Create visible parameter in GUI
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@@ -26,6 +26,14 @@ public interface GUI extends Renderable, Disposable, KeyEventHandler {
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Window inflateWindow(String widgetUid);
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boolean isVisible();
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void setVisible(boolean visible);
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void show();
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void hide();
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Widget getRoot();
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void setRoot(Widget root);
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@@ -47,6 +47,8 @@ public class NanoVGGUI implements GUI {
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private final Set<String> loadedFonts = new HashSet<>();
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private final Map<String, NanoVGImage> loadedImages = new HashMap<>();
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private boolean visible = true;
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public void init(Screen screen) {
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nvg = nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
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@@ -59,6 +61,10 @@ public class NanoVGGUI implements GUI {
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@Override
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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if (!visible) {
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return;
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}
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nvgBeginFrame(nvg, screen.getWidth(), screen.getHeight(), 1);
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screenWidget.draw(screen, this);
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@@ -80,6 +86,26 @@ public class NanoVGGUI implements GUI {
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return inflater.inflateWindow(is, context, this);
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}
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@Override
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public boolean isVisible() {
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return visible;
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}
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@Override
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public void setVisible(boolean visible) {
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this.visible = visible;
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}
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@Override
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public void show() {
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this.visible = true;
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}
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@Override
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public void hide() {
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this.visible = false;
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}
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@Override
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public Widget getRoot() {
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return screenWidget.getRoot();
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