Refactor world-related objects | move them to :game module

This commit is contained in:
2021-02-16 18:05:27 +01:00
parent 7e89bedffc
commit a40ec1f45a
28 changed files with 222 additions and 210 deletions

View File

@@ -21,34 +21,32 @@ public class Mesh implements Renderable, Disposable {
private final int elementsCount;
public Mesh(float[] vertices, float[] texCoords, int[] elements) {
try(var stack = MemoryStack.stackPush()) {
elementsCount = elements.length;
var verticesBuffer = stack.mallocFloat(vertices.length);
var texCoordsBuffer = stack.mallocFloat(texCoords.length);
var elementsBuffer = stack.mallocInt(elementsCount);
verticesBuffer.put(vertices).flip();
texCoordsBuffer.put(texCoords).flip();
elementsBuffer.put(elements).flip();
elementsCount = elements.length;
var vboId = 0;
try(var stack = MemoryStack.stackPush()) {
vaoId = glGenVertexArrays();
glBindVertexArray(vaoId);
int vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
// Vertices VBO
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, texCoordsBuffer, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, stack.mallocFloat(vertices.length).put(vertices).flip(), GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
// Texture Coordinates VBO
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ARRAY_BUFFER, vboId);
glBufferData(GL_ARRAY_BUFFER, stack.mallocFloat(texCoords.length).put(texCoords).flip(), GL_STATIC_DRAW);
glVertexAttribPointer(1, 2, GL_FLOAT, false, 0, 0);
// Elements VBO
vboId = glGenBuffers();
vboIds.add(vboId);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, stack.mallocInt(elementsCount).put(elements).flip(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
@@ -58,17 +56,23 @@ public class Mesh implements Renderable, Disposable {
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
glBindVertexArray(vaoId);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray(0);
}
@Override
public void dispose() {
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);

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@@ -1,39 +0,0 @@
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.math.MathUtil;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultImageManager implements ImageManager {
private final MeshManager meshManager;
private final TextureManager textureManager;
@Override
public Image createImage(String imageFileName) {
var texture = textureManager.loadTexture(imageFileName);
var width = texture.getWidth();
var height = texture.getHeight();
var gcd = MathUtil.gcdEuclidean(width, height);
var initialWidth = width / gcd;
var initialHeight = height / gcd;
var mesh = meshManager.createQuad(initialWidth, initialHeight, 0, 0);
var image = new Image(mesh, Material.textured(texture), initialWidth, initialHeight);
image.setScale(gcd);
return image;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}

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@@ -1,18 +0,0 @@
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Image extends RenderableObject {
private final int initialWidth;
private final int initialHeight;
Image(Mesh mesh, Material texture, int initialWidth, int initialHeight) {
super(mesh, texture);
this.initialWidth = initialWidth;
this.initialHeight = initialHeight;
}
}

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@@ -1,7 +0,0 @@
package com.bartlomiejpluta.base.core.image;
import com.bartlomiejpluta.base.core.gc.Cleanable;
public interface ImageManager extends Cleanable {
Image createImage(String imageFileName);
}

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@@ -1,41 +0,0 @@
package com.bartlomiejpluta.base.core.world.animation;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.EqualsAndHashCode;
import org.joml.Vector2f;
@EqualsAndHashCode(callSuper = true)
public abstract class AnimationableObject extends RenderableObject {
public AnimationableObject(Mesh mesh, Material material) {
super(mesh, material);
}
// Returns time in ms between frames
public abstract int getAnimationSpeed();
public abstract boolean shouldAnimate();
public abstract Vector2f[] getSpriteAnimationFramesPositions();
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
animate();
super.render(window, camera, shaderManager);
}
private void animate() {
if (shouldAnimate()) {
var positions = getSpriteAnimationFramesPositions();
var delay = getAnimationSpeed();
var currentPosition = (int) (System.currentTimeMillis() % (positions.length * delay)) / delay;
var current = positions[currentPosition];
material.setSpritePosition(current);
}
}
}

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@@ -3,10 +3,10 @@ package com.bartlomiejpluta.base.core.world.camera;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.object.PositionableObject;
import com.bartlomiejpluta.base.core.world.object.Model;
import org.joml.Matrix4f;
public class Camera extends PositionableObject {
public class Camera extends Model {
private final Matrix4f projectionMatrix = new Matrix4f();
private final Matrix4f viewMatrix = new Matrix4f();

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@@ -1,126 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import com.bartlomiejpluta.base.core.world.movement.Movement;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.Getter;
import org.joml.Vector2f;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class GameMap implements Renderable, Updatable {
private final TileSet tileSet;
private final List<Layer> layers = new ArrayList<>();
private final float scale;
@Getter
private final int rows;
@Getter
private final int columns;
@Getter
private final Vector2f stepSize;
public GameMap(TileSet tileSet, int rows, int columns, float scale) {
this.tileSet = tileSet;
this.scale = scale;
this.rows = rows;
this.columns = columns;
this.stepSize = new Vector2f(this.scale * this.tileSet.getTileWidth(), this.scale * this.tileSet.getTileHeight());
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
for (var layer : layers) {
layer.render(window, camera, shaderManager);
}
}
@Override
public void update(float dt) {
for (var layer : layers) {
layer.update(dt);
}
}
public Vector2f getSize() {
return new Vector2f(columns * stepSize.x, rows * stepSize.y);
}
public GameMap createObjectLayer() {
var passageMap = new PassageAbility[rows][columns];
for (int i = 0; i < rows; ++i) {
Arrays.fill(passageMap[i], 0, columns, PassageAbility.ALLOW);
}
layers.add(new ObjectLayer(new ArrayList<>(), passageMap));
return this;
}
public GameMap createTileLayer() {
layers.add(new TileLayer(new Tile[rows][columns], stepSize, scale));
return this;
}
public GameMap createImageLayer(Image image, ImageLayer.Mode imageDisplayMode) {
layers.add(new ImageLayer(this, image, imageDisplayMode));
return this;
}
public GameMap addObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).addObject(object);
return this;
}
public GameMap removeObject(int layerIndex, MovableObject object) {
((ObjectLayer) layers.get(layerIndex)).removeObject(object);
return this;
}
public GameMap setPassageAbility(int layerIndex, int row, int column, PassageAbility passageAbility) {
((ObjectLayer) layers.get(layerIndex)).setPassageAbility(row, column, passageAbility);
return this;
}
public GameMap setTile(int layerIndex, int row, int column, Tile tile) {
((TileLayer) layers.get(layerIndex)).setTile(row, column, tile);
return this;
}
public GameMap setImage(int layerIndex, Image image) {
((ImageLayer) layers.get(layerIndex)).setImage(image);
return this;
}
public boolean isMovementPossible(int layerIndex, Movement movement) {
var target = movement.getTargetCoordinate();
// Is trying to go beyond the map
if (target.x < 0 || target.y < 0 || target.x >= columns || target.y >= rows) {
return false;
}
var source = movement.getSourceCoordinate();
var direction = movement.getDirection();
return ((ObjectLayer) layers.get(layerIndex)).isMovementPossible(source, target, direction);
}
}

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@@ -1,59 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.image.Image;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
public class ImageLayer implements Layer {
public enum Mode {
NORMAL,
FIT_SCREEN,
FIT_MAP
}
private final float mapWidth;
private final float mapHeight;
private Image image;
private float imageInitialWidth;
private float imageInitialHeight;
private final Mode mode;
public ImageLayer(GameMap map, Image image, Mode mode) {
var stepSize = map.getStepSize();
this.mapWidth = map.getColumns() * stepSize.x;
this.mapHeight = map.getRows() * stepSize.y;
this.mode = mode;
setImage(image);
}
public void setImage(Image image) {
this.image = image;
this.imageInitialWidth = image.getInitialWidth();
this.imageInitialHeight = image.getInitialHeight();
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
if (image == null) {
return;
}
shaderManager.setUniform(UniformName.UNI_VIEW_MODEL_MATRIX, camera.computeViewModelMatrix(image.getModelMatrix()));
switch (mode) {
case FIT_SCREEN -> image.setScale(window.getWidth() / imageInitialWidth, window.getHeight() / imageInitialHeight);
case FIT_MAP -> image.setScale(mapWidth / imageInitialWidth, mapHeight / imageInitialHeight);
}
image.render(window, camera, shaderManager);
}
@Override
public void update(float dt) {
}
}

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@@ -1,8 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.logic.Updatable;
public interface Layer extends Renderable, Updatable {
}

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@@ -1,69 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.movement.Direction;
import com.bartlomiejpluta.base.core.world.movement.MovableObject;
import org.joml.Vector2i;
import java.util.List;
public class ObjectLayer implements Layer {
private final List<MovableObject> objects;
private final PassageAbility[][] passageMap;
public ObjectLayer(List<MovableObject> objects, PassageAbility[][] passageMap) {
this.objects = objects;
this.passageMap = passageMap;
}
public void addObject(MovableObject object) {
objects.add(object);
}
public void removeObject(MovableObject object) {
objects.remove(object);
}
public void setPassageAbility(int row, int column, PassageAbility passageAbility) {
passageMap[row][column] = passageAbility;
}
public boolean isMovementPossible(Vector2i source, Vector2i target, Direction direction) {
var isTargetReachable = switch (passageMap[target.y][target.x]) {
case UP_ONLY -> direction != Direction.DOWN;
case DOWN_ONLY -> direction != Direction.UP;
case LEFT_ONLY -> direction != Direction.RIGHT;
case RIGHT_ONLY -> direction != Direction.LEFT;
case BLOCK -> false;
case ALLOW -> true;
};
var canMoveFromCurrentTile = switch (passageMap[source.y][source.x]) {
case UP_ONLY -> direction == Direction.UP;
case DOWN_ONLY -> direction == Direction.DOWN;
case LEFT_ONLY -> direction == Direction.LEFT;
case RIGHT_ONLY -> direction == Direction.RIGHT;
default -> true;
};
return isTargetReachable && canMoveFromCurrentTile;
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
for (var object : objects) {
object.render(window, camera, shaderManager);
}
}
@Override
public void update(float dt) {
for (var object : objects) {
object.update(dt);
}
}
}

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@@ -1,10 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
public enum PassageAbility {
BLOCK,
ALLOW,
UP_ONLY,
DOWN_ONLY,
LEFT_ONLY,
RIGHT_ONLY
}

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@@ -1,45 +0,0 @@
package com.bartlomiejpluta.base.core.world.map;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
import org.joml.Vector2f;
public class TileLayer implements Layer {
private final Tile[][] layer;
private final Vector2f stepSize;
private final float scale;
public TileLayer(Tile[][] layer, Vector2f stepSize, float scale) {
this.layer = layer;
this.stepSize = stepSize;
this.scale = scale;
}
public void setTile(int row, int column, Tile tile) {
layer[row][column] = tile;
recalculateTileGeometry(tile, row, column);
}
private void recalculateTileGeometry(Tile tile, int row, int column) {
tile.setScale(scale);
tile.setPosition(column * stepSize.x, row * stepSize.y);
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
for (var row : layer) {
for (var tile : row) {
if (tile != null) {
tile.render(window, camera, shaderManager);
}
}
}
}
@Override
public void update(float dt) {
}
}

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@@ -1,24 +0,0 @@
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2f;
import org.joml.Vector2i;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
public enum Direction {
UP(new Vector2i(0, -1)),
DOWN(new Vector2i(0, 1)),
LEFT(new Vector2i(-1, 0)),
RIGHT(new Vector2i(1, 0));
private final Vector2i vector;
public Vector2i asIntVector() {
return new Vector2i(vector);
}
public Vector2f asFloatVector() {
return new Vector2f(vector);
}
}

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@@ -1,81 +0,0 @@
package com.bartlomiejpluta.base.core.world.movement;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.world.animation.AnimationableObject;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class MovableObject extends AnimationableObject implements Updatable {
private final Vector2f coordinateStepSize;
private int moveTime = 0;
private Vector2f movementVector;
@Getter
private final Vector2i coordinates = new Vector2i(0, 0);
protected int framesToCrossOneTile = 1;
public boolean isMoving() {
return movementVector != null;
}
@Override
public void update(float dt) {
if(movementVector != null) {
if(moveTime > 0) {
--moveTime;
movePosition(movementVector);
} else {
adjustCoordinates();
setDefaultAnimationFrame();
movementVector = null;
}
}
}
protected abstract void setDefaultAnimationFrame();
private void adjustCoordinates() {
var position = new Vector2f(getPosition());
setCoordinates(new Vector2i((int) (position.x / coordinateStepSize.x), (int) (position.y / coordinateStepSize.y)));
}
public Movement prepareMovement(Direction direction) {
return new Movement(this, direction);
}
protected boolean move(Direction direction) {
if (this.movementVector != null) {
return false;
}
var speed = new Vector2f(coordinateStepSize).div(framesToCrossOneTile);
movementVector = direction.asFloatVector().mul(speed);
moveTime = framesToCrossOneTile;
return true;
}
public MovableObject setCoordinates(int x, int y) {
coordinates.x = x;
coordinates.y = y;
setPosition((x + 0.5f) * coordinateStepSize.x, (y + 0.5f) * coordinateStepSize.y);
return this;
}
public MovableObject setCoordinates(Vector2i coordinates) {
return setCoordinates(coordinates.x, coordinates.y);
}
public MovableObject(Mesh mesh, Material material, Vector2f coordinateStepSize) {
super(mesh, material);
this.coordinateStepSize = coordinateStepSize;
setCoordinates(0, 0);
}
}

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@@ -1,49 +0,0 @@
package com.bartlomiejpluta.base.core.world.movement;
import lombok.AccessLevel;
import lombok.Data;
import lombok.RequiredArgsConstructor;
import org.joml.Vector2i;
@Data
@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
public class Movement {
private final MovableObject object;
private final Direction direction;
private boolean performed = false;
public boolean perform() {
performed = object.move(direction);
return performed;
}
public Vector2i getSourceCoordinate() {
return new Vector2i(object.getCoordinates());
}
public Vector2i getTargetCoordinate() {
return direction.asIntVector().add(object.getCoordinates());
}
public Movement getAnother() {
return object.prepareMovement(direction);
}
}
//@Data
//public class Movement {
// private final MovableObject object;
// private final Direction direction;
// private final Vector2i source;
// private final Vector2i target;
//
// Movement(MovableObject object, Direction direction) {
// this.object = object;
// this.direction = direction;
// this.source = new Vector2i(object.getCoordinates());
// this.target = direction.asIntVector().add(source);
// }
//
// public boolean perform() {
// return object.move(direction);
// }
//}

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@@ -9,7 +9,7 @@ import org.joml.Vector2f;
import static java.lang.Math.toRadians;
@EqualsAndHashCode
public abstract class PositionableObject {
public abstract class Model {
private final Matrix4f modelMatrix = new Matrix4f();
@Getter
@@ -27,42 +27,42 @@ public abstract class PositionableObject {
@Setter
protected float scaleY = 1.0f;
public PositionableObject setPosition(float x, float y) {
public Model setPosition(float x, float y) {
position.x = x;
position.y = y;
return this;
}
public PositionableObject setPosition(Vector2f position) {
public Model setPosition(Vector2f position) {
this.position.x = position.x;
this.position.y = position.y;
return this;
}
public PositionableObject movePosition(float x, float y) {
public Model movePosition(float x, float y) {
position.x += x;
position.y += y;
return this;
}
public PositionableObject movePosition(Vector2f position) {
public Model movePosition(Vector2f position) {
this.position.x += position.x;
this.position.y += position.y;
return this;
}
public PositionableObject moveRotation(float rotation) {
public Model moveRotation(float rotation) {
this.rotation += rotation;
return this;
}
public PositionableObject setScale(float scale) {
public Model setScale(float scale) {
this.scaleX = scale;
this.scaleY = scale;
return this;
}
public PositionableObject setScale(float scaleX, float scaleY) {
public Model setScale(float scaleX, float scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
return this;

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@@ -14,7 +14,8 @@ import lombok.Setter;
@RequiredArgsConstructor
@EqualsAndHashCode(callSuper = true)
public abstract class RenderableObject extends PositionableObject implements Renderable {
public abstract class Sprite extends Model implements Renderable {
@NonNull
protected final Mesh mesh;

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@@ -1,42 +0,0 @@
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultTileSetManager implements TileSetManager {
private final TextureManager textureManager;
private final MeshManager meshManager;
private final Map<String, TileSet> tileSets = new HashMap<>();
@Override
public TileSet createTileSet(String tileSetFileName, int rows, int columns) {
var tileset = tileSets.get(tileSetFileName);
if(tileset == null) {
log.info("Loading [{}] tileset to cache", tileSetFileName);
var texture = textureManager.loadTexture(tileSetFileName);
var tileWidth = texture.getWidth() / columns;
var tileHeight = texture.getHeight() / rows;
var mesh = meshManager.createQuad(tileWidth, tileHeight, 0, 0);
tileset = new TileSet(mesh, texture, rows, columns, tileWidth, tileHeight);
}
return tileset;
}
@Override
public void cleanUp() {
log.info("There is nothing to clean up here");
}
}

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@@ -1,8 +0,0 @@
package com.bartlomiejpluta.base.core.world.tileset.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
public interface TileSetManager extends Cleanable {
TileSet createTileSet(String tileSetFileName, int rows, int columns);
}

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@@ -1,18 +0,0 @@
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.Getter;
@Getter
public class Tile extends RenderableObject {
private final int width;
private final int height;
Tile(Mesh mesh, Material material, int width, int height) {
super(mesh, material);
this.width = width;
this.height = height;
}
}

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@@ -1,38 +0,0 @@
package com.bartlomiejpluta.base.core.world.tileset.model;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
import lombok.Getter;
public class TileSet {
private final Texture texture;
private final int rows;
private final int columns;
private final float columnStep;
private final float rowStep;
private final Mesh mesh;
@Getter
private final int tileWidth;
@Getter
private final int tileHeight;
public TileSet(Mesh mesh, Texture texture, int rows, int columns, int tileWidth, int tileHeight) {
this.texture = texture;
this.rows = rows;
this.columns = columns;
this.columnStep = 1/(float) columns;
this.rowStep = 1/(float) rows;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.mesh = mesh;
}
public Tile getTile(int row, int column) {
var material = Material.textured(texture);
material.setSpritePosition(column * columnStep, row * rowStep);
return new Tile(mesh, material, tileWidth, tileHeight);
}
}