Create support for NVG Colors

This commit is contained in:
2021-03-14 19:41:26 +01:00
parent 47cb04c9d1
commit 1d8660ba7d
5 changed files with 152 additions and 96 deletions

View File

@@ -0,0 +1,78 @@
package com.bartlomiejpluta.base.engine.gui.render;
import com.bartlomiejpluta.base.api.game.gui.base.Color;
import com.bartlomiejpluta.base.api.internal.gc.Disposable;
import lombok.*;
import org.lwjgl.nanovg.NVGColor;
@Getter
@ToString
@EqualsAndHashCode
@RequiredArgsConstructor
public class NanoVGColor implements Color, Disposable {
@NonNull
private final NVGColor color;
@Override
public void setRGB(float red, float green, float blue) {
color.r(red);
color.g(green);
color.b(blue);
}
@Override
public void setRGBA(float red, float green, float blue, float alpha) {
color.r(red);
color.g(green);
color.b(blue);
color.a(alpha);
}
@Override
public void setRed(float value) {
color.r(value);
}
@Override
public void setGreen(float value) {
color.g(value);
}
@Override
public void setBlue(float value) {
color.b(value);
}
@Override
public void setAlpha(float value) {
color.a(value);
}
@Override
public float getRed() {
return color.r();
}
@Override
public float getGreen() {
return color.g();
}
@Override
public float getBlue() {
return color.b();
}
@Override
public float getAlpha() {
return color.a();
}
@Override
public void dispose() {
color.free();
}
}

View File

@@ -1,10 +1,7 @@
package com.bartlomiejpluta.base.engine.gui.render;
import com.bartlomiejpluta.base.api.game.camera.Camera;
import com.bartlomiejpluta.base.api.game.gui.base.GUI;
import com.bartlomiejpluta.base.api.game.gui.base.LineCap;
import com.bartlomiejpluta.base.api.game.gui.base.Widget;
import com.bartlomiejpluta.base.api.game.gui.base.WindingDirection;
import com.bartlomiejpluta.base.api.game.gui.base.*;
import com.bartlomiejpluta.base.api.game.input.KeyEvent;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
@@ -14,19 +11,17 @@ import com.bartlomiejpluta.base.engine.gui.widget.ScreenWidget;
import com.bartlomiejpluta.base.engine.world.image.manager.ImageManager;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.lwjgl.nanovg.NVGColor;
import org.lwjgl.nanovg.NVGPaint;
import org.springframework.beans.factory.annotation.Autowired;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.*;
import static org.lwjgl.nanovg.NanoVG.*;
import static org.lwjgl.nanovg.NanoVGGL3.*;
import static org.lwjgl.system.MemoryUtil.NULL;
@Slf4j
@Getter
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class NanoVGGUI implements GUI {
@@ -36,11 +31,7 @@ public class NanoVGGUI implements GUI {
private long context;
private ScreenWidget screenWidget;
private NVGColor fillColor;
private NVGColor strokeColor;
private NVGPaint fillPaint;
private NVGPaint strokePaint;
private final List<NanoVGColor> colors = new LinkedList<>();
private final Set<String> loadedFonts = new HashSet<>();
private final Map<String, Integer> loadedImages = new HashMap<>();
@@ -52,11 +43,6 @@ public class NanoVGGUI implements GUI {
}
screenWidget = new ScreenWidget(screen);
fillColor = NVGColor.create();
strokeColor = NVGColor.create();
fillPaint = NVGPaint.create();
strokePaint = NVGPaint.create();
}
@Override
@@ -79,6 +65,14 @@ public class NanoVGGUI implements GUI {
root.setParent(screenWidget);
}
@Override
public Color createColor() {
log.info("Creating new GUI color");
var color = new NanoVGColor(NVGColor.create());
colors.add(color);
return color;
}
@Override
public void beginPath() {
nvgBeginPath(context);
@@ -170,13 +164,8 @@ public class NanoVGGUI implements GUI {
}
@Override
public void setFillColor(float red, float green, float blue, float alpha) {
fillColor.r(red);
fillColor.g(green);
fillColor.b(blue);
fillColor.a(alpha);
nvgFillColor(context, fillColor);
public void setFillColor(Color color) {
nvgFillColor(context, ((NanoVGColor) color).getColor());
}
@Override
@@ -185,13 +174,8 @@ public class NanoVGGUI implements GUI {
}
@Override
public void setStrokeColor(float red, float green, float blue, float alpha) {
strokeColor.r(red);
strokeColor.g(green);
strokeColor.b(blue);
strokeColor.a(alpha);
nvgStrokeColor(context, strokeColor);
public void setStrokeColor(Color color) {
nvgStrokeColor(context, ((NanoVGColor) color).getColor());
}
@Override
@@ -269,10 +253,11 @@ public class NanoVGGUI implements GUI {
@Override
public void dispose() {
fillColor.free();
strokeColor.free();
fillPaint.free();
strokePaint.free();
log.info("Disposing GUI color buffers");
colors.forEach(NanoVGColor::dispose);
log.info("Disposed {} GUI colors", colors.size());
log.info("Disposing GUI context");
nvgDelete(context);
}
}