Make EntityInstantAnimation returns a CompletableFuture
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@@ -21,6 +21,7 @@ import org.joml.Vector2i;
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import java.util.LinkedList;
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import java.util.Map;
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import java.util.Queue;
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import java.util.concurrent.CompletableFuture;
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import static java.util.Objects.requireNonNull;
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@@ -119,8 +120,19 @@ public class DefaultEntity extends MovableSprite implements Entity {
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}
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@Override
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public void performInstantAnimation(Direction targetFaceDirection, Runnable onFinish) {
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instantAnimations.add(new EntityInstantAnimation(this, defaultSpriteColumn, targetFaceDirection, onFinish));
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public CompletableFuture<Void> performInstantAnimation() {
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var animation = new EntityInstantAnimation(this, defaultSpriteColumn);
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instantAnimations.add(animation);
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return animation.getFuture();
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}
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@Override
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public CompletableFuture<Void> performInstantAnimation(Direction targetFaceDirection) {
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var animation = new EntityInstantAnimation(this, defaultSpriteColumn, targetFaceDirection);
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instantAnimations.add(animation);
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return animation.getFuture();
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}
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@Override
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@@ -1,6 +1,9 @@
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package com.bartlomiejpluta.base.engine.world.entity.model;
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import com.bartlomiejpluta.base.api.move.Direction;
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import lombok.Getter;
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import java.util.concurrent.CompletableFuture;
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public class EntityInstantAnimation {
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@@ -8,15 +11,20 @@ public class EntityInstantAnimation {
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private final int firstFrame;
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private final int lastFrame;
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private final Direction faceDirectionOnFinish;
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private final Runnable onFinish;
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private boolean finished = false;
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EntityInstantAnimation(DefaultEntity entity, int firstFrame, Direction faceDirectionOnFinish, Runnable onFinish) {
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@Getter
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private final CompletableFuture<Void> future = new CompletableFuture<>();
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EntityInstantAnimation(DefaultEntity entity, int firstFrame) {
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this(entity, firstFrame, null);
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}
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EntityInstantAnimation(DefaultEntity entity, int firstFrame, Direction faceDirectionOnFinish) {
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this.entity = entity;
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this.firstFrame = firstFrame;
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this.lastFrame = entity.getMaterial().getTexture().getColumns() - 1;
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this.faceDirectionOnFinish = faceDirectionOnFinish;
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this.onFinish = onFinish;
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}
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public boolean updateFrame() {
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@@ -30,9 +38,7 @@ public class EntityInstantAnimation {
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entity.setFaceDirection(faceDirectionOnFinish);
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}
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if (onFinish != null) {
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onFinish.run();
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}
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future.complete(null);
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return true;
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}
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