Move Movement enum to :API
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@@ -1,12 +1,12 @@
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package com.bartlomiejpluta.base.game.map.layer.object;
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import com.bartlomiejpluta.base.api.entity.Direction;
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import com.bartlomiejpluta.base.api.geo.Vector;
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import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
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import com.bartlomiejpluta.base.core.ui.Window;
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import com.bartlomiejpluta.base.core.world.camera.Camera;
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import com.bartlomiejpluta.base.game.map.layer.base.Layer;
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import com.bartlomiejpluta.base.game.movement.MovableSprite;
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import org.joml.Vector2i;
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import java.util.List;
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@@ -32,7 +32,7 @@ public class ObjectLayer implements Layer {
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passageMap[row][column] = passageAbility;
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}
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public boolean isMovementPossible(Vector2i source, Vector2i target, Direction direction) {
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public boolean isMovementPossible(Vector source, Vector target, Direction direction) {
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var isTargetReachable = switch (passageMap[target.y][target.x]) {
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case UP_ONLY -> direction != Direction.DOWN;
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case DOWN_ONLY -> direction != Direction.UP;
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@@ -1,5 +1,6 @@
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package com.bartlomiejpluta.base.game.map.model;
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import com.bartlomiejpluta.base.api.entity.Movement;
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import com.bartlomiejpluta.base.core.gl.render.Renderable;
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import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
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import com.bartlomiejpluta.base.core.logic.Updatable;
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@@ -15,7 +16,6 @@ import com.bartlomiejpluta.base.game.map.layer.object.ObjectLayer;
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import com.bartlomiejpluta.base.game.map.layer.object.PassageAbility;
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import com.bartlomiejpluta.base.game.map.layer.tile.TileLayer;
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import com.bartlomiejpluta.base.game.movement.MovableSprite;
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import com.bartlomiejpluta.base.game.movement.Movement;
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import com.bartlomiejpluta.base.game.tileset.model.TileSet;
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import lombok.Getter;
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import lombok.NonNull;
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@@ -150,14 +150,14 @@ public class GameMap implements Renderable, Updatable {
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}
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public boolean isMovementPossible(int layerIndex, Movement movement) {
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var target = movement.getTargetCoordinate();
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var target = movement.getTo();
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// Is trying to go beyond the map
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if (target.x < 0 || target.y < 0 || target.x >= columns || target.y >= rows) {
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return false;
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}
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var source = movement.getSourceCoordinate();
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var source = movement.getFrom();
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var direction = movement.getDirection();
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return ((ObjectLayer) layers.get(layerIndex)).isMovementPossible(source, target, direction);
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@@ -1,32 +1,37 @@
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package com.bartlomiejpluta.base.game.movement;
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import com.bartlomiejpluta.base.api.entity.Direction;
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import com.bartlomiejpluta.base.api.entity.Movement;
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import com.bartlomiejpluta.base.api.geo.Vector;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.RequiredArgsConstructor;
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import org.joml.Vector2i;
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@Data
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@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
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public class Movement {
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public class DefaultMovement implements Movement {
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private final MovableSprite object;
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private final Direction direction;
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private boolean performed = false;
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@Override
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public boolean perform() {
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performed = object.move(direction);
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return performed;
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}
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public Vector2i getSourceCoordinate() {
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return new Vector2i(object.getCoordinates());
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}
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public Vector2i getTargetCoordinate() {
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return new Vector2i(direction.x, direction.y).add(object.getCoordinates());
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}
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@Override
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public Movement another() {
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return object.prepareMovement(direction);
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}
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@Override
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public Vector getFrom() {
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return object.getCoordinates();
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}
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@Override
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public Vector getTo() {
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return getFrom().add(direction.vector);
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}
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}
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@@ -1,12 +1,13 @@
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package com.bartlomiejpluta.base.game.movement;
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import com.bartlomiejpluta.base.api.entity.Direction;
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import com.bartlomiejpluta.base.api.entity.Movement;
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import com.bartlomiejpluta.base.api.geo.Vector;
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import com.bartlomiejpluta.base.core.gl.object.material.Material;
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import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
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import com.bartlomiejpluta.base.core.logic.Updatable;
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import com.bartlomiejpluta.base.game.animation.AnimatedSprite;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import org.joml.Vector2f;
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import org.joml.Vector2i;
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@@ -17,7 +18,6 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
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private int moveTime = 0;
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private Vector2f movementVector;
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@Getter
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private final Vector2i coordinates = new Vector2i(0, 0);
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protected int framesToCrossOneTile = 1;
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@@ -28,8 +28,8 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
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@Override
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public void update(float dt) {
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if(movementVector != null) {
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if(moveTime > 0) {
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if (movementVector != null) {
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if (moveTime > 0) {
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--moveTime;
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movePosition(movementVector);
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} else {
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@@ -48,7 +48,7 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
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}
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public Movement prepareMovement(Direction direction) {
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return new Movement(this, direction);
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return new DefaultMovement(this, direction);
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}
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protected boolean move(Direction direction) {
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@@ -63,6 +63,10 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
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return true;
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}
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public Vector getCoordinates() {
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return Vector.of(coordinates.x, coordinates.y);
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}
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public MovableSprite setCoordinates(int x, int y) {
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coordinates.x = x;
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coordinates.y = y;
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