Create simple HUD with debug data

This commit is contained in:
2022-08-17 23:50:44 +02:00
parent 1eda877a09
commit ad30a8dcf5
4 changed files with 96 additions and 4 deletions

View File

@@ -0,0 +1,46 @@
package com.bartlomiejpluta.demo.gui;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.screen.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.entity.*;
public class HUD extends BorderLayout {
private final DemoRunner runner;
private final Player player;
private final Runtime runtime;
@Ref("debug")
private Label debugLbl;
public HUD(Context context, GUI gui) {
super(context, gui);
this.runner = (DemoRunner) context.getGameRunner();
this.player = runner.getPlayer();
this.runtime = Runtime.getRuntime();
}
@Override
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugLbl.setText(String.format(
"FPS: %.2f\n" +
"Mem: %.2f / %.2f [MB]\n" +
"Coords: %d : %d\n" +
"Pos: %.2f : %.2f",
runner.instantFPS(),
runtime.totalMemory() / 1024f / 1024f,
runtime.maxMemory() / 1024f / 1024f,
coords.x(), coords.y(),
pos.x(), pos.y())
);
super.draw(screen, gui);
}
}

View File

@@ -9,6 +9,8 @@ import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.input.Input;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.runner.GameRunner;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.util.profiler.FPSProfiler;
import com.bartlomiejpluta.demo.map.ForrestTempleHandler;
import com.bartlomiejpluta.demo.entity.Player;
@@ -22,6 +24,7 @@ public class DemoRunner implements GameRunner {
private Screen screen;
private Context context;
private MenuManager menu;
private GUI hud;
@Getter
private MeleeWeaponDAO meleeWeaponDAO = new MeleeWeaponDAO();
@@ -35,6 +38,8 @@ public class DemoRunner implements GameRunner {
@Getter
private Player player;
private final FPSProfiler fpsProfiler = FPSProfiler.create(20);
@Override
public void init(Context context) {
this.context = context;
@@ -42,9 +47,10 @@ public class DemoRunner implements GameRunner {
configureScreen();
configureCamera();
initDAOs();
initMenu();
initPlayer();
initDAOs();
initHUD();
initMenu();
menu.showStartMenu();
@@ -71,6 +77,13 @@ public class DemoRunner implements GameRunner {
this.menu = new MenuManager(this, context);
}
private void initHUD() {
hud = context.newGUI();
hud.hide();
var hudComponent = hud.inflateComponent("00bd0625-b3b8-4abf-97b7-91f42bce28ec");
hud.setRoot(hudComponent);
}
private void initPlayer() {
this.player = new Player(context, context.createEntity("815a5c5c-4979-42f5-a42a-ccbbff9a97e5"));
}
@@ -92,10 +105,12 @@ public class DemoRunner implements GameRunner {
context.openMap(ForrestTempleHandler.UID);
context.getMap().getObjectLayer(ForrestTempleHandler.MAIN_LAYER).addEntity(this.player);
context.resume();
hud.show();
}
public void returnToStartMenu() {
menu.closeAll();
hud.hide();
context.pause();
context.closeMap();
menu.disableGameMenu();
@@ -106,9 +121,13 @@ public class DemoRunner implements GameRunner {
context.close();
}
public double instantFPS() {
return fpsProfiler.getInstantFPS();
}
@Override
public void update(float dt) {
fpsProfiler.update(dt);
}
@Override