Create view and projection matrix for Camera

This commit is contained in:
2021-01-30 14:18:20 +01:00
parent 89ed1b9571
commit a0d46a3b82
10 changed files with 57 additions and 16 deletions

View File

@@ -1,10 +1,12 @@
#version 330
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
layout(location=0) in vec3 position;
void main()
{
gl_Position = modelMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.0);
}