Update characters' speed
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@@ -75,11 +75,11 @@ public class DemoRunner implements GameRunner {
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private void resetPlayer() {
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this.player.changeCharacterSet(A.charsets.luna.uid);
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this.player.setScale(1.0f);
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this.player.setSpeed(0.07f);
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this.player.setAnimationSpeed(0.005f);
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this.player.setScale(1f);
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this.player.setSpeed(4f);
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this.player.setAnimationSpeed(2f);
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this.player.setBlocking(true);
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this.player.setCoordinates(0, 11);
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this.player.setCoordinates(14, 11);
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this.player.setWeapon(new RangedWeapon("wooden_bow"));
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}
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