Simplify input handler
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@@ -14,6 +14,7 @@ import com.bartlomiejpluta.base.api.move.Direction;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.lib.camera.CameraController;
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import com.bartlomiejpluta.base.lib.camera.FollowingCameraController;
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import com.bartlomiejpluta.base.util.input.InputUtil;
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import com.bartlomiejpluta.base.util.world.CharacterSpawner;
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import com.bartlomiejpluta.base.util.world.Warp;
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import com.bartlomiejpluta.demo.entity.Chest;
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@@ -70,27 +71,7 @@ public abstract class BaseMapHandler implements MapHandler {
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player.interact();
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}
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if (input.isKeyPressed(Key.KEY_LEFT_CONTROL)) {
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if (input.isKeyPressed(Key.KEY_DOWN)) {
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player.setFaceDirection(Direction.DOWN);
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} else if (input.isKeyPressed(Key.KEY_UP)) {
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player.setFaceDirection(Direction.UP);
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} else if (input.isKeyPressed(Key.KEY_LEFT)) {
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player.setFaceDirection(Direction.LEFT);
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} else if (input.isKeyPressed(Key.KEY_RIGHT)) {
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player.setFaceDirection(Direction.RIGHT);
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}
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} else {
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if (input.isKeyPressed(Key.KEY_DOWN)) {
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player.getLayer().pushMovement(player.prepareMovement(Direction.DOWN));
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} else if (input.isKeyPressed(Key.KEY_UP)) {
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player.getLayer().pushMovement(player.prepareMovement(Direction.UP));
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} else if (input.isKeyPressed(Key.KEY_LEFT)) {
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player.getLayer().pushMovement(player.prepareMovement(Direction.LEFT));
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} else if (input.isKeyPressed(Key.KEY_RIGHT)) {
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player.getLayer().pushMovement(player.prepareMovement(Direction.RIGHT));
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}
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}
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InputUtil.handleBasicControl(player, input);
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}
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@Override
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