Migrate CRLF file endings to LF

This commit is contained in:
2021-02-10 17:16:37 +01:00
parent 98ac49cca0
commit e60add30c5
141 changed files with 4973 additions and 4978 deletions

0
engine/build.gradle Executable file → Normal file
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@@ -1,111 +1,111 @@
package com.bartlomiejpluta.base.core.engine;
import com.bartlomiejpluta.base.core.gc.OffHeapGarbageCollector;
import com.bartlomiejpluta.base.core.logic.GameLogic;
import com.bartlomiejpluta.base.core.thread.ThreadManager;
import com.bartlomiejpluta.base.core.time.ChronoMeter;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.ui.WindowManager;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.stereotype.Component;
@Slf4j
@Component
public class DefaultGameEngine implements GameEngine {
private static final String THREAD_NAME = "Game Main Thread";
private final WindowManager windowManager;
private final ThreadManager threadManager;
private final GameLogic logic;
private final OffHeapGarbageCollector garbageCollector;
private final Thread thread;
private final Window window;
private final ChronoMeter chrono;
private final int targetUps;
private boolean running = false;
@Autowired
public DefaultGameEngine(WindowManager windowManager,
ThreadManager threadManager,
GameLogic logic,
OffHeapGarbageCollector garbageCollector,
@Value("${app.window.title}") String title,
@Value("${app.window.width}") int width,
@Value("${app.window.height}") int height,
@Value("${app.core.targetUps}") int targetUps) {
this.windowManager = windowManager;
this.threadManager = threadManager;
this.logic = logic;
this.garbageCollector = garbageCollector;
this.window = windowManager.createWindow(title, width, height);
this.thread = threadManager.createThread(THREAD_NAME, this::run);
this.chrono = new ChronoMeter();
this.targetUps = targetUps;
}
private void run() {
try {
init();
loop();
} finally {
cleanUp();
}
}
private void init() {
log.info("Initializing game engine");
window.init();
chrono.init();
logic.init(window);
}
private void loop() {
log.info("Starting game loop");
running = true;
var dt = 0.0f;
var accumulator = 0.0f;
var step = 1.0f / targetUps;
while (running && !window.shouldClose()) {
dt = chrono.getElapsedTime();
accumulator += dt;
input();
while (accumulator >= step) {
update(dt);
accumulator -= step;
}
render();
}
}
private void input() {
logic.input(window);
}
private void update(float dt) {
logic.update(dt);
}
private void render() {
window.update();
logic.render(window);
}
private void cleanUp() {
log.info("Performing off heap garbage collection");
garbageCollector.cleanUp();
}
@Override
public void start() {
thread.start();
}
}
package com.bartlomiejpluta.base.core.engine;
import com.bartlomiejpluta.base.core.gc.OffHeapGarbageCollector;
import com.bartlomiejpluta.base.core.logic.GameLogic;
import com.bartlomiejpluta.base.core.thread.ThreadManager;
import com.bartlomiejpluta.base.core.time.ChronoMeter;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.ui.WindowManager;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.stereotype.Component;
@Slf4j
@Component
public class DefaultGameEngine implements GameEngine {
private static final String THREAD_NAME = "Game Main Thread";
private final WindowManager windowManager;
private final ThreadManager threadManager;
private final GameLogic logic;
private final OffHeapGarbageCollector garbageCollector;
private final Thread thread;
private final Window window;
private final ChronoMeter chrono;
private final int targetUps;
private boolean running = false;
@Autowired
public DefaultGameEngine(WindowManager windowManager,
ThreadManager threadManager,
GameLogic logic,
OffHeapGarbageCollector garbageCollector,
@Value("${app.window.title}") String title,
@Value("${app.window.width}") int width,
@Value("${app.window.height}") int height,
@Value("${app.core.targetUps}") int targetUps) {
this.windowManager = windowManager;
this.threadManager = threadManager;
this.logic = logic;
this.garbageCollector = garbageCollector;
this.window = windowManager.createWindow(title, width, height);
this.thread = threadManager.createThread(THREAD_NAME, this::run);
this.chrono = new ChronoMeter();
this.targetUps = targetUps;
}
private void run() {
try {
init();
loop();
} finally {
cleanUp();
}
}
private void init() {
log.info("Initializing game engine");
window.init();
chrono.init();
logic.init(window);
}
private void loop() {
log.info("Starting game loop");
running = true;
var dt = 0.0f;
var accumulator = 0.0f;
var step = 1.0f / targetUps;
while (running && !window.shouldClose()) {
dt = chrono.getElapsedTime();
accumulator += dt;
input();
while (accumulator >= step) {
update(dt);
accumulator -= step;
}
render();
}
}
private void input() {
logic.input(window);
}
private void update(float dt) {
logic.update(dt);
}
private void render() {
window.update();
logic.render(window);
}
private void cleanUp() {
log.info("Performing off heap garbage collection");
garbageCollector.cleanUp();
}
@Override
public void start() {
thread.start();
}
}

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@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.engine;
public interface GameEngine {
void start();
}
package com.bartlomiejpluta.base.core.engine;
public interface GameEngine {
void start();
}

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@@ -1,22 +1,22 @@
package com.bartlomiejpluta.base.core.error;
public class AppException extends RuntimeException {
public AppException() {
}
public AppException(String message, Object... args) {
super(String.format(message, args));
}
public AppException(String message, Throwable cause) {
super(message, cause);
}
public AppException(Throwable cause) {
super(cause);
}
public AppException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
super(message, cause, enableSuppression, writableStackTrace);
}
}
package com.bartlomiejpluta.base.core.error;
public class AppException extends RuntimeException {
public AppException() {
}
public AppException(String message, Object... args) {
super(String.format(message, args));
}
public AppException(String message, Throwable cause) {
super(message, cause);
}
public AppException(Throwable cause) {
super(cause);
}
public AppException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
super(message, cause, enableSuppression, writableStackTrace);
}
}

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@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.gc;
public interface Cleanable {
void cleanUp();
}
package com.bartlomiejpluta.base.core.gc;
public interface Cleanable {
void cleanUp();
}

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@@ -1,22 +1,22 @@
package com.bartlomiejpluta.base.core.gc;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.List;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultOffHeapGarbageCollector implements OffHeapGarbageCollector {
private final List<Cleanable> cleanables;
@Override
public void cleanUp() {
cleanables.stream()
.peek(cleanable -> log.info("Performing {} cleaning", cleanable.getClass().getSimpleName()))
.forEach(Cleanable::cleanUp);
}
}
package com.bartlomiejpluta.base.core.gc;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.List;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultOffHeapGarbageCollector implements OffHeapGarbageCollector {
private final List<Cleanable> cleanables;
@Override
public void cleanUp() {
cleanables.stream()
.peek(cleanable -> log.info("Performing {} cleaning", cleanable.getClass().getSimpleName()))
.forEach(Cleanable::cleanUp);
}
}

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@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.gc;
public interface Disposable {
void dispose();
}
package com.bartlomiejpluta.base.core.gc;
public interface Disposable {
void dispose();
}

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@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.gc;
public interface OffHeapGarbageCollector {
void cleanUp();
}
package com.bartlomiejpluta.base.core.gc;
public interface OffHeapGarbageCollector {
void cleanUp();
}

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@@ -1,83 +1,83 @@
package com.bartlomiejpluta.base.core.gl.object.material;
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector4f;
@Getter
public class Material {
private final Vector4f color = new Vector4f();
private final Vector2f spriteSize = new Vector2f(1, 1);
private final Vector2f spritePosition = new Vector2f(0, 0);
private final Texture texture;
private Material(Texture texture, float r, float g, float b, float alpha) {
this.texture = texture;
setColor(r, g, b, alpha);
}
public void setAlpha(float alpha) {
this.color.w = alpha;
}
public void setColor(Vector4f color) {
this.color.x = color.x;
this.color.y = color.y;
this.color.z = color.z;
this.color.w = color.w;
}
public void setColor(float r, float g, float b, float alpha) {
color.x = r;
color.y = g;
color.z = b;
color.w = alpha;
}
public void setSpriteSize(Vector2f spriteSize) {
this.spriteSize.x = spriteSize.x;
this.spriteSize.y = spriteSize.y;
}
public void setSpriteSize(float w, float h) {
this.spriteSize.x = w;
this.spriteSize.y = h;
}
public void setSpritePosition(Vector2f spritePosition) {
this.spritePosition.x = spritePosition.x;
this.spritePosition.y = spritePosition.y;
}
public void setSpritePosition(float x, float y) {
this.spritePosition.x = x;
this.spritePosition.y = y;
}
public boolean hasTexture() {
return texture != null;
}
public void activateTextureIfExists() {
if(hasTexture()) {
texture.activate();
}
}
public static Material colored(float r, float g, float b, float alpha) {
return new Material(null, r, g, b, alpha);
}
public static Material textured(Texture texture) {
return new Material(texture, 1, 1, 1, 1);
}
public static Material textured(Texture texture, float r, float g, float b, float alpha) {
return new Material(texture, r, g, b, alpha);
}
public static Material textured(Texture texture, float alpha) {
return new Material(texture, 1, 1, 1, alpha);
}
}
package com.bartlomiejpluta.base.core.gl.object.material;
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector4f;
@Getter
public class Material {
private final Vector4f color = new Vector4f();
private final Vector2f spriteSize = new Vector2f(1, 1);
private final Vector2f spritePosition = new Vector2f(0, 0);
private final Texture texture;
private Material(Texture texture, float r, float g, float b, float alpha) {
this.texture = texture;
setColor(r, g, b, alpha);
}
public void setAlpha(float alpha) {
this.color.w = alpha;
}
public void setColor(Vector4f color) {
this.color.x = color.x;
this.color.y = color.y;
this.color.z = color.z;
this.color.w = color.w;
}
public void setColor(float r, float g, float b, float alpha) {
color.x = r;
color.y = g;
color.z = b;
color.w = alpha;
}
public void setSpriteSize(Vector2f spriteSize) {
this.spriteSize.x = spriteSize.x;
this.spriteSize.y = spriteSize.y;
}
public void setSpriteSize(float w, float h) {
this.spriteSize.x = w;
this.spriteSize.y = h;
}
public void setSpritePosition(Vector2f spritePosition) {
this.spritePosition.x = spritePosition.x;
this.spritePosition.y = spritePosition.y;
}
public void setSpritePosition(float x, float y) {
this.spritePosition.x = x;
this.spritePosition.y = y;
}
public boolean hasTexture() {
return texture != null;
}
public void activateTextureIfExists() {
if(hasTexture()) {
texture.activate();
}
}
public static Material colored(float r, float g, float b, float alpha) {
return new Material(null, r, g, b, alpha);
}
public static Material textured(Texture texture) {
return new Material(texture, 1, 1, 1, 1);
}
public static Material textured(Texture texture, float r, float g, float b, float alpha) {
return new Material(texture, r, g, b, alpha);
}
public static Material textured(Texture texture, float alpha) {
return new Material(texture, 1, 1, 1, alpha);
}
}

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@@ -1,94 +1,94 @@
package com.bartlomiejpluta.base.core.gl.object.mesh;
import com.bartlomiejpluta.base.core.gc.Disposable;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import org.lwjgl.opengl.GL15;
import org.lwjgl.system.MemoryStack;
import java.util.ArrayList;
import java.util.List;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class Mesh implements Renderable, Disposable {
private final int vaoId;
private final List<Integer> vboIds = new ArrayList<>(2);
private final int elementsCount;
public Mesh(float[] vertices, float[] texCoords, int[] elements) {
try(var stack = MemoryStack.stackPush()) {
elementsCount = elements.length;
var verticesBuffer = stack.mallocFloat(vertices.length);
var texCoordsBuffer = stack.mallocFloat(texCoords.length);
var elementsBuffer = stack.mallocInt(elementsCount);
verticesBuffer.put(vertices).flip();
texCoordsBuffer.put(texCoords).flip();
elementsBuffer.put(elements).flip();
vaoId = glGenVertexArrays();
glBindVertexArray(vaoId);
int vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, texCoordsBuffer, GL_STATIC_DRAW);
glVertexAttribPointer(1, 2, GL_FLOAT, false, 0, 0);
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
}
@Override
public void render(Window window, ShaderManager shaderManager) {
glBindVertexArray(vaoId);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray(0);
}
@Override
public void dispose() {
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
vboIds.forEach(GL15::glDeleteBuffers);
glBindVertexArray(0);
glDeleteVertexArrays(vaoId);
}
public static Mesh quad(float width, float height, float originX, float originY) {
var vertices = new float[] {
-originX, -originY,
-originX, height - originY,
width - originX, height - originY,
width - originX, - originY
};
var texCoords = new float[] { 0, 0, 0, 1, 1, 1, 1, 0 };
var elements = new int[] { 0, 1, 2, 2, 3, 0 };
return new Mesh(vertices, texCoords, elements);
}
}
package com.bartlomiejpluta.base.core.gl.object.mesh;
import com.bartlomiejpluta.base.core.gc.Disposable;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import org.lwjgl.opengl.GL15;
import org.lwjgl.system.MemoryStack;
import java.util.ArrayList;
import java.util.List;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class Mesh implements Renderable, Disposable {
private final int vaoId;
private final List<Integer> vboIds = new ArrayList<>(2);
private final int elementsCount;
public Mesh(float[] vertices, float[] texCoords, int[] elements) {
try(var stack = MemoryStack.stackPush()) {
elementsCount = elements.length;
var verticesBuffer = stack.mallocFloat(vertices.length);
var texCoordsBuffer = stack.mallocFloat(texCoords.length);
var elementsBuffer = stack.mallocInt(elementsCount);
verticesBuffer.put(vertices).flip();
texCoordsBuffer.put(texCoords).flip();
elementsBuffer.put(elements).flip();
vaoId = glGenVertexArrays();
glBindVertexArray(vaoId);
int vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, texCoordsBuffer, GL_STATIC_DRAW);
glVertexAttribPointer(1, 2, GL_FLOAT, false, 0, 0);
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
}
@Override
public void render(Window window, ShaderManager shaderManager) {
glBindVertexArray(vaoId);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray(0);
}
@Override
public void dispose() {
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
vboIds.forEach(GL15::glDeleteBuffers);
glBindVertexArray(0);
glDeleteVertexArrays(vaoId);
}
public static Mesh quad(float width, float height, float originX, float originY) {
var vertices = new float[] {
-originX, -originY,
-originX, height - originY,
width - originX, height - originY,
width - originX, - originY
};
var texCoords = new float[] { 0, 0, 0, 1, 1, 1, 1, 0 };
var elements = new int[] { 0, 1, 2, 2, 3, 0 };
return new Mesh(vertices, texCoords, elements);
}
}

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@@ -1,39 +1,39 @@
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultTextureManager implements TextureManager {
private final ResourcesManager resourcesManager;
private final Map<String, Texture> loadedTextures = new HashMap<>();
@Override
public Texture loadTexture(String textureFileName) {
var texture = loadedTextures.get(textureFileName);
if (texture == null) {
log.info("Loading [{}] texture to cache", textureFileName);
var buffer = resourcesManager.loadResourceAsByteBuffer(textureFileName);
texture = new Texture(textureFileName, buffer);
loadedTextures.put(textureFileName, texture);
}
return texture;
}
@Override
public void cleanUp() {
log.info("Disposing textures");
loadedTextures.forEach((name, texture) -> texture.dispose());
log.info("{} textures has been disposed", loadedTextures.size());
}
}
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultTextureManager implements TextureManager {
private final ResourcesManager resourcesManager;
private final Map<String, Texture> loadedTextures = new HashMap<>();
@Override
public Texture loadTexture(String textureFileName) {
var texture = loadedTextures.get(textureFileName);
if (texture == null) {
log.info("Loading [{}] texture to cache", textureFileName);
var buffer = resourcesManager.loadResourceAsByteBuffer(textureFileName);
texture = new Texture(textureFileName, buffer);
loadedTextures.put(textureFileName, texture);
}
return texture;
}
@Override
public void cleanUp() {
log.info("Disposing textures");
loadedTextures.forEach((name, texture) -> texture.dispose());
log.info("{} textures has been disposed", loadedTextures.size());
}
}

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@@ -1,66 +1,66 @@
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.gc.Disposable;
import lombok.Getter;
import org.lwjgl.system.MemoryStack;
import java.nio.ByteBuffer;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
import static org.lwjgl.opengl.GL13.glActiveTexture;
import static org.lwjgl.stb.STBImage.stbi_failure_reason;
import static org.lwjgl.stb.STBImage.stbi_load_from_memory;
public class Texture implements Disposable {
private static final int DESIRED_CHANNELS = 4;
private final int textureId;
@Getter
private final String fileName;
@Getter
private final int width;
@Getter
private final int height;
Texture(String textureFilename, ByteBuffer buffer) {
try (var stack = MemoryStack.stackPush()) {
var widthBuffer = stack.mallocInt(1);
var heightBuffer = stack.mallocInt(1);
var channelsBuffer = stack.mallocInt(1);
buffer = stbi_load_from_memory(buffer, widthBuffer, heightBuffer, channelsBuffer, DESIRED_CHANNELS);
if (buffer == null) {
throw new AppException("Image file [%s] could not be loaded: %s", textureFilename, stbi_failure_reason());
}
width = widthBuffer.get();
height = heightBuffer.get();
textureId = glGenTextures();
glBindTexture(GL_TEXTURE_2D, textureId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
fileName = textureFilename;
}
}
public void activate() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureId);
}
@Override
public void dispose() {
glDeleteTextures(textureId);
}
}
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.gc.Disposable;
import lombok.Getter;
import org.lwjgl.system.MemoryStack;
import java.nio.ByteBuffer;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
import static org.lwjgl.opengl.GL13.glActiveTexture;
import static org.lwjgl.stb.STBImage.stbi_failure_reason;
import static org.lwjgl.stb.STBImage.stbi_load_from_memory;
public class Texture implements Disposable {
private static final int DESIRED_CHANNELS = 4;
private final int textureId;
@Getter
private final String fileName;
@Getter
private final int width;
@Getter
private final int height;
Texture(String textureFilename, ByteBuffer buffer) {
try (var stack = MemoryStack.stackPush()) {
var widthBuffer = stack.mallocInt(1);
var heightBuffer = stack.mallocInt(1);
var channelsBuffer = stack.mallocInt(1);
buffer = stbi_load_from_memory(buffer, widthBuffer, heightBuffer, channelsBuffer, DESIRED_CHANNELS);
if (buffer == null) {
throw new AppException("Image file [%s] could not be loaded: %s", textureFilename, stbi_failure_reason());
}
width = widthBuffer.get();
height = heightBuffer.get();
textureId = glGenTextures();
glBindTexture(GL_TEXTURE_2D, textureId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
fileName = textureFilename;
}
}
public void activate() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureId);
}
@Override
public void dispose() {
glDeleteTextures(textureId);
}
}

View File

@@ -1,7 +1,7 @@
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.gc.Cleanable;
public interface TextureManager extends Cleanable {
Texture loadTexture(String textureFileName);
}
package com.bartlomiejpluta.base.core.gl.object.texture;
import com.bartlomiejpluta.base.core.gc.Cleanable;
public interface TextureManager extends Cleanable {
Texture loadTexture(String textureFileName);
}

View File

@@ -1,62 +1,62 @@
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import static org.lwjgl.opengl.GL15.*;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultRenderer implements Renderer {
private final ShaderManager shaderManager;
@Override
public void init() {
log.info("Initializing renderer");
shaderManager
.createShader("default", "/shaders/default.vs", "/shaders/default.fs")
.selectShader("default")
.createUniform(UniformName.UNI_MODEL_MATRIX)
.createUniform(UniformName.UNI_VIEW_MATRIX)
.createUniform(UniformName.UNI_PROJECTION_MATRIX)
.createUniform(UniformName.UNI_OBJECT_COLOR)
.createUniform(UniformName.UNI_HAS_OBJECT_TEXTURE)
.createUniform(UniformName.UNI_TEXTURE_SAMPLER)
.createUniform(UniformName.UNI_SPRITE_SIZE)
.createUniform(UniformName.UNI_SPRITE_POSITION);
}
@Override
public void render(Window window, Renderable renderable) {
clear();
updateViewport(window);
shaderManager.selectShader("default").useSelectedShader();
renderable.render(window, shaderManager);
shaderManager.detachCurrentShader();
}
private void clear() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
private void updateViewport(Window window) {
if (window.isResized()) {
glViewport(0, 0, window.getWidth(), window.getHeight());
window.setResized(false);
}
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import static org.lwjgl.opengl.GL15.*;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultRenderer implements Renderer {
private final ShaderManager shaderManager;
@Override
public void init() {
log.info("Initializing renderer");
shaderManager
.createShader("default", "/shaders/default.vs", "/shaders/default.fs")
.selectShader("default")
.createUniform(UniformName.UNI_MODEL_MATRIX)
.createUniform(UniformName.UNI_VIEW_MATRIX)
.createUniform(UniformName.UNI_PROJECTION_MATRIX)
.createUniform(UniformName.UNI_OBJECT_COLOR)
.createUniform(UniformName.UNI_HAS_OBJECT_TEXTURE)
.createUniform(UniformName.UNI_TEXTURE_SAMPLER)
.createUniform(UniformName.UNI_SPRITE_SIZE)
.createUniform(UniformName.UNI_SPRITE_POSITION);
}
@Override
public void render(Window window, Renderable renderable) {
clear();
updateViewport(window);
shaderManager.selectShader("default").useSelectedShader();
renderable.render(window, shaderManager);
shaderManager.detachCurrentShader();
}
private void clear() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
private void updateViewport(Window window) {
if (window.isResized()) {
glViewport(0, 0, window.getWidth(), window.getHeight());
window.setResized(false);
}
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}

View File

@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
public interface Renderable {
void render(Window window, ShaderManager shaderManager);
}
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
public interface Renderable {
void render(Window window, ShaderManager shaderManager);
}

View File

@@ -1,9 +1,9 @@
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.ui.Window;
public interface Renderer extends Cleanable {
void init();
void render(Window window, Renderable renderable);
}
package com.bartlomiejpluta.base.core.gl.render;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.ui.Window;
public interface Renderer extends Cleanable {
void init();
void render(Window window, Renderable renderable);
}

View File

@@ -1,12 +1,12 @@
package com.bartlomiejpluta.base.core.gl.shader.constant;
public interface UniformName {
String UNI_MODEL_MATRIX = "modelMatrix";
String UNI_VIEW_MATRIX = "viewMatrix";
String UNI_PROJECTION_MATRIX = "projectionMatrix";
String UNI_OBJECT_COLOR = "objectColor";
String UNI_HAS_OBJECT_TEXTURE = "hasTexture";
String UNI_TEXTURE_SAMPLER = "sampler";
String UNI_SPRITE_SIZE = "spriteSize";
String UNI_SPRITE_POSITION = "spritePosition";
}
package com.bartlomiejpluta.base.core.gl.shader.constant;
public interface UniformName {
String UNI_MODEL_MATRIX = "modelMatrix";
String UNI_VIEW_MATRIX = "viewMatrix";
String UNI_PROJECTION_MATRIX = "projectionMatrix";
String UNI_OBJECT_COLOR = "objectColor";
String UNI_HAS_OBJECT_TEXTURE = "hasTexture";
String UNI_TEXTURE_SAMPLER = "sampler";
String UNI_SPRITE_SIZE = "spriteSize";
String UNI_SPRITE_POSITION = "spritePosition";
}

View File

@@ -1,149 +1,149 @@
package com.bartlomiejpluta.base.core.gl.shader.manager;
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.joml.*;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultShaderManager implements ShaderManager {
private final ResourcesManager resourcesManager;
private final Map<String, ShaderProgram> shaders = new HashMap<>();
private ShaderProgram current;
@Override
public ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename) {
log.info("Creating {} shader", programName);
var vertexShaderCode = resourcesManager.loadResourceAsString(vertexShaderFilename);
var fragmentShaderCode = resourcesManager.loadResourceAsString(fragmentShaderFilename);
var program = ShaderProgram.compile(vertexShaderCode, fragmentShaderCode);
shaders.put(programName, program);
return this;
}
@Override
public ShaderManager selectShader(String programName) {
current = shaders.get(programName);
return this;
}
@Override
public ShaderManager useSelectedShader() {
current.use();
return this;
}
@Override
public ShaderManager detachCurrentShader() {
current.detach();
return this;
}
@Override
public ShaderManager createUniform(String uniformName) {
current.createUniform(uniformName);
return this;
}
@Override
public ShaderManager createUniform(String uniformName, Uniform uniform) {
current.createUniform(uniformName, uniform);
return this;
}
@Override
public ShaderManager createUniforms(String uniformName, int size) {
current.createUniforms(uniformName, size);
return this;
}
@Override
public ShaderManager createUniforms(String uniformName, int size, Uniform uniform) {
current.createUniforms(uniformName, size, uniform);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, int value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, boolean value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, float value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector2f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector3f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector4f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Matrix3f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Matrix4f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Uniform uniform) {
current.setUniform(uniformName, uniform);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, int index, Uniform uniform) {
current.setUniform(uniformName, index, uniform);
return this;
}
@Override
public ShaderManager setUniforms(String uniformName, Uniform[] uniforms) {
current.setUniforms(uniformName, uniforms);
return this;
}
@Override
public void cleanUp() {
log.info("Disposing shaders");
shaders.forEach((name, program) -> program.dispose());
log.info("{} shaders has been disposed", shaders.size());
}
}
package com.bartlomiejpluta.base.core.gl.shader.manager;
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.joml.*;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultShaderManager implements ShaderManager {
private final ResourcesManager resourcesManager;
private final Map<String, ShaderProgram> shaders = new HashMap<>();
private ShaderProgram current;
@Override
public ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename) {
log.info("Creating {} shader", programName);
var vertexShaderCode = resourcesManager.loadResourceAsString(vertexShaderFilename);
var fragmentShaderCode = resourcesManager.loadResourceAsString(fragmentShaderFilename);
var program = ShaderProgram.compile(vertexShaderCode, fragmentShaderCode);
shaders.put(programName, program);
return this;
}
@Override
public ShaderManager selectShader(String programName) {
current = shaders.get(programName);
return this;
}
@Override
public ShaderManager useSelectedShader() {
current.use();
return this;
}
@Override
public ShaderManager detachCurrentShader() {
current.detach();
return this;
}
@Override
public ShaderManager createUniform(String uniformName) {
current.createUniform(uniformName);
return this;
}
@Override
public ShaderManager createUniform(String uniformName, Uniform uniform) {
current.createUniform(uniformName, uniform);
return this;
}
@Override
public ShaderManager createUniforms(String uniformName, int size) {
current.createUniforms(uniformName, size);
return this;
}
@Override
public ShaderManager createUniforms(String uniformName, int size, Uniform uniform) {
current.createUniforms(uniformName, size, uniform);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, int value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, boolean value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, float value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector2f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector3f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Vector4f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Matrix3f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Matrix4f value) {
current.setUniform(uniformName, value);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, Uniform uniform) {
current.setUniform(uniformName, uniform);
return this;
}
@Override
public ShaderManager setUniform(String uniformName, int index, Uniform uniform) {
current.setUniform(uniformName, index, uniform);
return this;
}
@Override
public ShaderManager setUniforms(String uniformName, Uniform[] uniforms) {
current.setUniforms(uniformName, uniforms);
return this;
}
@Override
public void cleanUp() {
log.info("Disposing shaders");
shaders.forEach((name, program) -> program.dispose());
log.info("{} shaders has been disposed", shaders.size());
}
}

View File

@@ -1,45 +1,45 @@
package com.bartlomiejpluta.base.core.gl.shader.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import org.joml.*;
public interface ShaderManager extends Cleanable {
ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename);
ShaderManager selectShader(String programName);
ShaderManager useSelectedShader();
ShaderManager detachCurrentShader();
ShaderManager createUniform(String uniformName);
ShaderManager createUniform(String uniformName, Uniform uniform);
ShaderManager createUniforms(String uniformName, int size);
ShaderManager createUniforms(String uniformName, int size, Uniform uniform);
ShaderManager setUniform(String uniformName, int value);
ShaderManager setUniform(String uniformName, boolean value);
ShaderManager setUniform(String uniformName, float value);
ShaderManager setUniform(String uniformName, Vector2f value);
ShaderManager setUniform(String uniformName, Vector3f value);
ShaderManager setUniform(String uniformName, Vector4f value);
ShaderManager setUniform(String uniformName, Matrix3f value);
ShaderManager setUniform(String uniformName, Matrix4f value);
ShaderManager setUniform(String uniformName, Uniform uniform);
ShaderManager setUniform(String uniformName, int index, Uniform uniform);
ShaderManager setUniforms(String uniformName, Uniform[] uniforms);
package com.bartlomiejpluta.base.core.gl.shader.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import org.joml.*;
public interface ShaderManager extends Cleanable {
ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename);
ShaderManager selectShader(String programName);
ShaderManager useSelectedShader();
ShaderManager detachCurrentShader();
ShaderManager createUniform(String uniformName);
ShaderManager createUniform(String uniformName, Uniform uniform);
ShaderManager createUniforms(String uniformName, int size);
ShaderManager createUniforms(String uniformName, int size, Uniform uniform);
ShaderManager setUniform(String uniformName, int value);
ShaderManager setUniform(String uniformName, boolean value);
ShaderManager setUniform(String uniformName, float value);
ShaderManager setUniform(String uniformName, Vector2f value);
ShaderManager setUniform(String uniformName, Vector3f value);
ShaderManager setUniform(String uniformName, Vector4f value);
ShaderManager setUniform(String uniformName, Matrix3f value);
ShaderManager setUniform(String uniformName, Matrix4f value);
ShaderManager setUniform(String uniformName, Uniform uniform);
ShaderManager setUniform(String uniformName, int index, Uniform uniform);
ShaderManager setUniforms(String uniformName, Uniform[] uniforms);
}

View File

@@ -1,175 +1,175 @@
package com.bartlomiejpluta.base.core.gl.shader.program;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.gc.Disposable;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import lombok.extern.slf4j.Slf4j;
import org.joml.*;
import org.lwjgl.system.MemoryStack;
import java.util.HashMap;
import java.util.Map;
import static java.lang.String.format;
import static org.lwjgl.opengl.GL20.*;
@Slf4j
public class ShaderProgram implements Disposable {
private final int programId;
private final int vertexShaderId;
private final int fragmentShaderId;
private final Map<String, Integer> uniforms = new HashMap<>();
private ShaderProgram(String vertexShaderCode, String fragmentShaderCode) {
this.programId = glCreateProgram();
if(this.programId == 0) {
throw new AppException("Could not create shader program");
}
this.vertexShaderId = createShader(vertexShaderCode, GL_VERTEX_SHADER);
this.fragmentShaderId = createShader(fragmentShaderCode, GL_FRAGMENT_SHADER);
linkProgram();
}
private int createShader(String shaderCode, int shaderType) {
int shaderId = glCreateShader(shaderType);
if(shaderId == 0) {
throw new AppException("Could not create shader of type: %s", shaderType);
}
glShaderSource(shaderId, shaderCode);
glCompileShader(shaderId);
if(glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) {
throw new AppException("Could not compile shader code: %s", glGetShaderInfoLog(shaderId, 1024));
}
glAttachShader(programId, shaderId);
return shaderId;
}
private void linkProgram() {
glLinkProgram(programId);
if(glGetProgrami(programId, GL_LINK_STATUS) == 0) {
throw new AppException("Could not link shader program: %s", glGetProgramInfoLog(programId, 1024));
}
if(vertexShaderId != 0) {
glDetachShader(programId, vertexShaderId);
}
if(fragmentShaderId != 0) {
glDetachShader(programId, fragmentShaderId);
}
glValidateProgram(programId);
if(glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) {
log.warn("Program validation failed: {}", glGetProgramInfoLog(programId, 1024));
}
}
public void createUniform(String uniformName) {
int location = glGetUniformLocation(programId, uniformName);
if(location < 0) {
throw new AppException("Could not find uniform: %s", uniformName);
}
uniforms.put(uniformName, location);
}
public void createUniform(String uniformName, Uniform uniform) {
uniform.createUniform(this, uniformName);
}
public void createUniforms(String uniformName, int size) {
for(int i=0; i<size; ++i) {
createUniform(format("%s[%d]", uniformName, i));
}
}
public void createUniforms(String uniformName, int size, Uniform uniform) {
for(int i=0; i<size; ++i) {
createUniform(format("%s[%d]", uniformName, i), uniform);
}
}
public void setUniform(String uniformName, int value) {
glUniform1i(uniforms.get(uniformName), value);
}
public void setUniform(String uniformName, boolean value) {
glUniform1i(uniforms.get(uniformName), value ? 1 : 0);
}
public void setUniform(String uniformName, float value) {
glUniform1f(uniforms.get(uniformName), value);
}
public void setUniform(String uniformName, Vector2f value) {
glUniform2f(uniforms.get(uniformName), value.x, value.y);
}
public void setUniform(String uniformName, Vector3f value) {
glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z);
}
public void setUniform(String uniformName, Vector4f value) {
glUniform4f(uniforms.get(uniformName), value.x, value.y, value.z, value.w);
}
public void setUniform(String uniformName, Matrix3f value) {
try(var stack = MemoryStack.stackPush()) {
var buffer = stack.mallocFloat(3 * 3);
value.get(buffer);
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
}
}
public void setUniform(String uniformName, Matrix4f value) {
try(var stack = MemoryStack.stackPush()) {
var buffer = stack.mallocFloat(4 * 4);
value.get(buffer);
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
}
}
public void setUniform(String uniformName, Uniform uniform) {
uniform.setUniform(this, uniformName);
}
public void setUniform(String uniformName, int index, Uniform uniform) {
setUniform(format("%s[%d]", uniformName, index), uniform);
}
public void setUniforms(String uniformName, Uniform[] uniforms) {
var size = uniforms != null ? uniforms.length : 0;
for(int i=0; i<size; ++i) {
setUniform(format("%s[%d]", uniformName, i), uniforms[i]);
}
}
public void use() {
glUseProgram(programId);
}
public void detach() {
glUseProgram(0);
}
@Override
public void dispose() {
glUseProgram(0);
if(programId != 0) {
glDeleteProgram(programId);
}
}
public static ShaderProgram compile(String vertexShaderCode, String fragmentShaderCode) {
return new ShaderProgram(vertexShaderCode, fragmentShaderCode);
}
}
package com.bartlomiejpluta.base.core.gl.shader.program;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.gc.Disposable;
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
import lombok.extern.slf4j.Slf4j;
import org.joml.*;
import org.lwjgl.system.MemoryStack;
import java.util.HashMap;
import java.util.Map;
import static java.lang.String.format;
import static org.lwjgl.opengl.GL20.*;
@Slf4j
public class ShaderProgram implements Disposable {
private final int programId;
private final int vertexShaderId;
private final int fragmentShaderId;
private final Map<String, Integer> uniforms = new HashMap<>();
private ShaderProgram(String vertexShaderCode, String fragmentShaderCode) {
this.programId = glCreateProgram();
if(this.programId == 0) {
throw new AppException("Could not create shader program");
}
this.vertexShaderId = createShader(vertexShaderCode, GL_VERTEX_SHADER);
this.fragmentShaderId = createShader(fragmentShaderCode, GL_FRAGMENT_SHADER);
linkProgram();
}
private int createShader(String shaderCode, int shaderType) {
int shaderId = glCreateShader(shaderType);
if(shaderId == 0) {
throw new AppException("Could not create shader of type: %s", shaderType);
}
glShaderSource(shaderId, shaderCode);
glCompileShader(shaderId);
if(glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) {
throw new AppException("Could not compile shader code: %s", glGetShaderInfoLog(shaderId, 1024));
}
glAttachShader(programId, shaderId);
return shaderId;
}
private void linkProgram() {
glLinkProgram(programId);
if(glGetProgrami(programId, GL_LINK_STATUS) == 0) {
throw new AppException("Could not link shader program: %s", glGetProgramInfoLog(programId, 1024));
}
if(vertexShaderId != 0) {
glDetachShader(programId, vertexShaderId);
}
if(fragmentShaderId != 0) {
glDetachShader(programId, fragmentShaderId);
}
glValidateProgram(programId);
if(glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) {
log.warn("Program validation failed: {}", glGetProgramInfoLog(programId, 1024));
}
}
public void createUniform(String uniformName) {
int location = glGetUniformLocation(programId, uniformName);
if(location < 0) {
throw new AppException("Could not find uniform: %s", uniformName);
}
uniforms.put(uniformName, location);
}
public void createUniform(String uniformName, Uniform uniform) {
uniform.createUniform(this, uniformName);
}
public void createUniforms(String uniformName, int size) {
for(int i=0; i<size; ++i) {
createUniform(format("%s[%d]", uniformName, i));
}
}
public void createUniforms(String uniformName, int size, Uniform uniform) {
for(int i=0; i<size; ++i) {
createUniform(format("%s[%d]", uniformName, i), uniform);
}
}
public void setUniform(String uniformName, int value) {
glUniform1i(uniforms.get(uniformName), value);
}
public void setUniform(String uniformName, boolean value) {
glUniform1i(uniforms.get(uniformName), value ? 1 : 0);
}
public void setUniform(String uniformName, float value) {
glUniform1f(uniforms.get(uniformName), value);
}
public void setUniform(String uniformName, Vector2f value) {
glUniform2f(uniforms.get(uniformName), value.x, value.y);
}
public void setUniform(String uniformName, Vector3f value) {
glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z);
}
public void setUniform(String uniformName, Vector4f value) {
glUniform4f(uniforms.get(uniformName), value.x, value.y, value.z, value.w);
}
public void setUniform(String uniformName, Matrix3f value) {
try(var stack = MemoryStack.stackPush()) {
var buffer = stack.mallocFloat(3 * 3);
value.get(buffer);
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
}
}
public void setUniform(String uniformName, Matrix4f value) {
try(var stack = MemoryStack.stackPush()) {
var buffer = stack.mallocFloat(4 * 4);
value.get(buffer);
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
}
}
public void setUniform(String uniformName, Uniform uniform) {
uniform.setUniform(this, uniformName);
}
public void setUniform(String uniformName, int index, Uniform uniform) {
setUniform(format("%s[%d]", uniformName, index), uniform);
}
public void setUniforms(String uniformName, Uniform[] uniforms) {
var size = uniforms != null ? uniforms.length : 0;
for(int i=0; i<size; ++i) {
setUniform(format("%s[%d]", uniformName, i), uniforms[i]);
}
}
public void use() {
glUseProgram(programId);
}
public void detach() {
glUseProgram(0);
}
@Override
public void dispose() {
glUseProgram(0);
if(programId != 0) {
glDeleteProgram(programId);
}
}
public static ShaderProgram compile(String vertexShaderCode, String fragmentShaderCode) {
return new ShaderProgram(vertexShaderCode, fragmentShaderCode);
}
}

View File

@@ -1,9 +1,9 @@
package com.bartlomiejpluta.base.core.gl.shader.uniform;
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
public interface Uniform {
void createUniform(ShaderProgram shaderProgram, String uniformName);
void setUniform(ShaderProgram shaderProgram, String uniformName);
}
package com.bartlomiejpluta.base.core.gl.shader.uniform;
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
public interface Uniform {
void createUniform(ShaderProgram shaderProgram, String uniformName);
void setUniform(ShaderProgram shaderProgram, String uniformName);
}

View File

@@ -1,39 +1,39 @@
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.math.MathUtil;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultImageManager implements ImageManager {
private final MeshManager meshManager;
private final TextureManager textureManager;
@Override
public Image createImage(String imageFileName) {
var texture = textureManager.loadTexture(imageFileName);
var width = texture.getWidth();
var height = texture.getHeight();
var gcd = MathUtil.gcdEuclidean(width, height);
var initialWidth = width / gcd;
var initialHeight = height / gcd;
var mesh = meshManager.createQuad(initialWidth, initialHeight, 0, 0);
var image = new Image(mesh, Material.textured(texture), initialWidth, initialHeight);
image.setScale(gcd);
return image;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.math.MathUtil;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultImageManager implements ImageManager {
private final MeshManager meshManager;
private final TextureManager textureManager;
@Override
public Image createImage(String imageFileName) {
var texture = textureManager.loadTexture(imageFileName);
var width = texture.getWidth();
var height = texture.getHeight();
var gcd = MathUtil.gcdEuclidean(width, height);
var initialWidth = width / gcd;
var initialHeight = height / gcd;
var mesh = meshManager.createQuad(initialWidth, initialHeight, 0, 0);
var image = new Image(mesh, Material.textured(texture), initialWidth, initialHeight);
image.setScale(gcd);
return image;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}

View File

@@ -1,19 +1,19 @@
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Image extends RenderableObject {
private final int initialWidth;
private final int initialHeight;
Image(Mesh mesh, Material texture, int initialWidth, int initialHeight) {
super(mesh);
this.initialWidth = initialWidth;
this.initialHeight = initialHeight;
setMaterial(texture);
}
}
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Image extends RenderableObject {
private final int initialWidth;
private final int initialHeight;
Image(Mesh mesh, Material texture, int initialWidth, int initialHeight) {
super(mesh);
this.initialWidth = initialWidth;
this.initialHeight = initialHeight;
setMaterial(texture);
}
}

View File

@@ -1,14 +1,14 @@
package com.bartlomiejpluta.base.core.logic;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.ui.Window;
public interface GameLogic extends Cleanable {
void init(Window window);
void input(Window window);
void update(float dt);
void render(Window window);
}
package com.bartlomiejpluta.base.core.logic;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.ui.Window;
public interface GameLogic extends Cleanable {
void init(Window window);
void input(Window window);
void update(float dt);
void render(Window window);
}

View File

@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.logic;
public interface Updatable {
void update(float dt);
}
package com.bartlomiejpluta.base.core.logic;
public interface Updatable {
void update(float dt);
}

View File

@@ -1,7 +1,7 @@
package com.bartlomiejpluta.base.core.profiling.fps;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.logic.Updatable;
public interface FPSMonitor extends Updatable, Cleanable {
}
package com.bartlomiejpluta.base.core.profiling.fps;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.logic.Updatable;
public interface FPSMonitor extends Updatable, Cleanable {
}

View File

@@ -1,63 +1,63 @@
package com.bartlomiejpluta.base.core.profiling.fps;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import static java.util.Comparator.comparingInt;
import static java.util.function.Function.identity;
import static java.util.stream.Collectors.counting;
import static java.util.stream.Collectors.groupingBy;
@Slf4j
@Component
public class LogFPSMonitor implements FPSMonitor {
private static final int MOD = 30;
private final List<Double> values = new LinkedList<>();
private float fpsAccumulator = 0;
private int pointer = 0;
private double fps = 0;
@Override
public void update(float dt) {
fpsAccumulator += dt;
if (++pointer % MOD == 0) {
fps = pointer / fpsAccumulator;
fpsAccumulator = 0;
pointer = 0;
values.add(fps);
}
}
@Override
public void cleanUp() {
log.info("Min FPS: {}, max FPS: {}, avg FPS: {}",
values.stream().min(Double::compareTo).orElse(-1.0),
values.stream().max(Double::compareTo).orElse(-1.0),
totalAverage()
);
printHistogram();
}
private double totalAverage() {
return values.stream().reduce(0.0, Double::sum) / values.size();
}
private void printHistogram() {
values
.stream()
.mapToInt(Double::intValue)
.boxed()
.collect(groupingBy(identity(), counting()))
.entrySet()
.stream()
.sorted(comparingInt(Map.Entry::getKey))
.forEach(e -> log.info("{} FPS: {}% ({} occurrences)", e.getKey(), e.getValue() * 100.0f / values.size(), e.getValue()));
}
}
package com.bartlomiejpluta.base.core.profiling.fps;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import static java.util.Comparator.comparingInt;
import static java.util.function.Function.identity;
import static java.util.stream.Collectors.counting;
import static java.util.stream.Collectors.groupingBy;
@Slf4j
@Component
public class LogFPSMonitor implements FPSMonitor {
private static final int MOD = 30;
private final List<Double> values = new LinkedList<>();
private float fpsAccumulator = 0;
private int pointer = 0;
private double fps = 0;
@Override
public void update(float dt) {
fpsAccumulator += dt;
if (++pointer % MOD == 0) {
fps = pointer / fpsAccumulator;
fpsAccumulator = 0;
pointer = 0;
values.add(fps);
}
}
@Override
public void cleanUp() {
log.info("Min FPS: {}, max FPS: {}, avg FPS: {}",
values.stream().min(Double::compareTo).orElse(-1.0),
values.stream().max(Double::compareTo).orElse(-1.0),
totalAverage()
);
printHistogram();
}
private double totalAverage() {
return values.stream().reduce(0.0, Double::sum) / values.size();
}
private void printHistogram() {
values
.stream()
.mapToInt(Double::intValue)
.boxed()
.collect(groupingBy(identity(), counting()))
.entrySet()
.stream()
.sorted(comparingInt(Map.Entry::getKey))
.forEach(e -> log.info("{} FPS: {}% ({} occurrences)", e.getKey(), e.getValue() * 100.0f / values.size(), e.getValue()));
}
}

View File

@@ -1,11 +1,11 @@
package com.bartlomiejpluta.base.core.profiling.time.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface MeasureExecutionTime {
}
package com.bartlomiejpluta.base.core.profiling.time.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface MeasureExecutionTime {
}

View File

@@ -1,38 +1,38 @@
package com.bartlomiejpluta.base.core.profiling.time.aspect;
import lombok.extern.slf4j.Slf4j;
import org.aspectj.lang.ProceedingJoinPoint;
import org.aspectj.lang.annotation.Around;
import org.aspectj.lang.annotation.Aspect;
import org.springframework.boot.autoconfigure.condition.ConditionalOnExpression;
import org.springframework.stereotype.Component;
@Slf4j
@Aspect
@Component
@ConditionalOnExpression("${app.profiling.aspects:false}")
public class ExecutionTimeAspect {
@Around("@annotation(com.bartlomiejpluta.base.core.stat.metrics.annotation.MeasureExecutionTime)")
public Object measureExecutionTime(ProceedingJoinPoint joinPoint) throws Throwable {
long start = 0;
long end = 0;
long elapsed;
Object result;
try {
start = System.nanoTime();
result = joinPoint.proceed();
} finally {
end = System.nanoTime();
}
elapsed = end - start;
log.debug("[{}.{}] = [{}s] [{}ms] [{}ns]",
joinPoint.getTarget().getClass().getSimpleName(),
joinPoint.getSignature().getName(),
elapsed / 1000000.0, elapsed / 1000.0, elapsed
);
return result;
}
}
package com.bartlomiejpluta.base.core.profiling.time.aspect;
import lombok.extern.slf4j.Slf4j;
import org.aspectj.lang.ProceedingJoinPoint;
import org.aspectj.lang.annotation.Around;
import org.aspectj.lang.annotation.Aspect;
import org.springframework.boot.autoconfigure.condition.ConditionalOnExpression;
import org.springframework.stereotype.Component;
@Slf4j
@Aspect
@Component
@ConditionalOnExpression("${app.profiling.aspects:false}")
public class ExecutionTimeAspect {
@Around("@annotation(com.bartlomiejpluta.base.core.stat.metrics.annotation.MeasureExecutionTime)")
public Object measureExecutionTime(ProceedingJoinPoint joinPoint) throws Throwable {
long start = 0;
long end = 0;
long elapsed;
Object result;
try {
start = System.nanoTime();
result = joinPoint.proceed();
} finally {
end = System.nanoTime();
}
elapsed = end - start;
log.debug("[{}.{}] = [{}s] [{}ms] [{}ns]",
joinPoint.getTarget().getClass().getSimpleName(),
joinPoint.getSignature().getName(),
elapsed / 1000000.0, elapsed / 1000.0, elapsed
);
return result;
}
}

View File

@@ -1,10 +1,10 @@
package com.bartlomiejpluta.base.core.thread;
import org.springframework.stereotype.Component;
@Component
public class ThreadManager {
public Thread createThread(String name, Runnable runnable) {
return new Thread(runnable, name);
}
}
package com.bartlomiejpluta.base.core.thread;
import org.springframework.stereotype.Component;
@Component
public class ThreadManager {
public Thread createThread(String name, Runnable runnable) {
return new Thread(runnable, name);
}
}

View File

@@ -1,20 +1,20 @@
package com.bartlomiejpluta.base.core.time;
public class ChronoMeter {
private double latchedTime;
public void init() {
latchedTime = getTime();
}
private double getTime() {
return System.nanoTime() / 1_000_000_000.0;
}
public float getElapsedTime() {
double time = getTime();
float elapsedTime = (float) (time - latchedTime);
latchedTime = time;
return elapsedTime;
}
}
package com.bartlomiejpluta.base.core.time;
public class ChronoMeter {
private double latchedTime;
public void init() {
latchedTime = getTime();
}
private double getTime() {
return System.nanoTime() / 1_000_000_000.0;
}
public float getElapsedTime() {
double time = getTime();
float elapsedTime = (float) (time - latchedTime);
latchedTime = time;
return elapsedTime;
}
}

View File

@@ -1,119 +1,119 @@
package com.bartlomiejpluta.base.core.ui;
import com.bartlomiejpluta.base.core.error.AppException;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.joml.Vector2f;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.NULL;
@AllArgsConstructor(access = AccessLevel.PRIVATE)
public class Window {
private final String title;
private long windowHandle;
@Getter
private int width;
@Getter
private int height;
@Getter
@Setter
private boolean resized;
public void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new AppException("Unable to initialize GLFW");
}
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// Create the window
windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
if (windowHandle == NULL) {
throw new AppException("Failed to create the GLFW window");
}
// Setup resize callback
glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
Window.this.width = width;
Window.this.height = height;
Window.this.resized = true;
});
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
}
});
// Get the resolution of the primary monitor
GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(windowHandle, (videoMode.width() - width) / 2, (videoMode.height() - height) / 2);
// Make the OpenGL context current
glfwMakeContextCurrent(windowHandle);
// Enable V-Sync
// glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(windowHandle);
GL.createCapabilities();
// Support for transparencies
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Set the clear color
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
public void update() {
glfwSwapBuffers(windowHandle);
glfwPollEvents();
}
public boolean isKeyPressed(int keyCode) {
return glfwGetKey(windowHandle, keyCode) == GLFW_PRESS;
}
public void clear(float r, float g, float b, float alpha) {
glClearColor(r, g, b, alpha);
}
public boolean shouldClose() {
return glfwWindowShouldClose(windowHandle);
}
public Vector2f getSize() {
return new Vector2f(width, height);
}
public static Window create(String title, int width, int height) {
return new Window(title, -1, width, height, false);
}
}
package com.bartlomiejpluta.base.core.ui;
import com.bartlomiejpluta.base.core.error.AppException;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.joml.Vector2f;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.NULL;
@AllArgsConstructor(access = AccessLevel.PRIVATE)
public class Window {
private final String title;
private long windowHandle;
@Getter
private int width;
@Getter
private int height;
@Getter
@Setter
private boolean resized;
public void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new AppException("Unable to initialize GLFW");
}
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// Create the window
windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
if (windowHandle == NULL) {
throw new AppException("Failed to create the GLFW window");
}
// Setup resize callback
glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
Window.this.width = width;
Window.this.height = height;
Window.this.resized = true;
});
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
}
});
// Get the resolution of the primary monitor
GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(windowHandle, (videoMode.width() - width) / 2, (videoMode.height() - height) / 2);
// Make the OpenGL context current
glfwMakeContextCurrent(windowHandle);
// Enable V-Sync
// glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(windowHandle);
GL.createCapabilities();
// Support for transparencies
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Set the clear color
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
public void update() {
glfwSwapBuffers(windowHandle);
glfwPollEvents();
}
public boolean isKeyPressed(int keyCode) {
return glfwGetKey(windowHandle, keyCode) == GLFW_PRESS;
}
public void clear(float r, float g, float b, float alpha) {
glClearColor(r, g, b, alpha);
}
public boolean shouldClose() {
return glfwWindowShouldClose(windowHandle);
}
public Vector2f getSize() {
return new Vector2f(width, height);
}
public static Window create(String title, int width, int height) {
return new Window(title, -1, width, height, false);
}
}

View File

@@ -1,10 +1,10 @@
package com.bartlomiejpluta.base.core.ui;
import org.springframework.stereotype.Component;
@Component
public class WindowManager {
public Window createWindow(String title, int width, int height) {
return Window.create(title, width, height);
}
}
package com.bartlomiejpluta.base.core.ui;
import org.springframework.stereotype.Component;
@Component
public class WindowManager {
public Window createWindow(String title, int width, int height) {
return Window.create(title, width, height);
}
}

View File

@@ -1,32 +1,32 @@
package com.bartlomiejpluta.base.core.util.math;
import static java.lang.Math.max;
import static java.lang.Math.min;
public class MathUtil {
public static int gcdEuclidean(int a, int b) {
int x = a;
int y = b;
int z;
while(y != 0) {
z = x % y;
x = y;
y = z;
}
return x;
}
public static int clamp(int value, int min, int max) {
return min(max, max(value, min));
}
public static float clamp(float value, float min, float max) {
return min(max, max(value, min));
}
public static double clamp(double value, double min, double max) {
return min(max, max(value, min));
}
}
package com.bartlomiejpluta.base.core.util.math;
import static java.lang.Math.max;
import static java.lang.Math.min;
public class MathUtil {
public static int gcdEuclidean(int a, int b) {
int x = a;
int y = b;
int z;
while(y != 0) {
z = x % y;
x = y;
y = z;
}
return x;
}
public static int clamp(int value, int min, int max) {
return min(max, max(value, min));
}
public static float clamp(float value, float min, float max) {
return min(max, max(value, min));
}
public static double clamp(double value, double min, double max) {
return min(max, max(value, min));
}
}

View File

@@ -1,43 +1,43 @@
package com.bartlomiejpluta.base.core.util.mesh;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import lombok.Data;
import lombok.extern.slf4j.Slf4j;
import org.joml.Vector2f;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
public class DefaultMeshManager implements MeshManager {
private final Map<QuadDimension, Mesh> quads = new HashMap<>();
@Override
public Mesh createQuad(float width, float height, float originX, float originY) {
var dim = new QuadDimension(new Vector2f(width, height), new Vector2f(originX, originY));
var mesh = quads.get(dim);
if(mesh == null) {
log.info("Creating [w:{}, h:{} | O:{},{}] and putting it into the cache", width, height, originX, originY);
mesh = Mesh.quad(width, height, originX, originY);
quads.put(dim, mesh);
}
return mesh;
}
@Override
public void cleanUp() {
log.info("Disposing meshes");
quads.forEach((dim, mesh) -> mesh.dispose());
log.info("{} meshes has been disposed", quads.size());
}
@Data
private static class QuadDimension {
private final Vector2f size;
private final Vector2f origin;
}
}
package com.bartlomiejpluta.base.core.util.mesh;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import lombok.Data;
import lombok.extern.slf4j.Slf4j;
import org.joml.Vector2f;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
public class DefaultMeshManager implements MeshManager {
private final Map<QuadDimension, Mesh> quads = new HashMap<>();
@Override
public Mesh createQuad(float width, float height, float originX, float originY) {
var dim = new QuadDimension(new Vector2f(width, height), new Vector2f(originX, originY));
var mesh = quads.get(dim);
if(mesh == null) {
log.info("Creating [w:{}, h:{} | O:{},{}] and putting it into the cache", width, height, originX, originY);
mesh = Mesh.quad(width, height, originX, originY);
quads.put(dim, mesh);
}
return mesh;
}
@Override
public void cleanUp() {
log.info("Disposing meshes");
quads.forEach((dim, mesh) -> mesh.dispose());
log.info("{} meshes has been disposed", quads.size());
}
@Data
private static class QuadDimension {
private final Vector2f size;
private final Vector2f origin;
}
}

View File

@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.core.util.mesh;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
public interface MeshManager extends Cleanable {
Mesh createQuad(float width, float height, float originX, float originY);
}
package com.bartlomiejpluta.base.core.util.mesh;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
public interface MeshManager extends Cleanable {
Mesh createQuad(float width, float height, float originX, float originY);
}

View File

@@ -1,35 +1,35 @@
package com.bartlomiejpluta.base.core.util.res;
import com.bartlomiejpluta.base.core.error.AppException;
import org.springframework.stereotype.Component;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Scanner;
@Component
public class ResourcesManager {
public String loadResourceAsString(String fileName) {
try (InputStream in = ResourcesManager.class.getResourceAsStream(fileName);
Scanner scanner = new Scanner(in, java.nio.charset.StandardCharsets.UTF_8.name())) {
return scanner.useDelimiter("\\A").next();
} catch (Exception e) {
throw new AppException(e);
}
}
public ByteBuffer loadResourceAsByteBuffer(String fileName) {
try {
var bytes = ResourcesManager.class.getResourceAsStream(fileName).readAllBytes();
return ByteBuffer
.allocateDirect(bytes.length)
.order(ByteOrder.nativeOrder())
.put(bytes)
.flip();
} catch (IOException e) {
throw new AppException(e);
}
}
}
package com.bartlomiejpluta.base.core.util.res;
import com.bartlomiejpluta.base.core.error.AppException;
import org.springframework.stereotype.Component;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Scanner;
@Component
public class ResourcesManager {
public String loadResourceAsString(String fileName) {
try (InputStream in = ResourcesManager.class.getResourceAsStream(fileName);
Scanner scanner = new Scanner(in, java.nio.charset.StandardCharsets.UTF_8.name())) {
return scanner.useDelimiter("\\A").next();
} catch (Exception e) {
throw new AppException(e);
}
}
public ByteBuffer loadResourceAsByteBuffer(String fileName) {
try {
var bytes = ResourcesManager.class.getResourceAsStream(fileName).readAllBytes();
return ByteBuffer
.allocateDirect(bytes.length)
.order(ByteOrder.nativeOrder())
.put(bytes)
.flip();
} catch (IOException e) {
throw new AppException(e);
}
}
}

View File

@@ -1,33 +1,33 @@
package com.bartlomiejpluta.base.core.world.animation;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.EqualsAndHashCode;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class AnimationableObject extends RenderableObject {
protected final Vector2i spriteSheetDimension;
public AnimationableObject(Mesh mesh, Material material, Vector2i spriteSheetDimension) {
super(mesh);
this.spriteSheetDimension = spriteSheetDimension;
material.setSpriteSize(1 / (float) spriteSheetDimension.y, 1 / (float) spriteSheetDimension.x);
setMaterial(material);
}
// Returns time in ms between frames
public abstract int getAnimationSpeed();
public abstract boolean shouldAnimate();
public abstract Vector2f[] getSpriteAnimationFramesPositions();
protected void setAnimationFrame(Vector2f framePosition) {
var spriteSize = getMaterial().getSpriteSize();
setSpritePosition(spriteSize.x * framePosition.x, spriteSize.y * framePosition.y);
}
}
package com.bartlomiejpluta.base.core.world.animation;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.EqualsAndHashCode;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class AnimationableObject extends RenderableObject {
protected final Vector2i spriteSheetDimension;
public AnimationableObject(Mesh mesh, Material material, Vector2i spriteSheetDimension) {
super(mesh);
this.spriteSheetDimension = spriteSheetDimension;
material.setSpriteSize(1 / (float) spriteSheetDimension.y, 1 / (float) spriteSheetDimension.x);
setMaterial(material);
}
// Returns time in ms between frames
public abstract int getAnimationSpeed();
public abstract boolean shouldAnimate();
public abstract Vector2f[] getSpriteAnimationFramesPositions();
protected void setAnimationFrame(Vector2f framePosition) {
var spriteSize = getMaterial().getSpriteSize();
setSpritePosition(spriteSize.x * framePosition.x, spriteSize.y * framePosition.y);
}
}

View File

@@ -1,5 +1,5 @@
package com.bartlomiejpluta.base.core.world.animation;
public interface Animator {
void animate(AnimationableObject objects);
}
package com.bartlomiejpluta.base.core.world.animation;
public interface Animator {
void animate(AnimationableObject objects);
}

View File

@@ -1,18 +1,18 @@
package com.bartlomiejpluta.base.core.world.animation;
import org.springframework.stereotype.Component;
@Component
public class DefaultAnimator implements Animator {
@Override
public void animate(AnimationableObject object) {
if(object.shouldAnimate()) {
var positions = object.getSpriteAnimationFramesPositions();
var delay = object.getAnimationSpeed();
var currentPosition = (int) (System.currentTimeMillis() % (positions.length * delay)) / delay;
var current = positions[currentPosition];
object.setAnimationFrame(current);
}
}
}
package com.bartlomiejpluta.base.core.world.animation;
import org.springframework.stereotype.Component;
@Component
public class DefaultAnimator implements Animator {
@Override
public void animate(AnimationableObject object) {
if(object.shouldAnimate()) {
var positions = object.getSpriteAnimationFramesPositions();
var delay = object.getAnimationSpeed();
var currentPosition = (int) (System.currentTimeMillis() % (positions.length * delay)) / delay;
var current = positions[currentPosition];
object.setAnimationFrame(current);
}
}
}

View File

@@ -1,22 +1,22 @@
package com.bartlomiejpluta.base.core.world.camera;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.object.PositionableObject;
import org.joml.Matrix4f;
public class Camera extends PositionableObject {
private final Matrix4f projectionMatrix = new Matrix4f();
private final Matrix4f viewMatrix = new Matrix4f();
public Matrix4f getProjectionMatrix(Window window) {
return projectionMatrix
.identity()
.setOrtho2D(0, window.getWidth(), window.getHeight(), 0);
}
public Matrix4f getViewMatrix() {
return viewMatrix
.identity()
.translate(-position.x, -position.y, 0);
}
}
package com.bartlomiejpluta.base.core.world.camera;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.object.PositionableObject;
import org.joml.Matrix4f;
public class Camera extends PositionableObject {
private final Matrix4f projectionMatrix = new Matrix4f();
private final Matrix4f viewMatrix = new Matrix4f();
public Matrix4f getProjectionMatrix(Window window) {
return projectionMatrix
.identity()
.setOrtho2D(0, window.getWidth(), window.getHeight(), 0);
}
public Matrix4f getViewMatrix() {
return viewMatrix
.identity()
.translate(-position.x, -position.y, 0);
}
}

View File

@@ -1,136 +1,136 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.animation.Animator;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import com.bartlomiejpluta.base.core.world.movement.Movement;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.Getter;
import org.joml.Vector2f;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class GameMap implements Renderable, Updatable {
private final Animator animator;
private final Camera camera;
private final TileSet tileSet;
private final List<Layer> layers = new ArrayList<>();
private final float scale;
@Getter
private final int rows;
@Getter
private final int columns;
@Getter
private final Vector2f stepSize;
public GameMap(Animator animator, Camera camera, TileSet tileSet, int rows, int columns, float scale) {
this.animator = animator;
this.camera = camera;
this.tileSet = tileSet;
this.scale = scale;
this.rows = rows;
this.columns = columns;
this.stepSize = new Vector2f(this.scale * this.tileSet.getTileWidth(), this.scale * this.tileSet.getTileHeight());
}
@Override
public void render(Window window, ShaderManager shaderManager) {
shaderManager.setUniform(UniformName.UNI_PROJECTION_MATRIX, camera.getProjectionMatrix(window));
shaderManager.setUniform(UniformName.UNI_VIEW_MATRIX, camera.getViewMatrix());
for (var layer : layers) {
layer.render(window, shaderManager);
}
}
@Override
public void update(float dt) {
for (var layer : layers) {
layer.update(dt);
}
}
public Vector2f getSize() {
return new Vector2f(columns * stepSize.x, rows * stepSize.y);
}
public GameMap createObjectLayer() {
var passageMap = new PassageAbility[rows][columns];
for (int i = 0; i < rows; ++i) {
Arrays.fill(passageMap[i], 0, columns, PassageAbility.ALLOW);
}
layers.add(new ObjectLayer(animator, new ArrayList<>(), passageMap));
return this;
}
public GameMap createTileLayer() {
layers.add(new TileLayer(new Tile[rows][columns], stepSize, scale));
return this;
}
public GameMap createImageLayer(Image image, ImageLayer.Mode imageDisplayMode) {
layers.add(new ImageLayer(this, image, imageDisplayMode));
return this;
}
public GameMap addObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).addObject(object);
return this;
}
public GameMap removeObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).removeObject(object);
return this;
}
public GameMap setPassageAbility(int layerIndex, int row, int column, PassageAbility passageAbility) {
((ObjectLayer) layers.get(layerIndex)).setPassageAbility(row, column, passageAbility);
return this;
}
public GameMap setTile(int layerIndex, int row, int column, Tile tile) {
((TileLayer) layers.get(layerIndex)).setTile(row, column, tile);
return this;
}
public GameMap setImage(int layerIndex, Image image) {
((ImageLayer) layers.get(layerIndex)).setImage(image);
return this;
}
public boolean isMovementPossible(int layerIndex, Movement movement) {
var target = movement.getTargetCoordinate();
// Is trying to go beyond the map
if(target.x < 0 || target.y < 0 || target.x >= columns || target.y >= rows) {
return false;
}
var source = movement.getSourceCoordinate();
var direction = movement.getDirection();
return ((ObjectLayer) layers.get(layerIndex)).isMovementPossible(source, target, direction);
}
}
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.animation.Animator;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import com.bartlomiejpluta.base.core.world.movement.Movement;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.Getter;
import org.joml.Vector2f;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class GameMap implements Renderable, Updatable {
private final Animator animator;
private final Camera camera;
private final TileSet tileSet;
private final List<Layer> layers = new ArrayList<>();
private final float scale;
@Getter
private final int rows;
@Getter
private final int columns;
@Getter
private final Vector2f stepSize;
public GameMap(Animator animator, Camera camera, TileSet tileSet, int rows, int columns, float scale) {
this.animator = animator;
this.camera = camera;
this.tileSet = tileSet;
this.scale = scale;
this.rows = rows;
this.columns = columns;
this.stepSize = new Vector2f(this.scale * this.tileSet.getTileWidth(), this.scale * this.tileSet.getTileHeight());
}
@Override
public void render(Window window, ShaderManager shaderManager) {
shaderManager.setUniform(UniformName.UNI_PROJECTION_MATRIX, camera.getProjectionMatrix(window));
shaderManager.setUniform(UniformName.UNI_VIEW_MATRIX, camera.getViewMatrix());
for (var layer : layers) {
layer.render(window, shaderManager);
}
}
@Override
public void update(float dt) {
for (var layer : layers) {
layer.update(dt);
}
}
public Vector2f getSize() {
return new Vector2f(columns * stepSize.x, rows * stepSize.y);
}
public GameMap createObjectLayer() {
var passageMap = new PassageAbility[rows][columns];
for (int i = 0; i < rows; ++i) {
Arrays.fill(passageMap[i], 0, columns, PassageAbility.ALLOW);
}
layers.add(new ObjectLayer(animator, new ArrayList<>(), passageMap));
return this;
}
public GameMap createTileLayer() {
layers.add(new TileLayer(new Tile[rows][columns], stepSize, scale));
return this;
}
public GameMap createImageLayer(Image image, ImageLayer.Mode imageDisplayMode) {
layers.add(new ImageLayer(this, image, imageDisplayMode));
return this;
}
public GameMap addObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).addObject(object);
return this;
}
public GameMap removeObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).removeObject(object);
return this;
}
public GameMap setPassageAbility(int layerIndex, int row, int column, PassageAbility passageAbility) {
((ObjectLayer) layers.get(layerIndex)).setPassageAbility(row, column, passageAbility);
return this;
}
public GameMap setTile(int layerIndex, int row, int column, Tile tile) {
((TileLayer) layers.get(layerIndex)).setTile(row, column, tile);
return this;
}
public GameMap setImage(int layerIndex, Image image) {
((ImageLayer) layers.get(layerIndex)).setImage(image);
return this;
}
public boolean isMovementPossible(int layerIndex, Movement movement) {
var target = movement.getTargetCoordinate();
// Is trying to go beyond the map
if(target.x < 0 || target.y < 0 || target.x >= columns || target.y >= rows) {
return false;
}
var source = movement.getSourceCoordinate();
var direction = movement.getDirection();
return ((ObjectLayer) layers.get(layerIndex)).isMovementPossible(source, target, direction);
}
}

View File

@@ -1,58 +1,58 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.ui.Window;
public class ImageLayer implements Layer {
public enum Mode {
NORMAL,
FIT_SCREEN,
FIT_MAP;
}
private final float mapWidth;
private final float mapHeight;
private Image image;
private float imageInitialWidth;
private float imageInitialHeight;
private final Mode mode;
public ImageLayer(GameMap map, Image image, Mode mode) {
var stepSize = map.getStepSize();
this.mapWidth = map.getColumns() * stepSize.x;
this.mapHeight = map.getRows() * stepSize.y;
this.mode = mode;
setImage(image);
}
public void setImage(Image image) {
this.image = image;
this.imageInitialWidth = image.getInitialWidth();
this.imageInitialHeight = image.getInitialHeight();
}
@Override
public void render(Window window, ShaderManager shaderManager) {
if (image == null) {
return;
}
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, image.getModelMatrix());
switch (mode) {
case FIT_SCREEN -> image.setScale(window.getWidth() / imageInitialWidth, window.getHeight() / imageInitialHeight);
case FIT_MAP -> image.setScale(mapWidth / imageInitialWidth, mapHeight / imageInitialHeight);
}
image.render(window, shaderManager);
}
@Override
public void update(float dt) {
}
}
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.ui.Window;
public class ImageLayer implements Layer {
public enum Mode {
NORMAL,
FIT_SCREEN,
FIT_MAP;
}
private final float mapWidth;
private final float mapHeight;
private Image image;
private float imageInitialWidth;
private float imageInitialHeight;
private final Mode mode;
public ImageLayer(GameMap map, Image image, Mode mode) {
var stepSize = map.getStepSize();
this.mapWidth = map.getColumns() * stepSize.x;
this.mapHeight = map.getRows() * stepSize.y;
this.mode = mode;
setImage(image);
}
public void setImage(Image image) {
this.image = image;
this.imageInitialWidth = image.getInitialWidth();
this.imageInitialHeight = image.getInitialHeight();
}
@Override
public void render(Window window, ShaderManager shaderManager) {
if (image == null) {
return;
}
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, image.getModelMatrix());
switch (mode) {
case FIT_SCREEN -> image.setScale(window.getWidth() / imageInitialWidth, window.getHeight() / imageInitialHeight);
case FIT_MAP -> image.setScale(mapWidth / imageInitialWidth, mapHeight / imageInitialHeight);
}
image.render(window, shaderManager);
}
@Override
public void update(float dt) {
}
}

View File

@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.logic.Updatable;
public interface Layer extends Renderable, Updatable {
}
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.logic.Updatable;
public interface Layer extends Renderable, Updatable {
}

View File

@@ -1,73 +1,73 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.animation.Animator;
import com.bartlomiejpluta.base.core.world.movement.Direction;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import org.joml.Vector2i;
import java.util.List;
public class ObjectLayer implements Layer {
private final Animator animator;
private final List<MovableObject> objects;
private final PassageAbility[][] passageMap;
public ObjectLayer(Animator animator, List<MovableObject> objects, PassageAbility[][] passageMap) {
this.animator = animator;
this.objects = objects;
this.passageMap = passageMap;
}
public void addObject(MovableObject object) {
objects.add(object);
}
public void removeObject(MovableObject object) {
objects.remove(object);
}
public void setPassageAbility(int row, int column, PassageAbility passageAbility) {
passageMap[row][column] = passageAbility;
}
public boolean isMovementPossible(Vector2i source, Vector2i target, Direction direction) {
var isTargetReachable = switch (passageMap[target.y][target.x]) {
case UP_ONLY -> direction != Direction.DOWN;
case DOWN_ONLY -> direction != Direction.UP;
case LEFT_ONLY -> direction != Direction.RIGHT;
case RIGHT_ONLY -> direction != Direction.LEFT;
case BLOCK -> false;
case ALLOW -> true;
};
var canMoveFromCurrentTile = switch (passageMap[source.y][source.x]) {
case UP_ONLY -> direction == Direction.UP;
case DOWN_ONLY -> direction == Direction.DOWN;
case LEFT_ONLY -> direction == Direction.LEFT;
case RIGHT_ONLY -> direction == Direction.RIGHT;
default -> true;
};
return isTargetReachable && canMoveFromCurrentTile;
}
@Override
public void render(Window window, ShaderManager shaderManager) {
for (var object : objects) {
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, object.getModelMatrix());
animator.animate(object);
object.render(window, shaderManager);
}
}
@Override
public void update(float dt) {
for (var object : objects) {
object.update(dt);
}
}
}
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.animation.Animator;
import com.bartlomiejpluta.base.core.world.movement.Direction;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import org.joml.Vector2i;
import java.util.List;
public class ObjectLayer implements Layer {
private final Animator animator;
private final List<MovableObject> objects;
private final PassageAbility[][] passageMap;
public ObjectLayer(Animator animator, List<MovableObject> objects, PassageAbility[][] passageMap) {
this.animator = animator;
this.objects = objects;
this.passageMap = passageMap;
}
public void addObject(MovableObject object) {
objects.add(object);
}
public void removeObject(MovableObject object) {
objects.remove(object);
}
public void setPassageAbility(int row, int column, PassageAbility passageAbility) {
passageMap[row][column] = passageAbility;
}
public boolean isMovementPossible(Vector2i source, Vector2i target, Direction direction) {
var isTargetReachable = switch (passageMap[target.y][target.x]) {
case UP_ONLY -> direction != Direction.DOWN;
case DOWN_ONLY -> direction != Direction.UP;
case LEFT_ONLY -> direction != Direction.RIGHT;
case RIGHT_ONLY -> direction != Direction.LEFT;
case BLOCK -> false;
case ALLOW -> true;
};
var canMoveFromCurrentTile = switch (passageMap[source.y][source.x]) {
case UP_ONLY -> direction == Direction.UP;
case DOWN_ONLY -> direction == Direction.DOWN;
case LEFT_ONLY -> direction == Direction.LEFT;
case RIGHT_ONLY -> direction == Direction.RIGHT;
default -> true;
};
return isTargetReachable && canMoveFromCurrentTile;
}
@Override
public void render(Window window, ShaderManager shaderManager) {
for (var object : objects) {
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, object.getModelMatrix());
animator.animate(object);
object.render(window, shaderManager);
}
}
@Override
public void update(float dt) {
for (var object : objects) {
object.update(dt);
}
}
}

View File

@@ -1,10 +1,10 @@
package com.bartlomiejpluta.base.core.world.map;
public enum PassageAbility {
BLOCK,
ALLOW,
UP_ONLY,
DOWN_ONLY,
LEFT_ONLY,
RIGHT_ONLY
}
package com.bartlomiejpluta.base.core.world.map;
public enum PassageAbility {
BLOCK,
ALLOW,
UP_ONLY,
DOWN_ONLY,
LEFT_ONLY,
RIGHT_ONLY
}

View File

@@ -1,46 +1,46 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import org.joml.Vector2f;
public class TileLayer implements Layer {
private final Tile[][] layer;
private final Vector2f stepSize;
private final float scale;
public TileLayer(Tile[][] layer, Vector2f stepSize, float scale) {
this.layer = layer;
this.stepSize = stepSize;
this.scale = scale;
}
public void setTile(int row, int column, Tile tile) {
layer[row][column] = tile;
recalculateTileGeometry(tile, row, column);
}
private void recalculateTileGeometry(Tile tile, int row, int column) {
tile.setScale(scale);
tile.setPosition(column * stepSize.x, row * stepSize.y);
}
@Override
public void render(Window window, ShaderManager shaderManager) {
for (var row : layer) {
for (var tile : row) {
if (tile != null) {
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, tile.getModelMatrix());
tile.render(window, shaderManager);
}
}
}
}
@Override
public void update(float dt) {
}
}
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import org.joml.Vector2f;
public class TileLayer implements Layer {
private final Tile[][] layer;
private final Vector2f stepSize;
private final float scale;
public TileLayer(Tile[][] layer, Vector2f stepSize, float scale) {
this.layer = layer;
this.stepSize = stepSize;
this.scale = scale;
}
public void setTile(int row, int column, Tile tile) {
layer[row][column] = tile;
recalculateTileGeometry(tile, row, column);
}
private void recalculateTileGeometry(Tile tile, int row, int column) {
tile.setScale(scale);
tile.setPosition(column * stepSize.x, row * stepSize.y);
}
@Override
public void render(Window window, ShaderManager shaderManager) {
for (var row : layer) {
for (var tile : row) {
if (tile != null) {
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, tile.getModelMatrix());
tile.render(window, shaderManager);
}
}
}
}
@Override
public void update(float dt) {
}
}

View File

@@ -1,24 +1,24 @@
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2f;
import org.joml.Vector2i;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
public enum Direction {
UP(new Vector2i(0, -1)),
DOWN(new Vector2i(0, 1)),
LEFT(new Vector2i(-1, 0)),
RIGHT(new Vector2i(1, 0));
private final Vector2i vector;
public Vector2i asIntVector() {
return new Vector2i(vector);
}
public Vector2f asFloatVector() {
return new Vector2f(vector);
}
}
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2f;
import org.joml.Vector2i;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
public enum Direction {
UP(new Vector2i(0, -1)),
DOWN(new Vector2i(0, 1)),
LEFT(new Vector2i(-1, 0)),
RIGHT(new Vector2i(1, 0));
private final Vector2i vector;
public Vector2i asIntVector() {
return new Vector2i(vector);
}
public Vector2f asFloatVector() {
return new Vector2f(vector);
}
}

View File

@@ -1,81 +1,81 @@
package com.bartlomiejpluta.base.core.world.movement;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.world.animation.AnimationableObject;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class MovableObject extends AnimationableObject implements Updatable {
private final Vector2f coordinateStepSize;
private int moveTime = 0;
private Vector2f movementVector;
@Getter
private final Vector2i coordinates = new Vector2i(0, 0);
protected int framesToCrossOneTile = 1;
public boolean isMoving() {
return movementVector != null;
}
@Override
public void update(float dt) {
if(movementVector != null) {
if(moveTime > 0) {
--moveTime;
movePosition(movementVector);
} else {
adjustCoordinates();
setDefaultAnimationFrame();
movementVector = null;
}
}
}
protected abstract void setDefaultAnimationFrame();
private void adjustCoordinates() {
var position = new Vector2f(getPosition());
setCoordinates(new Vector2i((int) (position.x / coordinateStepSize.x), (int) (position.y / coordinateStepSize.y)));
}
public Movement prepareMovement(Direction direction) {
return new Movement(this, direction);
}
protected boolean move(Direction direction) {
if (this.movementVector != null) {
return false;
}
var speed = new Vector2f(coordinateStepSize).div(framesToCrossOneTile);
movementVector = direction.asFloatVector().mul(speed);
moveTime = framesToCrossOneTile;
return true;
}
public MovableObject setCoordinates(int x, int y) {
coordinates.x = x;
coordinates.y = y;
setPosition((x + 0.5f) * coordinateStepSize.x, (y + 0.5f) * coordinateStepSize.y);
return this;
}
public MovableObject setCoordinates(Vector2i coordinates) {
return setCoordinates(coordinates.x, coordinates.y);
}
public MovableObject(Mesh mesh, Material material, Vector2f coordinateStepSize, Vector2i spriteSheetDimensions) {
super(mesh, material, spriteSheetDimensions);
this.coordinateStepSize = coordinateStepSize;
setCoordinates(0, 0);
}
}
package com.bartlomiejpluta.base.core.world.movement;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.world.animation.AnimationableObject;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class MovableObject extends AnimationableObject implements Updatable {
private final Vector2f coordinateStepSize;
private int moveTime = 0;
private Vector2f movementVector;
@Getter
private final Vector2i coordinates = new Vector2i(0, 0);
protected int framesToCrossOneTile = 1;
public boolean isMoving() {
return movementVector != null;
}
@Override
public void update(float dt) {
if(movementVector != null) {
if(moveTime > 0) {
--moveTime;
movePosition(movementVector);
} else {
adjustCoordinates();
setDefaultAnimationFrame();
movementVector = null;
}
}
}
protected abstract void setDefaultAnimationFrame();
private void adjustCoordinates() {
var position = new Vector2f(getPosition());
setCoordinates(new Vector2i((int) (position.x / coordinateStepSize.x), (int) (position.y / coordinateStepSize.y)));
}
public Movement prepareMovement(Direction direction) {
return new Movement(this, direction);
}
protected boolean move(Direction direction) {
if (this.movementVector != null) {
return false;
}
var speed = new Vector2f(coordinateStepSize).div(framesToCrossOneTile);
movementVector = direction.asFloatVector().mul(speed);
moveTime = framesToCrossOneTile;
return true;
}
public MovableObject setCoordinates(int x, int y) {
coordinates.x = x;
coordinates.y = y;
setPosition((x + 0.5f) * coordinateStepSize.x, (y + 0.5f) * coordinateStepSize.y);
return this;
}
public MovableObject setCoordinates(Vector2i coordinates) {
return setCoordinates(coordinates.x, coordinates.y);
}
public MovableObject(Mesh mesh, Material material, Vector2f coordinateStepSize, Vector2i spriteSheetDimensions) {
super(mesh, material, spriteSheetDimensions);
this.coordinateStepSize = coordinateStepSize;
setCoordinates(0, 0);
}
}

View File

@@ -1,49 +1,49 @@
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.Data;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2i;
@Data
@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
public class Movement {
private final MovableObject object;
private final Direction direction;
private boolean performed = false;
public boolean perform() {
performed = object.move(direction);
return performed;
}
public Vector2i getSourceCoordinate() {
return new Vector2i(object.getCoordinates());
}
public Vector2i getTargetCoordinate() {
return direction.asIntVector().add(object.getCoordinates());
}
public Movement getAnother() {
return object.prepareMovement(direction);
}
}
//@Data
//public class Movement {
// private final MovableObject object;
// private final Direction direction;
// private final Vector2i source;
// private final Vector2i target;
//
// Movement(MovableObject object, Direction direction) {
// this.object = object;
// this.direction = direction;
// this.source = new Vector2i(object.getCoordinates());
// this.target = direction.asIntVector().add(source);
// }
//
// public boolean perform() {
// return object.move(direction);
// }
//}
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.Data;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2i;
@Data
@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
public class Movement {
private final MovableObject object;
private final Direction direction;
private boolean performed = false;
public boolean perform() {
performed = object.move(direction);
return performed;
}
public Vector2i getSourceCoordinate() {
return new Vector2i(object.getCoordinates());
}
public Vector2i getTargetCoordinate() {
return direction.asIntVector().add(object.getCoordinates());
}
public Movement getAnother() {
return object.prepareMovement(direction);
}
}
//@Data
//public class Movement {
// private final MovableObject object;
// private final Direction direction;
// private final Vector2i source;
// private final Vector2i target;
//
// Movement(MovableObject object, Direction direction) {
// this.object = object;
// this.direction = direction;
// this.source = new Vector2i(object.getCoordinates());
// this.target = direction.asIntVector().add(source);
// }
//
// public boolean perform() {
// return object.move(direction);
// }
//}

View File

@@ -1,78 +1,78 @@
package com.bartlomiejpluta.base.core.world.object;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.Setter;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import static java.lang.Math.toRadians;
@EqualsAndHashCode
public abstract class PositionableObject {
private final Matrix4f modelMatrix = new Matrix4f();
@Getter
protected final Vector2f position = new Vector2f(0, 0);
@Getter
@Setter
protected float rotation;
@Getter
@Setter
protected float scaleX = 1.0f;
@Getter
@Setter
protected float scaleY = 1.0f;
public PositionableObject setPosition(float x, float y) {
position.x = x;
position.y = y;
return this;
}
public PositionableObject setPosition(Vector2f position) {
this.position.x = position.x;
this.position.y = position.y;
return this;
}
public PositionableObject movePosition(float x, float y) {
position.x += x;
position.y += y;
return this;
}
public PositionableObject movePosition(Vector2f position) {
this.position.x += position.x;
this.position.y += position.y;
return this;
}
public PositionableObject moveRotation(float rotation) {
this.rotation += rotation;
return this;
}
public PositionableObject setScale(float scale) {
this.scaleX = scale;
this.scaleY = scale;
return this;
}
public PositionableObject setScale(float scaleX, float scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
return this;
}
public Matrix4f getModelMatrix() {
return modelMatrix
.identity()
.translate(position.x, position.y, 0)
.rotateZ((float) toRadians(-rotation))
.scaleXY(scaleX, scaleY);
}
}
package com.bartlomiejpluta.base.core.world.object;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.Setter;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import static java.lang.Math.toRadians;
@EqualsAndHashCode
public abstract class PositionableObject {
private final Matrix4f modelMatrix = new Matrix4f();
@Getter
protected final Vector2f position = new Vector2f(0, 0);
@Getter
@Setter
protected float rotation;
@Getter
@Setter
protected float scaleX = 1.0f;
@Getter
@Setter
protected float scaleY = 1.0f;
public PositionableObject setPosition(float x, float y) {
position.x = x;
position.y = y;
return this;
}
public PositionableObject setPosition(Vector2f position) {
this.position.x = position.x;
this.position.y = position.y;
return this;
}
public PositionableObject movePosition(float x, float y) {
position.x += x;
position.y += y;
return this;
}
public PositionableObject movePosition(Vector2f position) {
this.position.x += position.x;
this.position.y += position.y;
return this;
}
public PositionableObject moveRotation(float rotation) {
this.rotation += rotation;
return this;
}
public PositionableObject setScale(float scale) {
this.scaleX = scale;
this.scaleY = scale;
return this;
}
public PositionableObject setScale(float scaleX, float scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
return this;
}
public Matrix4f getModelMatrix() {
return modelMatrix
.identity()
.translate(position.x, position.y, 0)
.rotateZ((float) toRadians(-rotation))
.scaleXY(scaleX, scaleY);
}
}

View File

@@ -1,65 +1,65 @@
package com.bartlomiejpluta.base.core.world.object;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import org.joml.Vector2f;
import org.joml.Vector4f;
@RequiredArgsConstructor
@EqualsAndHashCode(callSuper = true)
public abstract class RenderableObject extends PositionableObject implements Renderable {
private final Mesh mesh;
@Getter
@Setter
private Material material;
@Override
public void render(Window window, ShaderManager shaderManager) {
material.activateTextureIfExists();
shaderManager.setUniform(UniformName.UNI_OBJECT_COLOR, material.getColor());
shaderManager.setUniform(UniformName.UNI_HAS_OBJECT_TEXTURE, material.hasTexture());
shaderManager.setUniform(UniformName.UNI_TEXTURE_SAMPLER, 0);
shaderManager.setUniform(UniformName.UNI_SPRITE_SIZE, material.getSpriteSize());
shaderManager.setUniform(UniformName.UNI_SPRITE_POSITION, material.getSpritePosition());
mesh.render(window, shaderManager);
}
public void setAlpha(float alpha) {
material.setAlpha(alpha);
}
public void setColor(Vector4f color) {
material.setColor(color);
}
public void setColor(float r, float g, float b, float alpha) {
material.setColor(r, g, b, alpha);
}
public void setSpriteSize(Vector2f spriteSize) {
material.setSpriteSize(spriteSize);
}
public void setSpriteSize(float w, float h) {
material.setSpriteSize(w, h);
}
public void setSpritePosition(Vector2f spritePosition) {
material.setSpritePosition(spritePosition);
}
public void setSpritePosition(float x, float y) {
material.setSpritePosition(x, y);
}
}
package com.bartlomiejpluta.base.core.world.object;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import org.joml.Vector2f;
import org.joml.Vector4f;
@RequiredArgsConstructor
@EqualsAndHashCode(callSuper = true)
public abstract class RenderableObject extends PositionableObject implements Renderable {
private final Mesh mesh;
@Getter
@Setter
private Material material;
@Override
public void render(Window window, ShaderManager shaderManager) {
material.activateTextureIfExists();
shaderManager.setUniform(UniformName.UNI_OBJECT_COLOR, material.getColor());
shaderManager.setUniform(UniformName.UNI_HAS_OBJECT_TEXTURE, material.hasTexture());
shaderManager.setUniform(UniformName.UNI_TEXTURE_SAMPLER, 0);
shaderManager.setUniform(UniformName.UNI_SPRITE_SIZE, material.getSpriteSize());
shaderManager.setUniform(UniformName.UNI_SPRITE_POSITION, material.getSpritePosition());
mesh.render(window, shaderManager);
}
public void setAlpha(float alpha) {
material.setAlpha(alpha);
}
public void setColor(Vector4f color) {
material.setColor(color);
}
public void setColor(float r, float g, float b, float alpha) {
material.setColor(r, g, b, alpha);
}
public void setSpriteSize(Vector2f spriteSize) {
material.setSpriteSize(spriteSize);
}
public void setSpriteSize(float w, float h) {
material.setSpriteSize(w, h);
}
public void setSpritePosition(Vector2f spritePosition) {
material.setSpritePosition(spritePosition);
}
public void setSpritePosition(float x, float y) {
material.setSpritePosition(x, y);
}
}

View File

@@ -1,42 +1,42 @@
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultTileSetManager implements TileSetManager {
private final TextureManager textureManager;
private final MeshManager meshManager;
private final Map<String, TileSet> tileSets = new HashMap<>();
@Override
public TileSet createTileSet(String tileSetFileName, int rows, int columns) {
var tileset = tileSets.get(tileSetFileName);
if(tileset == null) {
log.info("Loading [{}] tileset to cache", tileSetFileName);
var texture = textureManager.loadTexture(tileSetFileName);
var tileWidth = texture.getWidth() / columns;
var tileHeight = texture.getHeight() / rows;
var mesh = meshManager.createQuad(tileWidth, tileHeight, 0, 0);
tileset = new TileSet(mesh, texture, rows, columns, tileWidth, tileHeight);
}
return tileset;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultTileSetManager implements TileSetManager {
private final TextureManager textureManager;
private final MeshManager meshManager;
private final Map<String, TileSet> tileSets = new HashMap<>();
@Override
public TileSet createTileSet(String tileSetFileName, int rows, int columns) {
var tileset = tileSets.get(tileSetFileName);
if(tileset == null) {
log.info("Loading [{}] tileset to cache", tileSetFileName);
var texture = textureManager.loadTexture(tileSetFileName);
var tileWidth = texture.getWidth() / columns;
var tileHeight = texture.getHeight() / rows;
var mesh = meshManager.createQuad(tileWidth, tileHeight, 0, 0);
tileset = new TileSet(mesh, texture, rows, columns, tileWidth, tileHeight);
}
return tileset;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}

View File

@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
public interface TileSetManager extends Cleanable {
TileSet createTileSet(String tileSetFileName, int rows, int columns);
}
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
public interface TileSetManager extends Cleanable {
TileSet createTileSet(String tileSetFileName, int rows, int columns);
}

View File

@@ -1,19 +1,19 @@
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Tile extends RenderableObject {
private final int width;
private final int height;
Tile(Mesh mesh, Material material, int width, int height) {
super(mesh);
this.width = width;
this.height = height;
setMaterial(material);
}
}
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Tile extends RenderableObject {
private final int width;
private final int height;
Tile(Mesh mesh, Material material, int width, int height) {
super(mesh);
this.width = width;
this.height = height;
setMaterial(material);
}
}

View File

@@ -1,39 +1,39 @@
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
import lombok.Getter;
public class TileSet {
private final Texture texture;
private final int rows;
private final int columns;
private final float columnStep;
private final float rowStep;
private final Mesh mesh;
@Getter
private final int tileWidth;
@Getter
private final int tileHeight;
public TileSet(Mesh mesh, Texture texture, int rows, int columns, int tileWidth, int tileHeight) {
this.texture = texture;
this.rows = rows;
this.columns = columns;
this.columnStep = 1/(float) columns;
this.rowStep = 1/(float) rows;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.mesh = mesh;
}
public Tile getTile(int row, int column) {
var material = Material.textured(texture);
material.setSpriteSize(columnStep, rowStep);
material.setSpritePosition(column * columnStep, row * rowStep);
return new Tile(mesh, material, tileWidth, tileHeight);
}
}
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
import lombok.Getter;
public class TileSet {
private final Texture texture;
private final int rows;
private final int columns;
private final float columnStep;
private final float rowStep;
private final Mesh mesh;
@Getter
private final int tileWidth;
@Getter
private final int tileHeight;
public TileSet(Mesh mesh, Texture texture, int rows, int columns, int tileWidth, int tileHeight) {
this.texture = texture;
this.rows = rows;
this.columns = columns;
this.columnStep = 1/(float) columns;
this.rowStep = 1/(float) rows;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.mesh = mesh;
}
public Tile getTile(int row, int column) {
var material = Material.textured(texture);
material.setSpriteSize(columnStep, rowStep);
material.setSpritePosition(column * columnStep, row * rowStep);
return new Tile(mesh, material, tileWidth, tileHeight);
}
}

44
engine/src/main/resources/shaders/default.fs Executable file → Normal file
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@@ -1,23 +1,23 @@
#version 330
uniform vec4 objectColor;
uniform int hasTexture;
uniform sampler2D sampler;
uniform vec2 spriteSize;
uniform vec2 spritePosition;
in vec2 fragmentTexCoord;
out vec4 fragColor;
void main()
{
if(hasTexture == 1)
{
fragColor = objectColor * texture(sampler, fragmentTexCoord * spriteSize + spritePosition);
}
else
{
fragColor = objectColor;
}
#version 330
uniform vec4 objectColor;
uniform int hasTexture;
uniform sampler2D sampler;
uniform vec2 spriteSize;
uniform vec2 spritePosition;
in vec2 fragmentTexCoord;
out vec4 fragColor;
void main()
{
if(hasTexture == 1)
{
fragColor = objectColor * texture(sampler, fragmentTexCoord * spriteSize + spritePosition);
}
else
{
fragColor = objectColor;
}
}

30
engine/src/main/resources/shaders/default.vs Executable file → Normal file
View File

@@ -1,16 +1,16 @@
#version 330
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
layout(location=0) in vec2 position;
layout(location=1) in vec2 texCoord;
out vec2 fragmentTexCoord;
void main()
{
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 0.0, 1.0);
fragmentTexCoord = texCoord;
#version 330
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
layout(location=0) in vec2 position;
layout(location=1) in vec2 texCoord;
out vec2 fragmentTexCoord;
void main()
{
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 0.0, 1.0);
fragmentTexCoord = texCoord;
}