Implement day-night cycle | put some lights to the maps

This commit is contained in:
2023-11-07 19:27:04 +01:00
parent e9ee8f7541
commit 356f792523
14 changed files with 226 additions and 29 deletions

View File

@@ -13,6 +13,7 @@ import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.event.HitEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.util.LimitedQueue;
import com.bartlomiejpluta.demo.world.time.WorldTime;
import lombok.extern.slf4j.Slf4j;
import java.util.Map;
@@ -24,6 +25,7 @@ public class HUD extends BorderLayout {
private static final float LOG_VISIBILITY_DURATION = 8000f;
private static final float LOG_VISIBILITY_FADING_OUT = 1000f;
private final Player player;
private final WorldTime time;
private final Runtime runtime;
private final LimitedQueue<String> logger = new LimitedQueue<>(MAX_LOG_SIZE);
@@ -42,6 +44,7 @@ public class HUD extends BorderLayout {
super(context, gui, refs);
this.player = DemoRunner.instance().getPlayer();
this.runtime = Runtime.getRuntime();
this.time = DemoRunner.instance().getTime();
context.addEventListener(HitEvent.TYPE, this::logHitEvent);
context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent);
}
@@ -72,15 +75,13 @@ public class HUD extends BorderLayout {
} else {
logVisibilityDuration = 0;
}
}
@Override
public void draw(Screen screen, GUI gui) {
var coords = player.getCoordinates();
var pos = player.getPosition();
debugTxt.setText(String.format("Mem: %.2f / %.2f [MB]\nCoords: %d : %d\nPos: %.2f : %.2f\nEntities: %d\n", runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size()));
debugTxt.setText(String.format("Clock: %02d:%02d\nTime: %.2f\nMem: %.2f / %.2f [MB]\nCoords: %d : %d\nPos: %.2f : %.2f\nEntities: %d\n", time.getHour(), time.getMinute(), time.getProgress(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size()));
logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT));