Commit Graph

18 Commits

Author SHA1 Message Date
e60add30c5 Migrate CRLF file endings to LF 2021-02-10 17:50:40 +01:00
73d0d94553 Create execution time measurement aspect 2021-02-03 22:48:05 +01:00
46baed4335 Create FPS monitor 2021-02-03 22:47:51 +01:00
de80cf04ed Create image layer 2021-02-02 20:35:08 +01:00
1b87af14b2 Replace Scene with GameMap | improve GameMap to allow variable layers
From now on, GameMap is the central container for objects
and is acting as a scene was before.
What's more, GameMap is not restricted to 4 layers anymore.
User can combine TileLayers (which define the terrain)
and ObjectLayers (which can contain movable objects) together
and is no limited to have only one ObjectLayer.
Thanks to that it would be easier to implement i.e. birds which actually
are a movable objects and are flying above the map and the highest
terrain (top TileLayers in fact).
2021-02-02 11:36:26 +01:00
30a508fb7b Do a slight improvement on GameMap and add 'performed' flag to Movement 2021-02-01 14:46:31 +01:00
b047a2530a Make Scene implements Updatable interface 2021-02-01 13:50:51 +01:00
8e2c63aac7 Introduce pushToScene() and removeFromScene() Entity's methods 2021-02-01 13:19:54 +01:00
44e875299a Fix invalid tile coordinates in GameMap.setTile() method 2021-02-01 12:49:07 +01:00
b6439e010a Introduce off heap garbage collector 2021-02-01 12:38:11 +01:00
71a1e47d24 Create basic movement collision detector 2021-02-01 10:55:09 +01:00
a141354439 Do some little improvements in the code 2021-02-01 08:53:47 +01:00
212073d48a Fix some little bugs 2021-01-31 23:55:59 +01:00
050fa14631 Introduce MeshManager and EntityManager 2021-01-31 23:22:47 +01:00
a04538874b Extract some responsibility from MovableObject to Entity 2021-01-31 20:02:27 +01:00
14906b7e37 Enable resetting default frame when movement is finished 2021-01-31 18:06:18 +01:00
845844d15b Create Moveable Object 2021-01-31 14:19:57 +01:00
8d1f78cb1d Split project to submodules 2021-01-31 10:56:55 +01:00