[Editor] Improve brushes
This commit is contained in:
@@ -10,7 +10,7 @@ class MapBrush(
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private val map: GameMap,
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private val map: GameMap,
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private val brush: Array<Array<Tile>>,
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private val brush: Array<Array<Tile>>,
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private val paintingCallback: (MapPaintingTrace) -> Unit
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private val paintingCallback: (MapPaintingTrace) -> Unit
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) : Renderable {
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) : Renderable, MapMouseEventHandler {
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private val tileWidth = map.tileSet.tileWidth.toDouble()
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private val tileWidth = map.tileSet.tileWidth.toDouble()
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private val tileHeight = map.tileSet.tileHeight.toDouble()
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private val tileHeight = map.tileSet.tileHeight.toDouble()
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private val centerRow: Int
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private val centerRow: Int
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@@ -52,7 +52,7 @@ class MapBrush(
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)
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)
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}
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}
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fun handleMouseInput(event: MapMouseEvent) {
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override fun handleMouseInput(event: MapMouseEvent) {
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mouseRow = event.row
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mouseRow = event.row
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mouseColumn = event.column
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mouseColumn = event.column
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@@ -63,10 +63,13 @@ class MapBrush(
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}
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}
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}
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}
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private fun commitTrace() {
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private fun beginTrace() {
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currentTrace?.let {
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currentTrace = MapPaintingTrace(map, "Paint trace").apply {
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paintingCallback(it)
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for ((row, columns) in brush.withIndex()) {
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currentTrace = null
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for ((column, tile) in columns.withIndex()) {
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paint(0, mouseRow - centerRow + row, mouseColumn - centerColumn + column, tile)
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}
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}
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}
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}
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}
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}
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@@ -80,13 +83,10 @@ class MapBrush(
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}
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}
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}
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}
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private fun beginTrace() {
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private fun commitTrace() {
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currentTrace = MapPaintingTrace(map, "Paint trace").apply {
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currentTrace?.let {
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for ((row, columns) in brush.withIndex()) {
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paintingCallback(it)
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for ((column, tile) in columns.withIndex()) {
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currentTrace = null
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paint(0, mouseRow - centerRow + row, mouseColumn - centerColumn + column, tile)
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -1,14 +1,15 @@
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package com.bartlomiejpluta.base.editor.render.canvas.map
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package com.bartlomiejpluta.base.editor.render.canvas.map
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import com.bartlomiejpluta.base.editor.model.map.map.GameMap
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import com.bartlomiejpluta.base.editor.model.map.layer.Layer
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import com.bartlomiejpluta.base.editor.model.map.layer.Layer
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import com.bartlomiejpluta.base.editor.model.map.layer.TileLayer
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import com.bartlomiejpluta.base.editor.model.map.layer.TileLayer
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import com.bartlomiejpluta.base.editor.model.map.map.GameMap
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import com.bartlomiejpluta.base.editor.model.tileset.Tile
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import com.bartlomiejpluta.base.editor.render.model.Renderable
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import com.bartlomiejpluta.base.editor.render.model.Renderable
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import javafx.scene.canvas.GraphicsContext
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import javafx.scene.canvas.GraphicsContext
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import org.apache.commons.logging.LogFactory
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class MapCanvas(val map: GameMap, var brush: MapBrush) : Renderable {
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class MapCanvas(val map: GameMap, private val paintingCallback: (MapPaintingTrace) -> Unit) : Renderable,
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MapMouseEventHandler {
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var tileSet = map.tileSet
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var tileSet = map.tileSet
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private var layers = map.layers
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private var layers = map.layers
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private var rows = map.rows
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private var rows = map.rows
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@@ -18,28 +19,19 @@ class MapCanvas(val map: GameMap, var brush: MapBrush) : Renderable {
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private var mapWidth = map.width.toDouble()
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private var mapWidth = map.width.toDouble()
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private var mapHeight = map.height.toDouble()
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private var mapHeight = map.height.toDouble()
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var mouseColumn = -1
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private var brush = MapBrush(map, arrayOf(arrayOf(tileSet.getTile(0, 0))), paintingCallback)
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private set
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var mouseRow = -1
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private set
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// private val brush = MapBrush(
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// this, arrayOf(
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// arrayOf(tileSet.getTile(140, 4), tileSet.getTile(140, 4), tileSet.getTile(140, 4)),
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// arrayOf(tileSet.getTile(140, 4), tileSet.getTile(140, 4), tileSet.getTile(140, 4)),
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// arrayOf(tileSet.getTile(140, 4), tileSet.getTile(140, 4), tileSet.getTile(140, 4))
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// )
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// )
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fun setBrush(brush: Array<Array<Tile>>) {
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this.brush = MapBrush(map, brush, paintingCallback)
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}
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override fun render(gc: GraphicsContext) {
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override fun render(gc: GraphicsContext) {
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gc.clearRect(0.0, 0.0, gc.canvas.width, gc.canvas.height);
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gc.clearRect(0.0, 0.0, gc.canvas.width, gc.canvas.height);
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layers.forEach { dispatchLayerRender(gc, it) }
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layers.forEach { dispatchLayerRender(gc, it) }
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renderGrid(gc)
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renderGrid(gc)
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renderCursor(gc)
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brush.render(gc)
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}
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}
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private fun dispatchLayerRender(gc: GraphicsContext, layer: Layer) {
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private fun dispatchLayerRender(gc: GraphicsContext, layer: Layer) {
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@@ -61,7 +53,7 @@ class MapCanvas(val map: GameMap, var brush: MapBrush) : Renderable {
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private fun renderGrid(gc: GraphicsContext) {
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private fun renderGrid(gc: GraphicsContext) {
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gc.lineWidth = 1.5
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gc.lineWidth = 1.5
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for (row in 0..rows - 1) {
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for (row in 0 until rows) {
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gc.strokeLine(0.0, row * tileHeight, mapWidth, row * tileHeight)
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gc.strokeLine(0.0, row * tileHeight, mapWidth, row * tileHeight)
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}
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}
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@@ -70,41 +62,7 @@ class MapCanvas(val map: GameMap, var brush: MapBrush) : Renderable {
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}
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}
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}
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}
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private fun renderCursor(gc: GraphicsContext) {
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override fun handleMouseInput(event: MapMouseEvent) {
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// if (mouseColumn >= 4 && mouseRow >= 4) {
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brush.handleMouseInput(event)
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// gc.globalAlpha.let { alpha ->
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// gc.globalAlpha = 0.4
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// gc.drawImage(tile.image, mouseColumn * tileWidth, mouseRow * tileHeight)
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// gc.globalAlpha = alpha
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// }
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brush.render(gc)
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// }
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}
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fun handleMouseInput(event: MapMouseEvent) {
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mouseRow = event.row
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mouseColumn = event.column
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// when (event.type) {
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// MouseEvent.MOUSE_PRESSED -> {
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// currentTrace = MapPaintingTrace(map, "Paint trace").apply {
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// paint(0, mouseRow, mouseColumn, tile)
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// }
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// }
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//
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// MouseEvent.MOUSE_DRAGGED -> currentTrace?.apply {
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// paint(0, mouseRow, mouseColumn, tile)
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// }
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//
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// MouseEvent.MOUSE_RELEASED -> currentTrace?.let {
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// paintingCallback(it)
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// currentTrace = null
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// }
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// }
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}
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companion object {
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private val log = LogFactory.getLog(MapCanvas::class.java)
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}
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}
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}
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}
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@@ -0,0 +1,5 @@
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package com.bartlomiejpluta.base.editor.render.canvas.map
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interface MapMouseEventHandler {
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fun handleMouseInput(event: MapMouseEvent)
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}
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@@ -1,7 +1,6 @@
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package com.bartlomiejpluta.base.editor.view.component.map
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package com.bartlomiejpluta.base.editor.view.component.map
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import com.bartlomiejpluta.base.editor.model.map.map.GameMap
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import com.bartlomiejpluta.base.editor.model.map.map.GameMap
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapBrush
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapCanvas
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapCanvas
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapMouseEvent
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapMouseEvent
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapPaintingTrace
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import com.bartlomiejpluta.base.editor.render.canvas.map.MapPaintingTrace
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@@ -10,17 +9,9 @@ import javafx.scene.canvas.Canvas
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import javafx.scene.input.MouseEvent
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import javafx.scene.input.MouseEvent
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class MapPane(map: GameMap, paintingCallback: (MapPaintingTrace) -> Unit) : Canvas(), EventHandler<MouseEvent> {
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class MapPane(map: GameMap, paintingCallback: (MapPaintingTrace) -> Unit) : Canvas(), EventHandler<MouseEvent> {
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private var tileSet = map.tileSet
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private var tileSet = map.tileSet
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private var brush: MapBrush
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private val mapCanvas = MapCanvas(map, paintingCallback)
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private val mapCanvas: MapCanvas
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private val brushDefinition = arrayOf(
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arrayOf(tileSet.getTile(140, 4), tileSet.getTile(140, 5), tileSet.getTile(140, 6)),
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arrayOf(tileSet.getTile(141, 4), tileSet.getTile(141, 5), tileSet.getTile(141, 6)),
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arrayOf(tileSet.getTile(142, 4), tileSet.getTile(142, 5), tileSet.getTile(142, 6))
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)
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init {
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init {
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onMouseMoved = this
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onMouseMoved = this
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@@ -28,9 +19,6 @@ class MapPane(map: GameMap, paintingCallback: (MapPaintingTrace) -> Unit) : Canv
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onMousePressed = this
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onMousePressed = this
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onMouseReleased = this
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onMouseReleased = this
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brush = MapBrush(map, brushDefinition, paintingCallback)
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mapCanvas = MapCanvas(map, brush)
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tileSet = map.tileSet
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tileSet = map.tileSet
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width = map.width.toDouble()
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width = map.width.toDouble()
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height = map.height.toDouble()
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height = map.height.toDouble()
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@@ -43,7 +31,7 @@ class MapPane(map: GameMap, paintingCallback: (MapPaintingTrace) -> Unit) : Canv
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override fun handle(event: MouseEvent?) {
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override fun handle(event: MouseEvent?) {
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if (event != null) {
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if (event != null) {
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brush.handleMouseInput(MapMouseEvent.of(event, tileSet))
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mapCanvas.handleMouseInput(MapMouseEvent.of(event, tileSet))
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}
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}
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mapCanvas.render(graphicsContext2D)
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mapCanvas.render(graphicsContext2D)
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