Update characters' speed
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@@ -34,12 +34,13 @@ public class MeleeWeapon implements Weapon {
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this.name = template.getName();
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this.roller = DiceRoller.of(template.getDamage());
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this.cooldown = template.getCooldown();
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this.animation = new RandomAnimationsRunner(5)
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this.animation = new RandomAnimationsRunner(2)
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.nRange(0, 2f)
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.nScale(0.2f, 0.15f)
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.uAnimationSpeed(0.01f, 0.05f)
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.uAnimationSpeed(0.5f, 1f)
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.nRotation(0, 10)
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.offset(0, -10)
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.uDelay(0, 500)
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.uDelay(250, 500)
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.with(A.animations.get(template.getAnimation()).uid);
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this.sound = A.sounds.get(template.getSound()).uid;
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}
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@@ -47,8 +47,8 @@ public class RangedWeapon implements Weapon {
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.offset(0, -15)
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.onHit(this::onHit)
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.onMiss(this::onMiss)
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.speed(0.25f)
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.animationSpeed(0.07f)
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.speed(7f)
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.animationSpeed(4f)
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.scale(0.6f);
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this.sound = A.sounds.get(template.getSound()).uid;
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this.punchAnimation = new SimpleAnimationRunner(A.animations.get(template.getPunchAnimation()).uid);
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