Commit Graph

195 Commits

Author SHA1 Message Date
48e340947a Enable closing map 2021-03-18 23:26:21 +01:00
e7b66d4d50 Create VScrollable container 2021-03-17 20:25:27 +01:00
4fb80d2c5a Create RELATIVE size mode and rename other size modes 2021-03-17 17:14:29 +01:00
0196ba0d7e Use Set as BaseRule's entities collection and Queue as ObjectLayer's movements collection 2021-03-16 23:41:35 +01:00
0c1f0748a1 Ignore non-existing GLFW key and action input codes instead throwing an exception 2021-03-16 23:22:16 +01:00
2b9624516d Extract Inflater interface 2021-03-16 20:18:04 +01:00
e5b97546f6 Add support for references in window inflater 2021-03-16 20:11:09 +01:00
397e9e1f9c Add support for window inflating 2021-03-16 19:29:48 +01:00
d83bd8b6ca Enable deserializing widget definitions in :engine 2021-03-16 13:18:31 +01:00
4a4be81a99 Enable providing Context and GUI via constructor in Component Inflater 2021-03-15 16:05:16 +01:00
c92c4f31a7 Create working scaffolding of Component Inflater 2021-03-15 14:37:30 +01:00
449278b3cf Add support for GUI image flags 2021-03-14 23:21:12 +01:00
3aac855fea Add support for Paint which includes gradients and images in GUI 2021-03-14 22:51:33 +01:00
1d8660ba7d Create support for NVG Colors 2021-03-14 19:41:26 +01:00
47cb04c9d1 Refactor NanoVGGUI - prepare to support NVGPaint and images 2021-03-14 13:24:33 +01:00
79286bbf53 Create ByteBufferAssetManager 2021-03-14 11:30:29 +01:00
dfa07781f7 Fix iterators in WindowsManager and GLFWInput which didn't allow to remove items from loops 2021-03-13 14:42:30 +01:00
f05158093a Add support for component focus and blur 2021-03-13 12:36:47 +01:00
68e0a793aa Add support for key event handling in GUI 2021-03-13 11:22:48 +01:00
5cb9e9fb75 Remove InputManager 2021-03-13 10:39:27 +01:00
5573024d4e Create Input model 2021-03-12 23:20:10 +01:00
30c8252dd2 Refactor AnimatedSprite | make animation stop when engine is paused 2021-03-12 20:35:42 +01:00
8e5e2da0f9 Refactor com.bartlomiejpluta.base.{project,context} packages 2021-03-12 19:24:11 +01:00
f17ce55882 Create API for pausing and stopping game engine 2021-03-12 18:36:16 +01:00
73de1f0985 Move the Context creation to the App engine starting point | change GLFW Window title to project name 2021-03-12 15:05:04 +01:00
bebec73956 Create scaffolding for Window API | fix some positioning issues in BaseComponent 2021-03-11 23:21:31 +01:00
acf8023fe0 Add support for SLF4J logging in :api 2021-03-11 20:33:10 +01:00
03a9253ca3 Refactor Context and GameRunner 2021-03-11 20:24:34 +01:00
0a9bd87c29 Create ScreenWidget - a screen aware parent of root widget 2021-03-11 19:10:13 +01:00
b80632c705 Delegate some extra methods from NanoVG to GUI 2021-03-11 18:52:07 +01:00
d3d440e588 Refactor com.bartlomiejpluta.base.api.gui package 2021-03-11 12:17:58 +01:00
54d428245f Create some GUI text methods 2021-03-11 11:26:31 +01:00
f7bed7a045 Enable displaying text 2021-03-11 09:28:22 +01:00
efa43f0eb0 Enable loading fonts to GUI 2021-03-10 23:54:40 +01:00
6a3ae8447e Create basic GUI components 2021-03-10 22:03:37 +01:00
153e3d30fb Create working GUI scaffolding 2021-03-10 20:18:03 +01:00
454c8278f3 Enable font deserialization 2021-03-09 23:01:43 +01:00
a60925665b Init GUI #1 2021-03-09 21:03:39 +01:00
d0bfa6369a Rename Window to Screen 2021-03-09 19:49:50 +01:00
4a1beb5101 Refactor DefaultEntity and DefaultEntityManager 2021-03-09 19:22:50 +01:00
debb6eec2d Use Vector2*c read-only interfaces where possible 2021-03-09 19:22:41 +01:00
1f02518cd8 Remove unnecessary PassageAbility (other than ALLOW and BLOCK) 2021-03-08 20:01:06 +01:00
bbae364908 Implement FollowEntityAI strategy | Discard other passage abilities than BLOCK and ALLOW 2021-03-08 19:40:32 +01:00
e1252f1638 Create PathFinder interface 2021-03-08 19:40:20 +01:00
ba3404c8ad Create working PoC of A* algorithm 2021-03-08 10:29:46 +01:00
56f740facd Add getMap() method to Layer interface 2021-03-08 10:29:45 +01:00
b259fc1a10 Fix RenderableContext didn't check if mapHandler is null in input() 2021-03-08 08:45:26 +01:00
61dc5f89b4 Improve other entities collision detection 2021-03-06 09:26:40 +01:00
4e54db4952 Create AI scaffolding 2021-03-05 23:49:00 +01:00
dabc49d557 Fix invalid image layers handling with NORMAL mode 2021-03-05 21:09:15 +01:00