Apply BASE API improvements

This commit is contained in:
2022-08-30 19:14:33 +02:00
parent 18883b66c2
commit c86f042cf8
11 changed files with 73 additions and 29 deletions

View File

@@ -18,9 +18,7 @@ public class Chest extends MapObject {
}
@Override
public void interact(Creature creature) {
super.interact(creature);
protected void interact() {
runner.openChestWindow(this);
}

View File

@@ -0,0 +1,36 @@
package com.bartlomiejpluta.demo.entity;
import A.maps;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import lombok.NonNull;
public class Door extends MapObject {
private final String mapUid;
private final int targetX;
private final int targetY;
private final int layerId;
private final Player player;
public Door(@NonNull String mapName, @NonNull String layerName, int targetX, int targetY, @NonNull String id) {
super(id);
this.mapUid = maps.get(mapName).uid;
this.targetX = targetX;
this.targetY = targetY;
this.layerId = maps.getLayer(mapName, layerName);
player = ContextHolder.INSTANCE.getContext().getGlobal("player", Player.class);
setPositionOffset(0, 16);
}
@Override
protected void interact() {
context.openMap(mapUid);
context.getMap().getObjectLayer(layerId).addEntity(player);
player.setCoordinates(targetX, targetY);
}
@Override
protected boolean shouldGoFurther(MapObject object) {
return true;
}
}

View File

@@ -157,7 +157,7 @@ public class Enemy extends Creature implements NPC {
}
public Enemy defaultAI() {
var ai = new WeaponBasedAI(this, runner.getPlayer());
var ai = new WeaponBasedAI(this, context.getGlobal("player", Player.class));
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());

View File

@@ -45,8 +45,10 @@ public abstract class MapObject extends NamedCharacter {
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.UP, frame)
.wait(0.5f)
.wait(0.25f)
.run(this::interact)
.suspend(this::shouldGoFurther)
.wait(0.25f)
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.LEFT, frame)
@@ -62,10 +64,12 @@ public abstract class MapObject extends NamedCharacter {
return true;
}
public void interact(Creature creature) {
public void triggerInteraction() {
interacting = true;
}
protected abstract void interact();
protected void startInteraction() {
if (interactSound != null) {
context.playSound(interactSound);

View File

@@ -7,8 +7,6 @@ import com.bartlomiejpluta.demo.world.weapon.Weapon;
import lombok.NonNull;
import org.joml.Vector2i;
import java.util.List;
public class Player extends Creature {
private final Item[] equipment = new Item[4 * 4];
private int interactionCooldown = 0;
@@ -31,7 +29,7 @@ public class Player extends Creature {
// Use some map object which player is looking at
if (entity.getCoordinates().equals(coords) && entity instanceof MapObject object) {
object.interact(this);
object.triggerInteraction();
return;
}

View File

@@ -19,7 +19,6 @@ import static java.lang.String.format;
public class EquipmentWindow extends DecoratedWindow {
private final DemoRunner runner;
private final Player player;
private final Window eqItemMenuWindow;
@@ -45,8 +44,7 @@ public class EquipmentWindow extends DecoratedWindow {
public EquipmentWindow(Context context, GUI gui, Map<String, Component> refs) {
super(context, gui, refs);
this.runner = (DemoRunner) context.getGameRunner();
this.player = runner.getPlayer();
this.player = context.getGlobal("player", Player.class);
this.eqItemMenuWindow = gui.inflateWindow(A.widgets.eq_item_menu.uid);
this.eqItemMenu = eqItemMenuWindow.reference("menu", VOptionChoice.class);
this.useBtn = eqItemMenuWindow.reference("use", Button.class);

View File

@@ -8,10 +8,10 @@ import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.lib.gui.BorderLayout;
import com.bartlomiejpluta.base.lib.gui.IconView;
import com.bartlomiejpluta.base.lib.gui.Label;
import com.bartlomiejpluta.base.util.profiler.FPSProfiler;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.event.HitEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.util.LimitedQueue;
import com.bartlomiejpluta.demo.world.weapon.Weapon;
import lombok.extern.slf4j.Slf4j;
@@ -24,11 +24,12 @@ public class HUD extends BorderLayout {
private static final int MAX_LOG_SIZE = 10;
private static final float LOG_VISIBILITY_DURATION = 8000f;
private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
private final DemoRunner runner;
private final Player player;
private final Runtime runtime;
private final LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
private final FPSProfiler fpsProfiler;
private float logVisibilityDuration = 0f;
private Weapon currentWeapon;
@@ -47,8 +48,8 @@ public class HUD extends BorderLayout {
public HUD(Context context, GUI gui, Map<String, Component> refs) {
super(context, gui, refs);
this.runner = (DemoRunner) context.getGameRunner();
this.player = runner.getPlayer();
this.player = context.getGlobal("player", Player.class);
this.fpsProfiler = context.getGlobal("fps-profiler", FPSProfiler.class);
this.runtime = Runtime.getRuntime();
context.addEventListener(HitEvent.TYPE, this::logHitEvent);
context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
@@ -89,7 +90,7 @@ public class HUD extends BorderLayout {
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", fpsProfiler.getInstantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));

View File

@@ -26,7 +26,7 @@ public class LootWindow extends DecoratedWindow implements Inflatable {
public LootWindow(Context context, GUI gui, Map<String, Component> refs) {
super(context, gui, refs);
this.player = ((DemoRunner) context.getGameRunner()).getPlayer();
this.player = context.getGlobal("player", Player.class);
}
@Override

View File

@@ -15,6 +15,7 @@ import com.bartlomiejpluta.base.lib.camera.FollowingCameraController;
import com.bartlomiejpluta.base.util.world.CharacterSpawner;
import com.bartlomiejpluta.base.util.world.Warp;
import com.bartlomiejpluta.demo.entity.Chest;
import com.bartlomiejpluta.demo.entity.Door;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
@@ -37,7 +38,7 @@ public abstract class BaseMapHandler implements MapHandler {
this.runner = (DemoRunner) context.getGameRunner();
this.camera = context.getCamera();
this.map = map;
this.player = runner.getPlayer();
this.player = context.getGlobal("player", Player.class);
this.cameraController = FollowingCameraController
.on(screen, camera, map)
.follow(player.getPosition());
@@ -107,6 +108,13 @@ public abstract class BaseMapHandler implements MapHandler {
return chest;
}
public Door door(ObjectLayer layer, int x, int y, @NonNull String mapName, @NonNull String layerName, int targetX, int targetY, @NonNull String id) {
var door = new Door(mapName, layerName, targetX, targetY, id);
door.setCoordinates(x, y);
layer.addEntity(door);
return door;
}
public CharacterSpawner spawner(ObjectLayer layer, int x, int y) {
var spawner = new CharacterSpawner().trackEntities(EnemyDiedEvent.TYPE);
spawner.setCoordinates(x, y);

View File

@@ -0,0 +1,5 @@
package com.bartlomiejpluta.demo.map;
public class HomeHandler extends BaseMapHandler {
}

View File

@@ -9,8 +9,6 @@ import com.bartlomiejpluta.demo.entity.Chest;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.menu.MenuManager;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import lombok.Getter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -22,7 +20,6 @@ public class DemoRunner implements GameRunner {
private Context context;
private MenuManager menu;
private GUI hud;
@Getter
private Player player;
@Override
@@ -30,6 +27,8 @@ public class DemoRunner implements GameRunner {
this.context = context;
this.screen = context.getScreen();
context.putGlobal("fps-profiler", fpsProfiler);
configureScreen();
configureCamera();
initPlayer();
@@ -68,6 +67,7 @@ public class DemoRunner implements GameRunner {
private void initPlayer() {
this.player = new Player(context.createCharacter(A.charsets.luna.uid));
context.putGlobal("player", player);
}
private void resetPlayer() {
@@ -82,9 +82,9 @@ public class DemoRunner implements GameRunner {
menu.closeAll();
menu.enableGameMenu();
resetPlayer();
// context.openMap(A.maps.forrest.uid);
// context.getMap().getObjectLayer(A.maps.forrest.layers.main).addEntity(this.player);
player.setCoordinates(5, 36);
// context.openMap(A.maps.home.uid);
// context.getMap().getObjectLayer(A.maps.home.layers.main).addEntity(this.player);
player.setCoordinates(17, 9);
context.resume();
hud.show();
}
@@ -110,10 +110,6 @@ public class DemoRunner implements GameRunner {
context.close();
}
public double instantFPS() {
return fpsProfiler.getInstantFPS();
}
@Override
public void update(float dt) {
fpsProfiler.update(dt);