Apply BASE editor's SQL database format
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data.mv.db
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data.mv.db
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data.sql
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SET DB_CLOSE_DELAY -1;
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;
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CREATE USER IF NOT EXISTS "" SALT '' HASH '' ADMIN;
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CREATE SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_CE051218_6282_4D4E_BC8B_083D4B720B25" START WITH 13 BELONGS_TO_TABLE;
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CREATE SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_704587BB_DC0E_44AB_A7F0_3DE0CA44FE3F" START WITH 2 BELONGS_TO_TABLE;
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CREATE MEMORY TABLE "PUBLIC"."RANGED_WEAPON"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"TYPE" VARCHAR NOT NULL,
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"COOLDOWN" INT NOT NULL,
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"DAMAGE" VARCHAR NOT NULL,
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"ANIMATION" VARCHAR NOT NULL,
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"SOUND" VARCHAR NOT NULL,
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"RANGE" VARCHAR NOT NULL,
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"PUNCH_ANIMATION" VARCHAR NOT NULL,
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"PUNCH_SOUND" VARCHAR NOT NULL,
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"MISS_ANIMATION" VARCHAR NOT NULL,
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"MISS_SOUND" VARCHAR NOT NULL,
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"ICON" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."RANGED_WEAPON" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_4" PRIMARY KEY("ID");
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-- 2 +/- SELECT COUNT(*) FROM PUBLIC.RANGED_WEAPON;
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INSERT INTO "PUBLIC"."RANGED_WEAPON" VALUES
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('wooden_bow', 'Wooden Bow', 'bow', 1000, '1d6+1', 'Arrow', 'Arrow', '5d4', 'Punch', 'Arrow punch', 'Poof', 'Arrow punch', 'Generic,12,11'),
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('iron_bow', 'Iron Bow', 'bow', 700, '2d6+2', 'Arrow', 'Arrow', '6d4', 'Punch', 'Arrow punch', 'Poof', 'Arrow punch', 'Generic,12,10');
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CREATE MEMORY TABLE "PUBLIC"."AMMUNITION"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"APPLIES_TO" VARCHAR NOT NULL,
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"DAMAGE" VARCHAR NOT NULL,
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"ICON" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."AMMUNITION" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_F" PRIMARY KEY("ID");
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-- 1 +/- SELECT COUNT(*) FROM PUBLIC.AMMUNITION;
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INSERT INTO "PUBLIC"."AMMUNITION" VALUES
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('wooden_arrow', 'Wooden Arrow', 'bow', '1', 'Generic,8,10');
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CREATE MEMORY TABLE "PUBLIC"."MELEE_WEAPON"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"COOLDOWN" INT NOT NULL,
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"DAMAGE" VARCHAR NOT NULL,
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"ANIMATION" VARCHAR NOT NULL,
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"SOUND" VARCHAR,
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"ICON" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."MELEE_WEAPON" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_2" PRIMARY KEY("ID");
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-- 2 +/- SELECT COUNT(*) FROM PUBLIC.MELEE_WEAPON;
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INSERT INTO "PUBLIC"."MELEE_WEAPON" VALUES
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('wooden_sword', 'Wooden Sword', 1000, '1d4+1', 'Slash', 'Sword slash', 'Generic,5,10'),
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('wooden_dagger', 'Wooden Dagger', 300, '1d2', 'Slash', 'Sword slash', 'Generic,7,1');
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CREATE MEMORY TABLE "PUBLIC"."OBJECT"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"CHARSET" VARCHAR NOT NULL,
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"FRAME" SMALLINT,
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"INTERACT_SOUND" VARCHAR
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);
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ALTER TABLE "PUBLIC"."OBJECT" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_C" PRIMARY KEY("ID");
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-- 2 +/- SELECT COUNT(*) FROM PUBLIC.OBJECT;
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INSERT INTO "PUBLIC"."OBJECT" VALUES
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('plain_chest', 'Plain Chest', 'Chests', 0, 'Arrow punch'),
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('black_fsm_right_doors', 'Doors', 'FSM Doors', 0, 'Arrow punch');
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CREATE MEMORY TABLE "PUBLIC"."JUNK"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"ICON" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."JUNK" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_22" PRIMARY KEY("ID");
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-- 4 +/- SELECT COUNT(*) FROM PUBLIC.JUNK;
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INSERT INTO "PUBLIC"."JUNK" VALUES
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('bone', 'Bone', 'Generic,21,2'),
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('eye', 'Eye', 'Generic,21,3'),
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('tooth', 'Tooth', 'Generic,21,5'),
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('fur', 'Fur', 'Generic,21,6');
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CREATE MEMORY TABLE "PUBLIC"."MEDICAMENTS"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"ICON" VARCHAR NOT NULL,
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"HP" VARCHAR NOT NULL,
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"ANIMATION" VARCHAR NOT NULL,
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"SOUND" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."MEDICAMENTS" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_E" PRIMARY KEY("ID");
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-- 1 +/- SELECT COUNT(*) FROM PUBLIC.MEDICAMENTS;
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INSERT INTO "PUBLIC"."MEDICAMENTS" VALUES
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('small_life_potion', 'Small life potion', 'Generic,2,11', '2d4+2', 'Poof', 'Arrow punch');
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CREATE MEMORY TABLE "PUBLIC"."ENEMY_DROP"(
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"ID" INT DEFAULT NEXT VALUE FOR "PUBLIC"."SYSTEM_SEQUENCE_CE051218_6282_4D4E_BC8B_083D4B720B25" NOT NULL NULL_TO_DEFAULT SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_CE051218_6282_4D4E_BC8B_083D4B720B25",
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"ENEMY" VARCHAR NOT NULL,
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"ITEM" VARCHAR NOT NULL,
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"CHANCE" DECIMAL NOT NULL,
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"AMOUNT" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."ENEMY_DROP" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_8" PRIMARY KEY("ID");
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-- 7 +/- SELECT COUNT(*) FROM PUBLIC.ENEMY_DROP;
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INSERT INTO "PUBLIC"."ENEMY_DROP" VALUES
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(1, 'deku', 'throwing:deku_arrow', 0.8, '2d4+5'),
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(6, 'skeleton', 'junk:bone', 0.7, '1'),
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(7, 'skeleton_archer', 'junk:bone', 0.7, '1'),
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(8, 'skeleton', 'melee:wooden_sword', 0.5, '1'),
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(9, 'skeleton_archer', 'ranged:wooden_bow', 0.3, '1'),
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(10, 'skeleton_archer', 'ammo:wooden_arrow', 0.7, '1d4+3'),
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(11, 'deku', 'junk:eye', 0.7, '1d2');
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CREATE MEMORY TABLE "PUBLIC"."START_GAME"(
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"ID" SMALLINT NOT NULL,
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"START_POINT" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."START_GAME" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_C0" PRIMARY KEY("ID");
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-- 1 +/- SELECT COUNT(*) FROM PUBLIC.START_GAME;
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INSERT INTO "PUBLIC"."START_GAME" VALUES
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(1, 'Forrest,Main,1,12');
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CREATE MEMORY TABLE "PUBLIC"."LEVELS"(
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"LEVEL" INT DEFAULT NEXT VALUE FOR "PUBLIC"."SYSTEM_SEQUENCE_704587BB_DC0E_44AB_A7F0_3DE0CA44FE3F" NOT NULL NULL_TO_DEFAULT SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_704587BB_DC0E_44AB_A7F0_3DE0CA44FE3F",
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"MAX_HP" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."LEVELS" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_85" PRIMARY KEY("LEVEL");
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-- 1 +/- SELECT COUNT(*) FROM PUBLIC.LEVELS;
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INSERT INTO "PUBLIC"."LEVELS" VALUES
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(1, '3000');
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CREATE MEMORY TABLE "PUBLIC"."THROWING_WEAPON"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"COOLDOWN" INT NOT NULL,
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"DAMAGE" VARCHAR NOT NULL,
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"ANIMATION" VARCHAR NOT NULL,
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"SOUND" VARCHAR NOT NULL,
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"RANGE" VARCHAR NOT NULL,
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"PUNCH_ANIMATION" VARCHAR NOT NULL,
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"PUNCH_SOUND" VARCHAR NOT NULL,
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"MISS_ANIMATION" VARCHAR NOT NULL,
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"MISS_SOUND" VARCHAR NOT NULL,
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"ICON" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."THROWING_WEAPON" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_40" PRIMARY KEY("ID");
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-- 1 +/- SELECT COUNT(*) FROM PUBLIC.THROWING_WEAPON;
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INSERT INTO "PUBLIC"."THROWING_WEAPON" VALUES
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('deku_arrow', 'Deku''s arrow', 500, '2d4', 'Arrow', 'Arrow', '5d4', 'Punch', 'Arrow punch', 'Poof', 'Arrow punch', 'Generic,8,10');
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CREATE MEMORY TABLE "PUBLIC"."ENEMY"(
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"ID" VARCHAR NOT NULL,
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"NAME" VARCHAR NOT NULL,
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"CHARSET" VARCHAR NOT NULL,
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"DEAD_CHARSET" VARCHAR,
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"HP" VARCHAR NOT NULL,
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"SPEED" VARCHAR NOT NULL,
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"BLOCKING" BOOL NOT NULL,
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"MELEE_WEAPON" VARCHAR,
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"RANGED_WEAPON" VARCHAR,
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"THROWING_WEAPON" VARCHAR,
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"DIE_ANIMATION" VARCHAR NOT NULL,
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"DIE_SOUND" VARCHAR NOT NULL
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);
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ALTER TABLE "PUBLIC"."ENEMY" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_3" PRIMARY KEY("ID");
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-- 8 +/- SELECT COUNT(*) FROM PUBLIC.ENEMY;
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INSERT INTO "PUBLIC"."ENEMY" VALUES
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('deku', 'Deku', 'Deku', 'Corpse', '2d4', '10d2', TRUE, NULL, NULL, 'deku_arrow,1d4+2', 'Poof', 'Deku death'),
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('garo', 'Garo', 'Garo', 'Corpse', '7d4', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('blanca', 'Blanca', 'Blanca', 'Corpse', '10d4', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('turtle', 'Turtle', 'Turtle', 'Corpse', '5d4', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('silver_bat', 'Silver Bat', 'Silver Bat', 'Corpse', '1d4+2', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('eagle', 'Eagle', 'Eagle', 'Corpse', '2d4+2', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('skeleton', 'Skeleton', 'Skeleton', 'Corpse', '2d6+2', '10d2', TRUE, 'wooden_sword', NULL, NULL, 'Poof', 'Deku death'),
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('skeleton_archer', 'Skeleton Archer', 'Skeleton', 'Corpse', '2d6+2', '10d2', TRUE, 'wooden_dagger', 'wooden_bow,wooden_arrow,2d4+3', NULL, 'Poof', 'Deku death');
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ALTER TABLE "PUBLIC"."ENEMY_DROP" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_8A" FOREIGN KEY("ENEMY") REFERENCES "PUBLIC"."ENEMY"("ID") NOCHECK;
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ALTER TABLE "PUBLIC"."ENEMY" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_3F" FOREIGN KEY("MELEE_WEAPON") REFERENCES "PUBLIC"."MELEE_WEAPON"("ID") NOCHECK;
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