b8400bd23b
Refactor speed-related methods to support 1/s unit rather than 1/frame
2022-08-23 13:36:55 +02:00
084eeef79a
Enable full support for icon sets
2022-08-23 10:45:57 +02:00
b8b51bf35d
Introduce Character
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This commit is huge breaking change.
The Entity class has been downgraded to some generic object which can be pushed onto the ObjectLayer, whereas the former "entity" concept has been replaced with Character class.
2022-08-22 23:00:58 +02:00
439ec984a3
Extract coordinates-related code from Movable to Locationable interface
2022-08-22 19:53:29 +02:00
dc68f3d4ed
Create ContextHolder helper class
2022-08-22 11:34:56 +02:00
dccc8fd5ff
Improve entity spawner functionality and fix some spawner bugs
2022-08-19 14:33:40 +02:00
5c97a014f5
Add support for changing target/danger of built-in AI strategies
2022-08-19 12:11:05 +02:00
cfd53fdd10
Create entity spawner utility class
2022-08-19 11:30:46 +02:00
a4c7f48a23
Create helper class for distance calculation
2022-08-19 11:30:18 +02:00
44782d1328
Create KeepStraightDistanceAI AI strategy
2022-08-18 22:36:46 +02:00
a0774499db
Create helper DiceRoller class
2022-08-18 16:27:18 +02:00
46132c556c
Add support for setting animation frame
2022-08-18 16:27:18 +02:00
f09fb6a944
Create RunawayAI AI strategy
2022-08-18 16:27:08 +02:00
09d526d2b4
Improve BulletAnimationRunner
2022-08-18 14:06:35 +02:00
957e8fca0e
Enable firing events from Context
2022-08-18 13:49:31 +02:00
225dd84b21
Refactor FollowEntityAI
2021-11-28 16:04:24 +01:00
2337dc98bf
Make all methods default in GameRunner and MapHandler
2021-11-23 23:39:14 +01:00
1b9641862b
Revert "Add support for disposing GUIs"
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This reverts commit 9bc79e940e .
2021-04-09 23:10:30 +02:00
9bc79e940e
Add support for disposing GUIs
2021-04-09 12:43:04 +02:00
cf20f390b5
Make GUI and Widget updatables
2021-04-09 10:14:28 +02:00
d3293e3004
Refactor event system | make Context events-aware | introduce GamePauseEvent
2021-04-08 23:00:42 +02:00
808155533d
Move game pause logic from GameEngine to Context
2021-04-08 22:18:58 +02:00
028faae564
Add isPaused() and isStopped() methods to Sound interface
2021-04-08 22:17:51 +02:00
c8f182aef1
Add ObjectLayer and GameMap parameters to MapInitializer
2021-04-07 10:29:36 +02:00
8d709709a8
Improve FollowEntityAI to recompute path only on demand
2021-04-07 09:25:40 +02:00
125d063af3
Merge KeyEventHandler to Reactive and replace old key event system with Reactive API
2021-04-06 17:29:08 +02:00
898bcc809c
Implement event system scaffolding
2021-04-06 11:57:11 +02:00
a11773e60c
Transform Path class to interface
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This is necessary to introduce a MovementPath, which is a special Path implementation that contains only non-ignore MoveSegments specialized to include also a target coordinates. Thanks to that, the PathFinder can create a path with consecutive directions as well as the coordinates that can be iterated in order to find, if no other Entity is blocking the path (`contains()` method in MovementPath).
2021-04-04 23:55:14 +02:00
7c777dca01
Make Path Executor reusable
2021-04-04 22:37:19 +02:00
b0655a0bb1
Improve PathFinder - add support for finding Path<T extends Movable>
2021-04-04 22:16:01 +02:00
34c388b1a3
Enable changing Screen resizable parameter and add support for fullscreen mode
2021-04-03 19:21:11 +02:00
13c0a66af0
Create CameraController interface and following camera implementation
2021-04-03 17:55:54 +02:00
d3755708d1
[Editor] Put MapObjectsCodeGenerator to work
2021-04-03 12:47:16 +02:00
fc96de47c5
Create MapInitializer internal interface
2021-04-03 12:22:16 +02:00
48ad4208bc
Fix invalid key event handling in GLFWInput | make GUI does not extend KeyEventHandler interface anymore
2021-04-02 10:59:35 +02:00
8e6dfd4528
Prevent DefaultContext from being unregistered from key event handlers
2021-04-01 21:48:49 +02:00
075b0e67dc
Make Entity supports KeyEventHandler
2021-04-01 21:33:29 +02:00
f5f8ec1595
Split InteractiveEntity to separate listeners and remove position checks
2021-04-01 20:12:25 +02:00
e1e6d897cd
Simplify EntityInstantAnimation
2021-04-01 13:51:51 +02:00
b6aab0873e
Make EntityInstantAnimation returns a CompletableFuture
2021-04-01 13:36:17 +02:00
143d7fd4a2
Refactor EntityInstantAnimation
2021-04-01 12:42:18 +02:00
dc472265ab
Enable queueing entity instant animations
2021-04-01 12:29:48 +02:00
933d8258b7
Add support for entity instant animations
2021-04-01 11:23:09 +02:00
fbaf422f89
Extract Animated trait interface
2021-04-01 10:07:23 +02:00
efec9b18c4
Remove movement rules system
2021-03-31 23:08:26 +02:00
4f9a598d13
Create InteractiveEntity
2021-03-31 23:02:27 +02:00
d8a8e28dd3
Add getMap() method to Context
2021-03-30 22:30:11 +02:00
56dedb1b5b
Enforce Entities exist on only one object layer at the same time
2021-03-30 22:15:38 +02:00
08694e4e02
Enable frustum culling
2021-03-30 16:03:16 +02:00
cb59434bc7
Remove Movement interface - make DefaultMovement a final Movement class and move it to :API
2021-03-30 13:15:59 +02:00