[Editor] Improve build pipeline
This commit is contained in:
@@ -3,6 +3,6 @@ package com.bartlomiejpluta.base.editor.code.build.compiler
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import com.bartlomiejpluta.base.editor.code.model.FileSystemNode
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import java.io.File
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interface ScriptCompiler {
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interface Compiler {
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fun compile(sourceDirectory: FileSystemNode, targetDirectory: File)
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}
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@@ -1,28 +1,62 @@
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package com.bartlomiejpluta.base.editor.code.build.compiler
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import com.bartlomiejpluta.base.editor.code.build.exception.BuildException
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import com.bartlomiejpluta.base.editor.code.build.model.ClasspathResource
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import com.bartlomiejpluta.base.editor.code.model.FileSystemNode
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import com.bartlomiejpluta.base.editor.event.UpdateCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent.Severity.ERROR
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent.Severity.WARNING
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import org.codehaus.commons.compiler.CompileException
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import org.codehaus.commons.compiler.util.resource.FileResource
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import org.codehaus.commons.compiler.util.resource.Resource
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import org.codehaus.janino.CompilerFactory
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import org.springframework.beans.factory.annotation.Value
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import org.springframework.stereotype.Component
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import tornadofx.FX
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import tornadofx.FX.Companion.eventbus
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import java.io.File
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import java.nio.file.Files
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import java.nio.file.Path
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import java.util.stream.Collectors.toList
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@Component
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class JaninoCompiler : ScriptCompiler {
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class JaninoCompiler : Compiler {
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private val compilerFactory = CompilerFactory()
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@Value("classpath:api/**/*.java")
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private lateinit var apiFiles: Array<org.springframework.core.io.Resource>
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override fun compile(sourceDirectory: FileSystemNode, targetDirectory: File) {
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override fun compile(sourceDirectory: FileSystemNode, targetDirectory: File) = try {
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tryToCompile(sourceDirectory, targetDirectory)
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/* Because Janino parser does not provide error handler for parsers:
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*
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* > Notice that there is no Parser.setErrorHandler() method, but parse errors always throw a
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* > CompileException. The reason being is that there is no reasonable way to recover from parse errors and
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* > continue parsing, so there is no need to install a custom parse error handler.
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* > (org.codehaus.janino.Parser.java)
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*
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* the try-catch statement is required here to catch all parsing exceptions and re-throw them
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* as BuildException
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*/
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} catch (e: CompileException) {
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val locationIndex = e.location?.toString()?.length?.plus(2) ?: 0
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val message = e.message?.substring(locationIndex)
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throw BuildException(ERROR, "Compiler", e.location, message, e)
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}
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private fun tryToCompile(sourceDirectory: FileSystemNode, targetDirectory: File) {
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val compilationUnits = prepareCompilationUnits(sourceDirectory)
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compilerFactory.newCompiler().apply {
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setDestinationDirectory(targetDirectory, false)
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setWarningHandler { handle, message, location ->
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eventbus.fire(AppendCompilationLogEvent(WARNING, "$message ($handle)", location, "Compiler"))
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}
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compile(compilationUnits)
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}
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}
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private fun prepareCompilationUnits(sourceDirectory: FileSystemNode): Array<Resource> {
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val sources = sourceDirectory
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.allChildren
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.map(FileSystemNode::file)
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@@ -34,40 +68,6 @@ class JaninoCompiler : ScriptCompiler {
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.map(::ClasspathResource)
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.toTypedArray()
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val resources = sources + api
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val compiler = compilerFactory.newCompiler()
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// FIXME:
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// For some reason the compiler's error handler does not want to catch
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// syntax errors. The only way to catch it is just catching CompileExceptions
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try {
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compiler.compile(resources)
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FX.eventbus.fire(UpdateCompilationLogEvent(UpdateCompilationLogEvent.Severity.INFO, "Compilation success"))
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moveClassFilesToTargetDirectory(sourceDirectory.file, targetDirectory)
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} catch (e: CompileException) {
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// Because the Janino compiler assemblies the message with the location
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// in the LocatedException.getMessage() method, we just need to remove it
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// to have a plain message along with the plain location as separated objects
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val locationIndex = e.location?.toString()?.length ?: 0
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val message = e.message?.substring(locationIndex) ?: ""
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FX.eventbus.fire(UpdateCompilationLogEvent(UpdateCompilationLogEvent.Severity.ERROR, message, e.location))
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}
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}
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private fun moveClassFilesToTargetDirectory(sourceDirectory: File, targetDirectory: File) {
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val files = Files.walk(sourceDirectory.toPath())
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.filter(Files::isRegularFile)
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.map(Path::toFile)
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.collect(toList())
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files.filter { it.extension == "class" }.forEach {
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val relative = it.toRelativeString(sourceDirectory)
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val targetFile = File(targetDirectory, relative)
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it.copyTo(targetFile, overwrite = true)
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it.delete()
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}
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return sources + api
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}
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}
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@@ -0,0 +1,17 @@
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package com.bartlomiejpluta.base.editor.code.build.exception
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import org.codehaus.commons.compiler.Location
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class BuildException(
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val severity: AppendCompilationLogEvent.Severity,
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val tag: String,
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val location: Location?,
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message: String?,
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override val cause: Throwable
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) : Exception() {
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constructor(severity: AppendCompilationLogEvent.Severity, tag: String, message: String?, cause: Throwable)
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: this(severity, tag, null, message, cause)
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override val message = message ?: ""
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}
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@@ -1,16 +1,39 @@
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package com.bartlomiejpluta.base.editor.code.build.game
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import com.bartlomiejpluta.base.editor.code.build.exception.BuildException
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent.Severity.ERROR
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import org.springframework.stereotype.Component
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import java.io.File
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/* TODO
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* There is an idea to have a different GameEngine providers for different OS (Windows, Mac OS X, Linux etc.)
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* Essentially as far as whole system is built on Java, which is platform-independent, the only thing that
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* actually is platform dependent is the game engine which is built on top of the LWJGL, which is in turn built
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* on the top of the OpenGL driver. So potentially this is the only place that would be duplicated in order
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* to provide a true multi-platform support. Of course the :editor application would have to have a proper
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* engines provided to the resources then, however this is a job for the Gradle build system.
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*/
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@Component
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class DefaultGameEngineProvider : GameEngineProvider {
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override fun provideBaseGameEngine(targetJar: File) {
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javaClass.getResourceAsStream("/engine/game.jar").use { ris ->
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try {
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tryToProvide(targetJar)
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} catch (e: Exception) {
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throw BuildException(ERROR, "Engine Provider", e.message, e)
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}
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}
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private fun tryToProvide(targetJar: File) {
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javaClass.getResourceAsStream(GAME_ENGINE_JAR).use { ris ->
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targetJar.outputStream().use { fos ->
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ris.copyTo(fos)
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}
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}
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}
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companion object {
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private const val GAME_ENGINE_JAR = "/engine/game.jar"
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}
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}
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@@ -3,5 +3,5 @@ package com.bartlomiejpluta.base.editor.code.build.game
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import java.io.File
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interface GameEngineProvider {
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fun provideBaseGameEngine(target: File)
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fun provideBaseGameEngine(targetJar: File)
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}
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@@ -1,5 +1,7 @@
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package com.bartlomiejpluta.base.editor.code.build.pipeline
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import javafx.concurrent.Task
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interface BuildPipelineService {
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fun build()
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fun build(): Task<Unit>
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}
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@@ -1,20 +1,26 @@
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package com.bartlomiejpluta.base.editor.code.build.pipeline
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import com.bartlomiejpluta.base.editor.code.build.compiler.ScriptCompiler
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import com.bartlomiejpluta.base.editor.code.build.compiler.Compiler
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import com.bartlomiejpluta.base.editor.code.build.exception.BuildException
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import com.bartlomiejpluta.base.editor.code.build.game.GameEngineProvider
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import com.bartlomiejpluta.base.editor.code.build.packager.JarPackager
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import com.bartlomiejpluta.base.editor.code.build.project.ProjectAssembler
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent.Severity.INFO
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import com.bartlomiejpluta.base.editor.event.ClearCompilationLogEvent
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import com.bartlomiejpluta.base.editor.project.context.ProjectContext
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import com.bartlomiejpluta.base.editor.project.model.Project
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import org.springframework.beans.factory.annotation.Autowired
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import org.springframework.stereotype.Component
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import tornadofx.FX.Companion.eventbus
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import tornadofx.runAsync
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import java.io.File
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@Component
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class DefaultBuildPipelineService : BuildPipelineService {
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@Autowired
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private lateinit var compiler: ScriptCompiler
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private lateinit var compiler: Compiler
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@Autowired
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private lateinit var packager: JarPackager
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@@ -28,17 +34,40 @@ class DefaultBuildPipelineService : BuildPipelineService {
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@Autowired
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private lateinit var projectContext: ProjectContext
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override fun build() {
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projectContext.project?.let {
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prepareBuildDirectory(it)
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val outputFile = File(it.buildOutDirectory, OUTPUT_JAR_NAME)
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compiler.compile(it.codeFSNode, it.buildClassesDirectory)
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engineProvider.provideBaseGameEngine(outputFile)
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packager.pack(it.buildClassesDirectory, outputFile, "BOOT-INF/classes")
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projectAssembler.assembly(it, outputFile)
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// FIXME
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// There is runAsync used right here, however it does not prevent from
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// multiple pipeline running. There should be some kind of assertion
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// that enforces the pipeline to run only once in the same time.
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override fun build() = runAsync {
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try {
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projectContext.project?.let(this@DefaultBuildPipelineService::runPipeline)
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} catch (e: BuildException) {
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val event = AppendCompilationLogEvent(e.severity, e.message, e.location, e.tag)
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eventbus.fire(event)
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}
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Unit
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}
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private fun runPipeline(project: Project) {
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eventbus.fire(ClearCompilationLogEvent)
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prepareBuildDirectory(project)
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val outputFile = File(project.buildOutDirectory, OUTPUT_JAR_NAME)
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val startTime = System.currentTimeMillis()
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eventbus.fire(AppendCompilationLogEvent(INFO, "Compiling sources...", tag = TAG))
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compiler.compile(project.codeFSNode, project.buildClassesDirectory)
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eventbus.fire(AppendCompilationLogEvent(INFO, "Assembling game engine...", tag = TAG))
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engineProvider.provideBaseGameEngine(outputFile)
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eventbus.fire(AppendCompilationLogEvent(INFO, "Assembling project assets...", tag = TAG))
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packager.pack(project.buildClassesDirectory, outputFile, "BOOT-INF/classes")
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projectAssembler.assembly(project, outputFile)
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val buildingTime = (System.currentTimeMillis() - startTime) / 1000.0
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eventbus.fire(AppendCompilationLogEvent(INFO, "Done [${buildingTime}s]", tag = TAG))
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}
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private fun prepareBuildDirectory(project: Project) {
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@@ -50,5 +79,6 @@ class DefaultBuildPipelineService : BuildPipelineService {
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companion object {
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private const val OUTPUT_JAR_NAME = "game.jar"
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private const val TAG = "Build"
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}
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}
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@@ -1,6 +1,8 @@
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package com.bartlomiejpluta.base.editor.code.build.project
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import com.bartlomiejpluta.base.editor.code.build.exception.BuildException
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import com.bartlomiejpluta.base.editor.code.build.packager.JarPackager
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import com.bartlomiejpluta.base.editor.project.model.Project
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import org.springframework.beans.factory.annotation.Autowired
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import org.springframework.stereotype.Component
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@@ -13,6 +15,14 @@ class DefaultProjectAssembler : ProjectAssembler {
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private lateinit var packager: JarPackager
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override fun assembly(project: Project, targetJar: File) {
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try {
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tryToAssembly(project, targetJar)
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} catch (e: Exception) {
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throw BuildException(AppendCompilationLogEvent.Severity.ERROR, "Project Assembler", e.message, e)
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}
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}
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private fun tryToAssembly(project: Project, targetJar: File) {
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packager.pack(project.mapsDirectory, targetJar, "BOOT-INF/classes/project/maps")
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packager.pack(project.tileSetsDirectory, targetJar, "BOOT-INF/classes/project/tilesets")
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packager.pack(project.imagesDirectory, targetJar, "BOOT-INF/classes/project/images")
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@@ -1,7 +1,7 @@
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package com.bartlomiejpluta.base.editor.code.component
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import com.bartlomiejpluta.base.editor.code.stylesheet.CompilerLogsStylesheet
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import com.bartlomiejpluta.base.editor.event.UpdateCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import javafx.scene.Cursor
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import javafx.scene.layout.StackPane
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import javafx.scene.paint.Color
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@@ -21,13 +21,14 @@ class CompilationLogs(private val locationClick: (location: Location) -> Unit) :
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children += editor
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}
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fun setEntry(message: String, severity: UpdateCompilationLogEvent.Severity, location: Location?) {
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editor.clear()
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fun appendEntry(message: String, severity: AppendCompilationLogEvent.Severity, location: Location?, tag: String?) {
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val locationRef = CompilationLogStyle(location = location, onClick = locationClick)
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val severityStyle = CompilationLogStyle(severity = severity)
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tag?.let { editor.insert(editor.length, "[$it] ", severityStyle) }
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editor.insert(editor.length, location?.toString() ?: "", locationRef)
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editor.insert(editor.length, message, CompilationLogStyle(severity = severity))
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editor.insert(editor.length, (location?.let { ": " } ?: "") + message, CompilationLogStyle(severity = severity))
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editor.insert(editor.length, "\n", CompilationLogStyle.NO_STYLE)
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}
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fun clear() = editor.clear()
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@@ -36,7 +37,7 @@ class CompilationLogs(private val locationClick: (location: Location) -> Unit) :
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class CompilationLogStyle(
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private val location: Location? = null,
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private val severity: UpdateCompilationLogEvent.Severity? = null,
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private val severity: AppendCompilationLogEvent.Severity? = null,
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private val onClick: (Location) -> Unit = {}
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) {
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@@ -47,11 +48,11 @@ class CompilationLogs(private val locationClick: (location: Location) -> Unit) :
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}
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}
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private fun message(text: Text, severity: UpdateCompilationLogEvent.Severity) {
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private fun message(text: Text, severity: AppendCompilationLogEvent.Severity) {
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text.fill = when (severity) {
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UpdateCompilationLogEvent.Severity.WARNING -> Color.ORANGE
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UpdateCompilationLogEvent.Severity.ERROR -> Color.RED
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UpdateCompilationLogEvent.Severity.INFO -> text.fill
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AppendCompilationLogEvent.Severity.WARNING -> Color.ORANGE
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AppendCompilationLogEvent.Severity.ERROR -> Color.RED
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AppendCompilationLogEvent.Severity.INFO -> text.fill
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}
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}
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@@ -1,7 +1,8 @@
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package com.bartlomiejpluta.base.editor.code.view
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import com.bartlomiejpluta.base.editor.code.component.CompilationLogs
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import com.bartlomiejpluta.base.editor.event.UpdateCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.ClearCompilationLogEvent
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import com.bartlomiejpluta.base.editor.main.controller.MainController
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import com.bartlomiejpluta.base.editor.project.context.ProjectContext
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import org.codehaus.commons.compiler.Location
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@@ -17,8 +18,12 @@ class CompilerLogsView : View() {
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private val compilationLogs = CompilationLogs(this::locationClick)
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init {
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subscribe<UpdateCompilationLogEvent> { event ->
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compilationLogs.setEntry(event.message, event.severity, event.location)
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subscribe<AppendCompilationLogEvent> { event ->
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compilationLogs.appendEntry(event.message, event.severity, event.location, event.tag)
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}
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subscribe<ClearCompilationLogEvent> {
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compilationLogs.clear()
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}
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}
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@@ -4,7 +4,12 @@ import org.codehaus.commons.compiler.Location
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import tornadofx.EventBus
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import tornadofx.FXEvent
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data class UpdateCompilationLogEvent(val severity: Severity, val message: String, val location: Location? = null) :
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data class AppendCompilationLogEvent(
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val severity: Severity,
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val message: String,
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val location: Location? = null,
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val tag: String? = null
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) :
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FXEvent(EventBus.RunOn.ApplicationThread) {
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enum class Severity {
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@@ -0,0 +1,6 @@
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package com.bartlomiejpluta.base.editor.event
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import tornadofx.EventBus
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import tornadofx.FXEvent
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object ClearCompilationLogEvent : FXEvent(EventBus.RunOn.ApplicationThread)
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@@ -6,8 +6,8 @@ import com.bartlomiejpluta.base.editor.code.view.CodeEditorFragment
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import com.bartlomiejpluta.base.editor.code.view.CompilerLogsView
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import com.bartlomiejpluta.base.editor.code.view.ScriptFilesView
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import com.bartlomiejpluta.base.editor.code.viewmodel.CodeVM
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import com.bartlomiejpluta.base.editor.event.AppendCompilationLogEvent
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import com.bartlomiejpluta.base.editor.event.SelectMainViewTabEvent
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import com.bartlomiejpluta.base.editor.event.UpdateCompilationLogEvent
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import com.bartlomiejpluta.base.editor.main.controller.MainController
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import com.bartlomiejpluta.base.editor.map.model.map.GameMap
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import com.bartlomiejpluta.base.editor.map.view.editor.MapFragment
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@@ -78,7 +78,7 @@ class MainView : View("BASE Game Editor") {
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title = "BASE Game Editor$projectName"
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}
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subscribe<UpdateCompilationLogEvent> {
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subscribe<AppendCompilationLogEvent> {
|
||||
compilationLogItem.expanded = true
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user