Introduce Character

This commit is huge breaking change.
The Entity class has been downgraded to some generic object which can be pushed onto the ObjectLayer, whereas the former "entity" concept has been replaced with Character class.
This commit is contained in:
2022-08-22 22:49:06 +02:00
parent 439ec984a3
commit b8b51bf35d
33 changed files with 339 additions and 315 deletions

View File

@@ -1,7 +1,7 @@
package com.bartlomiejpluta.base.api.ai;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
public interface NPC extends Entity {
public interface NPC extends Character {
AI getStrategy();
}

View File

@@ -0,0 +1,26 @@
package com.bartlomiejpluta.base.api.character;
import com.bartlomiejpluta.base.api.animation.Animated;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.event.Event;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.api.move.Movable;
import java.util.concurrent.CompletableFuture;
import java.util.function.Consumer;
public interface Character extends Movable, Animated, Entity {
Direction getFaceDirection();
void setFaceDirection(Direction direction);
void changeCharacterSet(String characterSetUid);
CompletableFuture<Void> performInstantAnimation();
<E extends Event> void addEventListener(EventType<E> type, Consumer<E> listener);
<E extends Event> void removeEventListener(EventType<E> type, Consumer<E> listener);
}

View File

@@ -3,7 +3,7 @@ package com.bartlomiejpluta.base.api.context;
import com.bartlomiejpluta.base.api.animation.Animation;
import com.bartlomiejpluta.base.api.audio.Sound;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.event.Event;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.api.gui.GUI;
@@ -39,7 +39,7 @@ public interface Context extends Updatable, Renderable, Disposable {
void closeMap();
Entity createEntity(String entitySetUid);
Character createCharacter(String characterSetUid);
Animation createAnimation(String animationUid);

View File

@@ -1,49 +1,23 @@
package com.bartlomiejpluta.base.api.entity;
import com.bartlomiejpluta.base.api.animation.Animated;
import com.bartlomiejpluta.base.api.event.Event;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.api.event.Reactive;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.api.move.Movable;
import com.bartlomiejpluta.base.internal.logic.Updatable;
import com.bartlomiejpluta.base.internal.render.Renderable;
import java.util.concurrent.CompletableFuture;
import java.util.function.Consumer;
public interface Entity extends Locationable, Renderable, Updatable, Reactive {
boolean isBlocking();
public interface Entity extends Reactive, Movable, Animated, Renderable, Updatable {
void setBlocking(boolean blocking);
Direction getFaceDirection();
int getZIndex();
void setFaceDirection(Direction direction);
int chebyshevDistance(Entity other);
int manhattanDistance(Entity other);
Direction getDirectionTowards(Entity target);
void setZIndex(int zIndex);
ObjectLayer getLayer();
void onAdd(ObjectLayer layer);
void onRemove(ObjectLayer layer);
boolean isBlocking();
void setBlocking(boolean blocking);
void changeEntitySet(String entitySetUid);
int getZIndex();
void setZIndex(int zIndex);
CompletableFuture<Void> performInstantAnimation();
<E extends Event> void addEventListener(EventType<E> type, Consumer<E> listener);
<E extends Event> void removeEventListener(EventType<E> type, Consumer<E> listener);
}

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@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.api.location;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.internal.object.Placeable;
import org.joml.Vector2fc;
import org.joml.Vector2ic;
@@ -19,7 +20,13 @@ public interface Locationable extends Placeable {
void setPositionOffset(float offsetX, float offsetY);
Direction getDirectionTowards(Locationable target);
int chebyshevDistance(Vector2ic coordinates);
int manhattanDistance(Vector2ic coordinates);
int chebyshevDistance(Locationable other);
int manhattanDistance(Locationable other);
}

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@@ -1,6 +1,6 @@
package com.bartlomiejpluta.base.api.move;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NonNull;
@@ -9,13 +9,13 @@ import org.joml.Vector2ic;
@Getter
@EqualsAndHashCode
public final class EntityMovement implements Movement {
private final Entity object;
public final class CharacterMovement implements Movement {
private final Character object;
private final Direction direction;
private final Vector2ic from;
private final Vector2ic to;
public EntityMovement(@NonNull Entity object, @NonNull Direction direction) {
public CharacterMovement(@NonNull Character object, @NonNull Direction direction) {
this.object = object;
this.direction = direction;

View File

@@ -2,7 +2,7 @@ package com.bartlomiejpluta.base.lib.ai;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.util.path.MovementPath;
@@ -11,7 +11,7 @@ import com.bartlomiejpluta.base.util.pathfinder.PathFinder;
import lombok.NonNull;
import lombok.Setter;
public abstract class FollowEntityAI<N extends NPC, T extends Entity> implements AI {
public abstract class FollowObjectAI<N extends NPC, T extends Locationable> implements AI {
private final PathFinder finder;
private final PathExecutor<N> executor;
@@ -22,7 +22,7 @@ public abstract class FollowEntityAI<N extends NPC, T extends Entity> implements
private MovementPath<N> path = null;
protected FollowEntityAI(@NonNull PathFinder finder, @NonNull N npc, @NonNull T target) {
protected FollowObjectAI(@NonNull PathFinder finder, @NonNull N npc, @NonNull T target) {
this.finder = finder;
this.npc = npc;
this.target = target;
@@ -37,7 +37,7 @@ public abstract class FollowEntityAI<N extends NPC, T extends Entity> implements
var movable = event.getMovable();
// Refresh only when target has been displaced
// or another entity is blocking current path
// or another object is blocking current path
if (movable == target || (path != null && path.contains(movable))) {
path = null;
}

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@@ -2,7 +2,7 @@ package com.bartlomiejpluta.base.lib.ai;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.util.path.MovementPath;
@@ -15,7 +15,7 @@ import org.joml.Vector2ic;
import java.util.ArrayList;
public abstract class KeepStraightDistanceAI<N extends NPC, T extends Entity> implements AI {
public abstract class KeepStraightDistanceAI<N extends NPC, T extends Locationable> implements AI {
private final N npc;
@Setter(onParam = @__(@NonNull))
private T target;
@@ -44,7 +44,7 @@ public abstract class KeepStraightDistanceAI<N extends NPC, T extends Entity> im
var movable = event.getMovable();
// Refresh only when target has been displaced
// or another entity is blocking current path
// or another object is blocking current path
if (movable == target || (path != null && path.contains(movable))) {
path = null;
}

View File

@@ -2,7 +2,7 @@ package com.bartlomiejpluta.base.lib.ai;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.Direction;
import lombok.AllArgsConstructor;
@@ -12,7 +12,7 @@ import lombok.Setter;
import java.util.Random;
@AllArgsConstructor
public class RunawayAI<N extends NPC, T extends Entity> implements AI {
public class RunawayAI<N extends NPC, T extends Locationable> implements AI {
@NonNull
private final N npc;

View File

@@ -2,6 +2,7 @@ package com.bartlomiejpluta.base.lib.animation;
import com.bartlomiejpluta.base.api.animation.Animation;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.base.Layer;
import com.bartlomiejpluta.base.api.move.AnimationMovement;
import com.bartlomiejpluta.base.api.move.Direction;
@@ -196,6 +197,11 @@ public abstract class AnimationDelegate implements Animation {
return animation.isMoving();
}
@Override
public Direction getDirectionTowards(Locationable target) {
return animation.getDirectionTowards(target);
}
@Override
public int chebyshevDistance(Vector2ic coordinates) {
return animation.chebyshevDistance(coordinates);
@@ -206,6 +212,16 @@ public abstract class AnimationDelegate implements Animation {
return animation.manhattanDistance(coordinates);
}
@Override
public int chebyshevDistance(Locationable other) {
return animation.chebyshevDistance(other);
}
@Override
public int manhattanDistance(Locationable other) {
return animation.manhattanDistance(other);
}
@Override
public Vector2fc getPositionOffset() {
return animation.getPositionOffset();

View File

@@ -179,7 +179,7 @@ public class BulletAnimationRunner implements AnimationRunner {
var target = getCoordinates().add(direction.vector, new Vector2i());
if (layer instanceof ObjectLayer) {
for (var entity : ((ObjectLayer) layer).getEntities()) {
var movement = entity.getMovement();
var movement = (entity instanceof Movable) ? ((Movable) entity).getMovement() : null;
if ((entity.getCoordinates().equals(target) || movement != null && movement.getTo().equals(target)) && entity.isBlocking()) {
onHit.accept(movable, entity);
return;

View File

@@ -1,12 +1,13 @@
package com.bartlomiejpluta.base.lib.entity;
package com.bartlomiejpluta.base.lib.character;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.event.Event;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.api.location.Locationable;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.CharacterMovement;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.api.move.EntityMovement;
import com.bartlomiejpluta.base.api.move.Movement;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.internal.object.Placeable;
@@ -18,300 +19,300 @@ import org.joml.Vector2ic;
import java.util.concurrent.CompletableFuture;
import java.util.function.Consumer;
public abstract class EntityDelegate implements Entity {
protected final Entity entity;
public abstract class CharacterDelegate implements Character {
protected final Character character;
protected EntityDelegate(Entity entity) {
this.entity = entity;
protected CharacterDelegate(Character character) {
this.character = character;
}
@Override
public void setStepSize(float x, float y) {
entity.setStepSize(x, y);
character.setStepSize(x, y);
}
@Override
public Vector2ic getCoordinates() {
return entity.getCoordinates();
return character.getCoordinates();
}
@Override
public void setCoordinates(Vector2ic coordinates) {
entity.setCoordinates(coordinates);
character.setCoordinates(coordinates);
}
@Override
public void setCoordinates(int x, int y) {
entity.setCoordinates(x, y);
character.setCoordinates(x, y);
}
@Override
public Movement prepareMovement(Direction direction) {
return new EntityMovement(this, direction);
return new CharacterMovement(this, direction);
}
@Override
public Movement getMovement() {
return entity.getMovement();
return character.getMovement();
}
@Override
public Direction getFaceDirection() {
return entity.getFaceDirection();
return character.getFaceDirection();
}
@Override
public void setFaceDirection(Direction direction) {
entity.setFaceDirection(direction);
character.setFaceDirection(direction);
}
@Override
public void setSpeed(float speed) {
entity.setSpeed(speed);
character.setSpeed(speed);
}
@Override
public boolean isAnimationEnabled() {
return entity.isAnimationEnabled();
return character.isAnimationEnabled();
}
@Override
public void setAnimationEnabled(boolean enabled) {
entity.setAnimationEnabled(enabled);
character.setAnimationEnabled(enabled);
}
@Override
public void enableAnimation() {
entity.enableAnimation();
character.enableAnimation();
}
@Override
public void disableAnimation() {
entity.disableAnimation();
character.disableAnimation();
}
@Override
public void toggleAnimationEnabled() {
entity.toggleAnimationEnabled();
character.toggleAnimationEnabled();
}
@Override
public void setAnimationFrame(int frame) {
entity.setAnimationFrame(frame);
character.setAnimationFrame(frame);
}
@Override
public float getAnimationSpeed() {
return entity.getAnimationSpeed();
return character.getAnimationSpeed();
}
@Override
public void setAnimationSpeed(float speed) {
entity.setAnimationSpeed(speed);
character.setAnimationSpeed(speed);
}
@Override
public boolean isMoving() {
return entity.isMoving();
return character.isMoving();
}
@Override
public Vector2fc getPositionOffset() {
return entity.getPositionOffset();
return character.getPositionOffset();
}
@Override
public void setPositionOffset(Vector2fc offset) {
entity.setPositionOffset(offset);
character.setPositionOffset(offset);
}
@Override
public void setPositionOffset(float offsetX, float offsetY) {
entity.setPositionOffset(offsetX, offsetY);
character.setPositionOffset(offsetX, offsetY);
}
@Override
public int chebyshevDistance(Entity other) {
return entity.chebyshevDistance(other);
public int chebyshevDistance(Locationable other) {
return character.chebyshevDistance(other);
}
@Override
public int manhattanDistance(Entity other) {
return entity.manhattanDistance(other);
public int manhattanDistance(Locationable other) {
return character.manhattanDistance(other);
}
@Override
public Direction getDirectionTowards(Entity target) {
return entity.getDirectionTowards(target);
public Direction getDirectionTowards(Locationable target) {
return character.getDirectionTowards(target);
}
@Override
public Vector2fc getPosition() {
return entity.getPosition();
}
@Override
public void setPosition(float x, float y) {
entity.setPosition(x, y);
return character.getPosition();
}
@Override
public void setPosition(Vector2fc position) {
entity.setPosition(position);
character.setPosition(position);
}
@Override
public void setPosition(float x, float y) {
character.setPosition(x, y);
}
@Override
public void movePosition(float x, float y) {
entity.movePosition(x, y);
character.movePosition(x, y);
}
@Override
public void movePosition(Vector2fc position) {
entity.movePosition(position);
character.movePosition(position);
}
@Override
public float getRotation() {
return entity.getRotation();
return character.getRotation();
}
@Override
public void setRotation(float rotation) {
entity.setRotation(rotation);
character.setRotation(rotation);
}
@Override
public void moveRotation(float rotation) {
entity.moveRotation(rotation);
character.moveRotation(rotation);
}
@Override
public float getScaleX() {
return entity.getScaleX();
return character.getScaleX();
}
@Override
public void setScaleX(float scale) {
entity.setScaleX(scale);
character.setScaleX(scale);
}
@Override
public float getScaleY() {
return entity.getScaleY();
return character.getScaleY();
}
@Override
public void setScaleY(float scale) {
entity.setScaleY(scale);
character.setScaleY(scale);
}
@Override
public void setScale(float scale) {
entity.setScale(scale);
character.setScale(scale);
}
@Override
public void setScale(float scaleX, float scaleY) {
entity.setScale(scaleX, scaleY);
character.setScale(scaleX, scaleY);
}
@Override
public float euclideanDistance(Placeable other) {
return entity.euclideanDistance(other);
return character.euclideanDistance(other);
}
@Override
public int chebyshevDistance(Vector2ic coordinates) {
return entity.chebyshevDistance(coordinates);
return character.chebyshevDistance(coordinates);
}
@Override
public int manhattanDistance(Vector2ic coordinates) {
return entity.manhattanDistance(coordinates);
return character.manhattanDistance(coordinates);
}
@Override
public Matrix4fc getModelMatrix() {
return entity.getModelMatrix();
return character.getModelMatrix();
}
@Override
public ObjectLayer getLayer() {
return entity.getLayer();
return character.getLayer();
}
@Override
public void onAdd(ObjectLayer layer) {
entity.onAdd(layer);
character.onAdd(layer);
}
@Override
public void onRemove(ObjectLayer layer) {
entity.onRemove(layer);
character.onRemove(layer);
}
@Override
public boolean isBlocking() {
return entity.isBlocking();
return character.isBlocking();
}
@Override
public void setBlocking(boolean blocking) {
entity.setBlocking(blocking);
character.setBlocking(blocking);
}
@Override
public void changeEntitySet(String entitySetUid) {
entity.changeEntitySet(entitySetUid);
public void changeCharacterSet(String characterSetUid) {
character.changeCharacterSet(characterSetUid);
}
@Override
public int getZIndex() {
return entity.getZIndex();
return character.getZIndex();
}
@Override
public void setZIndex(int zIndex) {
entity.setZIndex(zIndex);
character.setZIndex(zIndex);
}
@Override
public <E extends Event> void handleEvent(E event) {
entity.handleEvent(event);
character.handleEvent(event);
}
@Override
public <E extends Event> void addEventListener(EventType<E> type, Consumer<E> listener) {
entity.addEventListener(type, listener);
character.addEventListener(type, listener);
}
@Override
public <E extends Event> void removeEventListener(EventType<E> type, Consumer<E> listener) {
entity.removeEventListener(type, listener);
character.removeEventListener(type, listener);
}
@Override
public CompletableFuture<Void> performInstantAnimation() {
return entity.performInstantAnimation();
return character.performInstantAnimation();
}
@Override
public boolean move(Movement movement) {
return entity.move(movement);
return character.move(movement);
}
@Override
public void abortMove() {
entity.abortMove();
character.abortMove();
}
@Override
public void update(float dt) {
entity.update(dt);
character.update(dt);
}
@Override
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
entity.render(screen, camera, shaderManager);
character.render(screen, camera, shaderManager);
}
}

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@@ -1,53 +1,53 @@
package com.bartlomiejpluta.base.util.path;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.move.Direction;
import lombok.Getter;
import java.util.ArrayList;
import java.util.List;
public class EntityPath<T extends Entity> implements Path<T> {
public class CharacterPath<T extends Character> implements Path<T> {
@Getter
private final List<PathSegment<T>> path = new ArrayList<>();
public EntityPath<T> add(PathSegment<T> segment) {
public CharacterPath<T> add(PathSegment<T> segment) {
path.add(segment);
return this;
}
public EntityPath<T> addFirst(PathSegment<T> segment) {
public CharacterPath<T> addFirst(PathSegment<T> segment) {
path.add(0, segment);
return this;
}
public EntityPath<T> move(Direction direction) {
public CharacterPath<T> move(Direction direction) {
path.add(new MoveSegment<>(direction));
return this;
}
public EntityPath<T> move(Direction direction, boolean ignore) {
public CharacterPath<T> move(Direction direction, boolean ignore) {
path.add(new MoveSegment<>(direction, ignore));
return this;
}
public EntityPath<T> turn(Direction direction) {
public CharacterPath<T> turn(Direction direction) {
path.add(new TurnSegment<>(direction));
return this;
}
public EntityPath<T> turn(Direction direction, int newAnimationFrame) {
public CharacterPath<T> turn(Direction direction, int newAnimationFrame) {
path.add(new TurnSegment<>(direction, newAnimationFrame));
return this;
}
public EntityPath<T> wait(float seconds) {
public CharacterPath<T> wait(float seconds) {
path.add(new WaitSegment<>(seconds));
return this;
}
public EntityPath<T> run(Runnable runnable) {
public CharacterPath<T> run(Runnable runnable) {
path.add(new RunSegment<>(runnable));
return this;
}

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@@ -1,13 +1,11 @@
package com.bartlomiejpluta.base.util.path;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.Direction;
import lombok.NonNull;
import static java.util.Objects.requireNonNull;
public class TurnSegment<T extends Entity> implements PathSegment<T> {
public class TurnSegment<T extends Character> implements PathSegment<T> {
private final Direction direction;
private final Integer newAnimationFrame;
@@ -22,10 +20,10 @@ public class TurnSegment<T extends Entity> implements PathSegment<T> {
}
@Override
public PathProgress perform(T entity, ObjectLayer layer, float dt) {
entity.setFaceDirection(direction);
public PathProgress perform(T character, ObjectLayer layer, float dt) {
character.setFaceDirection(direction);
if (newAnimationFrame != null) {
entity.setAnimationFrame(newAnimationFrame);
character.setAnimationFrame(newAnimationFrame);
}
return PathProgress.SEGMENT_DONE;
}

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@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.util.world;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.event.Event;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
@@ -22,11 +22,11 @@ import java.util.Random;
import java.util.function.Supplier;
public class EntitySpawner implements Updatable {
public class CharacterSpawner implements Updatable {
private static final int MAX_REPOSITION_ATTEMPTS = 10;
private final Random random = new Random();
private final List<Entity> spawnedEntities = new LinkedList<>();
private final List<Supplier<Entity>> spawners = new ArrayList<>();
private final List<Character> spawnedEntities = new LinkedList<>();
private final List<Supplier<Character>> spawners = new ArrayList<>();
private final Vector2ic origin;
private final Context context;
private final Camera camera;
@@ -36,12 +36,12 @@ public class EntitySpawner implements Updatable {
private int range = 4;
private float spawnChance = 50;
private DiceRoller countRoller = DiceRoller.of("1d4");
private EventType<? extends Event> entityRemoveEvent;
private EventType<? extends Event> characterRemoveEvent;
private float accumulator = 10000f;
private boolean spawnOutsideViewport = false;
private float threshold;
public EntitySpawner(int x, int y, @NonNull Context context, @NonNull GameMap map, @NonNull ObjectLayer layer) {
public CharacterSpawner(int x, int y, @NonNull Context context, @NonNull GameMap map, @NonNull ObjectLayer layer) {
this.origin = new Vector2i(x, y);
this.context = context;
this.camera = context.getCamera();
@@ -50,43 +50,43 @@ public class EntitySpawner implements Updatable {
drawThreshold();
}
public EntitySpawner interval(@NonNull String interval) {
public CharacterSpawner interval(@NonNull String interval) {
this.interval = DiceRoller.of(interval);
drawThreshold();
return this;
}
public EntitySpawner range(int range) {
public CharacterSpawner range(int range) {
this.range = range;
return this;
}
public EntitySpawner spawnChance(float change) {
public CharacterSpawner spawnChance(float change) {
this.spawnChance = change;
return this;
}
public EntitySpawner count(String dices) {
public CharacterSpawner count(String dices) {
this.countRoller = DiceRoller.of(dices);
return this;
}
public EntitySpawner trackEntities(@NonNull EventType<? extends Event> entityRemoveEvent) {
this.entityRemoveEvent = entityRemoveEvent;
public CharacterSpawner trackEntities(@NonNull EventType<? extends Event> characterRemoveEvent) {
this.characterRemoveEvent = characterRemoveEvent;
return this;
}
public EntitySpawner spawnOutsideViewport() {
public CharacterSpawner spawnOutsideViewport() {
this.spawnOutsideViewport = true;
return this;
}
public EntitySpawner spawnOnCreate() {
public CharacterSpawner spawnOnCreate() {
this.threshold = 0;
return this;
}
public EntitySpawner spawn(@NonNull Supplier<Entity> spawner) {
public CharacterSpawner spawn(@NonNull Supplier<Character> spawner) {
this.spawners.add(spawner);
return this;
}
@@ -151,19 +151,19 @@ public class EntitySpawner implements Updatable {
break;
}
// Draw the entity spawner
// Draw the character spawner
var spawner = spawners.get(random.nextInt(spawners.size()));
// Create the entity and push it onto the map layer
var entity = spawner.get();
entity.setCoordinates(coordinates);
layer.addEntity(entity);
// Create the character and push it onto the map layer
var character = spawner.get();
character.setCoordinates(coordinates);
layer.addEntity(character);
// If we want to keep the number of spawned entities per spawner almost constant
// we need to know when the entity should be removed (i.e. it has been killed by player).
if (entityRemoveEvent != null) {
spawnedEntities.add(entity);
entity.addEventListener(entityRemoveEvent, e -> spawnedEntities.remove(entity));
// we need to know when the character should be removed (i.e. it has been killed by player).
if (characterRemoveEvent != null) {
spawnedEntities.add(character);
character.addEventListener(characterRemoveEvent, e -> spawnedEntities.remove(character));
}
}
}