Create MapHandler API scaffolding

This commit is contained in:
2021-03-01 20:56:59 +01:00
parent a4fe85e87c
commit 0b6137c0ca
16 changed files with 67 additions and 5 deletions

View File

@@ -47,13 +47,17 @@ public class GameMap implements Renderable, Updatable {
@Getter
private final Vector2f stepSize;
public GameMap(TileSet tileSet, int rows, int columns) {
@Getter
private final String handler;
public GameMap(TileSet tileSet, int rows, int columns, String handler) {
this.tileSet = tileSet;
this.rows = rows;
this.columns = columns;
this.stepSize = new Vector2f(tileSet.getTileSet().getSpriteSize());
this.width = columns * stepSize.x;
this.height = rows * stepSize.y;
this.handler = handler;
}
@Override

View File

@@ -27,7 +27,7 @@ public class ProtobufMapDeserializer extends MapDeserializer {
protected GameMap parse(InputStream input) throws Exception {
var proto = GameMapProto.GameMap.parseFrom(input);
var tileSet = tileSetManager.loadTileSet(proto.getTileSetUID());
var map = new GameMap(tileSet, proto.getRows(), proto.getColumns());
var map = new GameMap(tileSet, proto.getRows(), proto.getColumns(), proto.getHandler());
proto.getLayersList().forEach(layer -> deserializeLayer(map, layer));

View File

@@ -1,6 +1,7 @@
package com.bartlomiejpluta.base.game.project.model;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.map.MapHandler;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
@@ -11,9 +12,11 @@ import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.game.image.manager.ImageManager;
import com.bartlomiejpluta.base.game.map.manager.MapManager;
import com.bartlomiejpluta.base.game.map.model.GameMap;
import com.bartlomiejpluta.base.game.project.loader.ClassLoader;
import com.bartlomiejpluta.base.game.tileset.manager.TileSetManager;
import com.bartlomiejpluta.base.game.world.entity.manager.EntityManager;
import lombok.RequiredArgsConstructor;
import lombok.SneakyThrows;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
@@ -26,12 +29,19 @@ public class RenderableContext implements Context, Updatable, Renderable {
private final EntityManager entityManager;
private final ImageManager imageManager;
private final MapManager mapManager;
private final ClassLoader classLoader;
private GameMap map;
@SneakyThrows
@Override
public void openMap(String mapUid) {
map = mapManager.loadMap(mapUid);
var handlerClass = classLoader.<MapHandler>loadClass(map.getHandler());
var handler = handlerClass.getConstructor().newInstance();
handler.init(this);
}
@Override