Bartłomiej Przemysław Pluta 1b87af14b2 Replace Scene with GameMap | improve GameMap to allow variable layers
From now on, GameMap is the central container for objects
and is acting as a scene was before.
What's more, GameMap is not restricted to 4 layers anymore.
User can combine TileLayers (which define the terrain)
and ObjectLayers (which can contain movable objects) together
and is no limited to have only one ObjectLayer.
Thanks to that it would be easier to implement i.e. birds which actually
are a movable objects and are flying above the map and the highest
terrain (top TileLayers in fact).
2021-02-02 11:36:26 +01:00
2021-01-30 09:09:31 +01:00
2021-01-30 09:09:31 +01:00
2021-01-30 17:43:17 +01:00
2021-01-30 09:09:31 +01:00
2021-01-30 09:09:31 +01:00
2021-02-01 19:56:26 +01:00
Description
BArt's Simple Engine (BASE) is a simple tile-based 2D game engine with Java driven logic built on the top of Java/LWJGL stack. The project includes also Game Editor with map designer and basic Java IDE.
4.3 MiB
Languages
Java 52.5%
Kotlin 46.9%
Nix 0.3%
Fluent 0.2%
GLSL 0.1%