Fix HUD positioning issue

This commit is contained in:
2022-09-01 15:08:30 +02:00
parent b051f20bd7
commit f5790df5aa
3 changed files with 14 additions and 23 deletions

View File

@@ -6,7 +6,7 @@ import com.bartlomiejpluta.base.api.gui.Component;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.lib.gui.BaseComponent;
import lombok.Setter;
import lombok.NonNull;
import java.util.Map;
@@ -14,7 +14,6 @@ public class Bar extends BaseComponent {
private final Color stroke;
private final Color fill;
@Setter
private float value = 1.0f;
private float actualValue = 1.0f;
private final float speed = 0.05f;
@@ -29,6 +28,10 @@ public class Bar extends BaseComponent {
fill.setAlpha(1f);
}
public void setValue(@NonNull Float value) {
this.value = value;
}
public void setStrokeColor(Integer hex) {
stroke.setRGB(hex);
}
@@ -53,12 +56,12 @@ public class Bar extends BaseComponent {
actualValue += remainingDistance * speed;
gui.beginPath();
gui.drawRectangle(x, y, Math.max(width * actualValue, 0), height);
gui.drawRectangle(x + paddingLeft, y + paddingTop, Math.max(width * actualValue, 0), height);
gui.setFillColor(fill);
gui.fill();
gui.closePath();
gui.beginPath();
gui.drawRectangle(x, y, width, height);
gui.drawRectangle(x + paddingLeft, y + paddingTop, width, height);
gui.setStrokeColor(stroke);
gui.stroke();
gui.closePath();

View File

@@ -6,15 +6,14 @@ import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.Ref;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.lib.gui.BorderLayout;
import com.bartlomiejpluta.base.lib.gui.IconView;
import com.bartlomiejpluta.base.lib.gui.Label;
import com.bartlomiejpluta.base.lib.gui.TextView;
import com.bartlomiejpluta.base.util.profiler.FPSProfiler;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.event.HitEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.util.LimitedQueue;
import com.bartlomiejpluta.demo.world.weapon.Weapon;
import lombok.extern.slf4j.Slf4j;
import java.util.Map;
@@ -33,20 +32,15 @@ public class HUD extends BorderLayout {
private float logVisibilityDuration = 0f;
private Weapon currentWeapon;
@Ref("hp")
private Bar hp;
@Ref("debug")
private Label debugLbl;
private TextView debugTxt;
@Ref("log")
private Label logLbl;
@Ref("weapon")
private IconView weapon;
public HUD(Context context, GUI gui, Map<String, Component> refs) {
super(context, gui, refs);
this.player = DemoRunner.instance().getPlayer();
@@ -84,14 +78,13 @@ public class HUD extends BorderLayout {
}
this.currentWeapon = player.getWeapon();
}
@Override
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", fpsProfiler.getInstantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
debugTxt.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d\n", fpsProfiler.getInstantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));

View File

@@ -3,6 +3,7 @@
<demo:HUD
xmlns:base="com.bartlomiejpluta.base.lib.gui"
xmlns:demo="com.bartlomiejpluta.demo.gui"
padding="20f"
height="relative"
width="relative">
@@ -15,10 +16,6 @@
height="20f"/>
</base:BorderLayout-TopLeft>
<base:BorderLayout-TopRight>
<base:IconView ref="weapon" scale="2f"/>
</base:BorderLayout-TopRight>
<base:BorderLayout-BottomLeft>
<base:Label
ref="log"
@@ -30,13 +27,11 @@
fontSize="15f"/>
</base:BorderLayout-BottomLeft>
<base:BorderLayout-BottomRight>
<base:Label
<base:BorderLayout-BottomRight width="auto" height="auto">
<base:TextView
ref="debug"
font="A.fonts.roboto_regular.uid"
width="200f"
height="25f"
alignment="bottom|right"
alignment="top|right"
color="0xFFFFFF"
fontSize="15f"/>
</base:BorderLayout-BottomRight>