Perform general code cleaning & refactoring
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@@ -1,10 +1,12 @@
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package com.bartlomiejpluta.demo.gui;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.gui.*;
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import com.bartlomiejpluta.base.api.input.*;
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import com.bartlomiejpluta.base.api.screen.*;
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import com.bartlomiejpluta.base.lib.gui.*;
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import com.bartlomiejpluta.base.api.gui.GUI;
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import com.bartlomiejpluta.base.api.gui.Ref;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.lib.gui.BorderLayout;
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import com.bartlomiejpluta.base.lib.gui.IconView;
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import com.bartlomiejpluta.base.lib.gui.Label;
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import com.bartlomiejpluta.demo.entity.Player;
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import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
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import com.bartlomiejpluta.demo.event.HitEvent;
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@@ -17,82 +19,82 @@ import java.util.stream.Collectors;
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@Slf4j
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public class HUD extends BorderLayout {
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private static final int MAX_LOG_SIZE = 10;
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private static final float LOG_VISIBILITY_DURATION = 8000f;
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private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
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private final DemoRunner runner;
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private final Player player;
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private final Runtime runtime;
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private LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
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private static final int MAX_LOG_SIZE = 10;
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private static final float LOG_VISIBILITY_DURATION = 8000f;
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private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
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private final DemoRunner runner;
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private final Player player;
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private final Runtime runtime;
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private final LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
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private float logVisibilityDuration = 0f;
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private float logVisibilityDuration = 0f;
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private Weapon currentWeapon;
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private Weapon currentWeapon;
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@Ref("hp")
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private Bar hp;
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@Ref("hp")
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private Bar hp;
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@Ref("debug")
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private Label debugLbl;
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@Ref("debug")
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private Label debugLbl;
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@Ref("log")
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private Label logLbl;
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@Ref("log")
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private Label logLbl;
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@Ref("weapon")
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private IconView weapon;
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@Ref("weapon")
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private IconView weapon;
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public HUD(Context context, GUI gui) {
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super(context, gui);
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this.runner = (DemoRunner) context.getGameRunner();
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this.player = runner.getPlayer();
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this.runtime = Runtime.getRuntime();
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context.addEventListener(HitEvent.TYPE, this::logHitEvent);
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context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
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}
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public HUD(Context context, GUI gui) {
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super(context, gui);
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this.runner = (DemoRunner) context.getGameRunner();
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this.player = runner.getPlayer();
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this.runtime = Runtime.getRuntime();
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context.addEventListener(HitEvent.TYPE, this::logHitEvent);
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context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
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}
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private void logHitEvent(HitEvent event) {
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log(String.format("%s hits %s with damage = %d", event.getAttacker().getName(), event.getTarget().getName(), event.getDamage()));
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}
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private void logHitEvent(HitEvent event) {
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log(String.format("%s hits %s with damage = %d", event.getAttacker().getName(), event.getTarget().getName(), event.getDamage()));
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}
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private void log(String message) {
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logger.add(message);
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log.info(message);
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logLbl.setText(logger.stream().collect(Collectors.joining("\n")));
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logVisibilityDuration = LOG_VISIBILITY_DURATION;
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}
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private void log(String message) {
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logger.add(message);
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log.info(message);
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logLbl.setText(logger.stream().collect(Collectors.joining("\n")));
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logVisibilityDuration = LOG_VISIBILITY_DURATION;
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}
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private void logEnemyDiedEvent(EnemyDiedEvent event) {
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log(String.format("%s has died with HP = %d", event.getEnemy().getName(), event.getEnemy().getHp()));
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}
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private void logEnemyDiedEvent(EnemyDiedEvent event) {
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log(String.format("%s has died with HP = %d", event.getEnemy().getName(), event.getEnemy().getHp()));
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}
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@Override
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public void update(float dt) {
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super.update(dt);
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@Override
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public void update(float dt) {
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super.update(dt);
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hp.setValue((float) player.getHp() / (float) player.getMaxHp());
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hp.setValue((float) player.getHp() / (float) player.getMaxHp());
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if (logVisibilityDuration > 0) {
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logVisibilityDuration -= dt * 1000;
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} else {
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logVisibilityDuration = 0;
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}
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if (logVisibilityDuration > 0) {
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logVisibilityDuration -= dt * 1000;
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} else {
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logVisibilityDuration = 0;
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}
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if (player.getWeapon() != null && player.getWeapon() != currentWeapon) {
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weapon.setIcon(player.getWeapon().getIcon());
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this.currentWeapon = player.getWeapon();
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} else if (player.getWeapon() == null) {
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this.currentWeapon = null;
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}
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}
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if (player.getWeapon() != null && player.getWeapon() != currentWeapon) {
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weapon.setIcon(player.getWeapon().getIcon());
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this.currentWeapon = player.getWeapon();
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} else if (player.getWeapon() == null) {
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this.currentWeapon = null;
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}
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}
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@Override
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public void draw(Screen screen, GUI gui) {
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var coords = player.getCoordinates();
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var pos = player.getPosition();
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debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
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@Override
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public void draw(Screen screen, GUI gui) {
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var coords = player.getCoordinates();
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var pos = player.getPosition();
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debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
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logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));
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logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));
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super.draw(screen, gui);
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}
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super.draw(screen, gui);
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}
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}
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