Rename Window to Screen
This commit is contained in:
@@ -1,6 +1,6 @@
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package com.bartlomiejpluta.base.api.game.camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.object.Placeable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import org.joml.Matrix4fc;
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@@ -8,5 +8,5 @@ import org.joml.Matrix4fc;
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public interface Camera extends Placeable {
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Matrix4fc computeViewModelMatrix(Matrix4fc modelMatrix);
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void render(Window window, ShaderManager shaderManager);
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void render(Screen screen, ShaderManager shaderManager);
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}
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@@ -3,10 +3,10 @@ package com.bartlomiejpluta.base.api.game.context;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.entity.Entity;
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import com.bartlomiejpluta.base.api.game.image.Image;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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public interface Context {
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Window getWindow();
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Screen getScreen();
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Camera getCamera();
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@@ -2,7 +2,7 @@ package com.bartlomiejpluta.base.api.game.entity;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.object.Placeable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import org.joml.Matrix4fc;
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@@ -192,7 +192,7 @@ public abstract class EntityDelegate implements Entity {
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}
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@Override
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public void render(Window window, Camera camera, ShaderManager shaderManager) {
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entity.render(window, camera, shaderManager);
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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entity.render(screen, camera, shaderManager);
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}
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}
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@@ -2,16 +2,16 @@ package com.bartlomiejpluta.base.api.game.map.handler;
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import com.bartlomiejpluta.base.api.game.context.Context;
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import com.bartlomiejpluta.base.api.game.map.model.GameMap;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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public interface MapHandler {
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void onCreate(Context context, GameMap map);
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void onOpen(Context context, GameMap map);
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void input(Window window);
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void input(Screen screen);
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void update(Context context, GameMap map, float dt);
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void postRender(Window window);
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void postRender(Screen screen);
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}
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@@ -1,9 +1,9 @@
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package com.bartlomiejpluta.base.api.game.window;
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package com.bartlomiejpluta.base.api.game.screen;
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import com.bartlomiejpluta.base.api.game.input.Key;
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import org.joml.Vector2fc;
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public interface Window {
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public interface Screen {
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void init();
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int getWidth();
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@@ -1,8 +1,8 @@
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package com.bartlomiejpluta.base.api.internal.render;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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public interface Renderable {
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void render(Window window, Camera camera, ShaderManager shaderManager);
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void render(Screen screen, Camera camera, ShaderManager shaderManager);
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}
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@@ -3,7 +3,7 @@ package ${package};
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import com.bartlomiejpluta.base.api.game.context.Context;
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import com.bartlomiejpluta.base.api.game.map.model.GameMap;
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import com.bartlomiejpluta.base.api.game.map.handler.MapHandler;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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public class ${className} implements MapHandler {
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@@ -18,7 +18,7 @@ public class ${className} implements MapHandler {
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}
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@Override
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public void input(Window window) {
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public void input(Screen screen) {
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}
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@@ -28,7 +28,7 @@ public class ${className} implements MapHandler {
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}
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@Override
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public void postRender(Window window) {
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public void postRender(Screen screen) {
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}
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}
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@@ -1,11 +1,11 @@
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package com.bartlomiejpluta.base.engine.core.engine;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.engine.gc.OffHeapGarbageCollector;
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import com.bartlomiejpluta.base.engine.logic.GameLogic;
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import com.bartlomiejpluta.base.engine.thread.ThreadManager;
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import com.bartlomiejpluta.base.engine.time.ChronoMeter;
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import com.bartlomiejpluta.base.engine.ui.WindowManager;
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import com.bartlomiejpluta.base.engine.ui.ScreenManager;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.beans.factory.annotation.Value;
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@@ -16,20 +16,20 @@ import org.springframework.stereotype.Component;
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public class DefaultGameEngine implements GameEngine {
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private static final String THREAD_NAME = "Game Main Thread";
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private final WindowManager windowManager;
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private final ScreenManager screenManager;
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private final ThreadManager threadManager;
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private final GameLogic logic;
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private final OffHeapGarbageCollector garbageCollector;
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private final Thread thread;
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private final Window window;
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private final Screen screen;
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private final ChronoMeter chrono;
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private final int targetUps;
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private boolean running = false;
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@Autowired
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public DefaultGameEngine(WindowManager windowManager,
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public DefaultGameEngine(ScreenManager screenManager,
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ThreadManager threadManager,
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GameLogic logic,
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OffHeapGarbageCollector garbageCollector,
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@@ -37,12 +37,12 @@ public class DefaultGameEngine implements GameEngine {
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@Value("${app.window.width}") int width,
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@Value("${app.window.height}") int height,
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@Value("${app.core.targetUps}") int targetUps) {
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this.windowManager = windowManager;
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this.screenManager = screenManager;
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this.threadManager = threadManager;
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this.logic = logic;
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this.garbageCollector = garbageCollector;
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this.window = windowManager.createWindow(title, width, height);
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this.screen = screenManager.createScreen(title, width, height);
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this.thread = threadManager.createThread(THREAD_NAME, this::run);
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this.chrono = new ChronoMeter();
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this.targetUps = targetUps;
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@@ -59,9 +59,9 @@ public class DefaultGameEngine implements GameEngine {
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private void init() {
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log.info("Initializing game engine");
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window.init();
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screen.init();
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chrono.init();
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logic.init(window);
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logic.init(screen);
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}
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private void loop() {
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@@ -71,7 +71,7 @@ public class DefaultGameEngine implements GameEngine {
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var accumulator = 0.0f;
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var step = 1.0f / targetUps;
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while (running && !window.shouldClose()) {
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while (running && !screen.shouldClose()) {
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dt = chrono.getElapsedTime();
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accumulator += dt;
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@@ -87,7 +87,7 @@ public class DefaultGameEngine implements GameEngine {
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}
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private void input() {
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logic.input(window);
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logic.input(screen);
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}
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private void update(float dt) {
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@@ -95,8 +95,8 @@ public class DefaultGameEngine implements GameEngine {
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}
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private void render() {
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window.update();
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logic.render(window);
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screen.update();
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logic.render(screen);
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}
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private void cleanUp() {
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@@ -1,7 +1,7 @@
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package com.bartlomiejpluta.base.engine.core.gl.object.material;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import com.bartlomiejpluta.base.engine.core.gl.object.texture.Texture;
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@@ -22,7 +22,7 @@ public class Material implements Renderable {
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}
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@Override
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public void render(Window window, Camera camera, ShaderManager shaderManager) {
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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shaderManager.setUniform(UniformName.UNI_OBJECT_COLOR, color);
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if (texture != null) {
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@@ -1,7 +1,7 @@
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package com.bartlomiejpluta.base.engine.core.gl.object.mesh;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.gc.Disposable;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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@@ -54,7 +54,7 @@ public class Mesh implements Renderable, Disposable {
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}
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@Override
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public void render(Window window, Camera camera, ShaderManager shaderManager) {
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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glBindVertexArray(vaoId);
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glEnableVertexAttribArray(0);
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@@ -1,7 +1,7 @@
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package com.bartlomiejpluta.base.engine.core.gl.render;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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import com.bartlomiejpluta.base.engine.core.gl.shader.constant.UniformName;
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@@ -34,9 +34,9 @@ public class DefaultRenderer implements Renderer {
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}
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@Override
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public void render(Window window, Camera camera, Renderable renderable) {
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public void render(Screen screen, Camera camera, Renderable renderable) {
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clear();
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updateViewport(window);
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updateViewport(screen);
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shaderManager.selectShader("default").useSelectedShader();
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@@ -44,8 +44,8 @@ public class DefaultRenderer implements Renderer {
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// The camera render method must be invoked **before** each consecutive item renders
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// due to the fact, that the method updates projection and view matrices, that
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// are used to compute proper vertex coordinates of rendered objects (renderables).
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camera.render(window, shaderManager);
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renderable.render(window, camera, shaderManager);
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camera.render(screen, shaderManager);
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renderable.render(screen, camera, shaderManager);
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shaderManager.detachCurrentShader();
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}
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@@ -54,10 +54,10 @@ public class DefaultRenderer implements Renderer {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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private void updateViewport(Window window) {
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if (window.isResized()) {
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glViewport(0, 0, window.getWidth(), window.getHeight());
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window.setResized(false);
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private void updateViewport(Screen screen) {
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if (screen.isResized()) {
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glViewport(0, 0, screen.getWidth(), screen.getHeight());
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screen.setResized(false);
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}
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}
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@@ -1,11 +1,12 @@
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package com.bartlomiejpluta.base.engine.core.gl.render;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.gc.Cleanable;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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public interface Renderer extends Cleanable {
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void init();
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void render(Window window, Camera camera, Renderable renderable);
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void render(Screen screen, Camera camera, Renderable renderable);
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}
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@@ -2,7 +2,7 @@ package com.bartlomiejpluta.base.engine.logic;
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import com.bartlomiejpluta.base.api.game.camera.Camera;
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import com.bartlomiejpluta.base.api.game.runner.GameRunner;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.engine.core.gl.object.texture.TextureManager;
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import com.bartlomiejpluta.base.engine.core.gl.render.Renderer;
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import com.bartlomiejpluta.base.engine.project.loader.ClassLoader;
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@@ -48,10 +48,10 @@ public class DefaultGameLogic implements GameLogic {
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@SneakyThrows
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@Override
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public void init(Window window) {
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public void init(Screen screen) {
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log.info("Initializing game logic");
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renderer.init();
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context.init(window, camera);
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context.init(screen, camera);
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project = projectLoader.loadProject();
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var runnerClass = classLoader.<GameRunner>loadClass(project.getRunner());
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@@ -61,8 +61,8 @@ public class DefaultGameLogic implements GameLogic {
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}
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@Override
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public void input(Window window) {
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context.input(window);
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public void input(Screen screen) {
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context.input(screen);
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}
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@Override
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@@ -72,8 +72,8 @@ public class DefaultGameLogic implements GameLogic {
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}
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@Override
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public void render(Window window) {
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renderer.render(window, camera, context);
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public void render(Screen screen) {
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renderer.render(screen, camera, context);
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}
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@Override
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@@ -1,14 +1,14 @@
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package com.bartlomiejpluta.base.engine.logic;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.gc.Cleanable;
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public interface GameLogic extends Cleanable {
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void init(Window window);
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void init(Screen screen);
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void input(Window window);
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void input(Screen screen);
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void update(float dt);
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void render(Window window);
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void render(Screen screen);
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}
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@@ -5,7 +5,7 @@ import com.bartlomiejpluta.base.api.game.context.Context;
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import com.bartlomiejpluta.base.api.game.entity.Entity;
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import com.bartlomiejpluta.base.api.game.image.Image;
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import com.bartlomiejpluta.base.api.game.map.handler.MapHandler;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.api.internal.logic.Updatable;
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import com.bartlomiejpluta.base.api.internal.render.Renderable;
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import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
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@@ -29,15 +29,15 @@ public class RenderableContext implements Context, Updatable, Renderable {
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private final ClassLoader classLoader;
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@Getter
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private Window window;
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private Screen screen;
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private DefaultGameMap map;
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private MapHandler mapHandler;
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@Getter
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private Camera camera;
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public void init(Window window, Camera camera) {
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this.window = window;
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public void init(Screen screen, Camera camera) {
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this.screen = screen;
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this.camera = camera;
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}
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@@ -60,9 +60,9 @@ public class RenderableContext implements Context, Updatable, Renderable {
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return imageManager.loadObject(imageUid);
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}
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public void input(Window window) {
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public void input(Screen screen) {
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if (mapHandler != null) {
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mapHandler.input(window);
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mapHandler.input(screen);
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}
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}
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@@ -78,13 +78,13 @@ public class RenderableContext implements Context, Updatable, Renderable {
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}
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@Override
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public void render(Window window, Camera camera, ShaderManager shaderManager) {
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public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
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if (map != null) {
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map.render(window, camera, shaderManager);
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map.render(screen, camera, shaderManager);
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}
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if (mapHandler != null) {
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mapHandler.postRender(window);
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mapHandler.postRender(screen);
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}
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}
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}
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@@ -1,7 +1,7 @@
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package com.bartlomiejpluta.base.engine.ui;
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import com.bartlomiejpluta.base.api.game.input.Key;
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import com.bartlomiejpluta.base.api.game.window.Window;
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import com.bartlomiejpluta.base.api.game.screen.Screen;
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import com.bartlomiejpluta.base.engine.error.AppException;
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import lombok.Getter;
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import lombok.NonNull;
|
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@@ -16,7 +16,7 @@ import static org.lwjgl.glfw.GLFW.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryUtil.NULL;
|
||||
|
||||
public class GLFWWindow implements Window {
|
||||
public class GLFWScreen implements Screen {
|
||||
private final String title;
|
||||
private long windowHandle = -1;
|
||||
|
||||
@@ -34,7 +34,7 @@ public class GLFWWindow implements Window {
|
||||
|
||||
private final Vector2f size;
|
||||
|
||||
public GLFWWindow(@NonNull String title, int width, int height) {
|
||||
public GLFWScreen(@NonNull String title, int width, int height) {
|
||||
this.title = title;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
@@ -74,11 +74,11 @@ public class GLFWWindow implements Window {
|
||||
|
||||
// Setup resize callback
|
||||
glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
|
||||
GLFWWindow.this.width = width;
|
||||
GLFWWindow.this.height = height;
|
||||
GLFWWindow.this.resized = true;
|
||||
GLFWWindow.this.size.x = width;
|
||||
GLFWWindow.this.size.y = height;
|
||||
GLFWScreen.this.width = width;
|
||||
GLFWScreen.this.height = height;
|
||||
GLFWScreen.this.resized = true;
|
||||
GLFWScreen.this.size.x = width;
|
||||
GLFWScreen.this.size.y = height;
|
||||
});
|
||||
|
||||
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
|
||||
@@ -139,8 +139,8 @@ public class GLFWWindow implements Window {
|
||||
return size;
|
||||
}
|
||||
|
||||
public static Window create(String title, int width, int height) {
|
||||
return new GLFWWindow(title, width, height);
|
||||
public static Screen create(String title, int width, int height) {
|
||||
return new GLFWScreen(title, width, height);
|
||||
}
|
||||
|
||||
private static int glfwCode(Key key) {
|
||||
@@ -0,0 +1,11 @@
|
||||
package com.bartlomiejpluta.base.engine.ui;
|
||||
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class ScreenManager {
|
||||
public Screen createScreen(String title, int width, int height) {
|
||||
return GLFWScreen.create(title, width, height);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
package com.bartlomiejpluta.base.engine.ui;
|
||||
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class WindowManager {
|
||||
public Window createWindow(String title, int width, int height) {
|
||||
return GLFWWindow.create(title, width, height);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.bartlomiejpluta.base.engine.world.animation;
|
||||
|
||||
import com.bartlomiejpluta.base.api.game.camera.Camera;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import com.bartlomiejpluta.base.engine.core.gl.object.material.Material;
|
||||
import com.bartlomiejpluta.base.engine.core.gl.object.mesh.Mesh;
|
||||
@@ -24,9 +24,9 @@ public abstract class AnimatedSprite extends Sprite {
|
||||
public abstract Vector2fc[] getSpriteAnimationFramesPositions();
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
animate();
|
||||
super.render(window, camera, shaderManager);
|
||||
super.render(screen, camera, shaderManager);
|
||||
}
|
||||
|
||||
private void animate() {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.bartlomiejpluta.base.engine.world.camera;
|
||||
|
||||
import com.bartlomiejpluta.base.api.game.camera.Camera;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import com.bartlomiejpluta.base.engine.core.gl.shader.constant.UniformName;
|
||||
import com.bartlomiejpluta.base.engine.world.object.Model;
|
||||
@@ -18,11 +18,11 @@ public class DefaultCamera extends Model implements Camera {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, ShaderManager shaderManager) {
|
||||
// Update matrices
|
||||
projectionMatrix
|
||||
.identity()
|
||||
.setOrtho2D(0, window.getWidth(), window.getHeight(), 0);
|
||||
.setOrtho2D(0, screen.getWidth(), screen.getHeight(), 0);
|
||||
|
||||
viewMatrix
|
||||
.identity()
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.bartlomiejpluta.base.api.game.image.Image;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.image.ImageLayer;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.image.ImageLayerMode;
|
||||
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import lombok.Getter;
|
||||
import lombok.NonNull;
|
||||
@@ -114,7 +114,7 @@ public class DefaultImageLayer implements ImageLayer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
if (image != null) {
|
||||
if (parallax) {
|
||||
var cameraPosition = camera.getPosition();
|
||||
@@ -122,10 +122,10 @@ public class DefaultImageLayer implements ImageLayer {
|
||||
}
|
||||
|
||||
if (mode == ImageLayerMode.FIT_SCREEN) {
|
||||
image.setScale(window.getWidth() / imagePrimaryWidth, window.getHeight() / imagePrimaryHeight);
|
||||
image.setScale(screen.getWidth() / imagePrimaryWidth, screen.getHeight() / imagePrimaryHeight);
|
||||
}
|
||||
|
||||
image.render(window, camera, shaderManager);
|
||||
image.render(screen, camera, shaderManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.object.PassageAbility;
|
||||
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
|
||||
import com.bartlomiejpluta.base.api.game.rule.Rule;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import lombok.Getter;
|
||||
import lombok.NonNull;
|
||||
@@ -150,11 +150,11 @@ public class DefaultObjectLayer implements ObjectLayer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
entities.sort(this::compareObjects);
|
||||
|
||||
for (var object : entities) {
|
||||
object.render(window, camera, shaderManager);
|
||||
object.render(screen, camera, shaderManager);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.bartlomiejpluta.base.engine.world.map.layer.tile;
|
||||
import com.bartlomiejpluta.base.api.game.camera.Camera;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.tile.TileLayer;
|
||||
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import com.bartlomiejpluta.base.engine.world.tileset.model.Tile;
|
||||
import com.bartlomiejpluta.base.engine.world.tileset.model.TileSet;
|
||||
@@ -52,11 +52,11 @@ public class DefaultTileLayer implements TileLayer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
for (var row : layer) {
|
||||
for (var tile : row) {
|
||||
if (tile != null) {
|
||||
tile.render(window, camera, shaderManager);
|
||||
tile.render(screen, camera, shaderManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.object.PassageAbility;
|
||||
import com.bartlomiejpluta.base.api.game.map.layer.tile.TileLayer;
|
||||
import com.bartlomiejpluta.base.api.game.map.model.GameMap;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.logic.Updatable;
|
||||
import com.bartlomiejpluta.base.api.internal.render.Renderable;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
@@ -77,9 +77,9 @@ public class DefaultGameMap implements Renderable, Updatable, GameMap {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
for (var layer : layers) {
|
||||
layer.render(window, camera, shaderManager);
|
||||
layer.render(screen, camera, shaderManager);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.bartlomiejpluta.base.engine.world.object;
|
||||
|
||||
import com.bartlomiejpluta.base.api.game.camera.Camera;
|
||||
import com.bartlomiejpluta.base.api.game.window.Window;
|
||||
import com.bartlomiejpluta.base.api.game.screen.Screen;
|
||||
import com.bartlomiejpluta.base.api.internal.render.Renderable;
|
||||
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
|
||||
import com.bartlomiejpluta.base.engine.core.gl.object.material.Material;
|
||||
@@ -22,9 +22,9 @@ public abstract class Sprite extends Model implements Renderable {
|
||||
protected Material material;
|
||||
|
||||
@Override
|
||||
public void render(Window window, Camera camera, ShaderManager shaderManager) {
|
||||
public void render(Screen screen, Camera camera, ShaderManager shaderManager) {
|
||||
shaderManager.setUniform(UniformName.UNI_VIEW_MODEL_MATRIX, camera.computeViewModelMatrix(getModelMatrix()));
|
||||
material.render(window, camera, shaderManager);
|
||||
mesh.render(window, camera, shaderManager);
|
||||
material.render(screen, camera, shaderManager);
|
||||
mesh.render(screen, camera, shaderManager);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user