Refactor MenuManager to GuiManager
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@@ -2,25 +2,20 @@ package com.bartlomiejpluta.demo.menu;
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import A.widgets;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.gui.DisplayMode;
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import com.bartlomiejpluta.base.api.gui.GUI;
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import com.bartlomiejpluta.base.api.gui.UpdateMode;
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import com.bartlomiejpluta.base.api.gui.WindowManager;
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import com.bartlomiejpluta.base.api.gui.*;
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import com.bartlomiejpluta.base.api.input.Key;
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import com.bartlomiejpluta.base.api.input.KeyAction;
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import com.bartlomiejpluta.base.api.input.KeyEvent;
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import com.bartlomiejpluta.demo.entity.Chest;
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import com.bartlomiejpluta.demo.entity.Enemy;
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import com.bartlomiejpluta.demo.gui.EquipmentWindow;
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import com.bartlomiejpluta.demo.gui.GameMenuWindow;
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import com.bartlomiejpluta.demo.gui.LootWindow;
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import com.bartlomiejpluta.demo.gui.StartMenuWindow;
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import com.bartlomiejpluta.demo.gui.*;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import lombok.NonNull;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Consumer;
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public class MenuManager {
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public class GuiManager {
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private final DemoRunner runner;
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private final Context context;
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private final GUI gui;
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@@ -30,9 +25,10 @@ public class MenuManager {
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private final GameMenuWindow gameMenu;
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private final EquipmentWindow equipment;
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private final LootWindow loot;
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private final DialogWindow dialog;
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private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
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public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
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public GuiManager(@NonNull DemoRunner runner, @NonNull Context context) {
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this.runner = runner;
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this.context = context;
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this.gui = context.newGUI();
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@@ -49,6 +45,8 @@ public class MenuManager {
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this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
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this.gameMenu.getExitBtn().setAction(runner::exit);
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this.dialog = gui.inflateWindow(A.widgets.dialog.uid, DialogWindow.class);
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this.equipment = gui.inflateWindow(A.widgets.equipment.uid, EquipmentWindow.class);
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this.loot = gui.inflateWindow(widgets.loot_menu.uid, LootWindow.class);
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}
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@@ -102,6 +100,11 @@ public class MenuManager {
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manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
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}
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public CompletableFuture<Window> showDialog(@NonNull String message, @NonNull WindowPosition position) {
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manager.closeAll();
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return manager.open(dialog, message, position);
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}
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public void openLootWindow(@NonNull Enemy enemy) {
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manager.closeAll();
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