Create some useful geometric methods
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@@ -2,6 +2,9 @@ package com.bartlomiejpluta.base.api.game.entity;
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import org.joml.Vector2i;
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import static java.lang.Math.PI;
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import static org.joml.Math.atan2;
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public enum Direction {
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UP(0, -1),
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DOWN(0, 1),
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@@ -19,4 +22,37 @@ public enum Direction {
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public Vector2i asVector() {
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return new Vector2i(x, y);
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}
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public Direction opposite() {
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switch (this) {
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case UP:
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return DOWN;
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case RIGHT:
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return LEFT;
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case DOWN:
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return UP;
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case LEFT:
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return RIGHT;
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}
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throw new IllegalArgumentException();
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}
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public static Direction ofVector(Vector2i vector) {
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// X Versor = [1, 0]
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// dot = 1 * vector.x + 0 * vector.y = vector.x
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// det = 1 * vector.y - 0 * vector.x = vector.y
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// angle = atan2(det, dot) = atan2(vector.y, vector.x)
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float angle = atan2(vector.y, vector.x);
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if (-PI / 4 < angle && angle < PI / 4) {
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return RIGHT;
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} else if (PI / 4 <= angle && angle <= 3 * PI / 4) {
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return DOWN;
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} else if (3 * PI / 4 < angle && angle < 5 * PI / 4) {
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return LEFT;
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} else {
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return UP;
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}
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}
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}
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@@ -23,4 +23,12 @@ public interface Entity extends Placeable, Renderable, Updatable {
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void setSpeed(float speed);
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void setAnimationSpeed(float speed);
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boolean isMoving();
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int chebyshevDistance(Entity other);
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int manhattanDistance(Entity other);
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Direction getDirectionTowards(Entity target);
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}
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@@ -15,13 +15,18 @@ public interface Placeable {
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void moveRotation(float rotation);
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float getScaleX();
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void setScaleX(float scale);
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float getScaleY();
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void setScaleY(float scale);
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void setScale(float scale);
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void setScale(float scaleX, float scaleY);
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float euclideanDistance(Placeable other);
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Matrix4f getModelMatrix();
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}
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