Add getMap() method to Layer interface

This commit is contained in:
2021-03-07 09:34:33 +01:00
parent cb40c10f99
commit 56f740facd
6 changed files with 28 additions and 7 deletions

View File

@@ -1,8 +1,9 @@
package com.bartlomiejpluta.base.api.game.map.layer.base;
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
import com.bartlomiejpluta.base.api.internal.logic.Updatable;
import com.bartlomiejpluta.base.api.internal.render.Renderable;
public interface Layer extends Renderable, Updatable {
GameMap getMap();
}

View File

@@ -5,12 +5,17 @@ import com.bartlomiejpluta.base.api.game.map.model.GameMap;
import com.bartlomiejpluta.base.engine.core.gl.object.material.Material;
import com.bartlomiejpluta.base.engine.util.mesh.MeshManager;
import com.bartlomiejpluta.base.engine.world.object.Sprite;
import lombok.Getter;
import lombok.NonNull;
public class DefaultColorLayer extends Sprite implements ColorLayer {
public DefaultColorLayer(@NonNull MeshManager meshManager, @NonNull GameMap map, float red, float green, float blue, float alpha) {
@Getter
private final GameMap map;
public DefaultColorLayer(@NonNull GameMap map, @NonNull MeshManager meshManager, float red, float green, float blue, float alpha) {
super(meshManager.createQuad(1, 1, 0, 0), Material.colored(red, green, blue, alpha));
this.map = map;
setScale(map.getWidth(), map.getHeight());
}

View File

@@ -15,6 +15,9 @@ public class DefaultImageLayer implements ImageLayer {
private final float mapWidth;
private final float mapHeight;
@Getter
private final GameMap map;
@NonNull
@Getter
private Image image;
@@ -37,6 +40,7 @@ public class DefaultImageLayer implements ImageLayer {
private boolean parallax;
public DefaultImageLayer(GameMap map, Image image, float opacity, float x, float y, float scaleX, float scaleY, ImageLayerMode mode, boolean parallax) {
this.map = map;
this.mapWidth = map.getWidth();
this.mapHeight = map.getHeight();

View File

@@ -7,6 +7,7 @@ import com.bartlomiejpluta.base.api.game.entity.Entity;
import com.bartlomiejpluta.base.api.game.entity.Movement;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.game.map.layer.object.PassageAbility;
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
import com.bartlomiejpluta.base.api.game.rule.Rule;
import com.bartlomiejpluta.base.api.game.window.Window;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
@@ -20,6 +21,9 @@ import java.util.List;
public class DefaultObjectLayer implements ObjectLayer {
@Getter
private final GameMap map;
@Getter
private final List<Entity> entities;
@@ -34,7 +38,8 @@ public class DefaultObjectLayer implements ObjectLayer {
private final int columns;
private final Vector2f stepSize;
public DefaultObjectLayer(int rows, int columns, @NonNull Vector2f stepSize, List<Entity> entities, PassageAbility[][] passageMap) {
public DefaultObjectLayer(@NonNull GameMap map, int rows, int columns, @NonNull Vector2f stepSize, List<Entity> entities, PassageAbility[][] passageMap) {
this.map = map;
this.rows = rows;
this.columns = columns;
this.stepSize = stepSize;

View File

@@ -2,10 +2,12 @@ package com.bartlomiejpluta.base.engine.world.map.layer.tile;
import com.bartlomiejpluta.base.api.game.camera.Camera;
import com.bartlomiejpluta.base.api.game.map.layer.tile.TileLayer;
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
import com.bartlomiejpluta.base.api.game.window.Window;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
import com.bartlomiejpluta.base.engine.world.tileset.model.Tile;
import com.bartlomiejpluta.base.engine.world.tileset.model.TileSet;
import lombok.Getter;
import lombok.NonNull;
import java.util.Arrays;
@@ -14,7 +16,11 @@ public class DefaultTileLayer implements TileLayer {
private final TileSet tileSet;
private final Tile[][] layer;
public DefaultTileLayer(@NonNull TileSet tileSet, int rows, int columns) {
@Getter
private final GameMap map;
public DefaultTileLayer(@NonNull GameMap map, @NonNull TileSet tileSet, int rows, int columns) {
this.map = map;
this.tileSet = tileSet;
layer = new Tile[rows][columns];
Arrays.stream(layer).forEach(tiles -> Arrays.fill(tiles, null));

View File

@@ -104,7 +104,7 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
}
public TileLayer createTileLayer() {
var layer = new DefaultTileLayer(tileSet, rows, columns);
var layer = new DefaultTileLayer(this, tileSet, rows, columns);
layers.add(layer);
return layer;
@@ -118,7 +118,7 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
}
public ColorLayer createColorLayer(MeshManager meshManager, float red, float green, float blue, float alpha) {
var layer = new DefaultColorLayer(meshManager, this, red, green, blue, alpha);
var layer = new DefaultColorLayer(this, meshManager, red, green, blue, alpha);
layers.add(layer);
return layer;
@@ -130,7 +130,7 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
Arrays.fill(passageMap[i], 0, columns, PassageAbility.ALLOW);
}
var layer = new DefaultObjectLayer(rows, columns, stepSize, new ArrayList<>(), passageMap);
var layer = new DefaultObjectLayer(this, rows, columns, stepSize, new ArrayList<>(), passageMap);
layers.add(layer);