Enable providing Context and GUI via constructor in Component Inflater
This commit is contained in:
@@ -5,6 +5,7 @@ import com.bartlomiejpluta.base.api.game.runner.GameRunner;
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import com.bartlomiejpluta.base.engine.context.model.DefaultContext;
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import com.bartlomiejpluta.base.engine.core.engine.GameEngine;
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import com.bartlomiejpluta.base.engine.gui.manager.FontManager;
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import com.bartlomiejpluta.base.engine.gui.xml.inflater.ComponentInflater;
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import com.bartlomiejpluta.base.engine.project.config.ProjectConfiguration;
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import com.bartlomiejpluta.base.engine.project.serial.ProjectDeserializer;
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import com.bartlomiejpluta.base.engine.util.reflection.ClassLoader;
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@@ -33,6 +34,7 @@ public class DefaultContextManager implements ContextManager {
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private final FontManager fontManager;
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private final EntityManager entityManager;
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private final ClassLoader classLoader;
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private final ComponentInflater inflater;
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@SneakyThrows
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@Override
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@@ -59,6 +61,7 @@ public class DefaultContextManager implements ContextManager {
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.imageManager(imageManager)
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.mapManager(mapManager)
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.fontManager(fontManager)
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.inflater(inflater)
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.gameRunner(gameRunner)
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.projectName(project.getName())
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.build();
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@@ -13,6 +13,7 @@ import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import com.bartlomiejpluta.base.engine.core.engine.GameEngine;
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import com.bartlomiejpluta.base.engine.gui.manager.FontManager;
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import com.bartlomiejpluta.base.engine.gui.render.NanoVGGUI;
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import com.bartlomiejpluta.base.engine.gui.xml.inflater.ComponentInflater;
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import com.bartlomiejpluta.base.engine.world.entity.manager.EntityManager;
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import com.bartlomiejpluta.base.engine.world.image.manager.ImageManager;
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import com.bartlomiejpluta.base.engine.world.map.manager.MapManager;
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@@ -45,6 +46,9 @@ public class DefaultContext implements Context {
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@NonNull
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private final FontManager fontManager;
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@NonNull
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private final ComponentInflater inflater;
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@Getter
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@NonNull
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private final GameRunner gameRunner;
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@@ -100,7 +104,8 @@ public class DefaultContext implements Context {
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@Override
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public GUI newGUI() {
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log.info("Creating new GUI");
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var gui = new NanoVGGUI(fontManager, imageManager);
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var gui = new NanoVGGUI(this, fontManager, imageManager, inflater);
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guis.add(gui);
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gui.init(screen);
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return gui;
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@@ -1,6 +1,7 @@
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package com.bartlomiejpluta.base.engine.gui.render;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.context.Context;
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import com.bartlomiejpluta.base.api.game.gui.base.*;
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import com.bartlomiejpluta.base.api.game.input.KeyEvent;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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@@ -8,6 +9,7 @@ import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import com.bartlomiejpluta.base.engine.error.AppException;
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import com.bartlomiejpluta.base.engine.gui.manager.FontManager;
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import com.bartlomiejpluta.base.engine.gui.widget.ScreenWidget;
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import com.bartlomiejpluta.base.engine.gui.xml.inflater.ComponentInflater;
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import com.bartlomiejpluta.base.engine.world.image.manager.ImageManager;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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@@ -28,10 +30,12 @@ import static org.lwjgl.system.MemoryUtil.NULL;
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@Getter
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@RequiredArgsConstructor(onConstructor = @__(@Autowired))
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public class NanoVGGUI implements GUI {
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private final Context context;
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private final FontManager fontManager;
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private final ImageManager imageManager;
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private final ComponentInflater componentInflater;
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private long context;
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private long nvg;
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private ScreenWidget screenWidget;
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private final List<NanoVGColor> colors = new LinkedList<>();
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@@ -40,9 +44,9 @@ public class NanoVGGUI implements GUI {
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private final Map<String, NanoVGImage> loadedImages = new HashMap<>();
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public void init(Screen screen) {
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context = nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
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nvg = nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
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if (context == NULL) {
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if (nvg == NULL) {
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throw new AppException("Could not init NanoVG");
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}
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@@ -51,11 +55,11 @@ public class NanoVGGUI implements GUI {
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@Override
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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nvgBeginFrame(context, screen.getWidth(), screen.getHeight(), 1);
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nvgBeginFrame(nvg, screen.getWidth(), screen.getHeight(), 1);
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screenWidget.draw(screen, this);
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nvgEndFrame(context);
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nvgEndFrame(nvg);
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}
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@Override
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@@ -96,10 +100,10 @@ public class NanoVGGUI implements GUI {
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if (image == null) {
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log.info("Loading GUI image with UID: [{}] into cache under the key: [{}]", imageUid, key);
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var data = imageManager.loadObjectByteBuffer(imageUid);
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var handle = nvgCreateImageMem(context, imageFlags, data);
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var handle = nvgCreateImageMem(nvg, imageFlags, data);
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var width = new int[1];
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var height = new int[1];
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nvgImageSize(context, handle, width, height);
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nvgImageSize(nvg, handle, width, height);
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log.info("GUI image with UID: [{}], size {}x{} and flags [0b{}] has been loaded", imageUid, width[0], height[0], toBinaryString(imageFlags));
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image = new NanoVGImage(handle, width[0], height[0]);
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@@ -112,62 +116,62 @@ public class NanoVGGUI implements GUI {
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@Override
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public void beginPath() {
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nvgBeginPath(context);
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nvgBeginPath(nvg);
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}
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@Override
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public void closePath() {
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nvgClosePath(context);
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nvgClosePath(nvg);
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}
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@Override
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public void drawRectangle(float x, float y, float width, float height) {
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nvgRect(context, x, y, width, height);
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nvgRect(nvg, x, y, width, height);
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}
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@Override
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public void drawRoundedRectangle(float x, float y, float width, float height, float radius) {
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nvgRoundedRect(context, x, y, width, height, radius);
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nvgRoundedRect(nvg, x, y, width, height, radius);
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}
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@Override
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public void drawCircle(float x, float y, float radius) {
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nvgCircle(context, x, y, radius);
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nvgCircle(nvg, x, y, radius);
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}
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@Override
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public void drawEllipse(float x, float y, float radiusX, float radiusY) {
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nvgEllipse(context, x, y, radiusX, radiusY);
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nvgEllipse(nvg, x, y, radiusX, radiusY);
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}
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@Override
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public void drawArc(float x, float y, float radius, float start, float end, WindingDirection direction) {
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nvgArc(context, x, y, radius, start, end, direction == WindingDirection.CLOCKWISE ? NVG_CW : NVG_CCW);
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nvgArc(nvg, x, y, radius, start, end, direction == WindingDirection.CLOCKWISE ? NVG_CW : NVG_CCW);
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}
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@Override
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public void drawArcTo(float x1, float y1, float x2, float y2, float radius) {
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nvgArcTo(context, x1, y1, x2, y2, radius);
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nvgArcTo(nvg, x1, y1, x2, y2, radius);
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}
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@Override
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public void drawLineTo(float x, float y) {
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nvgLineTo(context, x, y);
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nvgLineTo(nvg, x, y);
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}
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@Override
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public void drawBezierTo(float controlX1, float controlY1, float controlX2, float controlY2, float targetX, float targetY) {
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nvgBezierTo(context, controlX1, controlY1, controlX2, controlY2, targetX, targetY);
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nvgBezierTo(nvg, controlX1, controlY1, controlX2, controlY2, targetX, targetY);
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}
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@Override
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public void drawQuadBezierTo(float controlX, float controlY, float targetX, float targetY) {
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nvgQuadTo(context, controlX, controlY, targetX, targetY);
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nvgQuadTo(nvg, controlX, controlY, targetX, targetY);
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}
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@Override
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public void setLineCap(LineCap cap) {
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nvgLineCap(context, lineCapToNanoVGInteger(cap));
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nvgLineCap(nvg, lineCapToNanoVGInteger(cap));
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}
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private int lineCapToNanoVGInteger(LineCap cap) {
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@@ -182,58 +186,58 @@ public class NanoVGGUI implements GUI {
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@Override
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public void setLineJoin(LineCap join) {
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nvgLineJoin(context, lineCapToNanoVGInteger(join));
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nvgLineJoin(nvg, lineCapToNanoVGInteger(join));
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}
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@Override
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public void moveTo(float x, float y) {
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nvgMoveTo(context, x, y);
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nvgMoveTo(nvg, x, y);
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}
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@Override
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public void setGlobalAlpha(float alpha) {
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nvgGlobalAlpha(context, alpha);
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nvgGlobalAlpha(nvg, alpha);
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}
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@Override
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public void setPathWinding(WindingDirection direction) {
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nvgPathWinding(context, direction == WindingDirection.CLOCKWISE ? NVG_CW : NVG_CCW);
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nvgPathWinding(nvg, direction == WindingDirection.CLOCKWISE ? NVG_CW : NVG_CCW);
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}
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@Override
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public void setFillColor(Color color) {
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nvgFillColor(context, ((NanoVGColor) color).getColor());
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nvgFillColor(nvg, ((NanoVGColor) color).getColor());
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}
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@Override
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public void setFillPaint(Paint paint) {
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nvgFillPaint(context, ((NanoVGPaint) paint).getPaint());
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nvgFillPaint(nvg, ((NanoVGPaint) paint).getPaint());
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}
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@Override
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public void fill() {
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nvgFill(context);
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nvgFill(nvg);
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}
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@Override
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public void setStrokeColor(Color color) {
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nvgStrokeColor(context, ((NanoVGColor) color).getColor());
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nvgStrokeColor(nvg, ((NanoVGColor) color).getColor());
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}
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@Override
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public void setStrokePaint(Paint paint) {
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nvgStrokePaint(context, ((NanoVGPaint) paint).getPaint());
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nvgStrokePaint(nvg, ((NanoVGPaint) paint).getPaint());
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}
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@Override
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public void stroke() {
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nvgStroke(context);
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nvgStroke(nvg);
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}
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@Override
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public void boxGradient(float x, float y, float width, float height, float radius, float feather, Color inner, Color outer, Paint target) {
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nvgBoxGradient(
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context,
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nvg,
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x,
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y,
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width,
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@@ -249,7 +253,7 @@ public class NanoVGGUI implements GUI {
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@Override
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public void linearGradient(float x, float y, float endX, float endY, Color start, Color end, Paint target) {
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nvgLinearGradient(
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context,
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nvg,
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x,
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y,
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endX,
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@@ -263,7 +267,7 @@ public class NanoVGGUI implements GUI {
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@Override
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public void radialGradient(float x, float y, float innerRadius, float outerRadius, Color start, Color end, Paint target) {
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nvgRadialGradient(
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context,
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nvg,
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x,
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y,
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innerRadius,
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@@ -277,7 +281,7 @@ public class NanoVGGUI implements GUI {
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@Override
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public void imagePattern(float x, float y, float angle, float alpha, Image image, Paint target) {
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nvgImagePattern(
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context,
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nvg,
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x,
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y,
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image.getWidth(),
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@@ -292,7 +296,7 @@ public class NanoVGGUI implements GUI {
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@Override
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public void imagePattern(float x, float y, float width, float height, float angle, float alpha, Image image, Paint target) {
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nvgImagePattern(
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context,
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nvg,
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x,
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y,
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width,
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@@ -306,65 +310,65 @@ public class NanoVGGUI implements GUI {
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@Override
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public void setStrokeWidth(float width) {
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nvgStrokeWidth(context, width);
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nvgStrokeWidth(nvg, width);
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}
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@Override
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public void putText(float x, float y, CharSequence text, float[] outTextBounds) {
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nvgText(context, x, y, text);
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nvgTextBounds(context, x, y, text, outTextBounds);
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nvgText(nvg, x, y, text);
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nvgTextBounds(nvg, x, y, text, outTextBounds);
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}
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@Override
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public void putText(float x, float y, CharSequence text) {
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nvgText(context, x, y, text);
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nvgText(nvg, x, y, text);
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}
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@Override
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public void putTextBox(float x, float y, float lineWidth, CharSequence text, float[] outTextBounds) {
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nvgTextBox(context, x, y, lineWidth, text);
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nvgTextBoxBounds(context, x, y, lineWidth, text, outTextBounds);
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nvgTextBox(nvg, x, y, lineWidth, text);
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nvgTextBoxBounds(nvg, x, y, lineWidth, text, outTextBounds);
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}
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@Override
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public void putTextBox(float x, float y, float lineWidth, CharSequence text) {
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nvgTextBox(context, x, y, lineWidth, text);
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nvgTextBox(nvg, x, y, lineWidth, text);
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}
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@Override
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public void setFontFace(String fontUid) {
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if (!loadedFonts.contains(fontUid)) {
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var fontBuffer = fontManager.loadObjectByteBuffer(fontUid);
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nvgCreateFontMem(context, fontUid, fontBuffer, 0);
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nvgCreateFontMem(nvg, fontUid, fontBuffer, 0);
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loadedFonts.add(fontUid);
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}
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nvgFontFace(context, fontUid);
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nvgFontFace(nvg, fontUid);
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}
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@Override
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public void setFontSize(float size) {
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nvgFontSize(context, size);
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nvgFontSize(nvg, size);
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}
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@Override
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public void setFontBlur(float blur) {
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nvgFontBlur(context, blur);
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nvgFontBlur(nvg, blur);
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}
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@Override
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public void setTextAlignment(int alignment) {
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nvgTextAlign(context, alignment);
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nvgTextAlign(nvg, alignment);
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}
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@Override
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public void setTextLineHeight(float textLineHeight) {
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nvgTextLineHeight(context, textLineHeight);
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nvgTextLineHeight(nvg, textLineHeight);
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}
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@Override
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public void clip(float x, float y, float width, float height) {
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nvgScissor(context, x, y, width, height);
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nvgScissor(nvg, x, y, width, height);
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}
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@Override
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@@ -383,10 +387,10 @@ public class NanoVGGUI implements GUI {
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log.info("Disposed {} GUI paint buffers", paints.size());
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log.info("Disposing GUI images");
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loadedImages.values().stream().map(NanoVGImage::getImageHandle).forEach(h -> nvgDeleteImage(context, h));
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loadedImages.values().stream().map(NanoVGImage::getImageHandle).forEach(h -> nvgDeleteImage(nvg, h));
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log.info("Disposed {} GUI images", loadedImages.size());
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log.info("Disposing GUI context");
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nvgDelete(context);
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log.info("Disposing GUI nvg");
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nvgDelete(nvg);
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}
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}
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@@ -1,5 +1,6 @@
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package com.bartlomiejpluta.base.engine.gui.xml.inflater;
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import com.bartlomiejpluta.base.api.game.context.Context;
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import com.bartlomiejpluta.base.api.game.gui.base.GUI;
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import com.bartlomiejpluta.base.api.game.gui.base.SizeMode;
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import com.bartlomiejpluta.base.api.game.gui.component.Component;
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@@ -33,25 +34,25 @@ public class ComponentInflater {
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}
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@SneakyThrows
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public Component inflate(String xml) {
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public Component inflate(String xml, Context context, GUI gui) {
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var document = builder.parse(xml);
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return parseNode(document.getDocumentElement());
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return parseNode(document.getDocumentElement(), context, gui);
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}
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@SneakyThrows
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public Component inflate(File file) {
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public Component inflate(File file, Context context, GUI gui) {
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var document = builder.parse(file);
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return parseNode(document.getDocumentElement());
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return parseNode(document.getDocumentElement(), context, gui);
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}
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@SneakyThrows
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public Component inflate(InputStream is) {
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public Component inflate(InputStream is, Context context, GUI gui) {
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var document = builder.parse(is);
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return parseNode(document.getDocumentElement());
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return parseNode(document.getDocumentElement(), context, gui);
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}
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@SneakyThrows
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private Component parseNode(Node node) {
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private Component parseNode(Node node, Context context, GUI gui) {
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var uri = node.getNamespaceURI();
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var name = node.getLocalName();
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@@ -62,7 +63,7 @@ public class ComponentInflater {
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var canonicalName = name.replaceAll("\\*", "").replaceAll("\\.+", ".");
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var componentClass = loader.loadClass(canonicalName);
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var component = createComponent(componentClass, node.getAttributes());
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var component = createComponent(componentClass, node.getAttributes(), context, gui);
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var children = node.getChildNodes();
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|
||||
@@ -84,15 +85,15 @@ public class ComponentInflater {
|
||||
continue;
|
||||
}
|
||||
|
||||
component.add(parseNode(childNode));
|
||||
component.add(parseNode(childNode, context, gui));
|
||||
}
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private Component createComponent(Class<?> componentClass, NamedNodeMap attributes) {
|
||||
var component = (Component) componentClass.getConstructor().newInstance();
|
||||
private Component createComponent(Class<?> componentClass, NamedNodeMap attributes, Context context, GUI gui) {
|
||||
var component = (Component) componentClass.getConstructor(Context.class, GUI.class).newInstance(context, gui);
|
||||
|
||||
// Set attributes via setter methods
|
||||
for (int i = 0; i < attributes.getLength(); ++i) {
|
||||
|
||||
Reference in New Issue
Block a user