Implement day-night cycle | put some lights to the maps

This commit is contained in:
2023-11-07 19:27:04 +01:00
parent e9ee8f7541
commit 356f792523
14 changed files with 226 additions and 29 deletions

View File

@@ -5,6 +5,48 @@
"tileWidth": 32,
"tileHeight": 32,
"layers": [{
"name": "All Lights",
"objectLayer": {
"passageMap": ["ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW"],
"objects": [{
"x": 6,
"y": 1,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 5,
"y": 7,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 13,
"y": 12,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 17,
"y": 7,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 15,
"y": 7,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 10,
"y": 2,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nlight(here);"
}, {
"x": 11,
"y": 2,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);"
}, {
"x": 2,
"y": 1,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);"
}, {
"x": 5,
"y": 1,
"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);"
}]
}
}, {
"name": "Floor",
"tileLayer": {
"tilesetUID": "eb5bbf17-efaa-4213-90c3-2785a32f3c37",