Add support for throwing weapon

This commit is contained in:
2022-09-03 00:12:21 +02:00
parent a8f4679ee6
commit 1d5afb0530
7 changed files with 181 additions and 10 deletions

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@@ -6,7 +6,6 @@ import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.RunawayAI;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import lombok.NonNull;
public class WeaponBasedAI implements AI {
@@ -54,23 +53,32 @@ public class WeaponBasedAI implements AI {
var meleeWeapon = enemy.getMeleeWeapon();
var rangedWeapon = enemy.getRangedWeapon();
var throwingWeapon = enemy.getThrowingWeapon();
if (meleeWeapon == null && rangedWeapon == null) {
if (meleeWeapon == null && rangedWeapon == null && throwingWeapon == null) {
runawayAI.nextActivity(layer, dt);
return;
}
if (rangedWeapon == null || enemy.manhattanDistance(target) == 1 || enemy.getAmmunition() == null) {
if ((rangedWeapon == null && throwingWeapon == null) || (rangedWeapon != null && enemy.getAmmunition() == null && throwingWeapon == null) || enemy.manhattanDistance(target) == 1) {
enemy.setWeapon(meleeWeapon);
meleeAI.nextActivity(layer, dt);
return;
}
if (enemy.getWeapon() instanceof MeleeWeapon) {
meleeAI.nextActivity(layer, dt);
if (throwingWeapon != null) {
enemy.setWeapon(throwingWeapon);
archerAI.nextActivity(layer, dt);
return;
}
enemy.setWeapon(rangedWeapon);
archerAI.nextActivity(layer, dt);
// if (enemy.getWeapon() instanceof MeleeWeapon) {
// meleeAI.nextActivity(layer, dt);
// }
}
}

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@@ -16,8 +16,10 @@ import com.bartlomiejpluta.demo.world.item.Item;
import com.bartlomiejpluta.demo.world.weapon.Ammunition;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import com.bartlomiejpluta.demo.world.weapon.ThrowingWeapon;
import lombok.Getter;
import lombok.NonNull;
import lombok.Setter;
import java.util.Random;
@@ -38,6 +40,9 @@ public class Enemy extends Creature implements NPC {
private MeleeWeapon meleeWeapon;
@Getter
private RangedWeapon rangedWeapon;
@Getter
@Setter
private ThrowingWeapon throwingWeapon;
public Enemy(@NonNull String id) {
this(DB.dao.enemy.find(id));
@@ -55,6 +60,7 @@ public class Enemy extends Creature implements NPC {
setBlocking(template.isBlocking());
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
var throwingWeaponTemplate = template.getThrowingWeapon();
if (meleeWeaponTemplate != null) {
this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
@@ -67,6 +73,11 @@ public class Enemy extends Creature implements NPC {
setAmmunition(new Ammunition(split[1], DiceRoller.roll(split[2])));
}
if (throwingWeaponTemplate != null) {
var split = throwingWeaponTemplate.split(",");
this.throwingWeapon = new ThrowingWeapon(split[0], DiceRoller.roll(split[1]));
}
this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
}

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@@ -5,6 +5,7 @@ import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.world.item.Item;
import com.bartlomiejpluta.demo.world.item.ItemStack;
import com.bartlomiejpluta.demo.world.weapon.Ammunition;
import com.bartlomiejpluta.demo.world.weapon.ThrowingWeapon;
import com.bartlomiejpluta.demo.world.weapon.Weapon;
import lombok.NonNull;
import org.joml.Vector2i;
@@ -80,6 +81,13 @@ public class Player extends Creature {
}
}
if (item instanceof ThrowingWeapon weapons) {
if (getWeapon() instanceof ThrowingWeapon currentWeapons && currentWeapons.getId().equals(weapons.getId())) {
currentWeapons.increase(weapons.getCount());
return true;
}
}
if (item instanceof ItemStack stack) {
return pushItemStackToEquipment(stack);
}
@@ -148,18 +156,42 @@ public class Player extends Creature {
}
@Override
public void setWeapon(Weapon weapon) {
public void setWeapon(Weapon newWeapon) {
var currentWeapon = getWeapon();
if (weapon != null) {
removeItemFromEquipment(weapon);
if (newWeapon == null) {
disarmWeapon(currentWeapon);
return;
}
if (currentWeapon instanceof ThrowingWeapon currentWeapons && newWeapon instanceof ThrowingWeapon weapons && currentWeapons.getId().equals(weapons.getId())) {
updateStackableWeapon(currentWeapons, weapons);
return;
}
changeWeaponForWeapon(currentWeapon, newWeapon);
}
private void disarmWeapon(Weapon currentWeapon) {
if (!(currentWeapon instanceof ThrowingWeapon)) {
pushItemToEquipment(currentWeapon);
}
super.setWeapon(null);
}
private void updateStackableWeapon(ThrowingWeapon currentWeapon, ThrowingWeapon newWeapon) {
currentWeapon.increase(newWeapon.getCount());
removeItemFromEquipment(newWeapon);
}
private void changeWeaponForWeapon(Weapon currentWeapon, Weapon newWeapon) {
super.setWeapon(newWeapon);
removeItemFromEquipment(newWeapon);
if (currentWeapon != null) {
pushItemToEquipment(currentWeapon);
}
super.setWeapon(weapon);
}
@Override

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@@ -16,6 +16,7 @@ import com.bartlomiejpluta.demo.world.item.Useable;
import com.bartlomiejpluta.demo.world.potion.Medicament;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import com.bartlomiejpluta.demo.world.weapon.ThrowingWeapon;
import java.util.Map;
import java.util.function.BiConsumer;
@@ -182,6 +183,10 @@ public class EquipmentWindow extends DecoratedWindow {
return;
}
if (item instanceof ThrowingWeapon weapon) {
detailsLbl.setText(format("Damage: %s\nRange: %s\nCooldown: %s\n", weapon.getDmgRoller(), weapon.getRangeRoller(), weapon.getCooldown()));
}
if (item instanceof Medicament medicament) {
detailsLbl.setText(format("Restores: %s HP\n", medicament.getRoller()));
}

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@@ -10,6 +10,7 @@ import com.bartlomiejpluta.demo.world.potion.Medicament;
import com.bartlomiejpluta.demo.world.weapon.Ammunition;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import com.bartlomiejpluta.demo.world.weapon.ThrowingWeapon;
import lombok.NonNull;
import java.util.Map;
@@ -29,6 +30,7 @@ public class LootGenerator {
);
private static final Map<String, BiFunction<String, Integer, ItemStack>> stackableGenerator = Map.of(
"ammo", Ammunition::new,
"throwing", ThrowingWeapon::new,
"med", Medicament::new
);

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@@ -0,0 +1,113 @@
package com.bartlomiejpluta.demo.world.weapon;
import DB.dao;
import com.bartlomiejpluta.base.api.animation.Animation;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.move.Movable;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.BulletAnimationRunner;
import com.bartlomiejpluta.base.lib.animation.SimpleAnimationRunner;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.entity.Creature;
import com.bartlomiejpluta.demo.entity.Enemy;
import com.bartlomiejpluta.demo.event.HitEvent;
import com.bartlomiejpluta.demo.world.item.StackableItem;
import lombok.Getter;
import lombok.NonNull;
import static java.lang.String.format;
public class ThrowingWeapon extends StackableItem implements Weapon {
private final Context context;
private final BulletAnimationRunner animation;
private final String sound;
private final AnimationRunner punchAnimation;
private final String punchSound;
private final AnimationRunner missAnimation;
private final String missSound;
@Getter
private final String id;
@Getter
private final String name;
@Getter
private final DiceRoller dmgRoller;
@Getter
private final DiceRoller rangeRoller;
@Getter
private final int cooldown;
public ThrowingWeapon(@NonNull String id, int count) {
this(dao.throwing_weapon.find(id), count);
}
public ThrowingWeapon(@NonNull DB.model.ThrowingWeaponModel template, int count) {
super(template.getIcon(), count);
this.context = ContextHolder.INSTANCE.getContext();
this.id = format("throwing:%s", template.getId());
this.name = template.getName();
this.dmgRoller = DiceRoller.of(template.getDamage());
this.rangeRoller = DiceRoller.of(template.getRange());
this.cooldown = template.getCooldown();
this.animation = new BulletAnimationRunner(A.animations.get(template.getAnimation()).uid).infinite().offset(0, -15).onHit(this::onHit).onMiss(this::onMiss).speed(7f).animationSpeed(4f).scale(0.6f);
this.sound = A.sounds.get(template.getSound()).uid;
this.punchAnimation = new SimpleAnimationRunner(A.animations.get(template.getPunchAnimation()).uid);
this.punchSound = A.sounds.get(template.getPunchSound()).uid;
this.missAnimation = new SimpleAnimationRunner(A.animations.get(template.getMissAnimation()).uid).scale(0.4f);
this.missSound = A.sounds.get(template.getMissSound()).uid;
}
private void onHit(Movable attacker, Entity target) {
if (target.isBlocking() && target instanceof Creature character) {
var namedAttacker = (Creature) attacker;
var damage = dmgRoller.roll();
character.hit(namedAttacker, damage);
punchAnimation.run(context, character.getLayer(), character);
context.playSound(punchSound);
context.fireEvent(new HitEvent(namedAttacker, character, damage));
}
}
private void onMiss(Movable attacker, Animation animation) {
missAnimation.run(context, ((Creature) attacker).getLayer(), animation.getPosition());
context.playSound(missSound);
}
@Override
public boolean attack(Creature attacker) {
if (--count == 0) {
attacker.setWeapon(null);
if (attacker instanceof Enemy enemy) {
enemy.setThrowingWeapon(null);
}
}
var direction = attacker.getFaceDirection();
context.playSound(sound);
animation.range(rangeRoller.roll())
.direction(direction)
.rotation(direction.xAngle - 180)
.run(context, attacker.getLayer(), attacker);
return true;
}
@Override
public void use(Creature creature) {
creature.setWeapon(this);
}
@Override
public String usageName() {
return "Arm";
}
}