Enable resetting default frame when movement is finished

This commit is contained in:
2021-01-31 18:06:18 +01:00
parent 9c65dbad38
commit 14906b7e37
4 changed files with 30 additions and 78 deletions

View File

@@ -22,4 +22,10 @@ public abstract class AnimationableObject extends RenderableObject {
public abstract boolean shouldAnimate();
public abstract Vector2f[] getSpriteAnimationFramesPositions();
protected void setAnimationFrame(Vector2f framePosition) {
var material = this.getMaterial();
var spriteSize = material.getSpriteSize();
material.setSpritePosition(spriteSize.x * framePosition.x, spriteSize.y * framePosition.y);
}
}

View File

@@ -17,9 +17,8 @@ public class DefaultAnimator implements Animator {
var positions = object.getSpriteAnimationFramesPositions();
var delay = object.getAnimationSpeed();
var currentPosition = (int) (System.currentTimeMillis() % (positions.length * delay)) / delay;
var spriteSize = object.getMaterial().getSpriteSize();
var current = positions[currentPosition];
object.getMaterial().setSpritePosition(spriteSize.x * current.x, spriteSize.y * current.y);
object.setAnimationFrame(current);
}
}
}

View File

@@ -6,13 +6,21 @@ import com.bartlomiejpluta.base.core.world.animation.AnimationableObject;
import com.bartlomiejpluta.base.game.logic.Updatable;
import lombok.Getter;
import lombok.Setter;
import lombok.extern.slf4j.Slf4j;
import org.joml.Vector2f;
import org.joml.Vector2i;
@Slf4j
public abstract class MoveableObject extends AnimationableObject implements Updatable {
import java.util.Map;
public abstract class MovableObject extends AnimationableObject implements Updatable {
private static final Vector2i SPRITE_DIMENSION = new Vector2i(4, 4);
private static final int DEFAULT_SPRITE = 0;
private static final Map<Direction, Integer> SPRITE_ROWS = Map.of(
Direction.DOWN, 0,
Direction.LEFT, 1,
Direction.RIGHT, 2,
Direction.UP, 3
);
private final Vector2f coordinateStepSize;
private Movement movement;
@@ -26,10 +34,10 @@ public abstract class MoveableObject extends AnimationableObject implements Upda
@Getter
@Setter
private int slowness;
private int framesToCrossOneTile = 1;
@Setter
private int animationSpeed;
private int animationSpeed = 100;
@Override
public int getAnimationSpeed() {
@@ -43,13 +51,14 @@ public abstract class MoveableObject extends AnimationableObject implements Upda
@Override
public void update(float dt) {
if(movement != null) {
if (movement != null) {
var dS = movement.getMovementVector();
if(dS != null) {
if (dS != null) {
movePosition(dS);
} else {
adjustCoordinates();
movement = null;
setAnimationFrame(new Vector2f(DEFAULT_SPRITE, SPRITE_ROWS.get(faceDirection)));
}
}
}
@@ -60,21 +69,21 @@ public abstract class MoveableObject extends AnimationableObject implements Upda
}
public void move(Direction direction) {
if(this.movement != null) {
if (this.movement != null) {
return;
}
setFaceDirection(direction);
this.movement = new Movement(direction, coordinateStepSize, 50);
this.movement = new Movement(direction, coordinateStepSize, framesToCrossOneTile);
}
public MoveableObject setCoordinates(int x, int y) {
public MovableObject setCoordinates(int x, int y) {
coordinates.x = x;
coordinates.y = y;
setPosition((x + 0.5f) * coordinateStepSize.x, (y + 0.5f) * coordinateStepSize.y);
return this;
}
public MoveableObject setCoordinates(Vector2i coordinates) {
public MovableObject setCoordinates(Vector2i coordinates) {
return setCoordinates(coordinates.x, coordinates.y);
}
@@ -85,17 +94,11 @@ public abstract class MoveableObject extends AnimationableObject implements Upda
@Override
public Vector2f[] getSpriteAnimationFramesPositions() {
var row = switch (faceDirection) {
case DOWN -> 0;
case LEFT -> 1;
case RIGHT -> 2;
case UP -> 3;
};
var row = SPRITE_ROWS.get(faceDirection);
return new Vector2f[]{new Vector2f(0, row), new Vector2f(1, row), new Vector2f(2, row), new Vector2f(3, row)};
}
public MoveableObject(Material material, Vector2f coordinateStepSize, float scale) {
public MovableObject(Material material, Vector2f coordinateStepSize, float scale) {
super(buildMesh(material), material);
this.coordinateStepSize = coordinateStepSize;
this.setScale(scale);

View File

@@ -1,9 +1,8 @@
package com.bartlomiejpluta.base.game.world.movement;
import lombok.extern.slf4j.Slf4j;
import org.joml.Vector2f;
@Slf4j
public class Movement {
private final Vector2f dS;
private int moveTime;
@@ -23,59 +22,4 @@ public class Movement {
dS = direction.asFloatVector().mul(speed);
moveTime = framesToCrossOneTile;
}
// public Movement(Direction direction, float tileWidth) {
// var speed = tileWidth / (float) framesToCrossOneTile;
//
// var offsetCoordinates = switch (direction) {
// case UP -> new Vector2f(0, -1);
// case DOWN -> new Vector2f(0, 1);
// case LEFT -> new Vector2f(-1, 0);
// case RIGHT -> new Vector2f(1, 0);
// };
//
// dS = offsetCoordinates.mul(speed);
//
// moveTime = framesToCrossOneTile;
// }
// private static final int framesToCrossOneTile = 28;
//
// @Getter
// private final Vector2i targetCoordinates;
//
// private final Vector2f targetPosition;
// private final Vector2f dS;
// private int moveTime;
//
// public Vector2f getNextFrameOffset(Vector2f currentPosition, float tolerance) {
// if(moveTime > 0) {
// moveTime--;
//// log.info("dS: [{}, {}]", dS.x, dS.y);
// return new Vector2f(dS);
// }
//
// return null;
//// var distance = new Vector2f(dS).add(currentPosition).distance(targetPosition);
//
//// return (distance > 0) ? new Vector2f(dS) : null;
// }
//
//// public Movement(Direction direction, float speed, Vector2i currentCoordinates, Vector2f currentPosition, Vector2f coordinateStepSize) {
//// var offsetCoordinates = switch (direction) {
//// case UP -> new Vector2i(0, -1);
//// case DOWN -> new Vector2i(0, 1);
//// case LEFT -> new Vector2i(-1, 0);
//// case RIGHT -> new Vector2i(1, 0);
//// };
////
//// moveTime = framesToCrossOneTile;
//// var _speed = coordinateStepSize.x / moveTime;
//// targetCoordinates = new Vector2i(currentCoordinates).add(offsetCoordinates);
//// var offsetPosition = new Vector2f(offsetCoordinates).mul(coordinateStepSize);
//// targetPosition = new Vector2f(currentPosition).add(offsetPosition);
//// dS = new Vector2f(offsetCoordinates).mul(_speed);
//// log.info("{}", _speed);
//// }
}