diff --git a/data.sql b/data.sql index 5838fe7..8938976 100644 --- a/data.sql +++ b/data.sql @@ -107,11 +107,12 @@ CREATE MEMORY TABLE "PUBLIC"."CONFIG"( "VALUE" VARCHAR ); ALTER TABLE "PUBLIC"."CONFIG" ADD CONSTRAINT "PUBLIC"."CONSTRAINT_7" PRIMARY KEY("KEY"); --- 3 +/- SELECT COUNT(*) FROM PUBLIC.CONFIG; +-- 4 +/- SELECT COUNT(*) FROM PUBLIC.CONFIG; INSERT INTO "PUBLIC"."CONFIG" VALUES ('start_game', 'Hero Home,Main,Start'), ('screen', '1000x800'), -('camera_scale', '2'); +('camera_scale', '2'), +('full_day_duration', '600'); CREATE MEMORY TABLE "PUBLIC"."LEVELS"( "LEVEL" INT DEFAULT NEXT VALUE FOR "PUBLIC"."SYSTEM_SEQUENCE_704587BB_DC0E_44AB_A7F0_3DE0CA44FE3F" NOT NULL NULL_TO_DEFAULT SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_704587BB_DC0E_44AB_A7F0_3DE0CA44FE3F", "MAX_HP" VARCHAR NOT NULL diff --git a/maps/8fbb151f-682a-4357-ba92-157e4097898f.json b/maps/8fbb151f-682a-4357-ba92-157e4097898f.json index c63e4a6..57319af 100644 --- a/maps/8fbb151f-682a-4357-ba92-157e4097898f.json +++ b/maps/8fbb151f-682a-4357-ba92-157e4097898f.json @@ -61,14 +61,6 @@ "tilesetUID": "413e09cf-ba41-4fe8-ac47-9697b5ad0245", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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476, 0, 489, 490, 491, 492, 477, 478, 479, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 477, 478, 479, 480, 493, 494, 495, 496, 477, 478, 479, 480, 0, 0, 477, 478, 479, 480, 0, 0, 0, 0, 0, 489, 490, 491, 492, 505, 506, 507, 508, 0, 489, 490, 491, 492, 0, 0, 0, 505, 506, 507, 508, 0, 0, 0, 0, 0, 489, 490, 491, 492, 0, 489, 490, 491, 492, 0, 489, 490, 491, 492, 0, 505, 506, 507, 508, 493, 494, 495, 496, 0, 0, 0, 0, 0, 0, 0, 0, 0, 493, 494, 495, 496, 509, 510, 511, 512, 493, 494, 495, 496, 0, 0, 493, 494, 495, 496, 0, 0, 0] } - }, { - "name": "Layer 8", - "colorLayer": { - "red": 5, - "green": 0, - "blue": 10, - "alpha": 0 - } }], "handler": "com.bartlomiejpluta.demo.map.ForrestHandler", "javaImports": "" diff --git a/maps/b602601a-e9b0-44bf-bc0d-5f31c9964ba1.json b/maps/b602601a-e9b0-44bf-bc0d-5f31c9964ba1.json index 40470a7..a686e34 100644 --- a/maps/b602601a-e9b0-44bf-bc0d-5f31c9964ba1.json +++ b/maps/b602601a-e9b0-44bf-bc0d-5f31c9964ba1.json @@ -114,14 +114,6 @@ "tilesetUID": "bf5a8b2c-4635-4433-8781-d8fed02c7197", "tiles": [0, 0, 102, 0, 66, 0, 0, 0, 0, 0, 0, 0, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66, 99, 0, 0, 71, 72, 71, 72, 0, 0, 0, 66, 0, 0, 0, 0, 0, 65, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 115, 0, 71, 103, 104, 103, 88, 0, 0, 65, 0, 0, 0, 0, 0, 0, 71, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 119, 120, 119, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 88, 87, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 72, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 146, 0, 87, 88, 0, 115, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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"com.bartlomiejpluta.demo.map.HeroHouse", "javaImports": "import com.bartlomiejpluta.demo.entity.*;\nimport com.bartlomiejpluta.demo.world.weapon.*;" diff --git a/maps/d1b85d85-c52a-46f5-b81e-444847f8ddae.json b/maps/d1b85d85-c52a-46f5-b81e-444847f8ddae.json index b9f208f..ba81614 100644 --- a/maps/d1b85d85-c52a-46f5-b81e-444847f8ddae.json +++ b/maps/d1b85d85-c52a-46f5-b81e-444847f8ddae.json @@ -5,6 +5,48 @@ "tileWidth": 32, "tileHeight": 32, "layers": [{ + "name": "All Lights", + "objectLayer": { + "passageMap": ["ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW"], + "objects": [{ + "x": 6, + "y": 1, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 5, + "y": 7, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 13, + "y": 12, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 17, + "y": 7, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 15, + "y": 7, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 10, + "y": 2, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nlight(here);" + }, { + "x": 11, + "y": 2, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" + }, { + "x": 2, + "y": 1, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);" + }, { + "x": 5, + "y": 1, + "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);" + }] + } + }, { "name": "Floor", "tileLayer": { "tilesetUID": "eb5bbf17-efaa-4213-90c3-2785a32f3c37", diff --git a/src/main/java/com/bartlomiejpluta/demo/entity/Creature.java b/src/main/java/com/bartlomiejpluta/demo/entity/Creature.java index 6d741da..ac85137 100644 --- a/src/main/java/com/bartlomiejpluta/demo/entity/Creature.java +++ b/src/main/java/com/bartlomiejpluta/demo/entity/Creature.java @@ -1,6 +1,8 @@ package com.bartlomiejpluta.demo.entity; import com.bartlomiejpluta.base.api.character.Character; +import com.bartlomiejpluta.base.api.light.Light; +import com.bartlomiejpluta.base.api.map.layer.object.ObjectLayer; import com.bartlomiejpluta.demo.world.item.Item; import com.bartlomiejpluta.demo.world.weapon.Ammunition; import com.bartlomiejpluta.demo.world.weapon.RangedWeapon; @@ -39,6 +41,9 @@ public abstract class Creature extends NamedCharacter { @Getter private NamedCharacter lastAttacker; + @Getter + protected Light light; + public Creature(@NonNull Character entity) { super(entity); } @@ -88,6 +93,39 @@ public abstract class Creature extends NamedCharacter { this.hp = Math.min(this.hp + hp, this.maxHp); } + public void setLight(Light light) { + this.light = light; + + if(getLayer() != null) { + var layer = getLayer().getMap().getLayer(0); + if(light != null) { + layer.addLight(light); + } else if (this.light != null){ + layer.removeLight(this.light); + } + } + + this.light = light; + } + + @Override + public void onAdd(ObjectLayer layer) { + super.onAdd(layer); + + if(light != null) { + layer.getMap().getLayer(0).addLight(light); + } + } + + @Override + public void onRemove(ObjectLayer layer) { + super.onRemove(layer); + + if(light != null) { + layer.getMap().getLayer(0).removeLight(light); + } + } + @Override public void update(float dt) { super.update(dt); @@ -100,6 +138,10 @@ public abstract class Creature extends NamedCharacter { alive = false; die(); } + + if(light != null) { + light.setPosition(getPosition()); + } } protected void die() { diff --git a/src/main/java/com/bartlomiejpluta/demo/entity/Player.java b/src/main/java/com/bartlomiejpluta/demo/entity/Player.java index 961c26b..b6eab34 100644 --- a/src/main/java/com/bartlomiejpluta/demo/entity/Player.java +++ b/src/main/java/com/bartlomiejpluta/demo/entity/Player.java @@ -34,6 +34,11 @@ public class Player extends Creature { setAnimationSpeed(1f); setBlocking(true); + var light = context.createLight(); + light.setAttenuation(4f, 0, 0.001f); + light.setIntensity(1f, 1f, 1f); + setLight(light); + Arrays.fill(equipment, null); } diff --git a/src/main/java/com/bartlomiejpluta/demo/gui/HUD.java b/src/main/java/com/bartlomiejpluta/demo/gui/HUD.java index 94197b4..01b5c3a 100644 --- a/src/main/java/com/bartlomiejpluta/demo/gui/HUD.java +++ b/src/main/java/com/bartlomiejpluta/demo/gui/HUD.java @@ -13,6 +13,7 @@ import com.bartlomiejpluta.demo.event.EnemyDiedEvent; import com.bartlomiejpluta.demo.event.HitEvent; import com.bartlomiejpluta.demo.runner.DemoRunner; import com.bartlomiejpluta.demo.util.LimitedQueue; +import com.bartlomiejpluta.demo.world.time.WorldTime; import lombok.extern.slf4j.Slf4j; import java.util.Map; @@ -24,6 +25,7 @@ public class HUD extends BorderLayout { private static final float LOG_VISIBILITY_DURATION = 8000f; private static final float LOG_VISIBILITY_FADING_OUT = 1000f; private final Player player; + private final WorldTime time; private final Runtime runtime; private final LimitedQueue logger = new LimitedQueue<>(MAX_LOG_SIZE); @@ -42,6 +44,7 @@ public class HUD extends BorderLayout { super(context, gui, refs); this.player = DemoRunner.instance().getPlayer(); this.runtime = Runtime.getRuntime(); + this.time = DemoRunner.instance().getTime(); context.addEventListener(HitEvent.TYPE, this::logHitEvent); context.addEventListener(EnemyDiedEvent.TYPE, this::logEnemyDiedEvent); } @@ -72,15 +75,13 @@ public class HUD extends BorderLayout { } else { logVisibilityDuration = 0; } - - } @Override public void draw(Screen screen, GUI gui) { var coords = player.getCoordinates(); var pos = player.getPosition(); - debugTxt.setText(String.format("Mem: %.2f / %.2f [MB]\nCoords: %d : %d\nPos: %.2f : %.2f\nEntities: %d\n", runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size())); + debugTxt.setText(String.format("Clock: %02d:%02d\nTime: %.2f\nMem: %.2f / %.2f [MB]\nCoords: %d : %d\nPos: %.2f : %.2f\nEntities: %d\n", time.getHour(), time.getMinute(), time.getProgress(), runtime.totalMemory() / 1024f / 1024f, runtime.maxMemory() / 1024f / 1024f, coords.x(), coords.y(), pos.x(), pos.y(), player.getLayer().getEntities().size())); logLbl.setAlpha(Math.min(1f, logVisibilityDuration / LOG_VISIBILITY_FADING_OUT)); diff --git a/src/main/java/com/bartlomiejpluta/demo/map/BaseMapHandler.java b/src/main/java/com/bartlomiejpluta/demo/map/BaseMapHandler.java index 42b49a2..9b145e6 100644 --- a/src/main/java/com/bartlomiejpluta/demo/map/BaseMapHandler.java +++ b/src/main/java/com/bartlomiejpluta/demo/map/BaseMapHandler.java @@ -7,6 +7,7 @@ import com.bartlomiejpluta.base.api.gui.WindowPosition; import com.bartlomiejpluta.base.api.icon.Icon; import com.bartlomiejpluta.base.api.input.Input; import com.bartlomiejpluta.base.api.input.Key; +import com.bartlomiejpluta.base.api.light.Light; import com.bartlomiejpluta.base.api.map.handler.MapHandler; import com.bartlomiejpluta.base.api.map.layer.object.MapPin; import com.bartlomiejpluta.base.api.map.model.GameMap; @@ -20,11 +21,14 @@ import com.bartlomiejpluta.demo.entity.*; import com.bartlomiejpluta.demo.event.EnemyDiedEvent; import com.bartlomiejpluta.demo.menu.GuiManager; import com.bartlomiejpluta.demo.runner.DemoRunner; +import com.bartlomiejpluta.demo.world.light.Torch; import com.bartlomiejpluta.demo.world.potion.Medicament; import lombok.NonNull; import java.util.concurrent.CompletableFuture; +import static java.lang.Math.*; + public abstract class BaseMapHandler implements MapHandler { protected Screen screen; protected Context context; @@ -35,6 +39,8 @@ public abstract class BaseMapHandler implements MapHandler { protected Player player; protected CameraController cameraController; + protected boolean dayNightCycle = false; + @Override public void onCreate(Context context, GameMap map) { this.context = context; @@ -73,6 +79,21 @@ public abstract class BaseMapHandler implements MapHandler { @Override public void update(Context context, GameMap map, float dt) { cameraController.update(); + + if(!dayNightCycle) { + return; + } + + var x = runner.getTime().getProgress(); + map.setAmbientColor( + ambientColor(1.2f, -0.3f, 0, x), + ambientColor(1.4f, -0.6f, 0.05f, x), + ambientColor(1.7f, -1.1f, 0.2f, x) + ); + } + + private float ambientColor(float a, float b, float offset, float x) { + return ((float) max(sin(x * PI * a + b), 0) + offset) / (1 + offset); } public CompletableFuture dialog(NamedCharacter speaker, String message, WindowPosition position) { @@ -124,6 +145,22 @@ public abstract class BaseMapHandler implements MapHandler { return addEntity(icon, tile); } + public Torch torch(MapPin tile) { + var torch = new Torch(); + map.getLayer(tile.getLayer()).addLight(torch); + torch.setCoordinates(tile.toCoordinates()); + return torch; + } + + public Light light(MapPin tile) { + var light = context.createLight(); + map.getLayer(tile.getLayer()).addLight(light); + light.setCoordinates(tile.toCoordinates()); + light.setIntensity(1f, 1f, 1f); + light.setAttenuation(0.1f, 0, 0.001f); + return light; + } + public Warp warp(@NonNull MapPin tile, MapPin target) { var warp = new Warp(target); warp.setEntity(player); diff --git a/src/main/java/com/bartlomiejpluta/demo/map/ForrestHandler.java b/src/main/java/com/bartlomiejpluta/demo/map/ForrestHandler.java index f86e1e4..565a946 100644 --- a/src/main/java/com/bartlomiejpluta/demo/map/ForrestHandler.java +++ b/src/main/java/com/bartlomiejpluta/demo/map/ForrestHandler.java @@ -1,10 +1,12 @@ package com.bartlomiejpluta.demo.map; -import com.bartlomiejpluta.demo.map.BaseMapHandler; import com.bartlomiejpluta.base.api.context.Context; -import com.bartlomiejpluta.base.api.input.Input; import com.bartlomiejpluta.base.api.map.model.GameMap; -import com.bartlomiejpluta.base.api.screen.Screen; public class ForrestHandler extends BaseMapHandler { + @Override + public void onCreate(Context context, GameMap map) { + super.onCreate(context, map); + dayNightCycle = true; + } } \ No newline at end of file diff --git a/src/main/java/com/bartlomiejpluta/demo/map/HeroHomeHandler.java b/src/main/java/com/bartlomiejpluta/demo/map/HeroHomeHandler.java index 2f78e3c..1e116c6 100644 --- a/src/main/java/com/bartlomiejpluta/demo/map/HeroHomeHandler.java +++ b/src/main/java/com/bartlomiejpluta/demo/map/HeroHomeHandler.java @@ -11,6 +11,7 @@ import static com.bartlomiejpluta.base.lib.animation.AnimationRunner.simple; public class HeroHomeHandler extends BaseMapHandler { @Override public void onOpen(Context context, GameMap map) { + map.setAmbientColor(0.05f, 0.01f, 0.01f); dialog(player, "Ahhh, another beautiful day for an adventure... Let's go!"); } diff --git a/src/main/java/com/bartlomiejpluta/demo/map/HeroHouse.java b/src/main/java/com/bartlomiejpluta/demo/map/HeroHouse.java index a524c8b..d9ce399 100644 --- a/src/main/java/com/bartlomiejpluta/demo/map/HeroHouse.java +++ b/src/main/java/com/bartlomiejpluta/demo/map/HeroHouse.java @@ -1,5 +1,12 @@ package com.bartlomiejpluta.demo.map; -public class HeroHouse extends BaseMapHandler { +import com.bartlomiejpluta.base.api.context.Context; +import com.bartlomiejpluta.base.api.map.model.GameMap; +public class HeroHouse extends BaseMapHandler { + @Override + public void onCreate(Context context, GameMap map) { + super.onCreate(context, map); + dayNightCycle = true; + } } \ No newline at end of file diff --git a/src/main/java/com/bartlomiejpluta/demo/runner/DemoRunner.java b/src/main/java/com/bartlomiejpluta/demo/runner/DemoRunner.java index 981e2c3..93d375b 100644 --- a/src/main/java/com/bartlomiejpluta/demo/runner/DemoRunner.java +++ b/src/main/java/com/bartlomiejpluta/demo/runner/DemoRunner.java @@ -1,7 +1,6 @@ package com.bartlomiejpluta.demo.runner; -import A.maps; -import DB.ConfigDAO; + import DB.dao; import com.bartlomiejpluta.base.api.context.Context; import com.bartlomiejpluta.base.api.gui.GUI; @@ -9,15 +8,17 @@ import com.bartlomiejpluta.base.api.runner.GameRunner; import com.bartlomiejpluta.base.api.screen.Screen; import com.bartlomiejpluta.demo.entity.Player; import com.bartlomiejpluta.demo.menu.GuiManager; +import com.bartlomiejpluta.demo.world.time.WorldTime; import lombok.Getter; import org.slf4j.Logger; import org.slf4j.LoggerFactory; -import static java.lang.Integer.parseInt; - public class DemoRunner implements GameRunner { private static final Logger log = LoggerFactory.getLogger(DemoRunner.class); + + @Getter + private WorldTime time; private static DemoRunner INSTANCE; private Screen screen; @@ -107,6 +108,7 @@ public class DemoRunner implements GameRunner { this.context = context; this.screen = context.getScreen(); + this.time = new WorldTime(context); configureScreen(); configureCamera(); @@ -118,4 +120,9 @@ public class DemoRunner implements GameRunner { screen.show(); } + + @Override + public void update(float dt) { + time.update(dt); + } } \ No newline at end of file diff --git a/src/main/java/com/bartlomiejpluta/demo/world/light/Torch.java b/src/main/java/com/bartlomiejpluta/demo/world/light/Torch.java new file mode 100644 index 0000000..e8654da --- /dev/null +++ b/src/main/java/com/bartlomiejpluta/demo/world/light/Torch.java @@ -0,0 +1,29 @@ +package com.bartlomiejpluta.demo.world.light; + +import com.bartlomiejpluta.base.api.context.ContextHolder; +import com.bartlomiejpluta.base.lib.light.LightDelegate; + +import java.util.Random; + +public class Torch extends LightDelegate { + private final Random random = new Random(); + private float acc = 0; + + public Torch() { + super(ContextHolder.INSTANCE.getContext().createLight()); + setIntensity(100f, 50f, 0f); + setConstantAttenuation(1f); + } + + @Override + public void update(float dt) { + super.update(dt); + + if (acc > 0.1f) { + setQuadraticAttenuation(0.1f * (1f + ((float) random.nextGaussian()) * 0.1f)); + acc = 0; + } + + acc += dt; + } +} diff --git a/src/main/java/com/bartlomiejpluta/demo/world/time/WorldTime.java b/src/main/java/com/bartlomiejpluta/demo/world/time/WorldTime.java new file mode 100644 index 0000000..160aa67 --- /dev/null +++ b/src/main/java/com/bartlomiejpluta/demo/world/time/WorldTime.java @@ -0,0 +1,39 @@ +package com.bartlomiejpluta.demo.world.time; + +import DB.dao; +import com.bartlomiejpluta.base.api.context.Context; +import lombok.Getter; +import lombok.NonNull; +import lombok.RequiredArgsConstructor; + +public class WorldTime { + + @Getter + private float progress = 0; + private final float period; // seconds + private final Context context; + + public WorldTime(@NonNull Context context) { + this.context = context; + this.period = Float.parseFloat(dao.config.find("full_day_duration").getValue()); + } + + public int getHour() { + return (int) (progress * 24); + } + + public int getMinute() { + return (int) (progress * 24 * 60) % 60; + } + + public void update(float dt) { + if (context.isPaused()) { + return; + } + + progress += dt / period; + if (progress > 1) { + progress = 0; + } + } +}