Files
base-demo/src/main/java/com/bartlomiejpluta/demo/menu/GuiManager.java

128 lines
3.9 KiB
Java

package com.bartlomiejpluta.demo.menu;
import A.widgets;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.api.input.Key;
import com.bartlomiejpluta.base.api.input.KeyAction;
import com.bartlomiejpluta.base.api.input.KeyEvent;
import com.bartlomiejpluta.demo.entity.Chest;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.gui.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import lombok.NonNull;
import java.util.concurrent.CompletableFuture;
import java.util.function.Consumer;
public class GuiManager {
private final DemoRunner runner;
private final Context context;
private final GUI gui;
private final WindowManager manager;
private final StartMenuWindow startMenu;
private final GameMenuWindow gameMenu;
private final EquipmentWindow equipment;
private final LootWindow loot;
private final DialogWindow dialog;
private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
public GuiManager(@NonNull DemoRunner runner, @NonNull Context context) {
this.runner = runner;
this.context = context;
this.gui = context.newGUI();
this.manager = new WindowManager(context, DisplayMode.DISPLAY_TOP, UpdateMode.UPDATE_TOP);
this.gui.setRoot(this.manager);
this.startMenu = gui.inflateWindow(A.widgets.start_menu.uid, StartMenuWindow.class);
this.startMenu.getNewGameBtn().setAction(runner::newGame);
this.startMenu.getExitBtn().setAction(runner::exit);
this.gameMenu = gui.inflateWindow(A.widgets.game_menu.uid, GameMenuWindow.class);
this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
this.gameMenu.getExitBtn().setAction(runner::exit);
this.dialog = gui.inflateWindow(A.widgets.dialog.uid, DialogWindow.class);
this.equipment = gui.inflateWindow(A.widgets.equipment.uid, EquipmentWindow.class);
this.loot = gui.inflateWindow(widgets.loot_menu.uid, LootWindow.class);
}
private void handleGameMenuKeyEvent(KeyEvent event) {
if (event.getKey() == Key.KEY_E && event.getAction() == KeyAction.PRESS) {
if (manager.isEmpty()) {
manager.open(equipment);
} else if (manager.top() == equipment) {
manager.close();
}
event.consume();
}
if (event.getKey() == Key.KEY_ESCAPE && event.getAction() == KeyAction.PRESS) {
if (manager.size() > 0) {
manager.close();
} else {
manager.open(gameMenu);
}
if (manager.size() > 0) {
context.pause();
} else {
context.resume();
}
event.consume();
}
}
public int openedWindows() {
return manager.size();
}
public void showStartMenu() {
manager.closeAll();
manager.open(startMenu);
}
public void enableGameMenu() {
manager.closeAll();
context.getInput().addKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_STACK);
}
public void disableGameMenu() {
context.getInput().removeKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
}
public CompletableFuture<Window> showDialog(@NonNull String message, @NonNull WindowPosition position) {
manager.closeAll();
return manager.open(dialog, message, position);
}
public void openLootWindow(@NonNull Enemy enemy) {
manager.closeAll();
manager.open(loot, enemy.getLoot(), "Loot");
}
public void openChestWindow(@NonNull Chest chest) {
manager.closeAll();
manager.open(loot, chest.getContent(), chest.getName());
}
public void closeAll() {
manager.closeAll();
}
private void resumeGame() {
manager.closeAll();
context.resume();
}
}