Add support for ranged weapons
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animations/312cc4e6-8c44-43e7-828a-e7e2a77836f3.png
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@@ -10,7 +10,11 @@ $ab9d40b4-eb28-45d7-bff2-9432a05eb41a(ab9d40b4-eb28-45d7-bff2-9432a05eb41a.xml
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Start MenuB[
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$56ca6b39-f949-4212-9c23-312db25887e0(56ca6b39-f949-4212-9c23-312db25887e0.xml Game MenuJ[
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$61e67e44-a0cd-4210-8d1e-ccddcd62c78d(61e67e44-a0cd-4210-8d1e-ccddcd62c78d.pngSlash (JZ
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$e6f067f1-eba0-4e62-99c3-2fd867e6f142(e6f067f1-eba0-4e62-99c3-2fd867e6f142.pngPoof (R]
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$e6f067f1-eba0-4e62-99c3-2fd867e6f142(e6f067f1-eba0-4e62-99c3-2fd867e6f142.pngPoof (J[
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$312cc4e6-8c44-43e7-828a-e7e2a77836f3(312cc4e6-8c44-43e7-828a-e7e2a77836f3.pngArrow (J[
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$54f657bd-8108-464c-9bbe-63944fc14f6b(54f657bd-8108-464c-9bbe-63944fc14f6b.pngPunch (R]
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$1311327d-4b74-4252-94da-23ee4129e357(1311327d-4b74-4252-94da-23ee4129e357.oggSword slashR\
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$e452e215-f581-40fe-a5cf-f555d3db83b8(e452e215-f581-40fe-a5cf-f555d3db83b8.ogg
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Deku death
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Deku deathRW
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$cd8a40f2-1e2e-4e1d-a13f-b4fe210a04df(cd8a40f2-1e2e-4e1d-a13f-b4fe210a04df.oggArrowR]
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$7c33cfee-e6a8-42b8-8b1d-c801b242dcf0(7c33cfee-e6a8-42b8-8b1d-c801b242dcf0.oggArrow punch
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@@ -0,0 +1,37 @@
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package com.bartlomiejpluta.demo.database.dao;
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import java.sql.*;
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import java.util.*;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.demo.database.model.RangedWeaponModel;
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public class RangedWeaponDAO {
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private final Map<String, RangedWeaponModel> items = new HashMap<>();
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public void init(Context context) {
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context.withDatabase(db -> {
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var result = db.prepareStatement("SELECT * FROM `ranged_weapon`").executeQuery();
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while(result.next()) {
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var weapon = RangedWeaponModel.builder()
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.id(result.getString("id"))
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.name(result.getString("name"))
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.damage(result.getString("damage"))
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.cooldown(result.getInt("cooldown"))
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.animation(result.getString("animation"))
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.sound(result.getString("sound"))
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.range(result.getInt("range"))
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.punchAnimation(result.getString("punch_animation"))
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.punchSound(result.getString("punch_sound"))
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.build();
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items.put(result.getString("id"), weapon);
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}
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});
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}
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public RangedWeaponModel get(String id) {
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return items.get(id);
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}
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}
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@@ -0,0 +1,17 @@
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package com.bartlomiejpluta.demo.database.model;
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import lombok.*;
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@Data
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@Builder
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public class RangedWeaponModel {
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private final String id;
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private final String name;
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private final int cooldown;
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private final String damage;
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private final String animation;
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private final String sound;
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private final int range;
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private final String punchAnimation;
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private final String punchSound;
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}
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@@ -9,7 +9,7 @@ import com.bartlomiejpluta.base.lib.entity.EntityDelegate;
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import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
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import com.bartlomiejpluta.demo.world.weapon.Weapon;
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public class Character extends EntityDelegate {
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private static final Logger log = LoggerFactory.getLogger(Character.class);
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@@ -28,7 +28,7 @@ public class Character extends EntityDelegate {
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protected int hp;
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@Setter
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private MeleeWeapon weapon;
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private Weapon weapon;
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public Character(@NonNull Context context, @NonNull Entity entity) {
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super(entity);
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@@ -42,15 +42,11 @@ public class Character extends EntityDelegate {
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}
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if(attackCooldown >= weapon.getCooldown()) {
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var facingNeighbour = getCoordinates().add(getFaceDirection().vector, new Vector2i());
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for(var entity : getLayer().getEntities()) {
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if(entity.getCoordinates().equals(facingNeighbour) && entity.isBlocking() && entity instanceof Character) {
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weapon.attack((Character) entity);
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if(weapon.attack(this)) {
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attackCooldown = 0;
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}
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}
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}
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}
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public void hit(int dmg) {
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if(immortal) {
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@@ -61,10 +57,6 @@ public class Character extends EntityDelegate {
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hp -= dmg;
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}
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public void runAnimation(AnimationRunner animationRunner) {
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animationRunner.run(context, getLayer(), this);
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}
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@Override
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public void update(float dt) {
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super.update(dt);
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@@ -15,7 +15,7 @@ import com.bartlomiejpluta.demo.entity.Player;
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import com.bartlomiejpluta.demo.menu.MenuManager;
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import com.bartlomiejpluta.demo.database.dao.*;
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import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
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import com.bartlomiejpluta.demo.world.weapon.*;
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public class DemoRunner implements GameRunner {
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private static final Logger log = LoggerFactory.getLogger(DemoRunner.class);
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@@ -26,6 +26,9 @@ public class DemoRunner implements GameRunner {
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@Getter
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private MeleeWeaponDAO meleeWeaponDAO = new MeleeWeaponDAO();
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@Getter
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private RangedWeaponDAO rangedWeaponDAO = new RangedWeaponDAO();
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@Getter
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private EnemyDAO enemyDAO = new EnemyDAO();
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@@ -61,6 +64,7 @@ public class DemoRunner implements GameRunner {
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private void initDAOs() {
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meleeWeaponDAO.init(context);
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enemyDAO.init(context);
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rangedWeaponDAO.init(context);
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}
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private void initMenu() {
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@@ -78,7 +82,7 @@ public class DemoRunner implements GameRunner {
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this.player.setAnimationSpeed(0.005f);
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this.player.setBlocking(true);
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this.player.setCoordinates(0, 11);
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this.player.setWeapon(new MeleeWeapon(context, meleeWeaponDAO.get("wooden_sword")));
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this.player.setWeapon(new RangedWeapon(context, rangedWeaponDAO.get("wooden_bow")));
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}
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public void newGame() {
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@@ -3,13 +3,14 @@ package com.bartlomiejpluta.demo.world.weapon;
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import java.util.Random;
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import lombok.*;
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import org.joml.Vector2i;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.lib.animation.*;
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import com.bartlomiejpluta.demo.database.model.MeleeWeaponModel;
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import com.bartlomiejpluta.demo.entity.Character;
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import com.bartlomiejpluta.demo.util.DiceRoller;
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public class MeleeWeapon {
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public class MeleeWeapon implements Weapon {
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private final Random random = new Random();
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private final Context context;
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private final DiceRoller roller;
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@@ -37,9 +38,18 @@ public class MeleeWeapon {
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this.sound = template.getSound();
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}
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public void attack(Character character) {
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character.hit(roller.roll());
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character.runAnimation(animation);
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@Override
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public boolean attack(Character attacker) {
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var facingNeighbour = attacker.getCoordinates().add(attacker.getFaceDirection().vector, new Vector2i());
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for(var entity : attacker.getLayer().getEntities()) {
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if(entity.getCoordinates().equals(facingNeighbour) && entity.isBlocking() && entity instanceof Character) {
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((Character) entity).hit(roller.roll());
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animation.run(context, entity.getLayer(), entity);
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context.playSound(sound);
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return true;
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}
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}
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return false;
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}
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}
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@@ -0,0 +1,66 @@
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package com.bartlomiejpluta.demo.world.weapon;
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import java.util.Random;
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import lombok.*;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.entity.Entity;
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import com.bartlomiejpluta.base.api.move.Direction;
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import com.bartlomiejpluta.base.lib.animation.*;
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import com.bartlomiejpluta.demo.database.model.RangedWeaponModel;
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import com.bartlomiejpluta.demo.entity.Character;
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import com.bartlomiejpluta.demo.util.DiceRoller;
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public class RangedWeapon implements Weapon {
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private final Random random = new Random();
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private final Context context;
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private final DiceRoller roller;
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private final BulletAnimationRunner animation;
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private final String sound;
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private final AnimationRunner punchAnimation;
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private final String punchSound;
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@Getter
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private String name;
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@Getter
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private int cooldown;
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public RangedWeapon(@NonNull Context context, @NonNull RangedWeaponModel template) {
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this.context = context;
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this.name = template.getName();
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this.roller = DiceRoller.of(template.getDamage());
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this.cooldown = template.getCooldown();
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this.animation = new BulletAnimationRunner(template.getAnimation())
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.range(template.getRange())
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.infinite()
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.offset(0, -15)
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.onHit(this::onHit)
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.speed(0.25f)
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.animationSpeed(0.07f)
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.scale(0.6f);
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this.sound = template.getSound();
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this.punchAnimation = new SimpleAnimationRunner(template.getPunchAnimation());
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this.punchSound = template.getPunchSound();
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}
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private void onHit(Entity entity) {
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if(entity.isBlocking() && entity instanceof Character) {
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var character = (Character) entity;
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character.hit(roller.roll());
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punchAnimation.run(context, character.getLayer(), character);
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context.playSound(punchSound);
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}
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}
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@Override
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public boolean attack(Character attacker) {
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var direction = attacker.getFaceDirection();
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context.playSound(sound);
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animation
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.direction(direction)
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.rotation(direction.xAngle - 180)
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.run(context, attacker.getLayer(), attacker);
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return true;
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}
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}
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@@ -0,0 +1,9 @@
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package com.bartlomiejpluta.demo.world.weapon;
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import com.bartlomiejpluta.demo.entity.Character;
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public interface Weapon {
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String getName();
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int getCooldown();
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boolean attack(Character attacker);
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}
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