Perform general code cleaning & refactoring

This commit is contained in:
2022-08-25 12:27:24 +02:00
parent 4f7c6c6dc3
commit 8946297bd9
28 changed files with 1056 additions and 1091 deletions

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@@ -1,42 +1,40 @@
package com.bartlomiejpluta.demo.ai;
import lombok.*;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.ai.*;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.base.lib.ai.RandomMovementAI;
import com.bartlomiejpluta.base.lib.ai.RunawayAI;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
public class AnimalAI implements AI {
private final Enemy animal;
private final Creature creature;
private final int range;
private final AI idleAI;
private final AI runawayAI;
private final Enemy animal;
private final Creature creature;
private final int range;
private final AI idleAI;
private final AI runawayAI;
public AnimalAI(Enemy animal, Creature creature, int range) {
this.animal = animal;
this.creature = creature;
this.range = range;
this.idleAI = new RandomMovementAI<>(animal, 4);
this.runawayAI = new RunawayAI<>(animal, creature);
}
public AnimalAI(Enemy animal, Creature creature, int range) {
this.animal = animal;
this.creature = creature;
this.range = range;
this.idleAI = new RandomMovementAI<>(animal, 4);
this.runawayAI = new RunawayAI<>(animal, creature);
}
@Override
@Override
public void nextActivity(ObjectLayer layer, float dt) {
if(animal.isMoving()) {
return;
}
if (animal.isMoving()) {
return;
}
var distance = animal.manhattanDistance(creature);
var distance = animal.manhattanDistance(creature);
if(animal.getHp() < animal.getMaxHp() && distance < range) {
runawayAI.nextActivity(layer, dt);
return;
}
if (animal.getHp() < animal.getMaxHp() && distance < range) {
runawayAI.nextActivity(layer, dt);
return;
}
idleAI.nextActivity(layer, dt);
idleAI.nextActivity(layer, dt);
}
}

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@@ -1,53 +1,42 @@
package com.bartlomiejpluta.demo.ai;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.KeepStraightDistanceAI;
import com.bartlomiejpluta.base.lib.ai.RandomMovementAI;
import com.bartlomiejpluta.base.util.path.MovementPath;
import com.bartlomiejpluta.base.util.path.PathExecutor;
import com.bartlomiejpluta.base.util.pathfinder.AstarPathFinder;
import com.bartlomiejpluta.base.util.pathfinder.PathFinder;
import lombok.NonNull;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
public class ArcherAI extends KeepStraightDistanceAI<Enemy, Creature> {
private static final int ASTAR_MAX_NODES = 100;
private static final int IDLE_MOVEMENT_INTERVAL = 4;
private final int range;
private final AI idle;
private static final int ASTAR_MAX_NODES = 100;
private static final int IDLE_MOVEMENT_INTERVAL = 4;
private final int range;
private final AI idle;
public ArcherAI(Enemy enemy, Creature target, int minRange, int maxRange, int range) {
super(new AstarPathFinder(ASTAR_MAX_NODES), enemy, target, minRange, maxRange);
this.range = range;
this.idle = new RandomMovementAI<>(enemy, IDLE_MOVEMENT_INTERVAL);
}
public ArcherAI(Enemy enemy, Creature target, int minRange, int maxRange, int range) {
super(new AstarPathFinder(ASTAR_MAX_NODES), enemy, target, minRange, maxRange);
this.range = range;
this.idle = new RandomMovementAI<>(enemy, IDLE_MOVEMENT_INTERVAL);
}
@Override
protected boolean sees(Enemy enemy, Creature target, ObjectLayer layer) {
return enemy.manhattanDistance(target) < range;
}
@Override
protected boolean sees(Enemy enemy, Creature target, ObjectLayer layer) {
return enemy.manhattanDistance(target) < range;
}
@Override
protected void interact(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
enemy.attack();
}
@Override
protected void interact(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
enemy.attack();
}
@Override
protected void follow(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
// noop
}
@Override
protected void follow(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
// noop
}
@Override
protected void idle(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
idle.nextActivity(layer, dt);
}
@Override
protected void idle(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
idle.nextActivity(layer, dt);
}
}

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@@ -1,43 +1,42 @@
package com.bartlomiejpluta.demo.ai;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.util.pathfinder.*;
import com.bartlomiejpluta.base.api.ai.*;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.base.lib.ai.FollowObjectAI;
import com.bartlomiejpluta.base.lib.ai.RandomMovementAI;
import com.bartlomiejpluta.base.util.pathfinder.AstarPathFinder;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
public class SimpleEnemyAI extends FollowObjectAI<Enemy, Creature> {
private static final int ASTAR_MAX_NODES = 100;
private static final int IDLE_MOVEMENT_INTERVAL = 4;
private final AI idle;
private final int range;
private static final int ASTAR_MAX_NODES = 100;
private static final int IDLE_MOVEMENT_INTERVAL = 4;
private final AI idle;
private final int range;
public SimpleEnemyAI(Enemy enemy, Creature target, int range) {
super(new AstarPathFinder(ASTAR_MAX_NODES), enemy, target);
this.range = range;
this.idle = new RandomMovementAI<>(enemy, IDLE_MOVEMENT_INTERVAL);
}
public SimpleEnemyAI(Enemy enemy, Creature target, int range) {
super(new AstarPathFinder(ASTAR_MAX_NODES), enemy, target);
this.range = range;
this.idle = new RandomMovementAI<>(enemy, IDLE_MOVEMENT_INTERVAL);
}
@Override
protected boolean sees(Enemy enemy, Creature target, ObjectLayer layer, int distance) {
return distance < range;
}
@Override
protected boolean sees(Enemy enemy, Creature target, ObjectLayer layer, int distance) {
return distance < range;
}
@Override
protected void interact(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
enemy.attack();
}
@Override
protected void interact(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
enemy.attack();
}
@Override
protected void follow(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
// noop
}
@Override
protected void follow(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
// noop
}
@Override
protected void idle(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
idle.nextActivity(layer, dt);
}
@Override
protected void idle(Enemy enemy, Creature target, ObjectLayer layer, float dt) {
idle.nextActivity(layer, dt);
}
}

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@@ -1,27 +1,25 @@
package com.bartlomiejpluta.demo.ai;
import lombok.*;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.ai.*;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
import lombok.AllArgsConstructor;
@AllArgsConstructor
public class SimpleSniperAI implements AI {
private final Enemy enemy;
private Creature target;
private int range;
private final Enemy enemy;
private Creature target;
private int range;
@Override
public void nextActivity(ObjectLayer layer, float dt) {
var enemyCoords = enemy.getCoordinates();
var targetCoords = target.getCoordinates();
if(enemy.manhattanDistance(target) <= range && (enemyCoords.x() == targetCoords.x() || enemyCoords.y() == targetCoords.y())) {
var direction = enemy.getDirectionTowards(target);
enemy.setFaceDirection(direction);
enemy.attack();
}
}
@Override
public void nextActivity(ObjectLayer layer, float dt) {
var enemyCoords = enemy.getCoordinates();
var targetCoords = target.getCoordinates();
if (enemy.manhattanDistance(target) <= range && (enemyCoords.x() == targetCoords.x() || enemyCoords.y() == targetCoords.y())) {
var direction = enemy.getDirectionTowards(target);
enemy.setFaceDirection(direction);
enemy.attack();
}
}
}

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@@ -1,78 +1,77 @@
package com.bartlomiejpluta.demo.ai;
import lombok.*;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.RunawayAI;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.world.weapon.*;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import lombok.NonNull;
public class WeaponBasedAI implements AI {
private static final int RANGE = 10;
private static final int MIN_RANGE = 3;
private static final int MAX_RANGE = 12;
private final Enemy enemy;
private final Creature target;
private final RunawayAI<Enemy, Creature> runawayAI;
private final SimpleEnemyAI meleeAI;
private final ArcherAI archerAI;
private static final int RANGE = 10;
private static final int MIN_RANGE = 3;
private static final int MAX_RANGE = 12;
private final Enemy enemy;
private final Creature target;
private final RunawayAI<Enemy, Creature> runawayAI;
private final SimpleEnemyAI meleeAI;
private final ArcherAI archerAI;
public WeaponBasedAI(@NonNull Enemy enemy, @NonNull Creature target) {
this.enemy = enemy;
this.target = target;
this.runawayAI = new RunawayAI<>(enemy, target);
this.meleeAI = new SimpleEnemyAI(enemy, target, RANGE);
this.archerAI = new ArcherAI(enemy, target, MIN_RANGE, MAX_RANGE, RANGE);
}
public WeaponBasedAI(@NonNull Enemy enemy, @NonNull Creature target) {
this.enemy = enemy;
this.target = target;
this.runawayAI = new RunawayAI<>(enemy, target);
this.meleeAI = new SimpleEnemyAI(enemy, target, RANGE);
this.archerAI = new ArcherAI(enemy, target, MIN_RANGE, MAX_RANGE, RANGE);
}
public void recomputePath() {
meleeAI.recomputePath();
archerAI.recomputePath();
}
public void recomputePath() {
meleeAI.recomputePath();
archerAI.recomputePath();
}
public void recomputePath(@NonNull MoveEvent event) {
meleeAI.recomputePath(event);
archerAI.recomputePath(event);
}
public void recomputePath(@NonNull MoveEvent event) {
meleeAI.recomputePath(event);
archerAI.recomputePath(event);
}
@Override
public void nextActivity(ObjectLayer layer, float dt) {
var lastAttacker = enemy.getLastAttacker();
if(lastAttacker != null && lastAttacker instanceof Creature) {
var attacker = (Creature) lastAttacker;
if(attacker.isAlive()) {
runawayAI.setDanger(attacker);
meleeAI.setTarget(attacker);
archerAI.setTarget(attacker);
} else {
runawayAI.setDanger(target);
meleeAI.setTarget(target);
archerAI.setTarget(target);
}
}
@Override
public void nextActivity(ObjectLayer layer, float dt) {
var lastAttacker = enemy.getLastAttacker();
if (lastAttacker != null && lastAttacker instanceof Creature) {
var attacker = (Creature) lastAttacker;
if (attacker.isAlive()) {
runawayAI.setDanger(attacker);
meleeAI.setTarget(attacker);
archerAI.setTarget(attacker);
} else {
runawayAI.setDanger(target);
meleeAI.setTarget(target);
archerAI.setTarget(target);
}
}
var meleeWeapon = enemy.getMeleeWeapon();
var rangedWeapon = enemy.getRangedWeapon();
var meleeWeapon = enemy.getMeleeWeapon();
var rangedWeapon = enemy.getRangedWeapon();
if(meleeWeapon == null && rangedWeapon == null) {
runawayAI.nextActivity(layer, dt);
return;
}
if (meleeWeapon == null && rangedWeapon == null) {
runawayAI.nextActivity(layer, dt);
return;
}
if(rangedWeapon == null || enemy.manhattanDistance(target) == 1) {
enemy.setWeapon(meleeWeapon);
meleeAI.nextActivity(layer, dt);
return;
}
if (rangedWeapon == null || enemy.manhattanDistance(target) == 1) {
enemy.setWeapon(meleeWeapon);
meleeAI.nextActivity(layer, dt);
return;
}
if(enemy.getWeapon() instanceof MeleeWeapon) {
meleeAI.nextActivity(layer, dt);
}
if (enemy.getWeapon() instanceof MeleeWeapon) {
meleeAI.nextActivity(layer, dt);
}
enemy.setWeapon(rangedWeapon);
archerAI.nextActivity(layer, dt);
}
enemy.setWeapon(rangedWeapon);
archerAI.nextActivity(layer, dt);
}
}

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@@ -1,85 +1,82 @@
package com.bartlomiejpluta.demo.entity;
import lombok.*;
import org.slf4j.*;
import org.joml.Vector2i;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.demo.world.weapon.Weapon;
import lombok.Getter;
import lombok.NonNull;
import lombok.Setter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public abstract class Creature extends NamedCharacter {
private static final Logger log = LoggerFactory.getLogger(Creature.class);
private static final Logger log = LoggerFactory.getLogger(Creature.class);
protected int attackCooldown = 0;
protected int attackCooldown = 0;
@Getter
protected boolean alive = true;
@Getter
protected boolean alive = true;
@Getter
protected boolean immortal = false;
@Getter
protected boolean immortal = false;
@Getter
protected int maxHp;
@Getter
protected int maxHp;
@Getter
protected int hp;
@Getter
protected int hp;
@Getter
@Setter
private Weapon weapon;
@Getter
@Setter
private Weapon weapon;
@Getter
private NamedCharacter lastAttacker;
@Getter
private NamedCharacter lastAttacker;
public Creature(@NonNull Character entity) {
super(entity);
}
public Creature(@NonNull Character entity) {
super(entity);
}
public void attack() {
if(weapon == null) {
return;
}
public void attack() {
if (weapon == null) {
return;
}
if(attackCooldown >= weapon.getCooldown()) {
if(weapon.attack(this)) {
attackCooldown = 0;
}
}
}
if (attackCooldown >= weapon.getCooldown()) {
if (weapon.attack(this)) {
attackCooldown = 0;
}
}
}
public void hit(NamedCharacter source, int dmg) {
this.lastAttacker = source;
public void hit(NamedCharacter source, int dmg) {
this.lastAttacker = source;
if(immortal) {
return;
}
if (immortal) {
return;
}
hp -= dmg;
}
hp -= dmg;
}
@Override
public void update(float dt) {
super.update(dt);
@Override
public void update(float dt) {
super.update(dt);
if(weapon != null && attackCooldown < weapon.getCooldown()) {
attackCooldown += (int) (dt * 1000f);
}
if (weapon != null && attackCooldown < weapon.getCooldown()) {
attackCooldown += (int) (dt * 1000f);
}
if(hp <= 0 && alive && getLayer() != null) {
alive = false;
die();
}
}
if (hp <= 0 && alive && getLayer() != null) {
alive = false;
die();
}
}
protected void die() {
if(isMoving()) {
abortMove();
}
}
protected void die() {
if (isMoving()) {
abortMove();
}
}
public abstract String getName();
public abstract String getName();
}

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@@ -1,131 +1,124 @@
package com.bartlomiejpluta.demo.entity;
import lombok.*;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.move.*;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.NoopAI;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.SimpleAnimationRunner;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.base.util.path.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.world.weapon.*;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.ai.*;
import com.bartlomiejpluta.demo.ai.ArcherAI;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import lombok.Getter;
import lombok.NonNull;
public class Enemy extends Creature implements NPC {
private final DB.model.EnemyModel template;
private AI ai = NoopAI.INSTANCE;
private final AnimationRunner dieAnimation;
private final DB.model.EnemyModel template;
private final AnimationRunner dieAnimation;
@Getter
private final String name;
private AI ai = NoopAI.INSTANCE;
@Getter
private MeleeWeapon meleeWeapon;
@Getter
private RangedWeapon rangedWeapon;
@Getter
private MeleeWeapon meleeWeapon;
public Enemy(@NonNull String id) {
this(DB.dao.enemy.find(id));
}
@Getter
private RangedWeapon rangedWeapon;
public Enemy(@NonNull DB.model.EnemyModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
name = template.getName();
maxHp = DiceRoller.of(template.getHp()).roll();
hp = maxHp;
var speed = DiceRoller.of(template.getSpeed()).roll() / 10f;
setSpeed(speed);
setAnimationSpeed(speed / 2.0f);
setBlocking(template.isBlocking());
var runner = (DemoRunner) context.getGameRunner();
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
@Getter
private final String name;
if (meleeWeaponTemplate != null) {
this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
}
public Enemy(@NonNull String id) {
this(DB.dao.enemy.find(id));
}
if (rangedWeaponTemplate != null) {
this.rangedWeapon = new RangedWeapon(rangedWeaponTemplate);
}
public Enemy(@NonNull DB.model.EnemyModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
name = template.getName();
maxHp = DiceRoller.of(template.getHp()).roll();
hp = maxHp;
var speed = DiceRoller.of(template.getSpeed()).roll()/10f;
setSpeed(speed);
setAnimationSpeed(speed/2.0f);
setBlocking(template.isBlocking());
var runner = (DemoRunner) context.getGameRunner();
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
}
if(meleeWeaponTemplate != null) {
this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
}
@Override
public AI getStrategy() {
return ai;
}
if(rangedWeaponTemplate != null) {
this.rangedWeapon = new RangedWeapon(rangedWeaponTemplate);
}
@Override
public void die() {
super.die();
changeCharacterSet(A.charsets.get(template.getDeadCharset()).uid);
setScale(0.5f);
setBlocking(false);
setZIndex(-1);
this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
}
ai = NoopAI.INSTANCE;
@Override
public AI getStrategy() {
return ai;
}
dieAnimation.run(context, getLayer(), this);
context.playSound(A.sounds.get(template.getDieSound()).uid);
context.fireEvent(new EnemyDiedEvent(this));
}
@Override
public void die() {
super.die();
changeCharacterSet(A.charsets.get(template.getDeadCharset()).uid);
setScale(0.5f);
setBlocking(false);
setZIndex(-1);
public Enemy followAndAttack(Creature target, int range) {
var ai = new SimpleEnemyAI(this, target, range);
ai = NoopAI.INSTANCE;
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
dieAnimation.run(context, getLayer(), this);
context.playSound(A.sounds.get(template.getDieSound()).uid);
context.fireEvent(new EnemyDiedEvent(this));
}
this.ai = ai;
public Enemy followAndAttack(Creature target, int range) {
var ai = new SimpleEnemyAI(this, target, range);
return this;
}
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
public Enemy campAndHunt(Creature target, int range) {
this.ai = new SimpleSniperAI(this, target, range);
this.ai = ai;
return this;
}
return this;
}
public Enemy asAnimal(Creature source, int range) {
this.ai = new AnimalAI(this, source, range);
public Enemy campAndHunt(Creature target, int range) {
this.ai = new SimpleSniperAI(this, target, range);
return this;
}
return this;
}
public Enemy archer(Creature target, int minRange, int maxRange, int range) {
var ai = new ArcherAI(this, target, minRange, maxRange, range);
public Enemy asAnimal(Creature source, int range) {
this.ai = new AnimalAI(this, source, range);
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
return this;
}
this.ai = ai;
public Enemy archer(Creature target, int minRange, int maxRange, int range) {
var ai = new ArcherAI(this, target, minRange, maxRange, range);
return this;
}
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
public Enemy defaultAI() {
var ai = new WeaponBasedAI(this, runner.getPlayer());
this.ai = ai;
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
return this;
}
this.ai = ai;
public Enemy defaultAI() {
var ai = new WeaponBasedAI(this, runner.getPlayer());
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
return this;
}
}

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@@ -1,79 +1,80 @@
package com.bartlomiejpluta.demo.entity;
import lombok.*;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.move.*;
import com.bartlomiejpluta.base.util.path.*;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.util.path.CharacterPath;
import com.bartlomiejpluta.base.util.path.PathExecutor;
import lombok.Getter;
import lombok.NonNull;
public class MapObject extends NamedCharacter {
private final PathExecutor<MapObject> pathExecutor = new PathExecutor<>(this);
private final DB.model.MapObjectModel template;
private final Short frame;
private final String interactSound;
@Getter
private final String name;
private boolean interacting = false;
private final PathExecutor<MapObject> pathExecutor = new PathExecutor<>(this);
private final DB.model.MapObjectModel template;
private final Short frame;
private final String interactSound;
public MapObject(@NonNull String id) {
this(DB.dao.map_object.find(id));
}
@Getter
private final String name;
public MapObject(@NonNull DB.model.MapObjectModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
this.frame = template.getFrame();
this.name = template.getName();
this.interactSound = A.sounds.get(template.getInteractSound()).uid;
private boolean interacting = false;
setBlocking(true);
disableAnimation();
public MapObject(@NonNull String id) {
this(DB.dao.map_object.find(id));
}
if(frame != null) {
setAnimationFrame(frame);
}
public MapObject(@NonNull DB.model.MapObjectModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
this.frame = template.getFrame();
this.name = template.getName();
this.interactSound = A.sounds.get(template.getInteractSound()).uid;
pathExecutor.setPath(
frame != null
? new CharacterPath<MapObject>()
.run(this::startInteraction)
.turn(Direction.LEFT, frame)
.wait(0.05f)
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.UP, frame)
.wait(0.5f)
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.LEFT, frame)
.wait(0.05f)
.turn(Direction.DOWN, frame)
.wait(0.5f)
.run(this::finishInteraction)
: new CharacterPath<MapObject>()
);
}
setBlocking(true);
disableAnimation();
public void interact(Creature creature) {
interacting = true;
}
if (frame != null) {
setAnimationFrame(frame);
}
private void startInteraction() {
if(interactSound != null) {
context.playSound(interactSound);
}
}
pathExecutor.setPath(
frame != null
? new CharacterPath<MapObject>()
.run(this::startInteraction)
.turn(Direction.LEFT, frame)
.wait(0.05f)
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.UP, frame)
.wait(0.5f)
.turn(Direction.RIGHT, frame)
.wait(0.05f)
.turn(Direction.LEFT, frame)
.wait(0.05f)
.turn(Direction.DOWN, frame)
.wait(0.5f)
.run(this::finishInteraction)
: new CharacterPath<MapObject>()
);
}
private void finishInteraction() {
interacting = false;
}
public void interact(Creature creature) {
interacting = true;
}
@Override
public void update(float dt) {
if(interacting) {
pathExecutor.execute(getLayer(), dt);
}
}
private void startInteraction() {
if (interactSound != null) {
context.playSound(interactSound);
}
}
private void finishInteraction() {
interacting = false;
}
@Override
public void update(float dt) {
if (interacting) {
pathExecutor.execute(getLayer(), dt);
}
}
}

View File

@@ -1,21 +1,20 @@
package com.bartlomiejpluta.demo.entity;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.lib.character.CharacterDelegate;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.lib.character.CharacterDelegate;
import com.bartlomiejpluta.demo.runner.DemoRunner;
public abstract class NamedCharacter extends CharacterDelegate {
protected final Context context;
protected final DemoRunner runner;
public NamedCharacter(Character character) {
super(character);
this.context = ContextHolder.INSTANCE.getContext();
this.runner = (DemoRunner) context.getGameRunner();
}
public abstract String getName();
protected final Context context;
protected final DemoRunner runner;
public NamedCharacter(Character character) {
super(character);
this.context = ContextHolder.INSTANCE.getContext();
this.runner = (DemoRunner) context.getGameRunner();
}
public abstract String getName();
}

View File

@@ -1,36 +1,34 @@
package com.bartlomiejpluta.demo.entity;
import lombok.*;
import org.joml.Vector2i;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import lombok.NonNull;
import org.joml.Vector2i;
public class Player extends Creature {
public Player(@NonNull Character entity) {
super(entity);
this.hp = 500;
this.maxHp = 500;
}
public Player(@NonNull Character entity) {
super(entity);
this.hp = 500;
this.maxHp = 500;
}
public void interact() {
var coords = getCoordinates().add(getFaceDirection().vector, new Vector2i());
for(var entity : getLayer().getEntities()) {
if(entity.getCoordinates().equals(coords) && entity instanceof MapObject) {
((MapObject) entity).interact(this);
}
}
}
public void interact() {
var coords = getCoordinates().add(getFaceDirection().vector, new Vector2i());
for (var entity : getLayer().getEntities()) {
if (entity.getCoordinates().equals(coords) && entity instanceof MapObject) {
((MapObject) entity).interact(this);
}
}
}
@Override
public void die() {
super.die();
runner.returnToStartMenu();
}
@Override
public void die() {
super.die();
runner.returnToStartMenu();
}
@Override
public String getName() {
return "Player";
}
@Override
public String getName() {
return "Player";
}
}

View File

@@ -1,20 +1,20 @@
package com.bartlomiejpluta.demo.event;
import lombok.*;
import com.bartlomiejpluta.base.api.event.*;
import com.bartlomiejpluta.base.lib.event.*;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.lib.event.BaseEvent;
import com.bartlomiejpluta.demo.entity.Enemy;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@Getter
@RequiredArgsConstructor
public class EnemyDiedEvent extends BaseEvent {
public static final EventType<EnemyDiedEvent> TYPE = new EventType<>("ENEMY_DIED_EVENT");
public static final EventType<EnemyDiedEvent> TYPE = new EventType<>("ENEMY_DIED_EVENT");
private final Enemy enemy;
private final Enemy enemy;
@Override
public EventType<EnemyDiedEvent> getType() {
return TYPE;
}
@Override
public EventType<EnemyDiedEvent> getType() {
return TYPE;
}
}

View File

@@ -1,22 +1,22 @@
package com.bartlomiejpluta.demo.event;
import lombok.*;
import com.bartlomiejpluta.base.api.event.*;
import com.bartlomiejpluta.base.lib.event.*;
import com.bartlomiejpluta.base.api.event.EventType;
import com.bartlomiejpluta.base.lib.event.BaseEvent;
import com.bartlomiejpluta.demo.entity.Creature;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@Getter
@RequiredArgsConstructor
public class HitEvent extends BaseEvent {
public static final EventType<HitEvent> TYPE = new EventType<>("HIT_EVENT");
public static final EventType<HitEvent> TYPE = new EventType<>("HIT_EVENT");
private final Creature attacker;
private final Creature target;
private final int damage;
private final Creature attacker;
private final Creature target;
private final int damage;
@Override
public EventType<HitEvent> getType() {
return TYPE;
}
@Override
public EventType<HitEvent> getType() {
return TYPE;
}
}

View File

@@ -1,65 +1,63 @@
package com.bartlomiejpluta.demo.gui;
import lombok.*;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.screen.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.gui.Color;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.lib.gui.BaseComponent;
import lombok.Setter;
public class Bar extends BaseComponent {
@Setter
private float value = 1.0f;
private float actualValue = 1.0f;
private float speed = 0.05f;
private final Color stroke;
private final Color fill;
private final Color stroke;
private final Color fill;
@Setter
private float value = 1.0f;
private float actualValue = 1.0f;
private final float speed = 0.05f;
public Bar(Context context, GUI gui) {
super(context, gui);
public Bar(Context context, GUI gui) {
super(context, gui);
this.stroke = gui.createColor();
this.fill = gui.createColor();
this.stroke = gui.createColor();
this.fill = gui.createColor();
stroke.setAlpha(1f);
fill.setAlpha(1f);
}
stroke.setAlpha(1f);
fill.setAlpha(1f);
}
public void setStrokeColor(Integer hex) {
stroke.setRGB(hex);
}
public void setStrokeColor(Integer hex) {
stroke.setRGB(hex);
}
public void setFillColor(Integer hex) {
fill.setRGB(hex);
}
public void setFillColor(Integer hex) {
fill.setRGB(hex);
}
@Override
public float getContentWidth() {
return width;
}
@Override
public float getContentWidth() {
return width;
}
@Override
public float getContentHeight() {
return height;
}
@Override
public float getContentHeight() {
return height;
}
@Override
public void draw(Screen screen, GUI gui) {
var remainingDistance = value - actualValue;
actualValue += remainingDistance * speed;
@Override
public void draw(Screen screen, GUI gui) {
var remainingDistance = value - actualValue;
actualValue += remainingDistance * speed;
gui.beginPath();
gui.drawRectangle(x, y, Math.max(width * actualValue, 0), height);
gui.setFillColor(fill);
gui.fill();
gui.closePath();
gui.beginPath();
gui.drawRectangle(x, y, width, height);
gui.setStrokeColor(stroke);
gui.stroke();
gui.closePath();
}
gui.beginPath();
gui.drawRectangle(x, y, Math.max(width * actualValue, 0), height);
gui.setFillColor(fill);
gui.fill();
gui.closePath();
gui.beginPath();
gui.drawRectangle(x, y, width, height);
gui.setStrokeColor(stroke);
gui.stroke();
gui.closePath();
}
}

View File

@@ -1,47 +1,50 @@
package com.bartlomiejpluta.demo.gui;
import lombok.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.gui.Color;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.input.Key;
import com.bartlomiejpluta.base.api.input.KeyAction;
import com.bartlomiejpluta.base.api.input.KeyEvent;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.lib.gui.Label;
import lombok.Setter;
public class Button extends Label {
private Color color;
private final Color color;
@Setter
private Runnable action;
@Setter
private Runnable action;
public Button(Context context, GUI gui) {
super(context, gui);
this.color = gui.createColor();
this.color.setRGBA(1, 1, 1, 0);
public Button(Context context, GUI gui) {
super(context, gui);
this.color = gui.createColor();
this.color.setRGBA(1, 1, 1, 0);
setText("");
setFontSize(17f);
setAlignment(GUI.ALIGN_TOP | GUI.ALIGN_CENTER);
setColor(0.4f, 0.7f, 0.0f, 1f);
setPadding(10f);
addEventListener(KeyEvent.TYPE, this::handleKeyEvent);
}
setText("");
setFontSize(17f);
setAlignment(GUI.ALIGN_TOP | GUI.ALIGN_CENTER);
setColor(0.4f, 0.7f, 0.0f, 1f);
setPadding(10f);
addEventListener(KeyEvent.TYPE, this::handleKeyEvent);
}
private void handleKeyEvent(KeyEvent event) {
if(event.getKey() == Key.KEY_ENTER && event.getAction() == KeyAction.PRESS && action != null) {
event.consume();
action.run();
}
}
private void handleKeyEvent(KeyEvent event) {
if (event.getKey() == Key.KEY_ENTER && event.getAction() == KeyAction.PRESS && action != null) {
event.consume();
action.run();
}
}
@Override
public void draw(Screen screen, GUI gui) {
color.setAlpha(focused ? 0.7f : 0f);
@Override
public void draw(Screen screen, GUI gui) {
color.setAlpha(focused ? 0.7f : 0f);
gui.beginPath();
gui.drawRectangle(x, y, getWidth(), getHeight());
gui.setFillColor(color);
gui.fill();
gui.beginPath();
gui.drawRectangle(x, y, getWidth(), getHeight());
gui.setFillColor(color);
gui.fill();
super.draw(screen, gui);
}
super.draw(screen, gui);
}
}

View File

@@ -1,35 +1,37 @@
package com.bartlomiejpluta.demo.gui;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.gui.Color;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.Paint;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.lib.gui.BaseWindow;
public abstract class DecoratedWindow extends BaseWindow {
private Paint paint;
private Color inner;
private Color outer;
private final Paint paint;
private final Color inner;
private final Color outer;
public DecoratedWindow(Context context, GUI gui) {
super(context, gui);
public DecoratedWindow(Context context, GUI gui) {
super(context, gui);
this.inner = gui.createColor();
this.outer = gui.createColor();
this.paint = gui.createPaint();
this.inner = gui.createColor();
this.outer = gui.createColor();
this.paint = gui.createPaint();
inner.setRGBA(0.1f, 0.1f, 0.1f, 1f);
outer.setRGBA(0.2f, 0.2f, 0.2f, 1f);
}
inner.setRGBA(0.1f, 0.1f, 0.1f, 1f);
outer.setRGBA(0.2f, 0.2f, 0.2f, 1f);
}
@Override
public void draw(Screen screen, GUI gui) {
gui.beginPath();
gui.drawRectangle(x, y, getWidth(), getHeight());
gui.setFillPaint(paint);
gui.boxGradient(x, y, getWidth(), getHeight(), 10f, 100f, inner, outer, paint);
gui.fill();
gui.stroke();
@Override
public void draw(Screen screen, GUI gui) {
gui.beginPath();
gui.drawRectangle(x, y, getWidth(), getHeight());
gui.setFillPaint(paint);
gui.boxGradient(x, y, getWidth(), getHeight(), 10f, 100f, inner, outer, paint);
gui.fill();
gui.stroke();
super.draw(screen, gui);
}
super.draw(screen, gui);
}
}

View File

@@ -1,14 +1,12 @@
package com.bartlomiejpluta.demo.gui;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.gui.GUI;
public class EquipmentWindow extends DecoratedWindow {
public EquipmentWindow(Context context, GUI gui) {
super(context, gui);
}
public EquipmentWindow(Context context, GUI gui) {
super(context, gui);
}
}

View File

@@ -1,32 +1,32 @@
package com.bartlomiejpluta.demo.gui;
import lombok.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.Inflatable;
import com.bartlomiejpluta.base.api.gui.Ref;
import lombok.Getter;
public class GameMenuWindow extends DecoratedWindow implements Inflatable {
@Ref("resume_game")
@Getter
private Button resumeGameBtn;
@Ref("resume_game")
@Getter
private Button resumeGameBtn;
@Ref("start_menu")
@Getter
private Button startMenuBtn;
@Ref("start_menu")
@Getter
private Button startMenuBtn;
@Ref("exit")
@Getter
private Button exitBtn;
@Ref("exit")
@Getter
private Button exitBtn;
public GameMenuWindow(Context context, GUI gui) {
super(context, gui);
}
public GameMenuWindow(Context context, GUI gui) {
super(context, gui);
}
@Override
public void onInflate() {
resumeGameBtn.focus();
}
@Override
public void onInflate() {
resumeGameBtn.focus();
}
}

View File

@@ -1,10 +1,12 @@
package com.bartlomiejpluta.demo.gui;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.screen.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.Ref;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.lib.gui.BorderLayout;
import com.bartlomiejpluta.base.lib.gui.IconView;
import com.bartlomiejpluta.base.lib.gui.Label;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.event.HitEvent;
@@ -17,82 +19,82 @@ import java.util.stream.Collectors;
@Slf4j
public class HUD extends BorderLayout {
private static final int MAX_LOG_SIZE = 10;
private static final float LOG_VISIBILITY_DURATION = 8000f;
private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
private final DemoRunner runner;
private final Player player;
private final Runtime runtime;
private LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
private static final int MAX_LOG_SIZE = 10;
private static final float LOG_VISIBILITY_DURATION = 8000f;
private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
private final DemoRunner runner;
private final Player player;
private final Runtime runtime;
private final LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
private float logVisibilityDuration = 0f;
private float logVisibilityDuration = 0f;
private Weapon currentWeapon;
private Weapon currentWeapon;
@Ref("hp")
private Bar hp;
@Ref("hp")
private Bar hp;
@Ref("debug")
private Label debugLbl;
@Ref("debug")
private Label debugLbl;
@Ref("log")
private Label logLbl;
@Ref("log")
private Label logLbl;
@Ref("weapon")
private IconView weapon;
@Ref("weapon")
private IconView weapon;
public HUD(Context context, GUI gui) {
super(context, gui);
this.runner = (DemoRunner) context.getGameRunner();
this.player = runner.getPlayer();
this.runtime = Runtime.getRuntime();
context.addEventListener(HitEvent.TYPE, this::logHitEvent);
context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
}
public HUD(Context context, GUI gui) {
super(context, gui);
this.runner = (DemoRunner) context.getGameRunner();
this.player = runner.getPlayer();
this.runtime = Runtime.getRuntime();
context.addEventListener(HitEvent.TYPE, this::logHitEvent);
context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
}
private void logHitEvent(HitEvent event) {
log(String.format("%s hits %s with damage = %d", event.getAttacker().getName(), event.getTarget().getName(), event.getDamage()));
}
private void logHitEvent(HitEvent event) {
log(String.format("%s hits %s with damage = %d", event.getAttacker().getName(), event.getTarget().getName(), event.getDamage()));
}
private void log(String message) {
logger.add(message);
log.info(message);
logLbl.setText(logger.stream().collect(Collectors.joining("\n")));
logVisibilityDuration = LOG_VISIBILITY_DURATION;
}
private void log(String message) {
logger.add(message);
log.info(message);
logLbl.setText(logger.stream().collect(Collectors.joining("\n")));
logVisibilityDuration = LOG_VISIBILITY_DURATION;
}
private void logEnemyDiedEvent(EnemyDiedEvent event) {
log(String.format("%s has died with HP = %d", event.getEnemy().getName(), event.getEnemy().getHp()));
}
private void logEnemyDiedEvent(EnemyDiedEvent event) {
log(String.format("%s has died with HP = %d", event.getEnemy().getName(), event.getEnemy().getHp()));
}
@Override
public void update(float dt) {
super.update(dt);
@Override
public void update(float dt) {
super.update(dt);
hp.setValue((float) player.getHp() / (float) player.getMaxHp());
hp.setValue((float) player.getHp() / (float) player.getMaxHp());
if (logVisibilityDuration > 0) {
logVisibilityDuration -= dt * 1000;
} else {
logVisibilityDuration = 0;
}
if (logVisibilityDuration > 0) {
logVisibilityDuration -= dt * 1000;
} else {
logVisibilityDuration = 0;
}
if (player.getWeapon() != null && player.getWeapon() != currentWeapon) {
weapon.setIcon(player.getWeapon().getIcon());
this.currentWeapon = player.getWeapon();
} else if (player.getWeapon() == null) {
this.currentWeapon = null;
}
}
if (player.getWeapon() != null && player.getWeapon() != currentWeapon) {
weapon.setIcon(player.getWeapon().getIcon());
this.currentWeapon = player.getWeapon();
} else if (player.getWeapon() == null) {
this.currentWeapon = null;
}
}
@Override
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
@Override
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugLbl.setText(String.format("FPS: %.2f\n" + "Mem: %.2f / %.2f [MB]\n" + "Coords: %d : %d\n" + "Pos: %.2f : %.2f\n" + "Entities: %d", runner.instantFPS(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size() - 1));
logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));
logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));
super.draw(screen, gui);
}
super.draw(screen, gui);
}
}

View File

@@ -1,27 +1,27 @@
package com.bartlomiejpluta.demo.gui;
import lombok.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.Inflatable;
import com.bartlomiejpluta.base.api.gui.Ref;
import lombok.Getter;
public class StartMenuWindow extends DecoratedWindow implements Inflatable {
@Ref("new_game")
@Getter
private Button newGameBtn;
@Ref("new_game")
@Getter
private Button newGameBtn;
@Ref("exit")
@Getter
private Button exitBtn;
@Ref("exit")
@Getter
private Button exitBtn;
public StartMenuWindow(Context context, GUI gui) {
super(context, gui);
}
public StartMenuWindow(Context context, GUI gui) {
super(context, gui);
}
@Override
public void onInflate() {
newGameBtn.focus();
}
@Override
public void onInflate() {
newGameBtn.focus();
}
}

View File

@@ -1,138 +1,134 @@
package com.bartlomiejpluta.demo.map;
import lombok.*;
import com.bartlomiejpluta.base.api.map.handler.MapHandler;
import com.bartlomiejpluta.base.api.map.model.GameMap;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.icon.Icon;
import com.bartlomiejpluta.base.api.input.Input;
import com.bartlomiejpluta.base.api.input.Key;
import com.bartlomiejpluta.base.api.map.handler.MapHandler;
import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer;
import com.bartlomiejpluta.base.api.map.model.GameMap;
import com.bartlomiejpluta.base.api.move.Direction;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.camera.Camera;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.icon.Icon;
import com.bartlomiejpluta.base.lib.camera.*;
import com.bartlomiejpluta.base.util.world.*;
import com.bartlomiejpluta.base.lib.camera.CameraController;
import com.bartlomiejpluta.base.lib.camera.FollowingCameraController;
import com.bartlomiejpluta.base.util.world.CharacterSpawner;
import com.bartlomiejpluta.base.util.world.Warp;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.entity.MapObject;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.entity.*;
import com.bartlomiejpluta.demo.event.*;
import com.bartlomiejpluta.demo.util.*;
import java.util.*;
import java.util.function.*;
import lombok.NonNull;
public abstract class BaseMapHandler implements MapHandler {
protected Screen screen;
protected Context context;
protected DemoRunner runner;
protected Camera camera;
protected GameMap map;
protected Player player;
protected ObjectLayer mainLayer;
protected CameraController cameraController;
protected Screen screen;
protected Context context;
protected DemoRunner runner;
protected Camera camera;
protected GameMap map;
protected Player player;
protected ObjectLayer mainLayer;
protected CameraController cameraController;
@Override
public void onCreate(Context context, GameMap map) {
this.context = context;
this.screen = context.getScreen();
this.runner = (DemoRunner) context.getGameRunner();
this.camera = context.getCamera();
this.map = map;
this.player = runner.getPlayer();
this.cameraController = FollowingCameraController
.on(screen, camera, map)
.follow(player.getPosition());
}
@Override
public void onCreate(Context context, GameMap map) {
this.context = context;
this.screen = context.getScreen();
this.runner = (DemoRunner) context.getGameRunner();
this.camera = context.getCamera();
this.map = map;
this.player = runner.getPlayer();
this.cameraController = FollowingCameraController
.on(screen, camera, map)
.follow(player.getPosition());
}
@Override
public void input(Input input) {
if(context.isPaused()) {
return;
}
@Override
public void input(Input input) {
if (context.isPaused()) {
return;
}
if(runner.openedWindows() > 0) {
return;
}
if (runner.openedWindows() > 0) {
return;
}
if(input.isKeyPressed(Key.KEY_SPACE)) {
player.attack();
}
if (input.isKeyPressed(Key.KEY_SPACE)) {
player.attack();
}
if(input.isKeyPressed(Key.KEY_ENTER)) {
player.interact();
}
if (input.isKeyPressed(Key.KEY_ENTER)) {
player.interact();
}
if(input.isKeyPressed(Key.KEY_LEFT_CONTROL)) {
if(input.isKeyPressed(Key.KEY_DOWN)) {
player.setFaceDirection(Direction.DOWN);
} else if(input.isKeyPressed(Key.KEY_UP)) {
player.setFaceDirection(Direction.UP);
} else if(input.isKeyPressed(Key.KEY_LEFT)) {
player.setFaceDirection(Direction.LEFT);
} else if(input.isKeyPressed(Key.KEY_RIGHT)) {
player.setFaceDirection(Direction.RIGHT);
}
} else {
if(input.isKeyPressed(Key.KEY_DOWN)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.DOWN));
} else if(input.isKeyPressed(Key.KEY_UP)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.UP));
} else if(input.isKeyPressed(Key.KEY_LEFT)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.LEFT));
} else if(input.isKeyPressed(Key.KEY_RIGHT)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.RIGHT));
}
}
}
if (input.isKeyPressed(Key.KEY_LEFT_CONTROL)) {
if (input.isKeyPressed(Key.KEY_DOWN)) {
player.setFaceDirection(Direction.DOWN);
} else if (input.isKeyPressed(Key.KEY_UP)) {
player.setFaceDirection(Direction.UP);
} else if (input.isKeyPressed(Key.KEY_LEFT)) {
player.setFaceDirection(Direction.LEFT);
} else if (input.isKeyPressed(Key.KEY_RIGHT)) {
player.setFaceDirection(Direction.RIGHT);
}
} else {
if (input.isKeyPressed(Key.KEY_DOWN)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.DOWN));
} else if (input.isKeyPressed(Key.KEY_UP)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.UP));
} else if (input.isKeyPressed(Key.KEY_LEFT)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.LEFT));
} else if (input.isKeyPressed(Key.KEY_RIGHT)) {
player.getLayer().pushMovement(player.prepareMovement(Direction.RIGHT));
}
}
}
@Override
public void update(Context context, GameMap map, float dt) {
cameraController.update();
}
@Override
public void update(Context context, GameMap map, float dt) {
cameraController.update();
}
public Enemy enemy(@NonNull String id) {
return new Enemy(id);
}
public Enemy enemy(@NonNull String id) {
return new Enemy(id);
}
public Enemy enemy(ObjectLayer layer, int x, int y, @NonNull String id) {
var enemy = new Enemy(id);
enemy.setCoordinates(x, y);
layer.addEntity(enemy);
return enemy;
}
public Enemy enemy(ObjectLayer layer, int x, int y, @NonNull String id) {
var enemy = new Enemy(id);
enemy.setCoordinates(x, y);
layer.addEntity(enemy);
return enemy;
}
public MapObject object(ObjectLayer layer, int x, int y, @NonNull String id) {
var object = new MapObject(id);
object.setCoordinates(x, y);
layer.addEntity(object);
return object;
}
public MapObject object(ObjectLayer layer, int x, int y, @NonNull String id) {
var object = new MapObject(id);
object.setCoordinates(x, y);
layer.addEntity(object);
return object;
}
public CharacterSpawner spawner(ObjectLayer layer, int x, int y) {
var spawner = new CharacterSpawner().trackEntities(EnemyDiedEvent.TYPE);
spawner.setCoordinates(x, y);
layer.addEntity(spawner);
return spawner;
}
public CharacterSpawner spawner(ObjectLayer layer, int x, int y) {
var spawner = new CharacterSpawner().trackEntities(EnemyDiedEvent.TYPE);
spawner.setCoordinates(x, y);
layer.addEntity(spawner);
return spawner;
}
public Icon icon(ObjectLayer layer, int x, int y, String iconSetUid, int row, int column) {
var icon = context.createIcon(iconSetUid, row, column);
icon.setScale(1f);
icon.setZIndex(-1);
icon.setCoordinates(x, y);
layer.addEntity(icon);
return icon;
}
public Icon icon(ObjectLayer layer, int x, int y, String iconSetUid, int row, int column) {
var icon = context.createIcon(iconSetUid, row, column);
icon.setScale(1f);
icon.setZIndex(-1);
icon.setCoordinates(x, y);
layer.addEntity(icon);
return icon;
}
public Warp warp(ObjectLayer layer, int x, int y, String targetMap, String targetLayer, int targetX, int targetY) {
var warp = new Warp(A.maps.get(targetMap).uid, A.maps.getLayer(targetMap, targetLayer), targetX, targetY);
warp.setEntity(player);
warp.setCoordinates(x, y);
layer.addEntity(warp);
return warp;
}
public Warp warp(ObjectLayer layer, int x, int y, String targetMap, String targetLayer, int targetX, int targetY) {
var warp = new Warp(A.maps.get(targetMap).uid, A.maps.getLayer(targetMap, targetLayer), targetX, targetY);
warp.setEntity(player);
warp.setCoordinates(x, y);
layer.addEntity(warp);
return warp;
}
}

View File

@@ -1,11 +1,5 @@
package com.bartlomiejpluta.demo.map;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.input.Input;
import com.bartlomiejpluta.base.api.map.model.GameMap;
import com.bartlomiejpluta.base.api.map.handler.MapHandler;
import com.bartlomiejpluta.base.api.screen.Screen;
public class ForrestHandler extends BaseMapHandler {
}

View File

@@ -1,19 +1,17 @@
package com.bartlomiejpluta.demo.map;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.input.Input;
import com.bartlomiejpluta.base.api.map.model.GameMap;
import com.bartlomiejpluta.base.api.screen.Screen;
public class ForrestTempleHandler extends BaseMapHandler {
public static final String UID = "f845355e-b9ad-4884-a217-dd3a4c18a3fa";
public static final A.maps.GameMapAsset_Layers_ForrestTemple LAYERS = A.maps.forrest_temple.layers;
public static final A.maps.GameMapAsset_Layers_ForrestTemple LAYERS = A.maps.forrest_temple.layers;
public static final int MAIN_LAYER = 4;
@Override
public void onCreate(Context context, GameMap map) {
super.onCreate(context, map);
this.mainLayer = map.getObjectLayer(MAIN_LAYER);
}
@Override
public void onCreate(Context context, GameMap map) {
super.onCreate(context, map);
this.mainLayer = map.getObjectLayer(MAIN_LAYER);
}
}

View File

@@ -1,105 +1,108 @@
package com.bartlomiejpluta.demo.menu;
import lombok.*;
import java.util.function.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.base.api.gui.DisplayMode;
import com.bartlomiejpluta.base.api.gui.GUI;
import com.bartlomiejpluta.base.api.gui.UpdateMode;
import com.bartlomiejpluta.base.api.gui.WindowManager;
import com.bartlomiejpluta.base.api.input.Key;
import com.bartlomiejpluta.base.api.input.KeyAction;
import com.bartlomiejpluta.base.api.input.KeyEvent;
import com.bartlomiejpluta.demo.gui.EquipmentWindow;
import com.bartlomiejpluta.demo.gui.GameMenuWindow;
import com.bartlomiejpluta.demo.gui.StartMenuWindow;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.gui.*;
import lombok.NonNull;
import java.util.function.Consumer;
public class MenuManager {
private final DemoRunner runner;
private final Context context;
private final GUI gui;
private final WindowManager manager;
private final DemoRunner runner;
private final Context context;
private final GUI gui;
private final WindowManager manager;
private final StartMenuWindow startMenu;
private final GameMenuWindow gameMenu;
private final EquipmentWindow equipment;
private final StartMenuWindow startMenu;
private final GameMenuWindow gameMenu;
private final EquipmentWindow equipment;
private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
this.runner = runner;
this.context = context;
this.gui = context.newGUI();
this.manager = new WindowManager(context, DisplayMode.DISPLAY_TOP, UpdateMode.UPDATE_TOP);
public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
this.runner = runner;
this.context = context;
this.gui = context.newGUI();
this.manager = new WindowManager(context, DisplayMode.DISPLAY_TOP, UpdateMode.UPDATE_TOP);
this.gui.setRoot(this.manager);
this.gui.setRoot(this.manager);
this.startMenu = (StartMenuWindow) gui.inflateWindow(A.widgets.start_menu.uid);
this.startMenu.getNewGameBtn().setAction(runner::newGame);
this.startMenu.getExitBtn().setAction(runner::exit);
this.startMenu = (StartMenuWindow) gui.inflateWindow(A.widgets.start_menu.uid);
this.startMenu.getNewGameBtn().setAction(runner::newGame);
this.startMenu.getExitBtn().setAction(runner::exit);
this.gameMenu = (GameMenuWindow) gui.inflateWindow(A.widgets.game_menu.uid);
this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
this.gameMenu.getExitBtn().setAction(runner::exit);
this.equipment = (EquipmentWindow) gui.inflateWindow(A.widgets.equipment.uid);
}
this.gameMenu = (GameMenuWindow) gui.inflateWindow(A.widgets.game_menu.uid);
this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
this.gameMenu.getExitBtn().setAction(runner::exit);
private void handleGameMenuKeyEvent(KeyEvent event) {
if (event.getKey() == Key.KEY_E && event.getAction() == KeyAction.PRESS) {
if(manager.isEmpty()) {
manager.open(equipment);
} else if (manager.top() == equipment) {
manager.close();
}
event.consume();
}
if (event.getKey() == Key.KEY_ESCAPE && event.getAction() == KeyAction.PRESS) {
if(manager.size() > 0) {
manager.close();
} else {
manager.open(gameMenu);
}
this.equipment = (EquipmentWindow) gui.inflateWindow(A.widgets.equipment.uid);
}
if(manager.size() > 0) {
context.pause();
} else {
context.resume();
}
private void handleGameMenuKeyEvent(KeyEvent event) {
if (event.getKey() == Key.KEY_E && event.getAction() == KeyAction.PRESS) {
if (manager.isEmpty()) {
manager.open(equipment);
} else if (manager.top() == equipment) {
manager.close();
}
event.consume();
}
}
event.consume();
}
public int openedWindows() {
return manager.size();
}
if (event.getKey() == Key.KEY_ESCAPE && event.getAction() == KeyAction.PRESS) {
if (manager.size() > 0) {
manager.close();
} else {
manager.open(gameMenu);
}
public void showStartMenu() {
manager.closeAll();
manager.open(startMenu);
}
if (manager.size() > 0) {
context.pause();
} else {
context.resume();
}
public void enableGameMenu() {
manager.closeAll();
event.consume();
}
}
context.getInput().addKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_STACK);
}
public int openedWindows() {
return manager.size();
}
public void disableGameMenu() {
context.getInput().removeKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
}
public void showStartMenu() {
manager.closeAll();
manager.open(startMenu);
}
public void closeAll() {
manager.closeAll();
}
public void enableGameMenu() {
manager.closeAll();
private void resumeGame() {
manager.closeAll();
context.resume();
}
context.getInput().addKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_STACK);
}
public void disableGameMenu() {
context.getInput().removeKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
}
public void closeAll() {
manager.closeAll();
}
private void resumeGame() {
manager.closeAll();
context.resume();
}
}

View File

@@ -8,112 +8,110 @@ import com.bartlomiejpluta.base.util.profiler.FPSProfiler;
import com.bartlomiejpluta.demo.entity.Player;
import com.bartlomiejpluta.demo.menu.MenuManager;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import lombok.*;
import lombok.Getter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class DemoRunner implements GameRunner {
private static final Logger log = LoggerFactory.getLogger(DemoRunner.class);
private Screen screen;
private Context context;
private MenuManager menu;
private GUI hud;
private static final Logger log = LoggerFactory.getLogger(DemoRunner.class);
private final FPSProfiler fpsProfiler = FPSProfiler.create(20);
private Screen screen;
private Context context;
private MenuManager menu;
private GUI hud;
@Getter
private Player player;
@Getter
private Player player;
@Override
public void init(Context context) {
this.context = context;
this.screen = context.getScreen();
private final FPSProfiler fpsProfiler = FPSProfiler.create(20);
configureScreen();
configureCamera();
initPlayer();
initHUD();
initMenu();
@Override
public void init(Context context) {
this.context = context;
this.screen = context.getScreen();
menu.showStartMenu();
configureScreen();
configureCamera();
initPlayer();
initHUD();
initMenu();
screen.show();
}
menu.showStartMenu();
private void configureScreen() {
var resolution = screen.getCurrentResolution();
screen.setSize(1800, 1000);
screen.setPosition((resolution.x() - 1800) / 2, (resolution.y() - 1000) / 2);
}
screen.show();
}
private void configureCamera() {
context.getCamera().setScale(2f);
}
private void configureScreen() {
var resolution = screen.getCurrentResolution();
screen.setSize(1800, 1000);
screen.setPosition((resolution.x() - 1800) / 2, (resolution.y() - 1000) / 2);
}
private void initMenu() {
this.menu = new MenuManager(this, context);
}
private void configureCamera() {
context.getCamera().setScale(2f);
}
public int openedWindows() {
return this.menu.openedWindows();
}
private void initMenu() {
this.menu = new MenuManager(this, context);
}
public int openedWindows() {
return this.menu.openedWindows();
}
private void initHUD() {
hud = context.newGUI();
hud.hide();
var hudComponent = hud.inflateComponent(A.widgets.hud.uid);
hud.setRoot(hudComponent);
}
private void initHUD() {
hud = context.newGUI();
hud.hide();
var hudComponent = hud.inflateComponent(A.widgets.hud.uid);
hud.setRoot(hudComponent);
}
private void initPlayer() {
this.player = new Player(context.createCharacter(A.charsets.luna.uid));
}
private void initPlayer() {
this.player = new Player(context.createCharacter(A.charsets.luna.uid));
}
private void resetPlayer() {
this.player.changeCharacterSet(A.charsets.luna.uid);
this.player.setScale(1f);
this.player.setSpeed(4f);
this.player.setAnimationSpeed(1f);
this.player.setBlocking(true);
this.player.setWeapon(new RangedWeapon("wooden_bow"));
}
private void resetPlayer() {
this.player.changeCharacterSet(A.charsets.luna.uid);
this.player.setScale(1f);
this.player.setSpeed(4f);
this.player.setAnimationSpeed(1f);
this.player.setBlocking(true);
this.player.setWeapon(new RangedWeapon("wooden_bow"));
}
public void newGame() {
menu.closeAll();
menu.enableGameMenu();
resetPlayer();
context.openMap(A.maps.forrest.uid);
context.getMap().getObjectLayer(A.maps.forrest.layers.main).addEntity(this.player);
player.setCoordinates(5, 36);
context.resume();
hud.show();
}
public void newGame() {
menu.closeAll();
menu.enableGameMenu();
resetPlayer();
context.openMap(A.maps.forrest.uid);
context.getMap().getObjectLayer(A.maps.forrest.layers.main).addEntity(this.player);
player.setCoordinates(5, 36);
context.resume();
hud.show();
}
public void returnToStartMenu() {
menu.closeAll();
hud.hide();
context.pause();
context.closeMap();
menu.disableGameMenu();
menu.showStartMenu();
}
public void returnToStartMenu() {
menu.closeAll();
hud.hide();
context.pause();
context.closeMap();
menu.disableGameMenu();
menu.showStartMenu();
}
public void exit() {
context.close();
}
public void exit() {
context.close();
}
public double instantFPS() {
return fpsProfiler.getInstantFPS();
}
public double instantFPS() {
return fpsProfiler.getInstantFPS();
}
@Override
public void update(float dt) {
fpsProfiler.update(dt);
}
@Override
public void update(float dt) {
fpsProfiler.update(dt);
}
@Override
public void dispose() {
// Do something after game loop is end
}
@Override
public void dispose() {
// Do something after game loop is end
}
}

View File

@@ -1,20 +1,21 @@
package com.bartlomiejpluta.demo.util;
import lombok.*;
import lombok.AllArgsConstructor;
import java.util.LinkedList;
@AllArgsConstructor
public class LimitedQueue<E> extends LinkedList<E> {
private int limit;
private int limit;
@Override
public boolean add(E o) {
super.add(o);
@Override
public boolean add(E o) {
super.add(o);
while (size() > limit) {
super.remove();
}
while (size() > limit) {
super.remove();
}
return true;
}
return true;
}
}

View File

@@ -1,62 +1,62 @@
package com.bartlomiejpluta.demo.world.weapon;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.icon.Icon;
import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.RandomAnimationsRunner;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.event.HitEvent;
import lombok.*;
import lombok.Getter;
import lombok.NonNull;
import org.joml.Vector2i;
import java.util.Random;
public class MeleeWeapon implements Weapon {
private final Random random = new Random();
private final Context context;
private final DiceRoller roller;
private final AnimationRunner animation;
private final String sound;
private final Random random = new Random();
private final Context context;
private final DiceRoller roller;
private final AnimationRunner animation;
private final String sound;
@Getter
private final Icon icon;
@Getter
private final String name;
@Getter
private final int cooldown;
@Getter
private String name;
public MeleeWeapon(@NonNull String id) {
this(DB.dao.melee_weapon.find(id));
}
@Getter
private final Icon icon;
public MeleeWeapon(@NonNull DB.model.MeleeWeaponModel template) {
this.context = ContextHolder.INSTANCE.getContext();
this.name = template.getName();
this.roller = DiceRoller.of(template.getDamage());
this.cooldown = template.getCooldown();
this.animation = new RandomAnimationsRunner(2).nRange(0, 2f).nScale(0.2f, 0.15f).uAnimationSpeed(0.5f, 1f).nRotation(0, 10).offset(0, -10).uDelay(250, 500).with(A.animations.get(template.getAnimation()).uid);
this.sound = A.sounds.get(template.getSound()).uid;
var icons = template.getIcon().split(",");
this.icon = context.createIcon(A.iconsets.get(icons[0]).uid, Integer.valueOf(icons[1]), Integer.valueOf(icons[2]));
}
@Getter
private int cooldown;
@Override
public boolean attack(Creature attacker) {
var facingNeighbour = attacker.getCoordinates().add(attacker.getFaceDirection().vector, new Vector2i());
for (var entity : attacker.getLayer().getEntities()) {
if (entity.getCoordinates().equals(facingNeighbour) && entity.isBlocking() && entity instanceof Creature) {
var character = (Creature) entity;
var damage = roller.roll();
character.hit(attacker, damage);
animation.run(context, character.getLayer(), character);
context.playSound(sound);
context.fireEvent(new HitEvent(attacker, character, damage));
return true;
}
}
public MeleeWeapon(@NonNull String id) {
this(DB.dao.melee_weapon.find(id));
}
public MeleeWeapon(@NonNull DB.model.MeleeWeaponModel template) {
this.context = ContextHolder.INSTANCE.getContext();
this.name = template.getName();
this.roller = DiceRoller.of(template.getDamage());
this.cooldown = template.getCooldown();
this.animation = new RandomAnimationsRunner(2).nRange(0, 2f).nScale(0.2f, 0.15f).uAnimationSpeed(0.5f, 1f).nRotation(0, 10).offset(0, -10).uDelay(250, 500).with(A.animations.get(template.getAnimation()).uid);
this.sound = A.sounds.get(template.getSound()).uid;
var icons = template.getIcon().split(",");
this.icon = context.createIcon(A.iconsets.get(icons[0]).uid, Integer.valueOf(icons[1]), Integer.valueOf(icons[2]));
}
@Override
public boolean attack(Creature attacker) {
var facingNeighbour = attacker.getCoordinates().add(attacker.getFaceDirection().vector, new Vector2i());
for (var entity : attacker.getLayer().getEntities()) {
if (entity.getCoordinates().equals(facingNeighbour) && entity.isBlocking() && entity instanceof Creature) {
var character = (Creature) entity;
var damage = roller.roll();
character.hit(attacker, damage);
animation.run(context, character.getLayer(), character);
context.playSound(sound);
context.fireEvent(new HitEvent(attacker, character, damage));
return true;
}
}
return false;
}
return false;
}
}

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@@ -1,81 +1,82 @@
package com.bartlomiejpluta.demo.world.weapon;
import com.bartlomiejpluta.base.api.animation.Animation;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.icon.Icon;
import com.bartlomiejpluta.base.api.move.*;
import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.base.api.move.Movable;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.BulletAnimationRunner;
import com.bartlomiejpluta.base.lib.animation.SimpleAnimationRunner;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.event.HitEvent;
import lombok.*;
import lombok.Getter;
import lombok.NonNull;
import java.util.Random;
public class RangedWeapon implements Weapon {
private final Random random = new Random();
private final Context context;
private final DiceRoller dmgRoller;
private final DiceRoller rangeRoller;
private final BulletAnimationRunner animation;
private final String sound;
private final AnimationRunner punchAnimation;
private final String punchSound;
private final AnimationRunner missAnimation;
private final String missSound;
private final Random random = new Random();
private final Context context;
private final DiceRoller dmgRoller;
private final DiceRoller rangeRoller;
private final BulletAnimationRunner animation;
private final String sound;
private final AnimationRunner punchAnimation;
private final String punchSound;
private final AnimationRunner missAnimation;
private final String missSound;
@Getter
private final Icon icon;
@Getter
private final String name;
@Getter
private final int cooldown;
@Getter
private String name;
public RangedWeapon(@NonNull String id) {
this(DB.dao.ranged_weapon.find(id));
}
@Getter
private final Icon icon;
public RangedWeapon(@NonNull DB.model.RangedWeaponModel template) {
this.context = ContextHolder.INSTANCE.getContext();
this.name = template.getName();
this.dmgRoller = DiceRoller.of(template.getDamage());
this.rangeRoller = DiceRoller.of(template.getRange());
this.cooldown = template.getCooldown();
this.animation = new BulletAnimationRunner(A.animations.get(template.getAnimation()).uid).infinite().offset(0, -15).onHit(this::onHit).onMiss(this::onMiss).speed(7f).animationSpeed(4f).scale(0.6f);
this.sound = A.sounds.get(template.getSound()).uid;
this.punchAnimation = new SimpleAnimationRunner(A.animations.get(template.getPunchAnimation()).uid);
this.punchSound = A.sounds.get(template.getPunchSound()).uid;
this.missAnimation = new SimpleAnimationRunner(A.animations.get(template.getMissAnimation()).uid).scale(0.4f);
this.missSound = A.sounds.get(template.getMissSound()).uid;
var icons = template.getIcon().split(",");
this.icon = context.createIcon(A.iconsets.get(icons[0]).uid, Integer.valueOf(icons[1]), Integer.valueOf(icons[2]));
}
@Getter
private int cooldown;
private void onHit(Movable attacker, Entity target) {
if (target.isBlocking() && target instanceof Creature) {
var namedAttacker = (Creature) attacker;
var character = (Creature) target;
var damage = dmgRoller.roll();
character.hit(namedAttacker, damage);
punchAnimation.run(context, character.getLayer(), character);
context.playSound(punchSound);
context.fireEvent(new HitEvent(namedAttacker, character, damage));
}
}
public RangedWeapon(@NonNull String id) {
this(DB.dao.ranged_weapon.find(id));
}
private void onMiss(Movable attacker, Animation animation) {
missAnimation.run(context, ((Creature) attacker).getLayer(), animation.getPosition());
context.playSound(missSound);
}
public RangedWeapon(@NonNull DB.model.RangedWeaponModel template) {
this.context = ContextHolder.INSTANCE.getContext();
this.name = template.getName();
this.dmgRoller = DiceRoller.of(template.getDamage());
this.rangeRoller = DiceRoller.of(template.getRange());
this.cooldown = template.getCooldown();
this.animation = new BulletAnimationRunner(A.animations.get(template.getAnimation()).uid).infinite().offset(0, -15).onHit(this::onHit).onMiss(this::onMiss).speed(7f).animationSpeed(4f).scale(0.6f);
this.sound = A.sounds.get(template.getSound()).uid;
this.punchAnimation = new SimpleAnimationRunner(A.animations.get(template.getPunchAnimation()).uid);
this.punchSound = A.sounds.get(template.getPunchSound()).uid;
this.missAnimation = new SimpleAnimationRunner(A.animations.get(template.getMissAnimation()).uid).scale(0.4f);
this.missSound = A.sounds.get(template.getMissSound()).uid;
var icons = template.getIcon().split(",");
this.icon = context.createIcon(A.iconsets.get(icons[0]).uid, Integer.valueOf(icons[1]), Integer.valueOf(icons[2]));
}
private void onHit(Movable attacker, Entity target) {
if (target.isBlocking() && target instanceof Creature) {
var namedAttacker = (Creature) attacker;
var character = (Creature) target;
var damage = dmgRoller.roll();
character.hit(namedAttacker, damage);
punchAnimation.run(context, character.getLayer(), character);
context.playSound(punchSound);
context.fireEvent(new HitEvent(namedAttacker, character, damage));
}
}
private void onMiss(Movable attacker, Animation animation) {
missAnimation.run(context, ((Creature) attacker).getLayer(), animation.getPosition());
context.playSound(missSound);
}
@Override
public boolean attack(Creature attacker) {
var direction = attacker.getFaceDirection();
context.playSound(sound);
animation.range(rangeRoller.roll()).direction(direction).rotation(direction.xAngle - 180).run(context, attacker.getLayer(), attacker);
return true;
}
@Override
public boolean attack(Creature attacker) {
var direction = attacker.getFaceDirection();
context.playSound(sound);
animation.range(rangeRoller.roll()).direction(direction).rotation(direction.xAngle - 180).run(context, attacker.getLayer(), attacker);
return true;
}
}

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@@ -4,11 +4,11 @@ import com.bartlomiejpluta.base.api.icon.Icon;
import com.bartlomiejpluta.demo.entity.Creature;
public interface Weapon {
String getName();
String getName();
Icon getIcon();
Icon getIcon();
int getCooldown();
int getCooldown();
boolean attack(Creature attacker);
boolean attack(Creature attacker);
}