Bartłomiej Przemysław Pluta a11773e60c Transform Path class to interface
This is necessary to introduce a MovementPath, which is a special Path implementation that contains only non-ignore MoveSegments specialized to include also a target coordinates. Thanks to that, the PathFinder can create a path with consecutive directions as well as the coordinates that can be iterated in order to find, if no other Entity is blocking the path (`contains()` method in MovementPath).
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Description
BArt's Simple Engine (BASE) is a simple tile-based 2D game engine with Java driven logic built on the top of Java/LWJGL stack. The project includes also Game Editor with map designer and basic Java IDE.
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