Enable stacking shaders
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@@ -6,11 +6,9 @@ import org.joml.*;
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public interface ShaderManager extends Cleanable {
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ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename);
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ShaderManager selectShader(String programName);
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ShaderManager activateShader(String programName);
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ShaderManager useSelectedShader();
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ShaderManager detachCurrentShader();
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ShaderManager deactivateShader();
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ShaderManager createUniform(String uniformName);
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