Improve MapObject to support CompletableFuture actions
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@@ -4,6 +4,8 @@ import com.bartlomiejpluta.demo.world.item.Item;
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import lombok.Getter;
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import lombok.NonNull;
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import java.util.concurrent.CompletableFuture;
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public class Chest extends MapObject {
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@Getter
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private final Item[] content = new Item[Enemy.MAX_LOOT];
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@@ -13,13 +15,8 @@ public class Chest extends MapObject {
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}
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@Override
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protected void interact() {
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runner.getGuiManager().openChestWindow(this);
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}
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@Override
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protected boolean shouldGoFurther(MapObject object) {
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return runner.getGuiManager().openedWindows() == 0;
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protected CompletableFuture<?> interact() {
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return runner.getGuiManager().openChestWindow(this);
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}
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public Chest addItem(Item item) {
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@@ -4,6 +4,8 @@ import A.maps;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import lombok.NonNull;
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import java.util.concurrent.CompletableFuture;
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public class Door extends MapObject {
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private final String mapUid;
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private final int targetX;
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@@ -22,14 +24,13 @@ public class Door extends MapObject {
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}
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@Override
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protected void interact() {
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protected CompletableFuture<?> interact() {
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context.openMap(mapUid);
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context.getMap().getObjectLayer(layerId).addEntity(player);
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player.setCoordinates(targetX, targetY);
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}
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@Override
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protected boolean shouldGoFurther(MapObject object) {
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return true;
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reset();
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return CompletableFuture.completedFuture(null);
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}
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}
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@@ -7,16 +7,29 @@ import com.bartlomiejpluta.base.util.path.PathExecutor;
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import lombok.Getter;
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import lombok.NonNull;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Supplier;
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import static java.util.Objects.requireNonNull;
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import static java.util.concurrent.CompletableFuture.completedFuture;
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public abstract class MapObject extends NamedCharacter {
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private final PathExecutor<MapObject> pathExecutor = new PathExecutor<>(this);
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private final DB.model.MapObjectModel template;
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private final Short frame;
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private static final float INTERVAL = 0.05f;
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private static final float COOLDOWN = 0.5f;
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protected final PathExecutor<MapObject> pathExecutor = new PathExecutor<>(this);
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private final String interactSound;
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protected boolean interacting = false;
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private Supplier<CompletableFuture<?>> beforeAll;
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private Supplier<CompletableFuture<?>> before;
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private Supplier<CompletableFuture<?>> after;
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private Supplier<CompletableFuture<?>> afterAll;
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private CompletableFuture<?> future;
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@Getter
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private final String name;
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private boolean interacting = false;
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public MapObject(@NonNull String id) {
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this(DB.dao.map_object.find(id));
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@@ -24,59 +37,90 @@ public abstract class MapObject extends NamedCharacter {
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public MapObject(@NonNull DB.model.MapObjectModel template) {
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super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
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this.template = template;
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this.frame = template.getFrame();
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short frame = requireNonNull(template.getFrame());
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this.name = template.getName();
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this.interactSound = A.sounds.get(template.getInteractSound()).uid;
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setBlocking(true);
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disableAnimation();
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if (frame != null) {
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setAnimationFrame(frame);
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}
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setAnimationFrame(frame);
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pathExecutor.setRepeat(1);
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pathExecutor.setPath(
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frame != null
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? new CharacterPath<MapObject>()
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.run(this::startInteraction)
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.turn(Direction.LEFT, frame)
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.wait(0.05f)
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.turn(Direction.RIGHT, frame)
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.wait(0.05f)
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.turn(Direction.UP, frame)
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.wait(0.25f)
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.run(this::interact)
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.suspend(this::shouldGoFurther)
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.wait(0.25f)
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.turn(Direction.RIGHT, frame)
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.wait(0.05f)
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.turn(Direction.LEFT, frame)
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.wait(0.05f)
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.turn(Direction.DOWN, frame)
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.wait(0.5f)
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.run(this::finishInteraction)
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: new CharacterPath<>()
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pathExecutor.setPath(new CharacterPath<MapObject>()
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.run(this::startInteraction)
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.turn(Direction.LEFT, frame)
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.wait(INTERVAL)
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.turn(Direction.RIGHT, frame)
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.wait(INTERVAL)
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.turn(Direction.UP, frame)
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.wait(INTERVAL)
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.run(this::runInteraction)
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.suspend(() -> future)
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.wait(INTERVAL)
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.turn(Direction.RIGHT, frame)
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.wait(INTERVAL)
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.turn(Direction.LEFT, frame)
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.wait(INTERVAL)
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.turn(Direction.DOWN, frame)
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.run(this::finishInteraction)
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.suspend(() -> future)
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.wait(COOLDOWN)
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.run(this::completeInteraction)
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);
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}
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protected boolean shouldGoFurther(MapObject object) {
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return true;
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public MapObject beforeAll(@NonNull Supplier<CompletableFuture<?>> action) {
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this.beforeAll = action;
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return this;
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}
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public MapObject before(@NonNull Supplier<CompletableFuture<?>> action) {
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this.before = action;
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return this;
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}
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public MapObject after(@NonNull Supplier<CompletableFuture<?>> action) {
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this.after = action;
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return this;
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}
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public MapObject afterAll(@NonNull Supplier<CompletableFuture<?>> action) {
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this.afterAll = action;
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return this;
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}
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public void triggerInteraction() {
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interacting = true;
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if (interacting) {
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return;
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}
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pathExecutor.reset();
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if (beforeAll != null) {
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beforeAll.get().thenRun(() -> interacting = true);
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} else {
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interacting = true;
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}
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}
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protected abstract void interact();
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private void runInteraction() {
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this.future = (before != null ? before.get() : completedFuture(null))
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.thenCompose(v -> interact())
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.thenCompose(v -> (after != null ? after.get() : completedFuture(null)));
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}
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protected void startInteraction() {
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private void startInteraction() {
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if (interactSound != null) {
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context.playSound(interactSound);
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}
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}
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protected void finishInteraction() {
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private void finishInteraction() {
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this.future = afterAll != null ? afterAll.get() : completedFuture(null);
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}
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private void completeInteraction() {
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interacting = false;
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}
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@@ -86,4 +130,12 @@ public abstract class MapObject extends NamedCharacter {
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pathExecutor.execute(getLayer(), dt);
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}
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}
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protected final void reset() {
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setFaceDirection(Direction.DOWN);
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pathExecutor.reset();
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interacting = false;
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}
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protected abstract CompletableFuture<?> interact();
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}
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