Create MapObject world utility class
This commit is contained in:
@@ -5,6 +5,7 @@ import com.bartlomiejpluta.base.api.move.Movable;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.util.Collections.emptyList;
|
||||
|
||||
public class PathExecutor<T extends Movable> {
|
||||
@@ -62,6 +63,10 @@ public class PathExecutor<T extends Movable> {
|
||||
return result;
|
||||
}
|
||||
|
||||
public void setCurrentSegment(int segmentNumber) {
|
||||
this.current = max(0, segmentNumber - 1);
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
iteration = 0;
|
||||
current = 0;
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
package com.bartlomiejpluta.base.util.world;
|
||||
|
||||
|
||||
import com.bartlomiejpluta.base.api.character.Character;
|
||||
import com.bartlomiejpluta.base.lib.character.CharacterDelegate;
|
||||
import com.bartlomiejpluta.base.util.path.CharacterPath;
|
||||
import com.bartlomiejpluta.base.util.path.PathExecutor;
|
||||
import lombok.NonNull;
|
||||
import lombok.SneakyThrows;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import static com.bartlomiejpluta.base.api.move.Direction.*;
|
||||
import static java.util.concurrent.CompletableFuture.completedFuture;
|
||||
|
||||
public abstract class MapObject extends CharacterDelegate {
|
||||
protected final PathExecutor<MapObject> pathExecutor = new PathExecutor<>(this);
|
||||
private final short frame;
|
||||
private int pathLength;
|
||||
|
||||
protected boolean interacting = false;
|
||||
private CompletableFuture<Boolean> condition;
|
||||
private CompletableFuture<?> future;
|
||||
|
||||
private float step = 0.05f;
|
||||
private float cooldown = 0.5f;
|
||||
|
||||
private Supplier<CompletableFuture<Boolean>> triggerCondition;
|
||||
private Supplier<CompletableFuture<Boolean>> interactionCondition;
|
||||
private Supplier<CompletableFuture<Boolean>> completionCondition;
|
||||
|
||||
private Supplier<CompletableFuture<?>> beforeAll;
|
||||
private Supplier<CompletableFuture<?>> before;
|
||||
private Supplier<CompletableFuture<?>> after;
|
||||
private Supplier<CompletableFuture<?>> afterAll;
|
||||
|
||||
|
||||
public MapObject(@NonNull Character character, short frame) {
|
||||
super(character);
|
||||
|
||||
this.frame = frame;
|
||||
setBlocking(true);
|
||||
disableAnimation();
|
||||
setAnimationFrame(frame);
|
||||
pathExecutor.setRepeat(1);
|
||||
|
||||
initPath();
|
||||
}
|
||||
|
||||
private void initPath() {
|
||||
var path = new CharacterPath<MapObject>()
|
||||
.run(this::initTriggerCondition)
|
||||
.suspend(this::checkCondition)
|
||||
.run(this::startInteraction)
|
||||
.suspend(this::waitForFuture)
|
||||
.turn(LEFT, frame)
|
||||
.wait(step)
|
||||
.turn(RIGHT, frame)
|
||||
.wait(step)
|
||||
.turn(UP, frame)
|
||||
.wait(step)
|
||||
.run(this::initInteractionCondition)
|
||||
.suspend(this::checkCondition)
|
||||
.run(this::runInteraction)
|
||||
.suspend(this::waitForFuture)
|
||||
.run(this::initCompletionCondition)
|
||||
.suspend(this::checkCondition)
|
||||
.wait(step)
|
||||
.turn(RIGHT, frame)
|
||||
.wait(step)
|
||||
.turn(LEFT, frame)
|
||||
.wait(step)
|
||||
.turn(DOWN, frame)
|
||||
.run(this::finishInteraction)
|
||||
.suspend(this::waitForFuture)
|
||||
.wait(cooldown)
|
||||
.run(this::completeInteraction);
|
||||
|
||||
pathLength = path.getPath().size();
|
||||
|
||||
pathExecutor.setPath(path);
|
||||
}
|
||||
|
||||
private void initTriggerCondition() {
|
||||
this.condition = triggerCondition != null ? triggerCondition.get() : completedFuture(true);
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private boolean checkCondition(MapObject object) {
|
||||
if (!condition.isDone()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!condition.get()) {
|
||||
// We are interested in the last before last segment which is wait(cooldown)
|
||||
// to put some cooldown after aborting interaction so that
|
||||
// it won't be immediately triggered again by accident
|
||||
pathExecutor.setCurrentSegment(pathLength - 2);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void initInteractionCondition() {
|
||||
this.condition = interactionCondition != null ? interactionCondition.get() : completedFuture(true);
|
||||
}
|
||||
|
||||
private void initCompletionCondition() {
|
||||
this.condition = completionCondition != null ? completionCondition.get() : completedFuture(true);
|
||||
}
|
||||
|
||||
public MapObject animationStepDuration(float duration) {
|
||||
this.step = duration;
|
||||
initPath();
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject interactionCooldown(float cooldown) {
|
||||
this.cooldown = cooldown;
|
||||
initPath();
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject triggerCondition(@NonNull Supplier<CompletableFuture<Boolean>> condition) {
|
||||
this.triggerCondition = condition;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject interactionCondition(@NonNull Supplier<CompletableFuture<Boolean>> condition) {
|
||||
this.interactionCondition = condition;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject completionCondition(@NonNull Supplier<CompletableFuture<Boolean>> condition) {
|
||||
this.completionCondition = condition;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject beforeAll(@NonNull Supplier<CompletableFuture<?>> action) {
|
||||
this.beforeAll = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject before(@NonNull Supplier<CompletableFuture<?>> action) {
|
||||
this.before = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject after(@NonNull Supplier<CompletableFuture<?>> action) {
|
||||
this.after = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MapObject afterAll(@NonNull Supplier<CompletableFuture<?>> action) {
|
||||
this.afterAll = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
public void triggerInteraction() {
|
||||
if (interacting) {
|
||||
return;
|
||||
}
|
||||
|
||||
pathExecutor.reset();
|
||||
|
||||
if (beforeAll != null) {
|
||||
beforeAll.get().thenRun(() -> interacting = true);
|
||||
} else {
|
||||
interacting = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void startInteraction() {
|
||||
this.future = onInteractionBegin();
|
||||
}
|
||||
|
||||
private CompletableFuture<?> waitForFuture() {
|
||||
return future;
|
||||
}
|
||||
|
||||
private void runInteraction() {
|
||||
this.future = (before != null ? before.get() : completedFuture(null))
|
||||
.thenCompose(v -> interact())
|
||||
.thenCompose(v -> (after != null ? after.get() : completedFuture(null)));
|
||||
}
|
||||
|
||||
private void finishInteraction() {
|
||||
this.future = onIntegrationEnd().thenCompose(v -> afterAll != null ? afterAll.get() : completedFuture(null));
|
||||
}
|
||||
|
||||
private void completeInteraction() {
|
||||
interacting = false;
|
||||
reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
if (interacting) {
|
||||
pathExecutor.execute(getLayer(), dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected final void reset() {
|
||||
setFaceDirection(DOWN);
|
||||
pathExecutor.reset();
|
||||
interacting = false;
|
||||
}
|
||||
|
||||
@NonNull
|
||||
protected CompletableFuture<?> onInteractionBegin() {
|
||||
return completedFuture(null);
|
||||
}
|
||||
|
||||
@NonNull
|
||||
protected CompletableFuture<?> onIntegrationEnd() {
|
||||
return completedFuture(null);
|
||||
}
|
||||
|
||||
protected abstract CompletableFuture<?> interact();
|
||||
}
|
||||
Reference in New Issue
Block a user