Refactor EntityInstantAnimation
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@@ -35,7 +35,5 @@ public interface Entity extends Movable, Animated, Renderable, Updatable {
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void setZIndex(int zIndex);
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void performInstantAnimation(Direction targetFaceDirection);
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void performInstantAnimation(Direction targetFaceDirection, Runnable onFinish);
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}
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@@ -265,11 +265,6 @@ public abstract class EntityDelegate implements Entity {
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entity.setZIndex(zIndex);
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}
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@Override
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public void performInstantAnimation(Direction targetFaceDirection) {
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entity.performInstantAnimation(targetFaceDirection);
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}
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@Override
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public void performInstantAnimation(Direction targetFaceDirection, Runnable onFinish) {
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entity.performInstantAnimation(targetFaceDirection, onFinish);
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@@ -23,6 +23,7 @@ public class DefaultEntityManager implements EntityManager {
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private final MeshManager meshManager;
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private final EntitySetManager entitySetManager;
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private final int defaultSpriteColumn;
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private final Map<Direction, Integer> spriteDirectionRows;
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private final Map<Direction, Vector2fc> spriteDefaultRows;
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@@ -35,7 +36,7 @@ public class DefaultEntityManager implements EntityManager {
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this.spriteDirectionRows = configuration.getSpriteDirectionRows();
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var defaultSpriteColumn = configuration.getDefaultSpriteColumn();
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defaultSpriteColumn = configuration.getDefaultSpriteColumn();
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this.spriteDefaultRows = spriteDirectionRows
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.entrySet()
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.stream()
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@@ -49,7 +50,7 @@ public class DefaultEntityManager implements EntityManager {
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@Override
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public Entity createEntity(String entitySetUid) {
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return new DefaultEntity(mesh, entitySetManager, spriteDirectionRows, spriteDefaultRows, entitySetUid);
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return new DefaultEntity(mesh, entitySetManager, defaultSpriteColumn, spriteDirectionRows, spriteDefaultRows, entitySetUid);
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}
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@Override
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@@ -26,6 +26,7 @@ import static java.util.Objects.requireNonNull;
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@EqualsAndHashCode(callSuper = true)
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public class DefaultEntity extends MovableSprite implements Entity {
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private final int defaultSpriteColumn;
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private final EntitySetManager entitySetManager;
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private final Map<Direction, Integer> spriteDirectionRows;
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private final Map<Direction, Vector2fc> spriteDefaultRows;
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@@ -50,8 +51,9 @@ public class DefaultEntity extends MovableSprite implements Entity {
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private final Queue<EntityInstantAnimation> instantAnimations = new LinkedList<>();
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public DefaultEntity(Mesh mesh, EntitySetManager entitySetManager, Map<Direction, Integer> spriteDirectionRows, Map<Direction, Vector2fc> spriteDefaultRows, String entitySetUid) {
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public DefaultEntity(Mesh mesh, EntitySetManager entitySetManager, int defaultSpriteColumn, Map<Direction, Integer> spriteDirectionRows, Map<Direction, Vector2fc> spriteDefaultRows, String entitySetUid) {
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super(mesh, entitySetManager.loadObject(requireNonNull(entitySetUid)));
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this.defaultSpriteColumn = defaultSpriteColumn;
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this.entitySetManager = entitySetManager;
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this.spriteDirectionRows = spriteDirectionRows;
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this.faceDirection = Direction.DOWN;
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@@ -116,14 +118,9 @@ public class DefaultEntity extends MovableSprite implements Entity {
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material.setSpritePosition(spriteDefaultRows.get(faceDirection));
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}
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@Override
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public void performInstantAnimation(Direction targetFaceDirection) {
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instantAnimations.add(new EntityInstantAnimation(this, targetFaceDirection, null));
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}
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@Override
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public void performInstantAnimation(Direction targetFaceDirection, Runnable onFinish) {
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instantAnimations.add(new EntityInstantAnimation(this, targetFaceDirection, onFinish));
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instantAnimations.add(new EntityInstantAnimation(this, defaultSpriteColumn, targetFaceDirection, onFinish));
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}
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@Override
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@@ -3,16 +3,17 @@ package com.bartlomiejpluta.base.engine.world.entity.model;
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import com.bartlomiejpluta.base.api.move.Direction;
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public class EntityInstantAnimation {
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private static final int FIRST_FRAME = 0;
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private final DefaultEntity entity;
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private final int firstFrame;
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private final int lastFrame;
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private final Direction faceDirectionOnFinish;
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private final Runnable onFinish;
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private boolean finished = false;
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EntityInstantAnimation(DefaultEntity entity, Direction faceDirectionOnFinish, Runnable onFinish) {
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EntityInstantAnimation(DefaultEntity entity, int firstFrame, Direction faceDirectionOnFinish, Runnable onFinish) {
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this.entity = entity;
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this.firstFrame = firstFrame;
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this.lastFrame = entity.getMaterial().getTexture().getColumns() - 1;
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this.faceDirectionOnFinish = faceDirectionOnFinish;
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this.onFinish = onFinish;
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@@ -24,7 +25,7 @@ public class EntityInstantAnimation {
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return false;
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}
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if (finished && entity.currentFrame() == FIRST_FRAME) {
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if (finished && entity.currentFrame() == firstFrame) {
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if (faceDirectionOnFinish != null) {
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entity.setFaceDirection(faceDirectionOnFinish);
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}
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