Move Movement enum to :API

This commit is contained in:
2021-03-02 10:31:45 +01:00
parent 8b012b8584
commit 6130dc5bb4
7 changed files with 67 additions and 20 deletions

View File

@@ -1,12 +1,12 @@
package com.bartlomiejpluta.base.game.map.layer.object;
import com.bartlomiejpluta.base.api.entity.Direction;
import com.bartlomiejpluta.base.api.geo.Vector;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.game.map.layer.base.Layer;
import com.bartlomiejpluta.base.game.movement.MovableSprite;
import org.joml.Vector2i;
import java.util.List;
@@ -32,7 +32,7 @@ public class ObjectLayer implements Layer {
passageMap[row][column] = passageAbility;
}
public boolean isMovementPossible(Vector2i source, Vector2i target, Direction direction) {
public boolean isMovementPossible(Vector source, Vector target, Direction direction) {
var isTargetReachable = switch (passageMap[target.y][target.x]) {
case UP_ONLY -> direction != Direction.DOWN;
case DOWN_ONLY -> direction != Direction.UP;

View File

@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.game.map.model;
import com.bartlomiejpluta.base.api.entity.Movement;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.logic.Updatable;
@@ -15,7 +16,6 @@ import com.bartlomiejpluta.base.game.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.game.map.layer.object.PassageAbility;
import com.bartlomiejpluta.base.game.map.layer.tile.TileLayer;
import com.bartlomiejpluta.base.game.movement.MovableSprite;
import com.bartlomiejpluta.base.game.movement.Movement;
import com.bartlomiejpluta.base.game.tileset.model.TileSet;
import lombok.Getter;
import lombok.NonNull;
@@ -150,14 +150,14 @@ public class GameMap implements Renderable, Updatable {
}
public boolean isMovementPossible(int layerIndex, Movement movement) {
var target = movement.getTargetCoordinate();
var target = movement.getTo();
// Is trying to go beyond the map
if (target.x < 0 || target.y < 0 || target.x >= columns || target.y >= rows) {
return false;
}
var source = movement.getSourceCoordinate();
var source = movement.getFrom();
var direction = movement.getDirection();
return ((ObjectLayer) layers.get(layerIndex)).isMovementPossible(source, target, direction);

View File

@@ -1,32 +1,37 @@
package com.bartlomiejpluta.base.game.movement;
import com.bartlomiejpluta.base.api.entity.Direction;
import com.bartlomiejpluta.base.api.entity.Movement;
import com.bartlomiejpluta.base.api.geo.Vector;
import lombok.AccessLevel;
import lombok.Data;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2i;
@Data
@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
public class Movement {
public class DefaultMovement implements Movement {
private final MovableSprite object;
private final Direction direction;
private boolean performed = false;
@Override
public boolean perform() {
performed = object.move(direction);
return performed;
}
public Vector2i getSourceCoordinate() {
return new Vector2i(object.getCoordinates());
}
public Vector2i getTargetCoordinate() {
return new Vector2i(direction.x, direction.y).add(object.getCoordinates());
}
@Override
public Movement another() {
return object.prepareMovement(direction);
}
@Override
public Vector getFrom() {
return object.getCoordinates();
}
@Override
public Vector getTo() {
return getFrom().add(direction.vector);
}
}

View File

@@ -1,12 +1,13 @@
package com.bartlomiejpluta.base.game.movement;
import com.bartlomiejpluta.base.api.entity.Direction;
import com.bartlomiejpluta.base.api.entity.Movement;
import com.bartlomiejpluta.base.api.geo.Vector;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.game.animation.AnimatedSprite;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector2i;
@@ -17,7 +18,6 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
private int moveTime = 0;
private Vector2f movementVector;
@Getter
private final Vector2i coordinates = new Vector2i(0, 0);
protected int framesToCrossOneTile = 1;
@@ -28,8 +28,8 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
@Override
public void update(float dt) {
if(movementVector != null) {
if(moveTime > 0) {
if (movementVector != null) {
if (moveTime > 0) {
--moveTime;
movePosition(movementVector);
} else {
@@ -48,7 +48,7 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
}
public Movement prepareMovement(Direction direction) {
return new Movement(this, direction);
return new DefaultMovement(this, direction);
}
protected boolean move(Direction direction) {
@@ -63,6 +63,10 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
return true;
}
public Vector getCoordinates() {
return Vector.of(coordinates.x, coordinates.y);
}
public MovableSprite setCoordinates(int x, int y) {
coordinates.x = x;
coordinates.y = y;