5b01d3bee9
Improve ImageLayer model on the :game module side
2021-02-22 14:05:14 +01:00
713ebb1c54
[Editor] Enable ImageLayer deserialization on :game module side
2021-02-20 23:32:22 +01:00
0772984779
Implement ColorLayer on the :game module side
2021-02-18 21:55:16 +01:00
8a41e50e6d
[Editor] Split ImageLayer to ColorLayer and ImageLayer
2021-02-18 20:56:10 +01:00
973b0ada58
[Editor] Enable serialization and deserialization for passage map of ObjectLayer
2021-02-17 22:42:48 +01:00
c76ad76d37
[Editor] Enable basic serialization for object and image layers
...
The layers' properties are not serialized/deserialized yet. All the protos for object layer and image layer contains actually nothing except the layer name in Layer proto container.
2021-02-17 14:37:10 +01:00
0003e5b42a
Create working deserializers in :game module
2021-02-16 23:25:31 +01:00
a40ec1f45a
Refactor world-related objects | move them to :game module
2021-02-16 21:18:09 +01:00
7e89bedffc
Improve material, animations and sprite positions code
2021-02-16 13:03:28 +01:00
499e232e17
Move the camera object out of the game map object
...
TODO: this commit impacts the performance.
FPS decreased from ~60 to ~24, it should be immediately fixed.
2021-02-15 18:50:27 +01:00
15549930e0
Replace AOP-driven based time profiler with a simpler one based on lambdas
2021-02-15 11:49:28 +01:00
f75d56ee01
Remove Animator object
2021-02-15 10:28:36 +01:00
e60add30c5
Migrate CRLF file endings to LF
2021-02-10 17:50:40 +01:00
d405b01316
Improve :engine and :game modules Gradle build scripts
2021-02-10 14:15:41 +01:00
8175b0c966
[Editor] Install :proto dependency to :game and :editor modules
2021-02-09 18:07:22 +01:00
73d0d94553
Create execution time measurement aspect
2021-02-03 22:48:05 +01:00
de80cf04ed
Create image layer
2021-02-02 20:35:08 +01:00
1b87af14b2
Replace Scene with GameMap | improve GameMap to allow variable layers
...
From now on, GameMap is the central container for objects
and is acting as a scene was before.
What's more, GameMap is not restricted to 4 layers anymore.
User can combine TileLayers (which define the terrain)
and ObjectLayers (which can contain movable objects) together
and is no limited to have only one ObjectLayer.
Thanks to that it would be easier to implement i.e. birds which actually
are a movable objects and are flying above the map and the highest
terrain (top TileLayers in fact).
2021-02-02 11:36:26 +01:00
b047a2530a
Make Scene implements Updatable interface
2021-02-01 13:50:51 +01:00
8e2c63aac7
Introduce pushToScene() and removeFromScene() Entity's methods
2021-02-01 13:19:54 +01:00
b6439e010a
Introduce off heap garbage collector
2021-02-01 12:38:11 +01:00
71a1e47d24
Create basic movement collision detector
2021-02-01 10:55:09 +01:00
93c61e371f
Repackage Entity-related code
2021-02-01 00:04:19 +01:00
212073d48a
Fix some little bugs
2021-01-31 23:55:59 +01:00
050fa14631
Introduce MeshManager and EntityManager
2021-01-31 23:22:47 +01:00
a04538874b
Extract some responsibility from MovableObject to Entity
2021-01-31 20:02:27 +01:00
3c7143ad20
Merge Movement object to MovableObject class
2021-01-31 19:00:19 +01:00
14906b7e37
Enable resetting default frame when movement is finished
2021-01-31 18:06:18 +01:00
9c65dbad38
Improve movement code
2021-01-31 17:38:56 +01:00
435b8760d2
Create working PoC of creature movement
2021-01-31 15:12:42 +01:00
845844d15b
Create Moveable Object
2021-01-31 14:19:57 +01:00
8d1f78cb1d
Split project to submodules
2021-01-31 10:56:55 +01:00