Commit Graph

31 Commits

Author SHA1 Message Date
713ebb1c54 [Editor] Enable ImageLayer deserialization on :game module side 2021-02-20 23:32:22 +01:00
0772984779 Implement ColorLayer on the :game module side 2021-02-18 21:55:16 +01:00
8a41e50e6d [Editor] Split ImageLayer to ColorLayer and ImageLayer 2021-02-18 20:56:10 +01:00
973b0ada58 [Editor] Enable serialization and deserialization for passage map of ObjectLayer 2021-02-17 22:42:48 +01:00
c76ad76d37 [Editor] Enable basic serialization for object and image layers
The layers' properties are not serialized/deserialized yet. All the protos for object layer and image layer contains actually nothing except the layer name in Layer proto container.
2021-02-17 14:37:10 +01:00
0003e5b42a Create working deserializers in :game module 2021-02-16 23:25:31 +01:00
a40ec1f45a Refactor world-related objects | move them to :game module 2021-02-16 21:18:09 +01:00
7e89bedffc Improve material, animations and sprite positions code 2021-02-16 13:03:28 +01:00
499e232e17 Move the camera object out of the game map object
TODO: this commit impacts the performance.
FPS decreased from ~60 to ~24, it should be immediately fixed.
2021-02-15 18:50:27 +01:00
15549930e0 Replace AOP-driven based time profiler with a simpler one based on lambdas 2021-02-15 11:49:28 +01:00
f75d56ee01 Remove Animator object 2021-02-15 10:28:36 +01:00
e60add30c5 Migrate CRLF file endings to LF 2021-02-10 17:50:40 +01:00
d405b01316 Improve :engine and :game modules Gradle build scripts 2021-02-10 14:15:41 +01:00
8175b0c966 [Editor] Install :proto dependency to :game and :editor modules 2021-02-09 18:07:22 +01:00
73d0d94553 Create execution time measurement aspect 2021-02-03 22:48:05 +01:00
de80cf04ed Create image layer 2021-02-02 20:35:08 +01:00
1b87af14b2 Replace Scene with GameMap | improve GameMap to allow variable layers
From now on, GameMap is the central container for objects
and is acting as a scene was before.
What's more, GameMap is not restricted to 4 layers anymore.
User can combine TileLayers (which define the terrain)
and ObjectLayers (which can contain movable objects) together
and is no limited to have only one ObjectLayer.
Thanks to that it would be easier to implement i.e. birds which actually
are a movable objects and are flying above the map and the highest
terrain (top TileLayers in fact).
2021-02-02 11:36:26 +01:00
b047a2530a Make Scene implements Updatable interface 2021-02-01 13:50:51 +01:00
8e2c63aac7 Introduce pushToScene() and removeFromScene() Entity's methods 2021-02-01 13:19:54 +01:00
b6439e010a Introduce off heap garbage collector 2021-02-01 12:38:11 +01:00
71a1e47d24 Create basic movement collision detector 2021-02-01 10:55:09 +01:00
93c61e371f Repackage Entity-related code 2021-02-01 00:04:19 +01:00
212073d48a Fix some little bugs 2021-01-31 23:55:59 +01:00
050fa14631 Introduce MeshManager and EntityManager 2021-01-31 23:22:47 +01:00
a04538874b Extract some responsibility from MovableObject to Entity 2021-01-31 20:02:27 +01:00
3c7143ad20 Merge Movement object to MovableObject class 2021-01-31 19:00:19 +01:00
14906b7e37 Enable resetting default frame when movement is finished 2021-01-31 18:06:18 +01:00
9c65dbad38 Improve movement code 2021-01-31 17:38:56 +01:00
435b8760d2 Create working PoC of creature movement 2021-01-31 15:12:42 +01:00
845844d15b Create Moveable Object 2021-01-31 14:19:57 +01:00
8d1f78cb1d Split project to submodules 2021-01-31 10:56:55 +01:00