Update characters' speed
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@@ -76,7 +76,9 @@ public abstract class Creature extends NamedCharacter {
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}
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protected void die() {
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if(isMoving()) {
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abortMove();
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}
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}
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public abstract String getName();
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@@ -7,11 +7,12 @@ import com.bartlomiejpluta.base.api.entity.Entity;
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import com.bartlomiejpluta.base.api.character.Character;
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import com.bartlomiejpluta.base.api.ai.AI;
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import com.bartlomiejpluta.base.api.ai.NPC;
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import com.bartlomiejpluta.base.api.move.MoveEvent;
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import com.bartlomiejpluta.base.api.move.*;
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import com.bartlomiejpluta.base.lib.ai.*;
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import com.bartlomiejpluta.base.lib.animation.*;
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import com.bartlomiejpluta.base.util.random.DiceRoller;
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import com.bartlomiejpluta.base.util.path.*;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import com.bartlomiejpluta.demo.world.weapon.*;
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@@ -44,8 +45,9 @@ public class Enemy extends Creature implements NPC {
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name = template.getName();
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maxHp = DiceRoller.of(template.getHp()).roll();
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hp = maxHp;
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setSpeed(template.getSpeed());
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setAnimationSpeed(template.getAnimationSpeed());
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var speed = DiceRoller.of(template.getSpeed()).roll()/10f;
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setSpeed(speed);
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setAnimationSpeed(speed/2.0f);
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setBlocking(template.isBlocking());
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var runner = (DemoRunner) context.getGameRunner();
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var meleeWeaponTemplate = template.getMeleeWeapon();
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@@ -10,6 +10,7 @@ import com.bartlomiejpluta.base.api.move.Direction;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.api.camera.Camera;
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import com.bartlomiejpluta.base.api.input.*;
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import com.bartlomiejpluta.base.api.icon.Icon;
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import com.bartlomiejpluta.base.lib.camera.*;
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@@ -75,11 +75,11 @@ public class DemoRunner implements GameRunner {
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private void resetPlayer() {
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this.player.changeCharacterSet(A.charsets.luna.uid);
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this.player.setScale(1.0f);
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this.player.setSpeed(0.07f);
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this.player.setAnimationSpeed(0.005f);
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this.player.setScale(1f);
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this.player.setSpeed(4f);
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this.player.setAnimationSpeed(2f);
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this.player.setBlocking(true);
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this.player.setCoordinates(0, 11);
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this.player.setCoordinates(14, 11);
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this.player.setWeapon(new RangedWeapon("wooden_bow"));
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}
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@@ -34,12 +34,13 @@ public class MeleeWeapon implements Weapon {
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this.name = template.getName();
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this.roller = DiceRoller.of(template.getDamage());
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this.cooldown = template.getCooldown();
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this.animation = new RandomAnimationsRunner(5)
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this.animation = new RandomAnimationsRunner(2)
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.nRange(0, 2f)
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.nScale(0.2f, 0.15f)
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.uAnimationSpeed(0.01f, 0.05f)
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.uAnimationSpeed(0.5f, 1f)
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.nRotation(0, 10)
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.offset(0, -10)
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.uDelay(0, 500)
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.uDelay(250, 500)
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.with(A.animations.get(template.getAnimation()).uid);
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this.sound = A.sounds.get(template.getSound()).uid;
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}
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@@ -47,8 +47,8 @@ public class RangedWeapon implements Weapon {
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.offset(0, -15)
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.onHit(this::onHit)
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.onMiss(this::onMiss)
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.speed(0.25f)
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.animationSpeed(0.07f)
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.speed(7f)
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.animationSpeed(4f)
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.scale(0.6f);
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this.sound = A.sounds.get(template.getSound()).uid;
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this.punchAnimation = new SimpleAnimationRunner(A.animations.get(template.getPunchAnimation()).uid);
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