Extract ColorLayer interface to :api

This commit is contained in:
2021-03-03 20:33:03 +01:00
parent f4b1b388e0
commit b31d8ab3f0
6 changed files with 124 additions and 66 deletions

View File

@@ -0,0 +1,18 @@
package com.bartlomiejpluta.base.api.game.map;
import com.bartlomiejpluta.base.api.internal.object.Placeable;
import com.bartlomiejpluta.base.api.internal.render.Renderable;
public interface ColorLayer extends Placeable, Renderable, Layer {
void setColor(float red, float green, float blue, float alpha);
void setColor(float red, float green, float blue);
void setRed(float red);
void setGreen(float green);
void setBlue(float blue);
void setAlpha(float alpha);
}

View File

@@ -19,6 +19,8 @@ public interface GameMap {
ImageLayer getImageLayer(int layerIndex);
ColorLayer getColorLayer(int layerIndex);
void addEntity(int objectLayerIndex, Entity entity);
void removeEntity(int objectLayerIndex, Entity entity);
@@ -26,6 +28,4 @@ public interface GameMap {
boolean isMovementPossible(int objectLayerIndex, Movement movement);
void setPassageAbility(int objectLayerIndex, int row, int column, PassageAbility passageAbility);
void setColor(int colorLayerIndex, float r, float g, float b, float alpha);
}

View File

@@ -8,6 +8,7 @@ import com.bartlomiejpluta.base.engine.core.gl.object.texture.Texture;
import com.bartlomiejpluta.base.engine.core.gl.shader.constant.UniformName;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.joml.Vector4f;
@Getter
@@ -16,16 +17,16 @@ public class Material implements Renderable {
private final Vector2f spritePosition = new Vector2f(0, 0);
private final Texture texture;
private Material(Texture texture, float r, float g, float b, float alpha) {
private Material(Texture texture, float red, float green, float blue, float alpha) {
this.texture = texture;
setColor(r, g, b, alpha);
setColor(red, green, blue, alpha);
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
shaderManager.setUniform(UniformName.UNI_OBJECT_COLOR, color);
if(texture != null) {
if (texture != null) {
shaderManager.setUniform(UniformName.UNI_HAS_OBJECT_TEXTURE, true);
shaderManager.setUniform(UniformName.UNI_SPRITE_SIZE, texture.getSpriteFragment());
shaderManager.setUniform(UniformName.UNI_SPRITE_POSITION, spritePosition);
@@ -36,10 +37,6 @@ public class Material implements Renderable {
}
}
public void setAlpha(float alpha) {
this.color.w = alpha;
}
public void setColor(Vector4f color) {
this.color.x = color.x;
this.color.y = color.y;
@@ -47,15 +44,43 @@ public class Material implements Renderable {
this.color.w = color.w;
}
public void setColor(float r, float g, float b, float alpha) {
color.x = r;
color.y = g;
color.z = b;
color.w = alpha;
public void setColor(Vector3f color) {
this.color.x = color.x;
this.color.y = color.y;
this.color.z = color.z;
}
public void setColor(float red, float green, float blue, float alpha) {
this.color.x = red;
this.color.y = green;
this.color.z = blue;
this.color.w = alpha;
}
public void setColor(float red, float green, float blue) {
this.color.x = red;
this.color.y = green;
this.color.z = blue;
}
public void setRed(float red) {
this.color.x = red;
}
public void setGreen(float green) {
this.color.y = green;
}
public void setBlue(float blue) {
this.color.z = blue;
}
public void setAlpha(float alpha) {
this.color.w = alpha;
}
public void setSpritePosition(Vector2f spritePosition) {
if(texture != null) {
if (texture != null) {
var size = texture.getSpriteFragment();
this.spritePosition.x = size.x * spritePosition.x;
this.spritePosition.y = size.y * spritePosition.y;
@@ -63,23 +88,23 @@ public class Material implements Renderable {
}
public void setSpritePosition(float x, float y) {
if(texture != null) {
if (texture != null) {
var size = texture.getSpriteFragment();
this.spritePosition.x = size.x * x;
this.spritePosition.y = size.y * y;
}
}
public static Material colored(float r, float g, float b, float alpha) {
return new Material(null, r, g, b, alpha);
public static Material colored(float red, float green, float blue, float alpha) {
return new Material(null, red, green, blue, alpha);
}
public static Material textured(Texture texture) {
return new Material(texture, 1, 1, 1, 1);
}
public static Material textured(Texture texture, float r, float g, float b, float alpha) {
return new Material(texture, r, g, b, alpha);
public static Material textured(Texture texture, float red, float green, float blue, float alpha) {
return new Material(texture, red, green, blue, alpha);
}
public static Material textured(Texture texture, float alpha) {

View File

@@ -1,37 +0,0 @@
package com.bartlomiejpluta.base.engine.world.map.layer.color;
import com.bartlomiejpluta.base.api.game.camera.Camera;
import com.bartlomiejpluta.base.api.game.map.Layer;
import com.bartlomiejpluta.base.api.game.window.Window;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
import com.bartlomiejpluta.base.engine.core.gl.object.material.Material;
import com.bartlomiejpluta.base.engine.util.mesh.MeshManager;
import com.bartlomiejpluta.base.engine.world.map.model.DefaultGameMap;
import com.bartlomiejpluta.base.engine.world.object.Sprite;
import lombok.NonNull;
public class ColorLayer extends Sprite implements Layer {
private final float mapWidth;
private final float mapHeight;
public ColorLayer(@NonNull MeshManager meshManager, @NonNull DefaultGameMap map, float r, float g, float b, float alpha) {
super(meshManager.createQuad(1, 1, 0, 0), Material.colored(r, g, b, alpha));
this.mapWidth = map.getWidth();
this.mapHeight = map.getHeight();
setScale(mapWidth, mapHeight);
}
public void setColor(float r, float g, float b, float alpha) {
material.setColor(r, g, b, alpha);
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
super.render(window, camera, shaderManager);
}
@Override
public void update(float dt) {
}
}

View File

@@ -0,0 +1,51 @@
package com.bartlomiejpluta.base.engine.world.map.layer.color;
import com.bartlomiejpluta.base.api.game.map.ColorLayer;
import com.bartlomiejpluta.base.api.game.map.GameMap;
import com.bartlomiejpluta.base.engine.core.gl.object.material.Material;
import com.bartlomiejpluta.base.engine.util.mesh.MeshManager;
import com.bartlomiejpluta.base.engine.world.object.Sprite;
import lombok.NonNull;
public class DefaultColorLayer extends Sprite implements ColorLayer {
public DefaultColorLayer(@NonNull MeshManager meshManager, @NonNull GameMap map, float red, float green, float blue, float alpha) {
super(meshManager.createQuad(1, 1, 0, 0), Material.colored(red, green, blue, alpha));
setScale(map.getWidth(), map.getHeight());
}
@Override
public void setColor(float red, float green, float blue, float alpha) {
material.setColor(red, green, blue, alpha);
}
@Override
public void setColor(float red, float green, float blue) {
material.setColor(red, green, blue);
}
@Override
public void setRed(float red) {
material.setRed(red);
}
@Override
public void setGreen(float green) {
material.setGreen(green);
}
@Override
public void setBlue(float blue) {
material.setBlue(blue);
}
@Override
public void setAlpha(float alpha) {
material.setAlpha(alpha);
}
@Override
public void update(float dt) {
// Do nothing
}
}

View File

@@ -10,7 +10,7 @@ import com.bartlomiejpluta.base.api.internal.render.Renderable;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
import com.bartlomiejpluta.base.engine.util.mesh.MeshManager;
import com.bartlomiejpluta.base.engine.world.entity.model.DefaultEntity;
import com.bartlomiejpluta.base.engine.world.map.layer.color.ColorLayer;
import com.bartlomiejpluta.base.engine.world.map.layer.color.DefaultColorLayer;
import com.bartlomiejpluta.base.engine.world.map.layer.image.DefaultImageLayer;
import com.bartlomiejpluta.base.engine.world.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.engine.world.map.layer.tile.DefaultTileLayer;
@@ -88,6 +88,11 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
return (ImageLayer) layers.get(layerIndex);
}
@Override
public ColorLayer getColorLayer(int layerIndex) {
return (ColorLayer) layers.get(layerIndex);
}
public int createObjectLayer() {
var passageMap = new PassageAbility[rows][columns];
for (int i = 0; i < rows; ++i) {
@@ -106,10 +111,11 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
return layer;
}
public int createColorLayer(MeshManager meshManager, float r, float g, float b, float alpha) {
layers.add(new ColorLayer(meshManager, this, r, g, b, alpha));
public ColorLayer createColorLayer(MeshManager meshManager, float red, float green, float blue, float alpha) {
var layer = new DefaultColorLayer(meshManager, this, red, green, blue, alpha);
layers.add(layer);
return layers.size() - 1;
return layer;
}
public ImageLayer createImageLayer(Image image, float opacity, float x, float y, float scaleX, float scaleY, ImageLayerMode mode, boolean parallax) {
@@ -137,11 +143,6 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
((ObjectLayer) layers.get(objectLayerIndex)).setPassageAbility(row, column, passageAbility);
}
@Override
public void setColor(int colorLayerIndex, float r, float g, float b, float alpha) {
((ColorLayer) layers.get(colorLayerIndex)).setColor(r, g, b, alpha);
}
@Override
public boolean isMovementPossible(int objectLayerIndex, Movement movement) {
var target = movement.getTo();