Refactor Entity and ObjectLayer
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@@ -1,21 +1,17 @@
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package com.bartlomiejpluta.base.api.game.entity;
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import org.joml.Vector2f;
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import com.bartlomiejpluta.base.api.internal.logic.Updatable;
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import com.bartlomiejpluta.base.api.internal.object.Placeable;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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import org.joml.Vector2i;
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public interface Entity {
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public interface Entity extends Placeable, Renderable, Updatable {
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Vector2i getCoordinates();
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void setCoordinates(Vector2i coordinates);
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void setCoordinates(int x, int y);
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Vector2f getPosition();
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void setPosition(Vector2f position);
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void setPosition(float x, float y);
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Movement prepareMovement(Direction direction);
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Direction getFaceDirection();
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