Apply BASE API improvements
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@@ -9,8 +9,6 @@ import com.bartlomiejpluta.demo.entity.Chest;
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import com.bartlomiejpluta.demo.entity.Enemy;
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import com.bartlomiejpluta.demo.entity.Player;
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import com.bartlomiejpluta.demo.menu.MenuManager;
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import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
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import lombok.Getter;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -22,7 +20,6 @@ public class DemoRunner implements GameRunner {
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private Context context;
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private MenuManager menu;
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private GUI hud;
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@Getter
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private Player player;
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@Override
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@@ -30,6 +27,8 @@ public class DemoRunner implements GameRunner {
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this.context = context;
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this.screen = context.getScreen();
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context.putGlobal("fps-profiler", fpsProfiler);
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configureScreen();
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configureCamera();
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initPlayer();
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@@ -68,6 +67,7 @@ public class DemoRunner implements GameRunner {
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private void initPlayer() {
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this.player = new Player(context.createCharacter(A.charsets.luna.uid));
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context.putGlobal("player", player);
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}
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private void resetPlayer() {
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@@ -82,9 +82,9 @@ public class DemoRunner implements GameRunner {
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menu.closeAll();
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menu.enableGameMenu();
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resetPlayer();
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// context.openMap(A.maps.forrest.uid);
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// context.getMap().getObjectLayer(A.maps.forrest.layers.main).addEntity(this.player);
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player.setCoordinates(5, 36);
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// context.openMap(A.maps.home.uid);
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// context.getMap().getObjectLayer(A.maps.home.layers.main).addEntity(this.player);
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player.setCoordinates(17, 9);
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context.resume();
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hud.show();
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}
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@@ -110,10 +110,6 @@ public class DemoRunner implements GameRunner {
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context.close();
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}
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public double instantFPS() {
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return fpsProfiler.getInstantFPS();
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}
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@Override
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public void update(float dt) {
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fpsProfiler.update(dt);
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