Apply BASE API improvements
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@@ -8,10 +8,10 @@ import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.lib.gui.BorderLayout;
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import com.bartlomiejpluta.base.lib.gui.IconView;
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import com.bartlomiejpluta.base.lib.gui.Label;
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import com.bartlomiejpluta.base.util.profiler.FPSProfiler;
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import com.bartlomiejpluta.demo.entity.Player;
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import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
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import com.bartlomiejpluta.demo.event.HitEvent;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import com.bartlomiejpluta.demo.util.LimitedQueue;
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import com.bartlomiejpluta.demo.world.weapon.Weapon;
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import lombok.extern.slf4j.Slf4j;
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@@ -24,11 +24,12 @@ public class HUD extends BorderLayout {
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private static final int MAX_LOG_SIZE = 10;
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private static final float LOG_VISIBILITY_DURATION = 8000f;
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private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
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private final DemoRunner runner;
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private final Player player;
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private final Runtime runtime;
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private final LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
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private final FPSProfiler fpsProfiler;
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private float logVisibilityDuration = 0f;
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private Weapon currentWeapon;
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@@ -47,8 +48,8 @@ public class HUD extends BorderLayout {
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public HUD(Context context, GUI gui, Map<String, Component> refs) {
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super(context, gui, refs);
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this.runner = (DemoRunner) context.getGameRunner();
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this.player = runner.getPlayer();
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this.player = context.getGlobal("player", Player.class);
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this.fpsProfiler = context.getGlobal("fps-profiler", FPSProfiler.class);
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this.runtime = Runtime.getRuntime();
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context.addEventListener(HitEvent.TYPE, this::logHitEvent);
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context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
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@@ -89,7 +90,7 @@ public class HUD extends BorderLayout {
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public void draw(Screen screen, GUI gui) {
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var coords = player.getCoordinates();
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var pos = player.getPosition();
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debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
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debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", fpsProfiler.getInstantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
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logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));
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