Implement simple camp & hunt AI for enemies

This commit is contained in:
2022-08-17 23:45:41 +02:00
parent 8dcbf5a972
commit 1eda877a09
6 changed files with 48 additions and 2 deletions

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@@ -0,0 +1,27 @@
package com.bartlomiejpluta.demo.ai;
import lombok.*;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.ai.*;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.Character;
@AllArgsConstructor
public class SimpleSniperAI implements AI {
private final Enemy enemy;
private Character target;
private int range;
@Override
public void nextActivity(ObjectLayer layer, float dt) {
var enemyCoords = enemy.getCoordinates();
var targetCoords = target.getCoordinates();
if(enemy.manhattanDistance(target) <= range && (enemyCoords.x() == targetCoords.x() || enemyCoords.y() == targetCoords.y())) {
var direction = enemy.getDirectionTowards(target);
enemy.setFaceDirection(direction);
enemy.attack();
}
}
}

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@@ -25,6 +25,7 @@ public class EnemyDAO {
.animationSpeed(result.getFloat("animation_speed"))
.blocking(result.getBoolean("blocking"))
.meleeWeapon(result.getString("melee_weapon"))
.rangedWeapon(result.getString("ranged_weapon"))
.dieAnimation(result.getString("die_animation"))
.dieSound(result.getString("die_sound"))
.build();

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@@ -14,6 +14,7 @@ public class EnemyModel {
private final float animationSpeed;
private final boolean blocking;
private final String meleeWeapon;
private final String rangedWeapon;
private final String dieAnimation;
private final String dieSound;
}

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@@ -13,7 +13,7 @@ import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.database.model.EnemyModel;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.*;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.ai.*;
@@ -30,7 +30,16 @@ public class Enemy extends Character implements NPC {
setSpeed(template.getSpeed());
setAnimationSpeed(template.getAnimationSpeed());
setBlocking(template.isBlocking());
setWeapon(new MeleeWeapon(context, ((DemoRunner) context.getGameRunner()).getMeleeWeaponDAO().get(template.getMeleeWeapon())));
var runner = (DemoRunner) context.getGameRunner();
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
if(meleeWeaponTemplate != null) {
setWeapon(new MeleeWeapon(context, runner.getMeleeWeaponDAO().get(meleeWeaponTemplate)));
} else if(rangedWeaponTemplate != null) {
setWeapon(new RangedWeapon(context, runner.getRangedWeaponDAO().get(rangedWeaponTemplate)));
}
this.dieAnimation = new SimpleAnimationRunner(template.getDieAnimation());
}
@@ -69,4 +78,12 @@ public class Enemy extends Character implements NPC {
return this;
}
public Enemy campAndHunt(Character target, int range) {
var ai = new SimpleSniperAI(this, target, range);
this.ai = ai;
return this;
}
}