Add sound and animation to enemy death

This commit is contained in:
2022-08-17 21:41:18 +02:00
parent da77d25f6d
commit f28f647368
7 changed files with 14 additions and 2 deletions

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Width:  |  Height:  |  Size: 324 KiB

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@@ -9,5 +9,8 @@ $2261c04f-b02e-4486-b388-8a0fa41622e9(2261c04f-b02e-4486-b388-8a0fa41622e9.ttf
$ab9d40b4-eb28-45d7-bff2-9432a05eb41a(ab9d40b4-eb28-45d7-bff2-9432a05eb41a.xml
Start MenuB[
$56ca6b39-f949-4212-9c23-312db25887e0(56ca6b39-f949-4212-9c23-312db25887e0.xml Game MenuJ[
$61e67e44-a0cd-4210-8d1e-ccddcd62c78d(61e67e44-a0cd-4210-8d1e-ccddcd62c78d.pngSlash (R]
$1311327d-4b74-4252-94da-23ee4129e357(1311327d-4b74-4252-94da-23ee4129e357.ogg Sword slash
$61e67e44-a0cd-4210-8d1e-ccddcd62c78d(61e67e44-a0cd-4210-8d1e-ccddcd62c78d.pngSlash (JZ
$e6f067f1-eba0-4e62-99c3-2fd867e6f142(e6f067f1-eba0-4e62-99c3-2fd867e6f142.pngPoof (R]
$1311327d-4b74-4252-94da-23ee4129e357(1311327d-4b74-4252-94da-23ee4129e357.ogg Sword slashR\
$e452e215-f581-40fe-a5cf-f555d3db83b8(e452e215-f581-40fe-a5cf-f555d3db83b8.ogg
Deku death

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@@ -25,6 +25,8 @@ public class EnemyDAO {
.animationSpeed(result.getFloat("animation_speed"))
.blocking(result.getBoolean("blocking"))
.meleeWeapon(result.getString("melee_weapon"))
.dieAnimation(result.getString("die_animation"))
.dieSound(result.getString("die_sound"))
.build();
enemies.put(result.getString("id"), enemy);
}

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@@ -14,4 +14,6 @@ public class EnemyModel {
private final float animationSpeed;
private final boolean blocking;
private final String meleeWeapon;
private final String dieAnimation;
private final String dieSound;
}

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@@ -9,6 +9,7 @@ import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.NoopAI;
import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.database.model.EnemyModel;
@@ -20,6 +21,7 @@ import com.bartlomiejpluta.demo.ai.*;
public class Enemy extends Character implements NPC {
private final EnemyModel template;
private AI ai = NoopAI.INSTANCE;
private final AnimationRunner dieAnimation;
public Enemy(@NonNull Context context, @NonNull EnemyModel template) {
super(context, context.createEntity(template.getEntitySet()));
@@ -29,6 +31,7 @@ public class Enemy extends Character implements NPC {
setAnimationSpeed(template.getAnimationSpeed());
setBlocking(template.isBlocking());
setWeapon(new MeleeWeapon(context, ((DemoRunner) context.getGameRunner()).getMeleeWeaponDAO().get(template.getMeleeWeapon())));
this.dieAnimation = new SimpleAnimationRunner(template.getDieAnimation());
}
@Override
@@ -47,6 +50,8 @@ public class Enemy extends Character implements NPC {
ai = NoopAI.INSTANCE;
getLayer().handleEvent(new EnemyDiedEvent(this));
dieAnimation.run(context, getLayer(), this);
context.playSound(template.getDieSound());
}
@Override